Sansar Product Meeting 2017 week #45

People gather on stage for the Product Meeting, Friday, November 10th, including Brett Linden (far left), Cara Linden (far right), Jenn (centre right, next to Tyler), and Boden Linden (in the sunglasses behind and slightly to the right of Jenn)

The following notes are taken from the Sansar Product Meetings held on Friday, November 10th. These meetings are usually held every Friday at 9:30am PST and 4:00pm PST, and are open to all. There is currently no set agenda, and the meetings are a mix of voice and text. The official meeting notes are published in the week following each pair of meetings, while venues change each week, and are listed in the Meet-up Announcements. and the Sansar Atlas events section.

Events Section on the Web Atlas

The new events section on the web Atlas has launched  – see here for more. It is currently limited to three events at a time, but will be expanded. There will also be an e-mail address to which details of user-organised events can be sent for inclusion in the listing. once the submission process / requirements and e-mail addressed have been finalised, the events section will be officially documented by the Lab.

Store Release

The November end-of-month Sansar release will be focused on the Sansar Store, although it will include other elements as well. Details of specific improvements / updates will be made available closer to the release date, but it is likely to include things like further store branding improvements, improvements to featuring items in the store.

Week #45 Update

In the meantime, there has been a mini update to the store, allowing creators to see who has bought their items, etc. This information can be manually copy / pasted into a spreadsheet for analysis, although more automated tools will be forthcoming in the future.

Fashion Update

The Fashion update scheduled for mid-December is generating the most interest. Again, specific details will be made available closer to the release date, however the following aspects of the release have been mentioned:

  • It should include updated avatar shapes. These shouldn’t affect how attachments currently work, but may impact the precise placement of attachments.
  • The character mesh models to help with clothing design will be made available around the same time as the Fashion release is made.
  • Clothing design will initially be gender-specific: clothing designed using the female model will only work on female avatars, and clothing designed using the male avatar will only work on male avatars. It’s not clear if a more “unisex” approach will be added in the future.
  • It has been previously indicated by Bjørn Laurin that this initial fashion release will not include full layering (so, for example, a shirt and jacket must be worn together, rather than as individual layers), although it may split clothing by “top” and “bottom” layers.

As well as directly addressing Fashion aspects of Sansar, this release may also see updates in the following areas:

  • Audio:
    • Additional audio controls on the Settings panel to allow users to toggle voice chat and background music in experiences.
    • Audio materials for terrain. There will be an initial limit of only audio sample per terrain; the Lab is still determining how it will work for blended terrains /materials.
  • A possible push of the events listing to the client Atlas.
  • Possible inclusion of terrain height map imports.

Inventory / Scene Objects List Management

  • The Lab is looking at improvements to inventory / scene objects management. These include: searching, sorting and filtering items, and making multiple selections of items.
  • Implementing folders within inventory is under discussion, along with potentially “better” ways of handling inventory organisation also being considered.
  • The ability to see a representative icon for inventory items when hovering the mouse over them is being discussed (e.g. a generic sound icon for an audio item). However, this is not part of the current inventory roadmap.

Issues Update

Attachments Rotation / Breakage Issue

As noted in my week #44 update, a change in the Friends release means that some attachments using workarounds to handle rotation no longer appear in the correct location when worn, requiring them to be manually fixed and re-uploaded. However, as some of the items exceed the recently introduce size limitation for attachments (1m x 1m x 1m), uploading them is no longer possible.

Rather than re-visiting the currently enforced limitations with a view to possibly relaxing them at some point to allow these fixed items to be re-uploaded, SIN has suggested an alternative approach: add an option along with those for listing items on the store, etc., to allow rotation to be adjusted (which would also be useful for anything accidentally uploaded with the wrong rotation). The idea is being taken back to the Lab for further investigation.

