The Viewer as a browser plug-in

SpotON3D is an OSGrid that has implemented a novel means of accessing a grid: by making the Viewer a browser plug-in that works with IE, Firefox and Chrome – although currently only on the Windows platform (Mac and Linux to follow). For those with a Facebook account, you can also apparently access the Viewer from FB, but as I’m not registered with FB, I canot tell you how!

At home in SL – in a browser

While intended primarily for the SpotON (and VeeSome) grid(s), the Viewer is based on Snowglobe code (with the addition of some of Henri Beachamp’s extras), and so works with SL and other OS Grids.

Setting-up

  • Go to http://3durl.com/world. You’ll be asked to download and install the SpotON plug-in.
    • The installation of the plug-in will require you to close your browser.
    • The installation process will also create a application icon in your Programs list, allowing you to run the browser as a standalone item, as well as via the web.
  • Once installation has completed, return to 3durl.com/world, where you will need to register with one of the offered grids (shown below).
Log-in / Registration page
  • Registration comprises:
    • Selecting one of the two grid options
    • Choosing your default avatar
    • Providing a name and password for the avatar
    • Providing an E-mail address for your Master Account (you can register up to five avatars against the Account)
    • Replying to the Account activation e-mail that will be sent to you.
  • Once you’ve activated your account, return to the SpotON log-in / Registration page and use the panel on the left to log-in. This will automatically log you into whichever grid you registered with – which you are free to explore, obviously.

Getting to Second Life and Elsewhere

To get to SL or another grid, go to FILE -> LOGOUT. You will be logged out of the current Grid and a splash screen will be displayed, complete with both a GRIDS button and a QUICK GRID SELECT button. You can use the latter to access Second Life as one of the pre-defined Grids in the Viewers, or the former to bring-up the Grid Selection window and add an additional grid.

Grid selection options

Any grids added using the Grid Manager will automatically appear in the Quick Select button as well, making switching between grids very easy; just remember that the Viewer is optimised for SpotON.

In InWroldz In my Browser

Quick Tip

By default, you can only log-in to either the SpotON or the VeeSome grid from the 3durl.com log-in page (depending on which one you chose when signing-up). However, if you want to be able to get to SL or another grid without having to log-in and out with SpotON or VeeSome, you can:

  • At the 3durl.com log-in page, enter an incorrect user name / password
  • The plugin will attempt to log you in, but when authentication fails, the Viewer splash screen will be displayed
  • You can now select your preferred grid from the QUICK SELECT button & supply the required log-in information
  • Occasionally the splash screen may refresh and default back to either SpotON or VeeSome as the logging-in grid, should this happen, simply click on the GRID button and select your grid from the Grid Manager window and APPLY and OK.

Some things to bear in mind:

  • SpotON isn’t listed on the SL Third Party Viewer Directory as yet, so there is a risk it is not register for use with SL (not that registered Viewer *have* to be listed in the Directory)
  • It is based on the SL Viewer 1.23 so no multi-attach options as yet or vertical IM tabs and only minimal skin support (although it does have Mu poses (use “:” for “/me”) OOC auto-complete and RLV/a)

Test Systems and Performance

I tested the Viewer-as-a plugin on three systems, using the same versions of Firefox, IE and Chrome on each. The three test systems comprised:

  • Desktop PC: Intel Q6600 quad core  2.3Ghz 3Gb; Windows 7 32-bit + SP1; nVidia 9800 + 1GB
  • Acer Eee PC 1201N Netbook: Intel Atom 330 quad core 1.6GHz 2Gb; Windows 7 32-bit + SP1; nVidia Ion2 graphics 256Mb
  • Sony Vaio UMPC: Intel Core Solo U1500 1.33GHz 1Gb; Windows Vista + Service Packs; Intel 945 graphics chipset, shared memory

Overall, the performance on each was pretty similar to running the Viewer in a standalone mode, other than the fact that visually and fps-wise the Viewer fell somewhat behind the latest offerings from LL and others – but then the code base is significantly older as well, so this is not surprising.

Why Do This?

Given there is little performance-wise to be gained in using the Viewer in this way, coupled with the fact that you are still effectively downloading a Viewer to your PC for grid access, it is tempting to ask why bother? After all, if a computer can run a Viewer in this manner, it is probably going to be able to run a standalone Viewer. So where are the advantages in this approach? I put this question to SpotON3D Manager Victor Hua.

