Catena et Cavea in Second Life

Catena et Cavea, January 2020 – click any image for full size

Catena et Cavea (literally “chain and coop”, but better translated as “chain and cage”), is a Full region utilising the additional 10K land capacity to present a setting of multiple elements, some of which may not suit all tastes given their adult leanings. Held by Ororeia, who designed it with Kyra Nachtigal, the region is described by them both as:

Our home, and at the same time a big playground for everyone. It’s adult, so please no under-age avatars … Feel free to explore everywhere, but please be respectful if we are at home. If a door opens on touch, you are welcome to enter.

Catena et Cavea, January 2020

In this instance, “adult” refers to BDSM activities (as some may well guess from the English version of the region’s name). However, the greater portion of this aspect to the region is located underground, and so while there are more visible elements scattered around, they do not interfere with more general exploration / photography. In fact, I’d say viewer / system performance might be a greater cause of issues than anything BDSM related: this is a region with so much packed into it I had to disable shadows, drop draw distance, etc., in order to be able to move comfortably, my viewer was working so hard.

The best way to describe Catena et Cavea’s layout is to note it can be split into some readily-identifiable areas. The south-east corner, for example, comprises a coastal fun fair with some of the rides in a warehouse. Bounded to the east be a ribbon of sand and on the west by a small, rectangular harbour, it almost forms a little headland raised above the sea.

Catena et Cavea, January 2020

A paved road / path runs up towards the beach from the harbour, separating a second warehouse from the rest of the fun fair. The road forms the landing point for the region (where an information board is available for those wishing to learn more about it – just click for a note card), while the second warehouse has been been converted into  a beach house.

North of here sits a terraced vineyard stepping its way up to a shoulder of the island’s rugged centre. Topped by a cemetery and a summer house and garden space. North of this, the land slopes gently back down towards the coast and a circle of standing stones watched over by further ruins inland. A slender finger of rock also extends outwards from the high parts of the region, pointing out to the north-east and distinguished by a rocky arch under which the beach passes, while the flat top of the rock has been pierced by the tip of a giant sword that stands over the arch as if guarding it.

Catena et Cavea, January 2020

The sword is one of several artistic statements scattered throughout the region. These include the sculpture of a giant hand sitting close to the sword, and which converted into a seat, and smaller statues marking the footpaths running around the west side of the island.

This side of the region takes the form of an almost region-long plateau running south-to-north, home to a large house that may be a private residence when Ororeia and Kyra are present, so again some caution in exploring might be advised when approaching it. The house shares the space with a summer house at the southern end of the plateau and a large circular arboretum, which together with the gardens and paths, appear to be open to the public.

Catena et Cavea, January 2020

More houses sit below the plateau to the south. These do not appear to be rentals, but rather available to those wishing to have a little indoor privacy. However, I’m not entirely sure on this, so they are perhaps approached with caution out of respect to how they are being used, if occupied. They are connected to the plateau by a set of steel stairways that ascend the cliffs, passing the entrance to a bar cut back into the upper reach of the cliffs as they do so. This is very much more BDSM-oriented than the visible spaces on the region, and forms the entrance to underground play areas for those interested.

The north side of the uplands running eastwards from the large house, offer a small bar / play area backed by fenced fields for cattle and sheep. Behind this, the region climbs to a peak and a large pavilion area, the path to which lies on the south side of the island, switch backing its way up from the little residential area or via the shoulder with the cemetery. It’s a path that has a secret of its own – the BDSM tunnels are not the only underground element to the region, as the introductory note card indicates. I’m not going to give the secrets away; suffice it to say not all cliff face rock is necessarily just cliff face rock, and you might need to follow the clues in the introductory note card to find your way to the teleport that accesses the caves.

Catena et Cavea, January 2020

As noted, there is a huge amount going on in the region, rendering wise, and this can really hit performance; with shadows enable I was lucky to get much above 6-8 fps), and even with shadows disabled, there were a number of places in the region were my system was still struggling on single digits. If similarly hit, people might find the region an issue, however, given the photogenic edge to the setting, making allowances for the region’s load might be worthwhile.