Scene Editor Object Count Crash

Some creators have found that the client can crash while in Edit mode on reaching 4096 objects (or 2048 dynamic objects) within a scene. It is currently not clear if this is a bug within the Sansar engine, or whether it is related to something else (it has also been reported that the scene object list has issues scrolling through very long lists of items, and this may be related). This is an issue the Lab didn’t previously appear to be aware of, and it appears a formal bug report has yet to be raised on the issue.

In Brief

  • Textures Related:
    • System terrain textures: requests have been made for the current system terrain textures to be made available in some way (e.g. samples on the wiki, an option to use them in the uploader, etc.), so that creators can blend their own items (e.g. paths, riverbanks, etc.) with the ground textures they have selected with their scene. These requests have been taken back to the Lab.
    • Custom terrain textures: the ability for creators to upload their own terrain textures is still on the roadmap, but may not be rolled out in the short-term, as the Lab wants to focus on making some updates to the terrain editor before rolling out new features related to it.
  • Retaining cached experiences: request has been made for users to be able to select and retain cached experiences (e.g. their own) they frequently visit, rather than losing them when they go Atlas hopping, etc. The is under discussion at the Lab, but how it might be implemented has yet to be determined.
  • Experience access control/ monetisation:
    • Initial access control for experiences is coming (e.g. restricting an experience to Friends only).
    • Broader access control (/ eventual monetisation of experience access) is being looked at by the Lab, with some form of ticketing system currently being the most likely approach. However, the fine details of how this will work  still have to be determined. As such, it is not currently on the roadmap for implementation.
  • UI Improvements: as noted in week #43, he Lab is working on the tools to support UI changes (Runtime and Edit modes). Once this work is completed, it will hopefully pave the way to making UI improvements easier (e.g. resizeable windows, etc).
    • Improvements to the Chat and People apps are being considered for 2018.
    • A means of providing a non-obtrusive means of indicating who is talking on voice at any given time is still being investigated.
    • Stale messages / notifications: the issue of stale messages / notifications appearing in the Chat and People apps is being investigated.
  • PayPal payment option: still on the roadmap, but focus at the moment is on updates to the SandeX and fixing issues around the purchase of Sansar Dollars.
  • 2018 Feature release roadmap: a point to remember is that the 2018 features roadmap is being revisited. As such, when updates / features listed above might appear in the roadmap, and how other capabilities previously discussed at Product Meetings (e.g. the supply chain capability) slot into time frames for 2018 is still to be settled.

Sansar events list launched on web Atlas

The new Sansar events section on the web Atlas Home tab

Following the recent deployment of the Friends release for Sansar (see my overview for more), the promised Events update has now been deployed to the web Atlas, as the first iteration of an events notification capability that the Lab intends to grow over the coming months.

For this initial deployment, the feature is – as noted – limited to the web Atlas, where it appears on the Home tab for the Atlas, located between the banner list of experiences and the Recommended Experiences (aka “Featured” experiences, as referenced in the client Atlas, and more generally by the Lab). Note that if there are no events listed, the section will not be visible in the Atlas.

The capability is currently limited to just three events at a time being displayed, as shown in the banner image at the top of this article, and below. Each is displayed with an image of the experience hosting the event, the event title,the time (PST) / day (and presumably date, if the event us further out than “tomorrow”) it is being held. Beneath this is a short description of the event, which can be expanded by clicking on the More… option, as shown below.

Details of an event can be expanded (to a degree) by clicking on its associated More… option

Clicking on either the image or the title for an event will display a pop-up message, again repeating the day / time of the event, and which also give the URL for the host experience, allowing users to visit it via the experience’s web page & then launching the client.

Clicking on the image / title of an event will display a pop-up which includes a link to the hosting experience’s Atlas page, allowing people the visit the experience

Currently, the events are limited to those run by Linden Lab – simply because these are the major form of event in Sansar – such as the daily Community meet-ups and the weekly Product Meetings, as listed.

