Linden Lab’s Dio and Versu websites appear

Update, February 19th, 2014: dio and Versu were discontinued by Linden Lab on February 19th, 2014. Links to their websites, etc have therefore been removed from this article.

Update January 1st, 2013: I finally took a proper look through the Versu FAQ and have provided further information in a new report.
LL logoLinden Lab have slipped out the initial cuts of the Dio and Versu websites. Currently, there is nothing on the corporate website relating to the latest items in the new product line-up from the Lab, although Dio caused a stir early in 2012 when a nascent website bearing the name was accidentally made public.

Neither of the new websites give much away – Versu in particular is rather bland, but both point to the new products potentially approaching a point where they’ll be launched in the near future.

The Versu website placeholder from Linden Research, December 2012
The Versu website placeholder from Linden Research, December 2012

Versu will be the first product to emerge from the Lab directly as a result of their acquisition of LitleText People, also early in 2012, and has previously been described by Rod Humble in a Techcrunch article as, “Procedural interactive storytelling. Basically you set the motives and the behaviors of the individual characters and the plot gets generated as you go, and each time it’s different.”

Techcrunch themselves interpret this as meaning, “The idea here is to tap into collaborative storytelling, something that’s been gaining in popularity in online spheres, as evidenced by the traction social writing startup Wattpad has seen. But with Versu, Linden Lab adds a gaming element to interactive storytelling that essentially allows players to create their own characters which then write themselves. It seems like a smart way to capitalize on the observer tendency that’s turned Second Life players into story watchers.”

The new website, as shown above, currently gives little away, however, this is liable to change as the release / beta / however LL opt to launch, draws closer.

The new Dio website, by contrast, has more in the way of content. This is unsurprising, as it appears that Dio is actually the next product on the runway to follow-on from the launches of Patterns and Creatorverse. However, whether the content is genuine or simply placeholders for testing purposes is unclear, at least to me, as I’m not a Facebook user – and Facebook is required to log-in to the site (if log-ins are indeed open).

Again, in talking to Techcrunch in November, Humble described Dio as, “A web experience called Dio that’s really hard to explain, which I like. It’s sort of like Second Life without the graphics, or Facebook but trying to be more of a creative space.” He goes on, “So it’s a web experience and you create your space, but within the spaces, everyone has their own avatar and avatars carry inventory. The way you navigate from space to space is via doors, and you can make things like a MUSH [multi-user shared hack] or hobby space very easily.”

The new Dio website homepage (click to enlarge)
The new Dio website homepage (click to enlarge)

As noted above, logging-in to the Dio website requires a Facebook account, and even the “request an invite” button leads to the Facebook log-in page. Whether the latter is intentional or not is currently unclear; however, limiting log-in to Facebook may limit Dio’s appeal to SL users, but would obviously open it out to the entire Facebook community, potentially raising its visibility.

Clicking on any of the options on the home page is possible, but again, little is given away as to what they do, or to provide more insight into the site than Humble’s description to Techcrunch.

One of the options ("albums"?) within the Dio website
One of the options (“albums”?) within the Dio website

Some of these options allow you to drill down further, but overall, it is currently hard to see how things link together and how “avatars” and “carrying inventory” fit within the scheme of things. Options then range from games through what appear to be tour guides, to business portfolios, to collaborative projects, discussion groups and personal photo albums, making Dio something of a melting pot of ideas and potential uses.

For those interested / curious about the directions LL is taking vis-a-vis new products, then these two websites are potentially to the two to watch as 2013 unfolds, even if right now, they raise more questions than they answer.

Related Links

Patterns: updated Genesis release now being sold directly through the Lab’s Patterns website

LL logoUpdate, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

On Friday December 21st, Linden Lab announced it is now selling Patterns directly through its own website at BuildPatterns.com. Until now, the first of Linden Lab’s new products to be released had only been available via Steam, requiring those wishing to purchase it to set-up an account with Steam prior to being able to download Patterns.

Patterns: development isn't a case of "either/or" with Second Life (image courtesy of Linden Research Inc.)
Patterns: now available directly from Linden Lab at BuildPatterns.com (image courtesy of Linden Research Inc.)

In a press release announcing the move, Linden Labs state:

Today, the updated Patterns ‘genesis release’ is available at BuildPatterns.com at a 50% discount for adventurous early adopters. Since the genesis release of Patterns was first launched in October, updates have expanded the game with new substances you can destroy, build with, bounce, and slide on; new formations you can create to blow things up or cover surfaces with ice; new planets to explore; and more … Buyers of the Patterns genesis release will receive all updates up to and including version 1.0 at no additional cost.