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Mimmo’s garden setting in Second Life

Mimmo, December 2019 – click any image for full size

A group design led by Elise Sirnah with LeviCord and Shadeng Krokus, Mimmo is a Homestead region “designed for those interested in photography”. It’s a location we’ve visited a couple of times, although this is the first time I’ve written about it here.

The design of the region has changed between those initial visits and its appearance as seen here. Whether this is a sign it is renewed at regular intervals or not is hard to say: there are now a couple of rental properties within the region that may limit future terraforming efforts (at least in part) if they are retained.

Mimmo, December 2019

At the time this most recent visit, the region presented a summertime setting with a temperature / tropical feel and a very defined north-south lay to the land. To the north, the land is raised into high hills and a curtain wall of cliffs, beneath which the landing point sits on a broad shelf of rock that is also home to a photographic gallery and information about the region.

This shelf offers a view out over the rest of the region as it drops away to the south, cut in two by a stream flowing south and east from falls that drop to a pool below the north-side cliffs. The stream forms a neat divide between the inland grasslands and the south coast beach.

Mimmo, December 2019

Both parts of the landscape include numerous points of interest, with the inland area laid out in a way that suggests it is all part of the same property, marked by a Tuscan villa / farmhouse to the east, the ground flowing to the west past a fenced meadow that is home to grazing sheep and goats, to arrive at a small summer house matching the general style of the villa as it looks out over the sea to the the south-west and one of the two rental properties, sitting on a small island.

Reached via two bridges – one of which is little more than felled tree trunks – the beach offers space for music, sitting, music and an open-sided bar to be enjoyed by all.

Mimmo, December 2019

The above barely scratches the surface of the region’s offerings. Within the circle of ancient stone walls sit an ageing piano, which although old, might still be enjoyed by those seeking a set for photography, the rose-entwined harp alongside it offering a suitable backdrop.  Another ruin that sits alongside the fast-flowing stream, offers another set for photography, partially lit by a portable movie lamp.

In keeping with the region’s photographic theme, a camp cabin towards the north-east and just below the land point rock shelf is set for photo-processing, with the suggestion of reporters being somewhere in the region: a video camera and an interviewer’s microphone are sitting on the worktables alongside the photo developing kit. Beyond it, and tucked into the north-east corner of the region under the lee of the hills, is the second of the two rental properties, iron gates marking the edge of the parcel.

Mimmo, December 2019

Those seeking a cosy corner in the region might want to direct themselves to the east side behind the villa, where creative use has been made of two sections from the f8f Storyteller’s Burrow to create two sheltered sitting spots linked by a small cobblestone patio, sitting above a narrow ribbon of sandy shale beach.

There is still more to be found within the region, but the above should be enough to whet appetites. Finished with a matching sound scape, the region has a natural flow to its design and layout, and while there are some odd rough edges to the build, Mimmo in no way fails to deliver on the promise of offering a photogenic location.

Mimmo, December 2019

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  • Mimmo (Pomerania Park, rated Adult)

A late summer at La Clef des Champs in Second Life

La Clef des Champs, December 2019 – click any image for full size

Update, April 2025: Chef des Champs has closed. SLurls have therefore been removed from this article.

It has been some time since I’ve paid a visit to La Clef des Champs (literally, “the key fields”), the region setting by Rose Siabonne. When last I visited, in June 2018, Rose had relocated the setting from a Homestead to a Full region (see: A return to La Clef des Champs).

Part of my reason for not re-visiting is that some time after that last visit, the region appeared to close, and Rose later offered the homestead setting of Hors du Temps (see: An Out of Time experience in Second Life). However, in the latter half of 2019, La Clef des Champs made a return to Second Life (the region details show it as returning in August 2019), and with it, Rose has once again created a photogenic, somewhat Adult-oriented  region – one that was, as the time of my end-of-year visit, still caught in the warmth and colour of summer.

La Clef des Champs, December 2019

As with past iterations of the region, this is a place where Adult activities are allowed, provided they are kept indoors and do not spill over into the gardens and open spaces of the region. As such, some of the buildings scattered across the landscape particularly given over to adult pursuits (notably the two white, modern houses). However, those who prefer not to witness such things shouldn’t be put off from visiting: there is more than enough to see and do without entering the various houses, and some of the buildings – such as the pavilion on the uplands to the south-east.