However, in the future, as the capability grows, users will be able to e-mail the Lab with details of their own experiences for inclusion. I’ll blog on this / update this article once the e-mail address and requirements for submitting an event have been made available.

The Events feature itself will, as noted, be expanded over time to allow more events to be included, although exactly what form it will take (additional tab in the Atlas?) is, I gather, still TBD at the Lab.  Again, I’ll cover further updates as they appear.

 

Minimalisms in Sansar

Minimalisms – Zafia Vesta

Update, November 14th: when I originally posted this article, I passed a comment about it perhaps benefiting from in introduction. A few days after I posted this article, Zafia IM’d me in Second Life to offer her thanks for the piece (thank you, Zafia! Feedback like that is always appreciated!), in which she indicated she would be adding such an introduction, which she has now done (thank you, Ryan for nudging me on this!). It adds further depth to what was already a superb exhibit, being personal in nature, and I was particularly delighted to learn how Wim Mertens and Michael Nyman influence Zafia with this experience, both (Nyman particularly – hence mentioning him in the article below) having been a part of my own exposure to minimal music. As a result of the new introduction, I’ve revised the last paragraph of this article.  

Minimalism is a form of expression using pared-down design elements. It can be found in the arts, design, architecture and the use of space.

Within the arts, minimalism encompasses to 2D and 3D art, music and even performance arts. It began in post-World War II Western art, most strongly with American visual arts in the 1960s and early 1970s, where it was also known as “literalist art” and “abc art”. It can encompass works in both colour and monochrome.

Minimalisms – Zafia Vesta

Musically, the term “minimal music” was coined in the 1960s by Michael Nyman when  describing a ten-minute piano composition by the Danish composer Henning Christiansen, although the first piece of minimalist music is generally regarded as the Monotone Symphony (1949), by Yves Klein. With architecture and space, minimalism is founded on the principle that “less is more” (Ludwig Mies van der Rohe) and focuses on the elegant use of lighting, the connection between two perfect planes and the space left by the removal of three-dimensional shapes.

I mention all of this as a means of introducing Zafia Vesta’s Minimalisms, her Sansar experience which brings together all of these elements in an immersive celebration of minimalism.  The space itself utilises lighting and a contrast between light and dark to great effect, while incorporating the connection between planes of colour along the single, fully definable hallway in the space, which also offers a void in keeping with minimalism, with the gap in the “roof”.

Minimalisms – Zafia Vesta

Within this pace is a series of elemental sculptures and geometric shapes – the very definition of minimalism – some of which are animated through spinning (which itself could be said to be a minimalist form of animation). These are spotlighted across the display space, inviting exploration and study. Surrounding all of this is a piece of minimal music, The Grid by Philip Glass and taking from the visual tone poem, Koyaanisqatsi, to complete the experience.

Minimalisms is an imaginative, expressive means of exploring an art form from within. As such, I hope Zafia will continue to curate the experience and add features and capabilities to it as Sansar grows.

Minimalisms – Zafia Vesta

Experience URL

Sansar Product Meeting 2017 week #44

People arrive on foot, by bus, by … flying saucer … to attend the Friday November 3rd Product Meeting

The following notes are taken from the Sansar Product Meetings held on Friday, November 3rd. These meetings are usually held every Friday at 9:30am PDT and 4:00pm PDT, and are open to all. There is currently no set agenda, and the meetings are a mix of voice and text. The official meeting notes are published in the week following each pair of meetings, while venues change on a weekly basis, and are announced in the Meet-up Announcements.

The October 26th meetings took place at The Diner by C3rb3rus. Product team members Cara and Boden spoke at the morning and afternoon sessions respectively. Jenn, as usual, led proceedings.

Friends Release

The Friends release arrived on Tuesday, October 31st – see my overview for more, and a patch for the release was issued on November 2nd, fixing a number of issues – see the release notes for more on this.