“The biggest advantage is ease of access. Giving people the ability to log in with a minimum amount of effort,” he replied. “Many businesses and educators would like to see the client run as a web based plugin, most likely for those same reasons. Also, having it as a Facebook app opens up the venue for a much larger audience and helps spread and improve adoption.”

The ease-of-access approach is an interesting one (if not entirely new), as it is something grid-based worlds are often critiqued about. However, the real issue with getting to grips with any grid-based world is not so much downloading and installing the Viewer as it is in using it; and here this approach offers no real advantage. But that said, it cannot be denied that many people are more comfortable downloading and using browser plug-ins than perhaps they are downloading and installing dedicated applications. This being the case, presenting the Viewer as a browser plugin, regardless of the fact it is full capable of standalone us, may well persuade people to dip a toe or two into the virtual waters.

It’ll be interesting to see where this idea goes, and whether anyone else will pick-up on it. For my part, I found it a fascinating experience to dabble around in a number of grids from my browser, and actually found this solution somewhat more preferable and convenient to use on the UMPC than using Radegast & its 3D scene rendering capability. That said, until someone comes up with a genuine solution that enables people to access grid-based virtual worlds from within a browser, as Tipodean are attempting to do, and which allows lower-end systems to access the virtual environment, then it is probable this solution will have limited appeal.

Updates

Aug 3rd:The issue of patients on the plugin aspect of this technology, coupled with issues around Viewer and GPL licensing, which are referred to by Kitely CEO Ilan Tochner in the comments below, are covered in-depth today by Maria Korolov at Hypergrid Business.

Aug 20th: As I’ve reported here, SpotON3D has now closed the ability to use the Viewer when presented through the browser with any other grid but their own.

InWorldz announces Joint Venture

InWorldz LLC, operators of the fast-growing InWorldz grid have today announced a significant joint venture with CariNet Inc. a quality-oriented service provider in the USA, to build a redundant 3D virtual world grid.

The Press Release from InWorldz reads in full:

InWorldz, LLC and CariNet Inc. To Power Virtual World Technology and Hosting Through Joint Venture

Venture to focus on quality of service, scalability, and core software to
promote growth and technical innovation

NY and SAN DIEGO, CA , July 30, 2011 – InWorldz, LLC a leading provider of virtual world services and CariNet Inc. a quality-oriented provider of dedicated servers, server clusters, and cloud computing announce plans to form a joint venture to build a redundant 3D virtual world grid capable of high performance and fast growth.

The venture builds around the original vision of the InWorldz founders. Known to their customers mainly by their pseudonyms, Elenia Llewellyn (real name Beth Reischl), Legion Hienrichs (real name John Arnolde), and Tranquillity Dexler (real name David Daeschler) have supported the continuing vision that everyone should be able to experience virtual world technologies and services in a way that enhances their lives and their own vision. Since it’s inception in February of 2009, InWorldz, LLC has listened to customer feedback and demand to provide it’s residents with the software, hardware, and tools they need to create dramatic simulations ranging from vast and mystical oceans, to artistic  depictions of real world cities. Building on a strong customer community and a solid technical background, the InWorldz grid has grown to over 800 customer owned regions on word of mouth alone.

CariNet Inc. has been a hosting leader since 1997, offering a wide variety of hosting options including dedicated servers, server clusters, public and private cloud offerings as well as server virtualization hypervisors. CariNet Inc. builds, owns and operates all of their datacenters and are capable of handling customers and demands of any size. CariNet Inc. currently services 7500+ customers around the globe.

CariNet Inc. provides a strong background and expertise in all things hosting. The CariNet team consists of a dedicated group of individuals willing to go the extra mile to make sure they have a quality product their customers can rely on. From power, to network, to hardware and software, CariNet Inc. has created a strong backbone for any business to tether their dreams to and let them run.