This pavilion, as with a number of other points across the region offer echoes of previous Les Clefs des Champs for those familiar with previous builds (in this case the piano), without ever being derivative of past builds.

La Clef des Champs, December 2019, December 2019

Water plays a role in the overall design, with the setting split into a primary large island with three smaller isles spaced around it. The largest of these, to the north-west, has a cottage atop it, and while there is no indication the parcel is private, the décor and furnishings with suggest it may well be – so perhaps a little caution should be used when exploring to avoid undue trespass.

Elsewhere, a river cuts through the region, almost splitting it in two has it runs from a set of inland falls and to the east coast. In addition, beaches serve the two white houses, while to the south a bay offers rowing boats and a little café. These help to break up the landscape with places to sit and relax.

La Clef des Champs, December 2019

There are some rough edges to the design, but nothing that spoils the overall effect of the design, while the centre lowlands offer a pastoral setting, complete with farmhouse (unfurnished) with geese, chickens and goats. Between this farmhouse and the (furnished) Tuscan house set a little back from the river, horses roam the grass.

As ever, La Clef des Champs retains an eye-catching design that offers rich opportunities for photography and appreciation of the outdoors.

La Clef des Champs, December 2019

A corner of England with a twist of Tolkien in Second Life

Greenhouse, December 2019 – click and image for full size

Currently in development, and with a planned “official” opening on December 28th, 2019, is a new development occupying the Blake’s Channel regions of Greenhouse (for so long the home of The Greenhouse, one of the oldest and most striking public spaces within the Blake Sea regions and their surrounds), and the neighbouring Mare Nostrum.

The development is the work of friend and artist, Drwyndwn (pronounced DROO-in-doon) Tyne, aka Drw (“Droo”), undertaken in cooperation with the Greenhouse’s creator, Aislin Keynes – who retains a house within Greenhouse – and with neighbour Transparent Banshee, who owns Foliage to the west, home of his Sky Hye Gallery (see: A Sky Hye art gallery in Second Life) and the Foliage air field.

Green house, December 2019

Greenhouse is built along the lines of an English coastal village; and while slightly idealised in places, it is certainly reflective of places that might be found around the coastline of southern England. There’s a small parish church with an accompanying vicarage, a pub very much in keeping with many a small English pub, a memorial to those the village and its surroundings have lost to the two world wars, and a pleasing mix of architectural styles to the houses and shops.

The homes in the village are available for rent, and form a part of the estates operated by Patrick Leavitt (there’s a rental office within the village). These form a mix of houses, cottages, flats and a narrowboat – with the two largest properties also offering region-sized sky platforms for use by their tenants. All of the landlocked homes come with a slip for mooring at the Greenhouse Marina on the east side of the region.

Greenhouse, December 2019

The north end of the village is marked by a large manor house that also sits alongside the Balboa Canal. I’m not sure if this will be a public building or offered for rent (work was still in progress during our visit), but the lands around the village and the marina are all largely public spaces, as are the streets, shops, church and pub in the village – although obviously the rentals are private.

Facing the village from across the marina is Sawson Park, dedicated to the memory of Chad Sawson, the previous owner of the land, who passed away in 2019. This includes a pavilion, formal garden and open meadows backed by a bubbling brook, on the far side of which is the private home of Aislin Keynes, and more meadow lands that extend into Mare Nostrum – of which more in a moment.

Greenhouse, December 2019

Drw has taken a lot of care to create an environment that is entirely natural in look and feel; the village, marina, park and open spaces are all perfectly integrated to offer a contiguous landscape facing Blake’s Channel, and which is carefully screened from the private islands to the north whilst also blending nicely with the Balboa canal and Banshee’s land to the west.

In particular, the position of the Foliage airstrip means that the village potentially offers an ideal home for those who enjoy both sailing and flying – they can make use of a slip at the marina for their boat(s) and hop across to Foliage to rez a ‘plane or helicopter for flying. In this respect, and region boundaries allowing, I wonder if an arched bridge between Greenhouse and Foliage might not be worth considering?