Desktop Mode: Identifying Avatars

The ability to hover the mouse over an avatar to see the name and ID (then left-click for Friend / mute / Remove as friend options) when in Desktop mode was a major element in the release. However some have reported that this doesn’t always work, and it has been reported as an issue.

One way to resolve the issue is to go to the My Looks app (top right of the client window) and then straight back to the experience.

  • Additional options have been requested for the avatar mouse over options, such as being able to open an IM in both Desktop and VR modes. These have been forwarded to  the developers.
  • Some have requested this be made a toggle feature via More Options > Settings in the UI.

Attachments Rotation / Breakage Issue

A change in the Friends release resulted in rotation / breakage on some attachments made using workarounds to handle rotation (so an affected item no longer appears in the correct location when worn), requiring them to be manually fixed and re-uploaded. However, as some of the items exceed the recently introduce size limitation for attachments (1m x 1m x 1m), uploading them is no longer possible. This has given further consideration to re-visiting the currently enforced limitations with a view to possibly relaxing them at some point.

Store Release and General Store Discussion

While the focus has been on the Friends release and the mid-December Fashion release (see here and here for more), there is still the November end-of-month release still to come. This will be the Store release, which as the name implies, focuses primarily on the Sansar Store. This release is still being finalised, and details will be made available nearer to the planned release date.

  • Updating items: the content breakage issue mentioned above has helped push the ability for designers to offer updates to their items further up the priorities list.
  • Licensing models: numerous ideas on potential licensing / pricing models for goods in Sansar were discussed. For example: operating a multiple-price system for items based on intended  / licensed use – so a version of a item intended for “single instance / non-public / non-Atlas listed” use would have a one (lower) price point; while the same object intended for “commercial (re-sale?) / public” use has a higher price point. Such ideas bring with them numerous issues:
    • As an experience is a URL which can be used anywhere, how do you determine “non-public” over “public” use, as the Atlas is not the sole means of surfacing an experience?
    • Such an approach also seems to run contrary to the supply chain ecosystem wherein designers receive payment based on the onward sale of their goods in other creations, rather than a single “up front” large payment for use of their item.
  • Ability to run flash sales / better linkage between goods and stores: both of these points are being looked at by the Lab, with the emphasis currently on the latter: making the identification on items, designers and store more direct.
    • This also spills over into the improving listing updates and automating the listing process. For example, that when creating a listing for a ring, the system recognises it is intended  for the “hand” attachment and lists it as such.
  • Demos: A concern among those familiar with the SL Marketplace is that Sansar avoids the need to have individual listings for demos of items.
    • A suggestion for handling attachments and clothing would be to include an ability to have the avatar wear the item in the Character app (My Looks), either in the client (which has a risk of exposing the .FBX file of the item) or implementing part of the Character app so it can be used within the Sansar Store for previewing items.
    • It is likely more than one means of handling demos will be required, depending on the item, and Boden acknowledged this is something the Lab is aware of and considering.

Events Update

A new events feature was due to be part of the Friends release, but late breaking issues pushed it into a separate update due to arrive soon. Key points with this feature are:

  • Ability to send an e-mail to the Lab promoting an event. Once available, e-mails should be sent at least a week in advance of an event so as to be curated and added in time, as this will initially be a manual process.
  • The inclusion of the times and locations of daily community meet-ups and the weekly Product Meetings, as other Lab-led events.
  • It is intended to help people find out what is going on in Sansar.
  • It will initially be a part of the web Atlas to start with, and then grown from there.

Fashion Focus Group

Alongside of the Fashion release there will be a special focus / “alpha” group, which will comprise designers specifically invited to join it to help give input / feedback on the fashion tools / capabilities, and which will likely be subject to NDA, due to the proprietary nature of some of the software.

Sansar Learning Curve and Tutorials

Some are already finding Sansar difficult to get to grips with, and requests have been made for things like tool tips in the various UI apps, some form overview of controls and options built-in to the client, etc. An on-boarding process has been discussed at the Lab, but this appears to have been pushed back as other features – such as a fashion – have been prioritised.