Enablement is the shared theme that has brought CariNet Inc. and InWorldz, LLC together. The joint venture will provide InWorldz with access to the latest in hardware and software technology available to support efficiency and scalability. Powered by this venture, InWorldz will have access to systems and expertise that will increase the effectiveness of their business processes, free up development resources, and increase profitability. The joint venture will provide both companies with the opportunity to continue to explore the growing virtual world market and provide the services and support that enable the individual as well as organizations who will use virtual world technologies in the future.

For further information contact:

Beth Reischl: Tel. (630) 504-8449; Email: press@inworldz.com

Avination “try a sim” promo

Avination have launched a “try a sim” promotion. you can pick-up a 15K prim simulator for $40USD for the first three months, rising to their standard $60USD a month thereafter.

The offer starts today and runs for an indefinite period. Builds from one discounted sim cannot be transferred to another discounted sim (so no $40-a-month sim hopping!).

Wow…just wow!

Dad e-mailed this video link, shot from Soyuz TMA-20 on the 8th June 2011.

A Look at Avination

Avination is another grid-based virtual world that is making something of a splash. As I’ve taken the time to re-visit InWorldz, I decided it would only be fair if I took a first look at Avination.

My first step was to sign-up via the very plush website (IW and others, take note!). If you want to keep your existing SL avatar identity, this is possible once you’ve signed-up – see below.

The sign-up process is painless: you supply a first name, select a last name from a defined list and follow the prompts as given. If you intend to swap your avatar name for your SL avatar name, make sure you click on the link in the grey area to the right of the first page of the sign-up process & make a note of the Second Life locations where Avination Terminals are located (displayed as a pop-up window).

One interesting step is that you are asked to opt to initially go in-world at either the general Welcome area or the Role-play Welcome area. Unlike other Grids, Avination has been created to fill the niche market area of role-play (of which more anon).

Once you have completed the e-mail verification process, you’re ready to log-into Avination. For this you can use the Aivation Viewer or a suitable SL Viewer 1.x TPV that supports multiple grids (I recommend Imprudence).

To use your existing SL avatar name, log-in to your Avination account at the website and enter your SL name under the Account Details. Once you’ve done this, go in-world in Second Life and locate an Avination terminal where you can link your SL details with your Avination account, and then change your avatar’s name to that of your SL avatar. Once done, you can use your SL name to log into Avination via a Viewer or the web site. As a side note, be aware that you can also use these terminals to transfer L$ from SL to their Avination as well – although not the other way around.

For the record, the system configuration I used for this review comprises: Intel Q6600 quad-core processor, 2.4Ghz / 3Gb RAM; Window 7 with SP-1 installed; Ge9800GT GPU with 1 GB RAM supporting OpenGL 3.3 & the most recent nVidia drivers; Imprudence 1.3.2 and Avination 0.1.0.

Logging In

Avination welcome area

On logging-in I arrived at the welcome area – a large plaza surrounded by shops. The people here were friendly, but there was a certain dearth of information on display. Surprisingly, when compared to elsewhere, I didn’t come across any freebies to help get newcomers started. OK the name of the game is commerce, but there is no harm in giving people the opportunity to improve their basic look before asking them to part with money to get a really good for themselves.

I deliberately hung back on arrival, acting the newcomer and keeping quiet to see what the response would be – in InWorldz, there was a time when it could be overwhelming. Here, while the was a lot of chatting going on, it seemed to be among those who obviously knew one another, with new arrivals overlooked. However, a mentor did eventually take pity on me and passed over a notecard of landmarks. It was then time to sort out Inara Mark 3 and start exploring.

The almost-me

Avination, unlike InWorldz, charges for uploads (C$10 each); this meant I needed funds – and I hit my first problem. While Aviation provide ATMs in SL to transfer funds to their grid, they don’t provide a direct exchange mechanism running the other way – you need to use a 3rd party solution. As the minimum transfer from L$ to C$ is L$1,000, and this was my first visit to Avination with no guarantee I’d be back, I frankly wasn’t willing to part with the funds. Had the exchange system been bi-directional, as with InWorldz, I wouldn’t have had an issue; but c’est la vie.

This left me with the ability to create a new shape (the default shapes selected when joining at not modifiable), and keeping the default skin rather than uploading my own.  While the result was reasonably OK, I was very conscious that it wasn’t really *me*, and I think this somewhat divorced me from the experience at times – as if I was looking at things through the eyes of a stranger, so to speak. However, the choice to go this route was mine, and as they say, beggars can’t be choosers; so off I went to explore.

