SL21B Town Hall Summary: Product and Engineering (audio +video)

SL21B Product and Engineering Town Hall (l to r): Kali Linden, Signal Linden, Missy Mole (host), Grumpity Linden, Sntax Linden, Kyle Linden

 

On Tuesday, June 25th, 2024, Linden Lab held special Town Hall Meeting of the Product and Engineering team, featuring the following personnel:

  • Grumpity Linden – Senior VP of Product & Engineering.
  • Signal Linden – Director of Engineering Second Life Server & Viewer.
  • Kali Linden – Director of Engineering Web & Platform.
  • Sntax Linden – Senior Product Manager.
  • Kyle Linden –  Product Manager.

This is a summary of the topics discussed at the session. Audio extracts are included were appropriate, and a video of the session is embedded at the end of this article – my thanks to Pantera for providing it.

Table of Contents

For ease of reference, timestamps are provided to the relative points within the video where specific topics are discussed, allowing readers who prefer to listen to the comments directly to be able to do so.

A Little Background

[Video: 2:37-8:48]

A brief introduction to each of the people participating:

  • Kali Linden: has been with Linden Lab for nine years and heads-up the teams responsible for the Lab’s web properties (Marketplace, Secondlife.com, etc., the account management and log-in services, etc.
  • Signal Linden: a software engineer with a long history with virtual environments (MU* platforms, etc.), and started using SL as as high school student. He joined LL in 2015, initially working on Sansar. His background is software engineering, and he now leads both the viewer and server engineering teams.
  • Grumpity Linden: joined SL as a contractor with The Product Engine and helping with the development of (the then) Viewer 2.0, and formally joined LL in 2014. As the Senior VP of Product and Engineering she is responsible for coordinating both teams and overseeing their various projects, often in a hands-on capacity (as with SL Mobile).
  • Sntax Linden: manages the Lab’s web properties under Kali Linden (as he leads the monthly Web User Group meetings), and currently has a specific focus on the Marketplace and improving Second Life’s commerce environment.
  • Kyle Linden: as a product manager, is focused on creator tools within the platform. He is a 17-year veteran of Second Life and has worked in most areas of the Linden Lab / the platform in that time.

Major Announcements

SL Mobile

[Video: 1:09:25-1:16:34]

The SL Mobile log-in screen (splash image changes with each log-in), the connecting screen giving destination, and the in-world view with drop-down menu active
  • The App is not currently visible on  Google Play, as new apps take up to 7 days to become searchable there.
  • It is hoped the Beta can open out more widely Soon™.
  • As a Beta product, there is still much more work to do – but a lot has been achieved with the assistance of the closed alpha users / testers.
    • However, SL Mobile will never provide all of the features found in the viewer, as it is impractical to do so (e.g. in-depth content creation is unlikely to be a part of the app).
  • In keeping with the above, feedback from those trying the Beta is welcomed – refer to the link to the official blog post above for details.
  • Feedback is requested through the SL channels, not through either the Apple Store or Google Play, as the latter could unbalance the app’s ratings unfairly, given it is only a Beta product, not a released product.
  • LL are still in consultation with Apple over the issue of the iOS version of the app not being allowed to access Adult rated regions.
  • LL have been in discussions with Unity (as the app is built on that engine) over Unity’s sudden licensing changes earlier in 2024, and the belief is that this will not be an issue for SL mobile in the future.

Scripting and Lua(u)

[Video: 26:31-31:17] – Signal Linden

[Background: In February 2024 it was confirmed LL is looking to natively adopt Luau, a Lua VM implementation viewer-side as a means of providing better support for, and control of, scripted agents (including automated testing capabilities using such agents; providing a means of supporting custom UI extensions / plug-ins without having to resort to C++ and adding custom displays to present exiting information in the viewer. See here and here for more on the initial announcement. The following is in addition to that work.]