One suggestion to help with on-boarding, seen as short-term, would be to have YouTube / Vimeo videos explaining aspects of Sansar (the return of Torley’s TuTORials?!). There are already videos being added to the Knowledge Base, and this is likely to be expanded.

Creator Academy and Hall of Materials

One learning resource that the Sansar team is working on is a showcase Creator Academy within Sansar itself. This will feature, for example, an upcoming Sansar Studios experience called Hall of Materials, displaying objects with different settings in action on different materials so that creators can see and experience, rather than just read about, how the materials editor works inside Sansar.

Avatar Sitting and Avatar Animations

Avatar Sitting

Adding the ability for avatars in Sansar to sit is more difficult than might be appreciated, as per Bjørn’s comments from a previous Product Meeting, which commence around the 2:10 mark in the audio below. However, it is on the roadmap for implementation, possibly in 2018. Pending this, Galen has put forward a request for attaching standing avatars to objects, to prevent them from falling off (say, if the vehicle is inverted), and to free-up the WASD / arrow keys for vehicle movement, etc.

Animating Avatars

VR adds complexity to animating avatars in other ways. Take dancing for example: should this purely be a matter of running a set of pre-defined animations (scripted via an object, or played directly against the avatar) in a manner akin to Second Life, or should it also allow for IK control through the VR controllers? Would people even want to use VR for things like dancing, or be more content with allowing pre-defined animation sets move their avatar (again, as per SL)?

If using a combination, how is it determined what is controlled just by animations, what is purely controlled by the VR controllers, etc. How do these then relate to the Sansar animation engine, so that facial expressions, lip and mouth movements when using voice, etc., are still accurately played without possible conflicts?

These are all questions the Lab is considering, together with how to allow avatars to be more expressively emotive through facial expressions. Should this be done through some kind of HUD system (if enabled in Sansar) or via the selection of a happy / smiley / frowny face via My Looks (clunky, but workable), or some other means?

A refreshing point here is that the Lab is not looking at VR to solve these issues (e.g. reliance on facial tracking to reflect facial movements / expressions), but is looking at options which encompass users with or without VR systems at their disposal. There is also a recognition that many people derive satisfaction from simply watching their avatar engage in something like dancing without necessarily having to directly manipulate it while it is doings so.

Continue reading “Sansar Product Meeting 2017 week #44”

A judge’s look at Sansar’s Scariest and a Win 10 MR hint

The Diner

As I recently reported, the winners for the two recent Sansar contests – Top Props and the Halloween themed Sansar’s Scariest  – were officially announced on Monday, October 30th.

For the latter competition, in which users were asked to create a spooky / scary experience in the spirit of Halloween (although not necessarily limited to the theme of Halloween), and the final decision on the overall Grand Prize winner and honourable mention were decided upon by journalist and VR consultant Alice Bonasio.

In issuing the official announcement, the Lab included some feedback from Alice on her decisions, and on Wednesday, November 1st, Alice offered an expansion on her thoughts around the entries and on Sansar in a piece written for VR Scout.

The Diner – faces at the window!

Of the grand prize winner, The Diner by C3erb3rus, Alice comments:

Even by Sansar standards, the lighting and textures in this experiences were amazing, incredibly nuanced. From the giant flying saucer spinning away to the MGM lion roaring from the drive-in movie screen in the distance, every element felt well-executed and real. Which is probably why it produced the best—spoiler alert—“jump out of your skin” moment of any of the experiences I tried.

Having spent time exploring the experience, I can only agree. The Diner is fabulously atmospheric, a wonderful throwback to the horror B-moves of the 1950s, complete with spooky diner, things that jump up in the night, flying saucers and more. There’s even a B-movie feature – the British black-and-white 1958 movie, Fiend Without a Face – playing at the drive-in alongside the titular diner. Careful exploration is recommended indoors and outdoors, as there is much to be discovered in the diner, down at Area 51 and even at the drive-in.