If you hate SL’s Search…

Aside from the list of LMs I was given, the sage advice I received when looking for stuff was to “use search”. Well, yes, if one accepts the fact that search suffers from the same plague as with other grids – and as SL once suffered: keyword gaming. It’s a trifle annoying typing in “hair” and getting dozens or more hits on everything and anything else but hair – but we lived with in it Second Life for years, so even this was a trip down memory lane – albeit with teeth clenched. That said, the search is more amenable than IW’s inasmuch as more tabbed categories work.

Appearances, Shopping and Content

“You may remember me from such grids as….” – familiar names abound in Avination

Avination is perhaps the most “SL-looking” of the developing Grids I’ve visited. Like the others, Windlight is available, textures generally load fast in both Imprudence and the Avination viewer, builds are comprehensive and well-made, and so on. But it is more than that when it comes to the “SL feel”.

For a start it is hard not to go too far before you trip over established names throughout Avination. Many major content creators from all fields are active here, and the range of “known” names seems to be far wider than that found in InWorldz.

There is also the fact that gaming and gambling are a lot more settled in Avination. This is not to say they don’t exist in IW or elsewhere, just that their presence is more obvious here. In this, Avination very much feels like SL circa 2007 – and it’s actually a pretty warm feeling, another trip down memory lane.

Currency and Land

Prices in Avination are comparable to SL in many areas – and may even be cheaper in some. The C$ itself is worth about the same as the L$ in real terms. Hair, for example, can be had for around C$50-C$100 (compared to L$150-L$200 in SL), while boots and shoes seem to fall I the C$150-C$300 and clothes range anything from C$150 through to C$500.

As mentioned above, there is a direct mechanism for getting money from SL to Avination via a series of SL-based ATMs. Once your accounts are linked between the platforms, the transfer is direct: simply pay an ATM for funds to move from L$ in SL to C$ in Avination. The minimum transfer amount is L$1,000 and the ATMs provide a fast pay pop-up for multiples thereof, as well as allowing you to enter any reasonable amount over the L$1,000 mark.

However, getting money from Avination and back to Second Life is not as straightforward. There are no corresponding terminals in Avination. Instead, the recommended route is to use the Virtual World Exchange (VirWoX).

VirWoX is internationally recognised as a currency exchange mechanism (L$ are traded on it) and can offer great flexibility of use. However, VirWoX requires an account registration and credit card, etc., details – and it is conceivable that this will put casual visitors and some potential users off. A direct ATM system would be far more preferable.

In terms of tier, Avination closely matches Inworldz prices: a full sim costing $60USD a month to lease (the same as an InWorldz mainland sim); however, there is no initial set-up fee payable. Full sims have 15,000 prims available, a-la Second Life, and prims can be stretched up to a maximum of 256x256x256m. While the prim count is lower than IW, this shouldn’t necessarily be seen as a point against Avination; we’ve yet to see how a sim with, say, 20-25,000 textured prims such as in an urban environment or on a rental sim and with multiple users (12+ avatars) routinely in the sim impacts Viewer lag.

Aviation also offers a combat role-play ready sim with the CCS system for $75 a month, matching InWorldz private island rate, but again with zero set-up fee. There is also an “XP upgrade”  CCS sim available at an extra $50 a month – although what this includes is something I didn’t discover during my couple of days wandering around.

Rental costs on private sims are, as one might expect given the above prices, considerably lower than SL, even taking into account the owner’s own margin. A full sim can be rented, for example, for around C$3800 a week on average (compared to SL’s L$22,000 a week).

As with InWorldz, Avination has adopted the SL maturity rating system (PG. Mature, Adult), allowing a wide range of activities to take place in-world. It is also RLV (or RLV/a) enabled, so offers a further alternative for adult-themed play.

Stability, Physics and Other Bits

Avination is remarkably stable. I encountered precious few problems running either Imprudence or the native Viewer. In terms of frame rates, the Avination Viewer ran at between 28-30fps when I was alone on a sim, dropping to around 14fps on a sim with 10 people (Welcome Area).  Imprudence offered up very similar rates. When I did try Phoenix, things weren’t quite as smooth: fps was around 12 when on my own, and fell to 5-6fps if anyone else was on the same sim. Rezzing within Phoenix was also generally slower.