  • Signal indicated at as well as running Lua natively on the client-side, LL is now looking to replace the Mono VM runtime engine with Luau’s runtime engine on the back-end.
  • This means that scripts should be more efficient in their memory use and execute faster.
  • The work is still in the benchmarking / development phase, and more information will be provided as work progresses.
  • As this is now a viewer / server project, it is liable that information will be made available through both the Simulator User Group meetings and the TPV Developer meetings, as it become prescient.

  • Rider Linden added further context to the above in local chat:
The project will end up swapping the underlying Mono VM out for a Lua VM under the hood … Our plan is to support both [LSL and lua]. We will end up compiling the LSL down to the Lua bytecode. [So essentially] 2 VMs. LSO (the old stuff) and ultimately the Lua VM. The Mono -> Lua bytecode change should be invisible.

Content Creation

Educating Creators (Best Practices, Content Optimisation, etc) – Kyle Linden

[Video: 10:00-11:42]

  • The existing community of Second life creators as their greatest educational asset, and so are thinking about ways to spotlight creators who provide videos, guides, tutorials, and / or by teaching in-world, etc., on a “best practice” basis.
  • That said, LL acknowledge their own documentation is often poor – much is out-of-date, features are often released without full documentation [which also might never follow as a result], and focus needs to be placed on this.
  • Believes that LL are going to try to build a better repository / resource creators and users can use to find the kinds of tutorials / class / video guides mentioned above.

Improvements to Mesh Rigging and the Avatar Skeleton – Signal Linden

[Video: 12:07-15:31]

  • LL is aware the current approach to rigging mesh and attachments to the avatar is a non-trivial task is is looking to ways to improve the workflow for creators so that content built outside of SL can be more directly imported and “work”.
  • This involved moving to modern content creation standards [i.e. the glTF 2.0 specification, as frequently referenced in this blog].
  • First phase of this work currently in development with glTF scene import, which will prototype a “drag and drop” approach to taking content from Blender and dropping it into Second Life [details on the glTF import / export work can be found in my CCUG summaries].
  • One outcome of this work will be the ability to have more “local mesh preview” capabilities, where content can be temporarily displayed in the viewer exactly as it appears in the tool used to create it (e.g. Substance Painter, Blender), without having to go through any form of upload conversion (somewhat like the Local Textures capability).
  • Further into the future, this work will mean SL can support custom armatures (rigs / skeletons).

Animation Improvements – Priorities and Editing – Signal Linden

[Video 15:38-17:08]

  • This is seen as an important capability by many, both for helping to improve the smoothness of things like Animation Override systems and in avoiding potential conflicts between animations.
  • It has often been requested and is something the Lab would like to tackle. There are requests on the Feedback Portal, and people are asked to vote on them to indicate how important they think this is, and new ideas should be submitted there.
  • Sees the issue potentially being tackled in a number of ways (e.g. better scripted support, supporting different animation formats, etc.).

2K PBR Terrain on Mainland / Support for PBR and 2K textures on Avatars -Signal Linden

[Video: 19:12-21:16]

  • 2K PBR terrain on Mainland more a Product Operations question than an engineering question.
  • 2K textures + PBR support for Avatar Appearance [Bakes on Mesh/Bake Service; wearables assets (inventory), appearance editing, etc.]: No 1 most voted request on the Feedback Portal and is currently being planned. Deployment should eventually be a combination of both at the same time, once ready.
PBR terrain. Credit: Linden Lab

PBR and Improvements – Signal Linden

[Video: 32:53-40:39]

  • The graphics team is continuing to work on optimising PBR performance, including fixing redraw bugs, memory use, etc.
  • This work is in part focused on optimisations for mid-range hardware (e.g. around US $800 brand-new).
  • With regards to MacOS, there is a focus on the current memory issues
  • LL recognise that the introduction is a world-changer in terms of SLs visuals – but it is also a world-changer in allowing content creators to more readily use their tools to produce good content for Second Life without having to resort to arcane measures.
  • Appreciate the change can be painful for some, and are trying to respond where possible with updates and improvements.
  • Pointed out (again) that the arrival of PBR is just one step in the overall plan for enhancing Second Life’s capabilities and full leverage modern content creation tools and techniques.