Initial take-up of the product appears to have been strong, with many non-SL users already signed-up to Steam downloading and engaging with the game, leading to a fairly lively Patterns community on the BuildPatterns.com website. Many have also produced their own videos of the game in use and have put forward suggestions and ideas for the development of the game. Feedback has been such that Linden Lab has routinely issues updates and improvements to Patterns, many of which incorporate ideas and feedback obtained about the game and its user interface.

Commenting on the reception and take-up of the game in the press release, Rod Humble says: “Patterns is still in its infancy, but it’s been great to see the early positive reviews and the fantastic things that our founding players have already created … There are lots of exciting developments on the roadmap for Patterns in 2013 as we progress towards version 1.0, and we’re happy to be able to give interested early adopters more ways to get into the game at this early stage.”

The new release of Patterns marks the sixth update to the game and includes:

  • Contact Bomb explodes on contact.
  • Time Bomb goes off after a short while
  • Trigger Bomb and Plunger allows you to set it off remotely
  • Ice Bomb spreads ice all over the blast radius
  • Proxy Bomb build it and it will go off
  • Kiln and Forge that enables you to take a substance and turn it into another substance. Turn clay to brick for example
  • Visual updates to the sky
  • New day night cycle measured by sun and moon
  • An assortment of visual effects for physical substances
  • New character animations.

A video has been produced to provide an overview of the new features.

The video also provides an overview of some of the forthcoming features in 2013. Chief among these will be the ability to share creations and builds with other users of Patterns, and to download and modify builds by others. Whether or not this will see a means for people to monetize their creations in the future remains to be seen; certainly, this has been mentioned in the past where the new products are concerned, and particularly with reference to Creatorverse, so it is not unreasonably to assume Patterns may well also be moving in this direction.

Also coming in 2013 – and which most definitely has been repeatedly requested by Patterns users is multiplayer support.

The caption says it all (courtesy Linden Lab)
The caption says it all (courtesy Linden Lab)

There are no time frames for the delivery of either the capability to share builds or multiplayer support – which is entirely in keeping in the Lab’s philosophy of not assigning dates to feature deliveries. However, that both are going to appear in 2013 is liable to make those already actively engaged with Patterns very happy.

Related Links

“Creatorverse Lite” now on Android

LL logoOn Monday 17th December, Linden Lab launched “Creatorverse Lite” for iOS. I commented at the time that we’d likely see the same occur with the Android and Kindle flavours – not that it took any particular insight to work that one out. Really it was a case of “when” rather than “if”.

Well, apparently, it was December 19th, although I swear it must’ve been late-on in the day when the announcement came, as I checked the Lab’s PR page, late yesterday afternoon (UK time) and there was bugger all about it then. Ho hum.

Anyway, “Creatorverse Lite” is indeed now available as a free download on Google Play, As with the “lite” version for iOS:

This free version of Linden Lab’s shared creativity app allows users to explore and play with the entire Creatorverse galaxy – every creation made and shared by users of the full Creatorverse app on any platform. To remix others’ creations or create and share their own, users will continue to need the full, paid version of Creatorverse.

Creatorverse Lite - includes a button to upgrade to the "full" version as the usual price
Creatorverse Lite – includes a button to upgrade to the “full” version as the usual price

Both the iOS and Android versions of the “Lite” product include an on-screen button enabling people to download the “full” version on payment (currently $4.99 / £3.14 / 3.86 Euros).

Related Links

Linden Lab release “Creatorverse Lite” on the iOS Platform

LL logoOn Monday 17th December, Linden Lab announced the release of “Creatorverse Lite” on the iOS platform.

The new product is available for through the App Store for the iPad, iPod Touch and the iPhone. The press release announcing the release states:

This free version of Linden Lab’s shared creativity app allows users to explore and play with the entire Creatorverse galaxy – every creation made and shared by users of the full Creatorverse app on any platform. To remix others’ creations or create and share their own, users will continue to need the full, paid version of Creatorverse.

Creatorverse - now available in a free "Lite" for the iPhone and iPod Touch
Creatorverse – now available in a free “Lite” for the iPhone and iPod Touch

The press release doesn’t make mention of the “Lite” version being available for the Android / Kindle platforms, but it would seem likely that whither the iOS version goes, the Android / Kindle offerings will follow. We’ll doubtless find out in the new year.

In the meantime, the full version for both the Android and Kindle platforms has been updated to version 1.1.1 as of the 15th December, placing it once again on a par with the iOS version, with object shadows, etc.