One minor problem I did encounter was that under Imprudence I could not influence the local time of day settings (unless I used Windlight defaults); setting the sun to sunrise, sunset or night had absolutely no impact on my world view. The same problem wasn’t apparent in the Avination Viewer, however, which handled daylight changes perfectly.

A more annoying issue I had when using the Aviation Viewer was that sometimes on clicking vendor boards, etc, (to check / compare prices), and as I didn’t have sufficient funds to cover the cost of items, the “Buy currency” pop-up would be displayed. While this wasn’t in itself much of a surprise, the fact that 50% of the time closing the pop-up resulted in a Viewer crash was.

Avination has a credible physics engine, something vital for role-play and which gives it an edge over other offerings. I’m assuming this is a tweaked offering, rather than the default ODE engine supplied with OpenSim. Lag was generally less noticeable than with InWorldz, and region crossings were very stable; a slight pause on crossing the boundary, nothing more – certainly no rubber banding. Would that SL was as smooth.

Tattoo and Alpha Layers are supported, with the same limitation of only being able to wear a single layer of each that is common to all Viewers based on the SL 1.x code. Voice is also full enabled – something that can be very beneficial in role-play situations.

Website Showcase

An attractive element of Avination is the website – which is largely very well designed and informative, although it could benefit in having Surls in the Showcase section. While descriptions of various groups and businesses good to have, providing links to them would be very useful, even if one needs to copy-and-paste them into the map to make use of them (if live linking to a map a-la SL isn’t possible).

As with Inworldz, Avination has an active and engaging forum section on the website, which is also very well worth a look.

Behind the Scenes

Aviantion is run by Avination Virtual Limited, registered in the UK (Company Registration Number 07476485), and details of the individuals responsible for it are available on the website. There is a policy on content rights and protection which demonstrates that IP and other rights are taken as seriously as possible. Melanie Thielker, Avination’s CEO is well-known in OpenSim circles, adding further credibility to an already strong identity for the organisation.

General Impressions

Avination is very much like InWorldz in many respects, but with more of a “Second Life” feel to it than I found with InWorldz (and this is not meant negatively either way). Like  InWorldz, Avination is growing, but is nowhere near comparable to Second Life.

The Builders Mall at Avination

Avination appears to have been somewhat more marketing-oriented than other grids; at the start of 2011 it engaged in an aggressive drive which saw the grid triple in size in terms of both regions and users in the space of a month (mid-January through mid-February); with regions topping out at 925 and user registrations at just a touch under 12K. Today these figures stand at 1042 regions and 30526 registered users, with some 7652 unique user log-ins every 30 days, giving an average daily concurrency of some 255 users. It’ hard to say precisely how this compares to InWorldz – which is not given to publishing monthly usage figures – but the overall user registration counts are roughly comparable at this time, with InWorldz just having the edge.

Like IW, Avination does face an uphill struggle to entice people who have been entrenched in Second Life to make the leap across to the grid and start investing their money in it as consumers. While an aggressive marketing campaign earlier in the year did spark a rapid growth as mentioned above, it would appear this has levelled-off somewhat of late. Getting people who are engrossed in SL both mentality and financially to shift focus – even part-time – is not an easy nut to crack, as I’ve mentioned in my look at InWorldz.

And with due respect to both Avination and InWorldz, the problem is further exacerbated in that while they both strive to be different and apart from SL, to the average user the differences may well appear cosmetic. When it comes to moving around, shopping and buying things, engaging in social activities, playing games, etc., there really isn’t that much of a difference. And this is where things might work against Avination and InWorldz. Not only have people invested a lot of time and money into their SL inventories, the fact that they can buy exactly the same stuff elsewhere isn’t necessarily an enticement for people to voluntarily uproot and leave SL, not even for the promise of lower tier – not unless LL go and do something unbelievably stupid to drive people away.

That said, one thing that might make Aviation a more attractive proposition to SLers who do pop over to give it a try would be a fully in-world bi-directional means of passing funds between L$ and C$ accounts without the need to go through an exchange mechanism like VirWoX. Doing so could well entice them to start spending in Avination – and thus giving them a reason to come back again later.