WebRTC

[Video: 45:48-50:00] – Signal Linden

[Background: WebRTC (RTC=”real-time communication”) is bing implemented to replace Vivox as the Voice component in Second Life. It is both a viewer and server project, with the viewer code supplied as a library with a wrapper, so there will no longer be a separate 3rd party Voice .EXE plug-in. It will offer a more extensible, “industry standard” approach to voice in SL, with better fidelity and sound quality. Initial deployment will see it work alongside Vivox (with some limitations).]

  • The release candidate viewer can be found on the Alternate Viewers web page.
  • The switch-over will be carried out in collaboration  / cooperation with TPVs.
  • Work has been put into securing the use of WebRTC Voice against attempts to eavesdrop, obtain people’s IP addresses, etc., by routing peer-to-peer communications via an internal server using a Lab proxy IP.

Commerce

  • [Video: 58:11-1:00:33] Mult-Factor Authentication (MFA) – Kali Linden
    • Will be added to the Marketplace.
    • It will be opt-in, as per the viewer / SL dashboard.
    • The overall goal is to have MFA applied to all points of entry to SL for those using it.
  • [Video: 1:00:59-1:03:01] Marketplace questions – Sntax Linden
    • Marketplace Search has been undergoing improvements and will continue to do so, all the the aim of improving the ability of content creators to promote their content and buyers get to the content they want to see.
    • Marketplace on mobile devices: There is a project underway to update the Marketplace design and UI which it is hoped will make it more accessible to smaller screens, and when using the in-viewer web browser.
    • Feedback on these welcome through the Feedback Portal and at the monthly Web User Group meetings.
  • [Video: 1:03:05-1:04:16] CasperVend / Marketplace integration – Kali Linden
    • A road map is being developed as to what makes the most sense to do first with CasperVend integration in general.
    • Again the onus is on making the general shopping and merchant experience better across the Marketplace and when using / interacting with CasperVend products.
    • It is likely one of the first areas for integration will be having CasperVend delivering go through the same mechanism as Marketplace deliveries, simplifying CasperVend redeliveries.
    • Longer-term going is to have things integrated so that Merchants can manage their activities through a single point, whether selling through CasperVend or / and via the MP.

In Brief

Upcoming Initiatives – Kyle Linden

[Video: 24:40-26:20]

  • Combat 2.0 [ first tranche of work updating the Second Life Combat system (SLCS – see my Combat User Group summaries).
  • Implementation of game controller support (e.g X-Box game pads).
  • Introduction of WebRTC Voice.

Additional Viewer Updates – Kyle Linden

[Video: 42:15-45:29]

  • As well as those mentioned (glTF scene import, WebRTC, etc):
    • More sample content to the Library (e.g. mirrors).
    • HDRI support for skies, etc.
    • Possible updates to the library EEP settings to HDR.
    • Possibly extending the use of emojis in Display Names (this is problematic as it requires Unicode data to be stored, and so is only being explored at this time and many not make it to feature release).
Emojis in the viewer (and most / all TPVs)

Accessibility Initiative – Kyle Linden

[Video: 51:45-54:50]

  • Some of work going into SL over the last few years has been focused on laying the foundations for improved accessibility options.
  • One of the first elements of this work to surface will be server-side translation for text.
  • In the future, the deployment of WebRTC could potentially allow for direct text-to-speech / speech to text.
  • AI tools might be considered for giving access assistance to SL.
  • Those with ideas for making SL more accessible to all should file feature requests via the Feedback Portal.
  • It was pointed out that creators could help with accessibility by giving their creations meaningful names where appropriate, rather than leaving them as the default “Object”.

The future of Mesh Upload Prices – Grumpity Linden

[1:05-06-1:05:58]

  • With the work on glTF mesh uploads and scene imports, LL will be re-evaluating the cost of mesh uploads across all membership levels.
  • In the interim, the change to make 2K texture uploads  free for Premium Plus subscribers is now live.