Greenhouse, December 2019

But what of the Tolkien reference in the title of this piece? Well, that brings us to Mare Nostrum. To reach it, take the path through the village from the landing point I’ve given, going first west towards the church, then turning north towards the manor house. You’ll come to a crossroads, the east running path of which is pointed to by a sign indicating the way to Mare Nostrum. This will take you up by path, bridge and stair up into the halls backing both Greenhouse and Mare Nostrum and the woods of En’ Duin Forest (not sure of the derivation here, other that duin is both Sindarin and Quenyan (duinë) for “river” – so (forest) of the river?). Here you’ll come across a twisted trunk of a tree forming an arch over the path, and a sign: Warning. You are about to enter someone else’s dream.

The warning might sound foreboding, but don’t take it to heart. Follow the path on and upwards, and I guarantee that the sight you’ll see will be comparable to the wonder Bilbo Baggins felt on first seeing Imladris, the home of Elrond Half-Elven.

En’ Duin Forest, December 2019

Perched on high cliffs that fall away sharply to the lands and waters below and over which water tumbles in slender curtains, is one of the most Tolkien-esque settings I’ve come across in Second Life. Like Elrond’s Last Homely House East of the Sea, it is both welcoming and yet clearly screened from both land and water to present a hidden realm. Within its buildings, works of men and elves are blended to offer a unique setting, and Tolkien’s writings are given due homage through art on the walls, while the natural gardens and greenswards between the trees give one room to breathe and feel renewed.

Below these high houses is a natural bay, bordered on its western side by a long stone pier. Looking down on it, it is not hard to imagine one of Círdan’s great ships slipping into the bay to moor here, thus linking En’ Duin to Beleriand as well as to Imladris. A graceful bridge connects this pier with a path that runs around an old smithy, now converted for ale and wines (a vineyard lies close by) and which feels almost Hobbitish despite its size, and thence up the hills to join with that leading up to the hillside houses.

En’ Druin Forest, December 2019

Taken as a whole, Drw’s work at Greenhouse and Mare Nostrum is simply gorgeous – and available to everyone to enjoy (just please respect the privacy of those renting in the village!). There is a huge amount to be seen and aprreciated within both regions, as I hope I’ve indicated here, and the En’ Druin Forest offers plenty of scope for fantasy photography. Kudos to both Drw and Patrick for the development of the regions, and for wanting to make them as publicly accessible as possible.

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Lambie in Second Life

Lambie, December 2019 – click any image for full size

Update, December 29th: Lambie has closed!

Lambie is a new Homestead region design by marinestella that offers something of an escape from the deep snows of winter, with a minimalism that – at the time of our visit – was still so new it was still being worked on, so details may have changed a little between what you see on a visit and what is noted here.

The simple aesthetic of the design in some ways offers a distant echo of one of SL’s popular and missed regions: Roche, in its original form (see this article from 2012 and this one from 2015); although this echo is purely coincidental, rather than anything deliberate.

Lambie, December 2019

This echo comes from the lay of the land: the large central lake surrounded by a path running around it bordered here and there by buildings. However, It is only in this similarity of the design that the echo of Roche can be found; for the rest, Lambie is its own design.

Sitting between the path, with its smattering of snow, and the lake is a ring of denuded trees, their lack of leaves and the colour of the water pointing to this being something of cold place, if not one caught in the depths of winter. The trees are broken in four places by broad gaps that sit almost like the cardinal points of a compass to allow unhampered access to the waters of the lake.

Lambie, December 2019

The buildings around the ring of the island comprise a little farm hut, an open-sided barn and outhouse and a bus stop shelter. To the east of the island is a small, time-worn beach, little more than a ribbon, the fence-like line of concrete flood barriers separating it from the rest of the landscape (other than for a single gap), while just offshore stand the remains of overhead power cable pylons. These are mirrored on the west side of the region by more broken pylons, the positioning of each set suggesting the land once extended much further outwards than is now the case.