Paranormal Investigation

The Honourable Mention for the contest was Paranormal Investigation by Abramelin Wolfe, an experience I visited just after it opened, but have yet to write about. In it visitors take on the role of the paranormal investigator in a haunted house. A more traditional kind of Halloween build, but one that is fun nonetheless. It’s a dim, occasionally hard to explore setting when in Desktop mode, but one that’s worth taking the time to explore, as you might discover that the bumps in the night you might occasionally hear in the attic might not necessarily be caused by things trying to spook you. Commenting on the experience, Alice said:

This felt like something I would have paid for if it was a console game. Carefully crafted visuals, well-timed and well-judged sound effects, this is an experience that has something for everybody, including Ghostbusters fans like myself, who will delight in having the library books floating off the shelves all around them. Definitely not the most original in terms of theme and composition, but absolutely beautiful to look at and a pleasure to explore.

Paranormal Investigation

Alice also lists a number of other experiences she enjoyed – one in particular of which still stands as one of my favourite experiences in Sansar, in terms of both presentation and potential. This is Tyler Scarborough’s Stasis Interrupted – Chapter 1, which I’ve reviewed here. This is really a superb setting for the opening of a story, and Alice nails the description:

It’s like Alien, but with Zombies.” If you’re a fan of either genre (or, like me, preferably both) you will probably like this experience quite a lot. The creators got the slick look and foreboding mood of Ridley Scott’s original masterpiece just right, something that can be surprisingly challenging … This is all about building up suspense and atmosphere, and even during my relatively short test-drive it managed to do that.

Stasis Interrupted – Chapter 1

Alice goes on to mention Miner Difficulties by Through The Waterfall (Jasmine and Galen), which I’ve also reviewed, together with Joyride by Alex, and several more experiences were mentioned in the official blog post about the competition.

Alice Bonasio: Sansar’s Scariest special judge

The fact that so many were singled out beyond the grand prize winner and honourable mention underlines a point raised about contests like this:  a single large cash prize doesn’t really reflect the amount of effort put into entries, and might even dissuade people from entering future competitions. The Lab has indicated that they’re aware of this, and are looking to possibly revise the prize pool in future contests.

In commenting more generally on the contest, Alice doesn’t shy away from pointing out that Sansar does have some problem which need to be ironed-out, particularly around the area of processing power (I’d also raise a question on performance; while my PC may no longer be top-of-the-line specs-wise, it is still an i4 system with 16Gb RAM and a GTx 970 4Mb GPU, and there is still at least one experience in Sansar I cannot load).

True, she raises the issue more around the VR aspect of the platform and the current high cost of entry into VR (something not exactly Linden Lab’s fault), but performance issues are there within the platform, and can limit access in Desktop mode – which is important, given the relatively slow take-up of VR, if Linden Lab wishes to reach a broader audience with Sansar until such time as (or even if) VR gains more of a broad-based market footing.

In drawing attention to performance, Alice appears to look to the new Windows 10 Mixed Reality headsets as a possible solution, securing an answer to a question I recently asked at a Sansar Product Meeting, without gaining a definitive answer: would Sansar be supporting these headsets in the future? Alice has more success than I, quoting Bjørn Laurin, the Lab’s VP of Product as saying, “We’ve been experimenting with some of the Windows Mixed Reality headsets, and do plan to make it possible to use Sansar with them in the future.”

It’ll be interesting to see whether the new headsets increase people’s interest in VR / AR – right now the price differential between the higher-end versions of the headsets and the Oculus Rift isn’t that great, which might limit the appeal of at least some of them. I’m also curious as to how quickly the Lab’s experiments with the new headset might product user-visible support. In the meantime, Alice’s VRScout article makes for interesting reading alongside the Lab’s own competition blog post.