General Questions in Last 15 Minutes

Please refer to the video from 1:16:53 onwards.

 

SL21B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Second Life marks its 2st anniversary in 2024, with a month of activity kicking-off through until Sunday, July 21st. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.

IMPORTANT NOTE: many of the builds at SL21B, particularly the stages, etc. have been built using PBR materials, and the skies are rendered as HDR. Therefore, to see the regions at their best, you should preferably be running a viewer that is “PBR enabled.”

SL21B Welcome Area

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

SL Birthday Calendar

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.
Stonehold Stage

Key Events

Shop and Hop

The SL21B Shop And Hop event is taking place across 20 regions, and features 400+ creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL21B Shop and Hop Participating Merchants list.

Linden Lab Town Halls and Community Round Table

As per usual, SL21B will feature a series of events featuring various members of the Lab’s Board, management team and advisors. These will be a mix of live and pre-recorded sessions, per the schedule below.

The Aquatorium

Event SLurl: Aquatorium

Day (Times SLT) and Event Featuring
Tuesday June 25th 13:30
Product and Engineering Town Hall
Senior VP of Product & Engineering Grumpity Linden; Director of Engineering Second Life Server & Viewer Signal Linden; Director of Engineering Web & Platform Kali Linden; Senior Product Manager Sntax Linden; Product Manager Kyle Linden.
Wednesday June 26th 13:30
Product Operations Town Hall
Senior VP of Product Operations & Marketing Patch Linden; Support Operations Manager Keira Linden; Product Operations Manager Derrick Linden; Creative Producer Izzy Linden.
Thursday June 27th 13:30
Town Hall
Philip Rosedale, interviewed by Brett Linden.
Friday June 28th 13:30
Town Hall
Meet the Moles of the Linden Department of Public Works.
Monday, July 1st 11:30
Community Round Table
Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product Operations & Marketing Patch Linden.

Entertainment and Performances

Over 500 live performers are lined-up to perform across  four stages at SL21B between Friday, June 21st and July 1st. The complete schedule can be seen below.

The Nimbus Stage

The Welcome Area

Never been to an SLB event before – try starting at the Welcome Area where you’ll find lost of help, things like the SL21B Hunt HUD, and more!

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL21B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

Exhibitor Regions

via Linden Lab. Click for exhibitor list

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL21B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions And Adult Shop and Hop

2024 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions and the  Once again, the celebrations include Adult content and groups, with exhibits at the event, with four dedicated regions  – separate to the main exhibitor regions – open to visit. These have a dedicated Teleport Hub sitting kitty-corner admits the four regions, and I’ve also included individual region SLurls at the end of this article.

SL21B Last Names and Physical World Merchandise

To mark the event, Linden name available a special series of SL21B themed last names focused on the theme of “elements”. Also launched to mark the event is a range of SL21B merchandise for the physical world, including t-shirts, baseball caps, tote bags, laptop sleeves, pins, mug note books and more.

sL21B Elements Last Names for Avatars SL21B Physical World Merchandise available via the SL Redbubble Store
  • Cirrus
  • Blowhard
  • Windyfloofs
  • Cinder
  • Hotman
  • Pyroclaw
  • Boulder
  • Soil
  • Pebblepaws
  • Ocean
  • Torrent
  • Frostfangs

These are, as usual available via your secondlife.com dashboard, under the Account drop-down

Advice on a Better Experience

The SL21B regions can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • To assist the simulator, remove unnecessary scripted attachments.
  • Dress lightly, avoid accessories of high complexity.
Firestone Keep – Adult region music and entertainment stage

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate SLB Celebrate SLB Delightful
SLB Electrify SLB Enchant SLB Fabulous SLB Glamorous SLB Incredible SLB Marvelous
SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous

Adult Rated Regions

Destination Guide and Other Links

SL21B: Linden Town Hall Meetings and the Live Music Events

via Linden Lab

During the Second Life birthday celebrations over the last few years, there have been sessions referred to as Meet the Lindens. Held daily, these provided opportunities for people to hear from and put questions to Linden Lab personnel, generally with questions submitted beforehand.