A lot of work has been put into making Avination a polished, professional package – and if I’m honest here, the likes of IW could learn a lesson or three from Avination in terms of website content and dynamics. This alone may help boost the numbers of people willing to get involved in it: attractive websites tend to, well, attract.

It’s fair to say that Aviation is an attractive proposition for those wishing to engage in the “business” side of grid-based virtual worlds beyond Second Life as well as to the role-play community. Not only is the company offering sims at prices that are somewhat lower than the likes of InWorldz (no set-up fee), they are part of a triumvirate of companies run by the Thielkers – the other two being a virtual environment software company and a hosting service (3D Hosting, operating out of Germany). The latter two companies have been in existence for over two years, and together provide Avination with a strong technical base and potential security against being held to ransom by third-party hosting services, etc.

Overall, I like Avination; it may not have given me the same buzz as InWorldz does, but it is a pleasant enough place and there is a lot going on. I can’t say I’ll be actively involved there – most of the people I know who are looking at other grids are, to be honest, sitting in InWorldz. Nevertheless, if you’re just beginning to venture out into the big wide world of grid-based virtual worlds, Avination, alongside InWorldz, is a good place to start.

Further Reading

ADDENDUM

As has been pointed out, one element I failed to mention above is the fact that like InWorldz, it is possible to buy currency via the website, using Paypal & ICE (cheques). This was not a deliberate exclusion on my part; rather it was a simple oversight.

Endeavour: home for the last time

Endeavour on the launch pad prior to STS-134 (image NASA / Space.com)

The space shuttle Endeavour returned home safe and sound today, after her last 16-day flight into space – congratulations to Commander Mark Kelly and his crew on a remarkable mission which saw the last ever space walks to be conducted from a space shuttle, and the effective completion of the International Space Station – a task Endeavour herself started. Best wishes as well to Commander Kelly’s wife, Gabrielle Giffords, on her continued recovery following the terrible events in Arizona.

I’ve already written as to why the Endeavour is special to me, and I included a few facts about her, as well as posting some of my favourite images of her. To round-out her career, I thought I’d look at her “by the numbers”.

1: The number of times Endeavour has visited the Hubble Telescope in orbit. She undertook the first servicing mission (STS-61) in December 1993. The mission famously corrected the telescope’s faulty optics, effectively giving it a contact lens to wear.

3.5: The number of years it took construct Endeavour. Work commenced in September 1987, and was completed in April 1991.

 

The First: The crew of STS-49, Endeavour’s first mission into space

7: The number of times Endeavour landed at Edwards Air Force base, California.

10: The original anticipated lifespan (in years) for each shuttle vehicle in the fleet.

12: The number of times Endeavour visited the International Space Station. She started with the very first US mission to the station (STS-88, December 1998, carrying the Unity module), and finished with the final construction flight for the station, STS-134 in May 2011.

15 days, 17 hours, 38 minutes, 51 seconds: duration of Endeavour’s final mission.

19: The number of years Endeavour saw service. She first flew on May 7th, 1992, on mission STS-49, and was last launched on May 16th, 2011, returning home on June 1st on STS-134.

25: The number of missions Endeavour flew in her career.

100: total number of missions each shuttle was originally expected to undertake.

173: The number of crew Endeavour has flown into orbit. to orbit.

280: The total number of days Endeavour has spent in space.

4,429: The number of orbits Endeavour has made of the Earth.

The Last: the crew of STS-134, Endeavours final mission

6,154: The number of entries students gave to call the new space shuttle Endeavour after HMB Endeavour, the vessel captained by James Cook on his voyage to the South Pacific.

17,400: The speed (mph) at which Endeavour travels to remain in orbit (roughly Mach 25, five times the speed of a bullet).

122 million: total distance (rounded in miles) Endeavour has travelled during 25 missions.

$450 million: Average cost to launch a space shuttle.

$1,500 billion: Average cost of a complete shuttle mission.

$1,800 billion: How much it cost to build the Endeavour (in 1987 terms), or around 1/2 the cost of the original shuttle vehicles in the fleet, thanks to the use of “spare parts” that were available.

The last touchdown: Endeavour returns to Kennedy Space Centre, June 1st, 2011