Sansar Friends release overview

Courtesy of Linden Lab

On Tuesday, October 31st, Linden Lab updated Sansar with the Friends release, the October end of month major release for the platform. I’ve had a quick opportunity to try things out, and the majority of this article is intended to provide an overview of the key features of the release.

The title of the release is intended to convey the idea that the update is intended to make social interactions easier – such as identifying avatars in Desktop mode and searching for other users. However, the release covers a lot more than this, with improvements to scripting, searching, the Store, publishing experiences and getting information.

Identifying Avatars in Desktop Mode

The Friends release adds the capability to identify avatars in Desktop Mode in a similar manner to that used by VR Mode.

With this release, users in Desktop mode can now hover the mouse pointer over an avatar to display the Avatar Name and Avatar ID. A left-click on the avatar will additionally display buttons to audio mute them, or add them as a friend. If the avatar in question is already a friend, the second button will allow them to be removed as a Friends, if desired (as shown in the image below, right).

Identifying other avatars in Desktop mode

Finding People

The People app within the client now includes the ability to search for people, allowing you to make friends with others without necessarily having to be in the same experience to connect with them.

To locate another user / avatar, open Chat in the Sansar client, and then click on the People button to display the People app. Click on the Search tab to open the search bar (circled below left), type in the Avatar ID for the person you wish to find and click Search. Note that this has to be the Avatar ID not the Avatar Name because the latter are not unique to a particular user. Also, do not include the “@” preceding the Avatar ID.

Providing an accurate Avatar ID has been entered, it will be displayed below the search bar. Clicking on it will display the options to Friend or Audio Mute the avatar in question (the Message option will be available once a Friend offer has been accepted.

The new People Search option

Experience Sorting

It is now possible to sort experiences in both the Client Atlas and the Web Atlas. Entries can be sorted in A to Z order, by recently created or recently updated. The search options are available on the All and Sansar Studios tabs on both versions of the Atlas (it is not available of the Client Atlas Featured tab or the Web Atlas Home tab), and can be found in the top right corner of the Atlas.

The Atlas sort options in the Client (top) and Web Atlas

Also, and with reference to reference to the Web Atlas, the Search bar on Sansar Atlas, Store and Help web pages have been enlarged to make them more obvious.

In-Client Access to Controls Documentation

Controls Info option

The Friends release adds a new option to the client allowing users to directly access the Sansar controls top-level page, which in turn provides links to Sansar’s Keyboard shortcuts, Game controller buttons and VR controls.

The new option, called Control Info can be accessed via  the Client More Options, available from both with experiences (shown on the right) and from the Atlas display.

Script Updates

The following scripting updates are included with the Friends release:

  • Trigger collision events on animated and static objects: it is now possible to trigger collision events against animated objects, and it is no longer necessary to set objects to dynamic to trigger collision events with them.
  • New Reflective base class: to allow different scripts to work more efficiently together.
  • Script property metadata attributes: scripts now have added support for the following attributes: Default, Range, DisplayName.
  • Script event/messaging passing: new APIs SubscribeToScriptEvent and PostScriptEvent make it easier for scripts to communicate using the new Reflective class. See the ScriptBase page.

Other Updates of Note

The Friends update also includes:

  • Voice chat adjustment:  to make voices more audible in Sansar.
  • Revised experience publish flow: refer to the updated publishing guide for more.
  • New Featured tab in the Store: listing store items the Sansar editorial team have selected.

In addition, please refer to the release notes for a full list resolved / known issues, new and updated Knowledge Base articles.

A Note on The Events Feature

Originally planned to be a part of the Friends release, the new events feature which will likely form a part of the Web Atlas, is now slated to appear “soon after” this release.

Feedback

A useful release, particularly for those who prefer using Sansar in Desktop mode, where the ability to identify other avatars has been sorely lacking. The new / updated scripting capabilities are likely to see plenty of use and make for some interesting new options within experiences. I’ll likely have more feedback on this release following the product Meeting on Friday, November 3rd.