For 2024, these sessions will be replaced by series of special Town Hall sessions, and the second of their new Community Round Table events, featuring members of the Lab’ senior management team. On Tuesday, June 19th, the Lab provided details of these events, together with information on the SL21B live music events and performances, and I’m combining the information here for ease of reference.

Community Round Table and Town Halls Sessions

All events at the SL21B Aquatorium.

Date and Time Event
Tuesday June 25th 13:30 SLT Town Hall: Product and Engineering:

  • Senior VP of Product & Engineering Grumpity Linden.
  • Director of Engineering Second Life Server & Viewer Signal Linden.
  • Director of Engineering Web & Platform Kali Linden.
  • Senior Product Manager Sntax Linden.
  • Product Manager Kyle Linden.
Wednesday June 26th 13:30 SLT Town Hall: Product Operations:

  • Senior VP of Product Operations & Marketing Patch Linden.
  • Support Operations Manager Keira Linden.
  • Product Operations Manager Derrick Linden.
  • Creative Producer Izzy Linden.
Thursday June 27th 13:30 SLT Town Hall: Philip Rosedale interviewed by Brett Linden.
Friday June 28th 13:30 SLT Town Hall: Meet the Moles of the Linden Department of Public Works.
Monday, July 1st 11:30 SLT Community Round Table with Linden Lab Executive Chairman Oberwolf Linden and Senior VP of Product Operations & Marketing Patch Linden.

Questions for any of the above events can still be submitted through until Friday, June 21st, 2024.

Live Music Events and Performances

Over 500 live performers are lined-up to perform across  four stages at SL21B between Friday, June 21st and July 1st. The complete schedule can be seen below.

SL21B Dates and Theme

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Dates

Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Links

SL21B: Community Round Table & Town Hall Sessions

via Linden Lab

June 2024 will mark the 21st anniversary of Second Life opening to public access – and to mark it, Linden Lab has announced the 2024 Birthday celebrations as being marked across an entire month – from Friday, June 21st through until  Sunday July 21st, 2024.

Theme

This theme for Second Life’s 21st birthday (SL21B) has been given as Elements, which the Lab describes thus:

This theme invites us to explore the fundamental components that make up our vast virtual landscape and the diverse communities within it. From the fiery passion of creators and artists to the fluid adaptability of our social environments, from the solid bonds within our communities to the fresh breezes of innovation that propel us forward, “Elements” is a celebration of the core forces that shape our experiences in Second Life.

– From the official SL21B announcement blog post

Community Round Table and Town Halls Sessions

For the last several years, the birthday celebrations have included a series of sessions called Meet the Lindens: opportunities for people to hear from and put questions to Linden Lab personnel, generally with questions submitted beforehand. In 2023, these Meet The Linden sessions morphed into Lab Gab sessions, and this year they are being referred to as Town Hall meetings, all to be held live at the SL21B event, and which will include the second of the Community Round Table events, at which questions can be specifically put to members of the Linden Lab leadership team.

It is not clear as to who will be representing the Lab at each of these sessions, or when the sessions will be held. In the announcement that they would be taking place, the Lab only promise details to come and indicate:

The founder of Second Life Philip Linden and Executive Chairman Oberwolf Linden will be among the participants, which also include many leading executives and team leads from Second Life’s Product, Engineering, and Product Operations departments.

However, the blog post does include a link to a form those wishing to ask questions of the Lab can complete and submit, which includes the opportunity to indicate to whom the question should be addressed, if required (although a little difficult outside of the usual suspects for these events given that, as noted, exactly who will be attending them has yet to be announced).

BUT – if you do wish to submit a question, then hop over to the form and do so, and note that it will remain available until Thursday, June 20th, 2024.