The overall setting is both suggestive of cold air and passing gusts of light snow, and also of warm times and sunlit opportunities for photography. It’s the kind of place that encourages people to cuddle up to share one another’s warmth – or perhaps share a warming drink of hot chocolate or similar.

Lambie, December 2019

There’s also a feeling of age to the setting: the building look careworn, the grass and trees have a sense of being long used to the changing seasons, while the lake offers its own detritus to match the broken outlying pylons: a Ferris wheel car long separated from its wheel, an old pier with a broken section that lies canted and partially sunk a few meters away.

Lambie does suffer from some issues in its design: the track around the island doesn’t feel like a natural part of the landscape and has physics disabled, causing visitors to sink into it for example. However, finished with a subtle sound scape and with a smattering of sea birds wheeling in the sky, this is a region that is easy on the viewer as well as on the eye. For those in the mood, a pedal boat rezzer is available on the west side of the island for trips around it.

SLurl Details

  • Lambie (Miranda, rated Moderate)

The Rusty Nail in Second Life

The Rusty Nail, December 2019 – click any image for full size

The Rusty Nail is a new Homestead region designed by BadboyHi offering a mix of photogenic setting open to the public and four rental opportunities for those seeking a Second Life home. We were pointed to it by Shawn Shakespeare, and were also welcomed by BayboyHi (aka Busta), who has been keeping himself busy with a number of designs of late.

For The Rusty Nail, he presents a rugged, hilly island that has a sense of being somewhere in the tropics, although the fauna clearly indicates it is very temperate in climate. The coastal areas to the south-west and along the western side of the region offer shale and muddy flats deeply cut by inlets that are crossed by low wooden bridges and board walks and are home to a smattering of trees and bushes.

The Rusty Nail, December 2019

The landing point is tucked into the south-western corner of these lowlands, where a shack sits on a raised platform over a mud flat, the shale before it presenting space for music and dancing. A path runs eastwards from here, spanning one of the inlets via two of the aforementioned board walks and bridges, a careworn path on the far side of the bridge running up a shallow channel that appears to have at one time been cut into the rocks there by water action. The path ends at the gate of one of the rental properties – so please avoid trespassing further if the house appears to have been rented.

The rentals should be mentioned here as they have clearly been selected with care to match the environment. All four sit on decently-sized parcels and are all unique to one another in style. They are separated such that it’s possible for any occupants to feel as if they are the only ones living on the island. Three of the houses are perched just above the south, east and north coastlines of the island, presenting seaward views, with two having direct private access to the water.  The third sits up and back from the water, with a short finger of public waterfront between it and the sea –  although given the lay of the coast to the west of it, it is unlikely explorers wandering to it will be a problem.

The Rusty Nail, December 2019

The fourth house sits more inland compared to the others, occupying the shoulder of an east side island that affords it good views over the open sea to the south and east, and which is particularly notable for being located above the island’s river valley. The latter is home to a café bar sitting on a deck overlooking the clear waters of a quite broad stream that bubbles up from a pair of springs nestled at the foot of the hills closing off the inland side of the cove, before flowing out to meet the sea.

Presenting a slightly oriental look, the café is open to visitors and residents of the island and offers a convivial meeting point. A ladder that dips into the waters from the side of the deck suggests swimming in the stream is allowed – a low-slung bridge at the stream’s mouth ensures it is not open to water vehicles – although the water looks a little too cold for casual dipping. Board walks on either side of the cove provide access to two of the rental properties, so again, do be aware of the risk of trespass if exploring beyond the café and its deck.

The Rusty Nail, December 2019

Those venturing to the north-east corner of the island will find another public space. This is home to a copper brazier in which a warm fire is blazing, a semi-circle of trunks converted into seating and a hot chocolate bar enclosing it in the arms of a cosy semi-circle. A deck steps out over another mud flat close by, the height of its legs suggesting the mud beneath it may well be flooded by incoming tides.

For photographers, The Rusty Nail offers a lot to occupy the eye and camera, while those seeking a home may find the size of the properties here (which all appear to be pre-furnished) attractive – rental information and LI allowances can be obtained from the rental boards located in each parcel.

The Rusty Nail, December 2019

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