 

 

Second Life Hair Fair 2024

via Hair Fair

The 2024 Second Life Hair Fair is opens on Saturday, June 1st and runs through until Sunday, June 16th, 2024. As with previous years, is being run to raise money for Wigs for Kids, with every purchase seeing a percentage donated to the cause, with the Bandana booths and Donation kiosks donating 100% of all proceeds received.

As with recent years, the event takes place across six regions, appropriately called Foils, Brunette, StreaksNoirette, Redhead and Blonde, laid out in a block of six, with Foils, Brunette and Streaks to the north and Noirette, Redhead and Blonde to the south, separated by an intervening stream. The landing zones for the regions form decks spaced along both banks of the stream, both helping to lighten the load of arriving avatars and providing vantage points from which those (such as myself) who prefer to do so, can cam-shop without necessarily having to wander the stores.

Hair Fair 2024

As is usual for Hair Fair, the shopping regions are wisely lightly decorated in order to minimise viewer-side lag that might otherwise be created by having a significant amount of extra object and texture rendering. For those who enjoy perusing stores directly, the broad boardwalks ensure there is little chance of bumping into others, whilst those who might tire of walking can use one of the rezzers located along both boardwalks to rez a sittable “bus” and ride the length of the walkways.

The list of participating merchants can be found on the Hair Fair website, while for those who may not find something they wish to purchase, donation kiosks are available to help support Wigs for Kids, or there are the Bandana Booths, one located in Foils and the other in Blonde. within them, visitors can purchase a bandana or a Hair Fair Hare companion (all proceeds on both to Hair Fair), and learn about the history of the Hair Fair Bandana Day & booths.

Fair Fair 2024

About Wigs for Kids

For more than forty years Wigs for Kids has been providing hair replacement systems and support for children who have lost their hair due to chemotherapy, radiation therapy, Alopecia, Trichotillomania, burns and other medical issues at no cost to children or their families. The effects of hair loss go deeper than just a change in a child’s outward appearance. Hair loss can erode a child’s self-confidence and limit them from experiencing life the way children should. With an injured self-image, a child’s attitude toward treatment and their physical response to it can be negatively affected also.

Wigs for Kids helps children suffering with hair loss look themselves and live their lives. Families are never charged for the hair replacements provided for their children; Wigs for Kids rely completely on both the donation of hair and / or money to help meet their goals.

Read more about Wigs for Kids mission, and discover how hair can be donated.

URLs and SURLs

2024 Sci-Fi Con in Second Life

via Sci-Fi Con 2024

The 2024 (and 16th) Second Life Sci-Fi Con is currently in progress across eight regions (+ the landing point region and teleport hub). It will run through until June 4th, 2024, raising money for the Michael J. Fox Foundation in association Team Fox, the fund-raising branch of the Foundation, and Creations for Parkinson’s in Second Life, and with the support of Linden Lab.

This year Sci-Fi Con proudly presents “Sci-Fi Con 16: Altered State.” Our mission is clear: to unite individuals from diverse backgrounds for the betterment of our shared world. Our vision extends beyond the virtual boundaries, aiming to make a significant impact in the lives of those affected by Parkinson’s disease. To achieve this, we are committed to giving 100% of the proceeds directly towards the Michael J. Fox Foundation. Together, we stand united, making a real difference in the pursuit of a better future.

– From the Sci-Fi con website

2024 SL Sci-Fi Con

As is usual for the event, many of the sci-fi franchises popular in Second Life are present at the Con, with shopping spread throughout the regions, together with entertainment and other events. The best way to find out about the latter is via the Con’s event page (all times SLT) – although whether it was my browser or an issue in general, I found clicking URLs opened Google Maps rather than the SL Map, so hopefully it will work for you.

All of the regions can be reached via the teleport boards at the main hub and within each of the regions. It is also possible to walk between them and over the water to / from the hub. I believe a monorail system is available, but during my visits, I didn’t actually see it operating, so not sure.

2024 SL Sci-Fi Con

This year’s convention includes the Scavenger Hunt – HUDs available at the Hub. So, prepare your away team / landing party, set phasers on fun and head over to the Sci-Fi Convention.

SLurl and Information