GP-statsWhat is to be made of this move? Clever marketing ploy to encourage more take-up of the application, or indicative that while early interest was strong, things may have waned somewhat in terms of interest / purchases? Figures for sales / downloads aren’t available on either the Apple App Store or Amazon, so the take-up on those platforms is hard to judge. Google Play does provide a graphical indication of downloads; while this is very generic, it does show that after an initial strong interest in the product, installs do appear to have plummeted. However, this may be indicative of nothing more than the fact the application is somewhat less popular on Android devices, the majority of which tend to be mobile phones with small screens rather than tablet-sized devices, and Creatorverse is not so ideally suited to these (although the flip side to that, of course, is the same can be said of the IPhone and iPod Touch).

Related Links

Creatorverse reaches the iPhone and iPod Touch

On the 27th November, and again with little fanfare, Linden Lab launched a version of Creatorverse for the iPhone and iPod Touch.

The app is offered through the Apple App Store, with the same version (1.1.1+) running on all three devices.

This rounds-out availability of Creatorverse on iOS mobile / portable devices, and means that with the recent introduction of Creatorverse on Android, together with a version for the Kindle Fire and Kindle Fire HD, the app is now available across the majority of mobile / portable devices with the exception of those running Windows – although versions for both the PC and the Mac were hinted at in an article by Giant Bomb back in October. Whether these are in fact in the works, remains to be seen, but if they are still to come, it’s possible a version for Windows-powered mobile devices may be in the offing.

Creatorverse – now available for the iPhone and iPod Touch

Reception Still Positive

Overall, Creatorverse is receiving a positive reaction both from reviewers and users. On November 23rd, Creatorverse topped-out a list of the 20 Most Popular (New) Android Apps for the week. The iOS version failed to make the Guardian’s list of November 29th, but that could be because the launch was so very low-key (and only two days before), couple with the fact that the iPad version has now been available for around a month.

I’m still fiddling with my copy of Creatorverse on my Galaxy S2 – at times “struggling” might be a better term. I like the application, but find the direct port of the UI to the much smaller screen still to be problematic (and I’ve not used it enough to actually memorise which buttons do what, which obviously doesn’t help). Obviously, there’s little LL can do about this  – they are as constrained in revising the UI as much as I am in using it simply because the screen is so small. It is oddly addictive, in an entirely different way to Patterns (which I’ve almost ceased fiddling with of late, simply because I am mucking around with Creatorverse as and when I can), and I can well understand why running the application on a tablet and sharing the process of creation with a companion (adult or child) can be so appealing.

Related Links

Webspace with avatars and inventory – Humble talks dio and Versu

Update, February 19th, 2014: Creatorvers and dio were discontinued by Linden Lab on February 19th, 2014. Links to their websites, etc.,  have therefore been removed from this article.

Details of a kind are starting to slip out about LL’s new product stream. We’re now already very familiar with Patterns and Creatorverse, the latter of which reached the Android platform at the start of the week, coming to it via the Kindle range of tablets.

Creatorverse: iPad, Kindle and Android so far

An article in Techcrunch provides some more insight into the remaining two products of which we’re already aware, Dio and Versu.

The article starts off with a positive comment on Second Life itself:

Linden Lab, the company that created Second Life and grew that online community into one of the most colorful, varied online social networks in the world, is doing some very different things for the first time in many, many years.

Admittedly, this quickly slides into the murkier waters regarding declining user numbers, observing rather interestingly that “passive viewing becoming the dominant interaction method”, before bringing up that beloved subject of many a journo reporting on SL, that of its “sordid past”.

I’m not entirely sure what is meant by “passive viewing”, but I suspect that relates to many of the more populous venues in SL being clubs (of every sort) whereby avatars are dancing but most of the conversation is going on in IM, giving the illusion that everyone is sitting in silence watching avatars gyrate twist and turn individually or in groups, or twirl gracefully around the dance floor like pairs of professional ballroom dancers. While the image is true, I’m not entirely sure how representative of SL it is as a whole.

But I digress.

In the article, Rod Humble confirms the upcoming order of the remaining two initial product releases from the Lab, with Dio coming up next, followed by Versu.

“The next project is a web experience called Dio that’s really hard to explain, which I like. It’s sort of like Second Life without the graphics, or Facebook but trying to be more of a creative space,” Humble is quoted as saying in the Techcrunch article. He goes on, “So it’s a web experience and you create your space, but within the spaces, everyone has their own avatar and avatars carry inventory. The way you navigate from space to space is via doors, and you can make things like a MUSH [multi-user shared hack] or hobby space very easily.”

Dio: “webspace with avatars” (image from an early version of the Dio website, and not necessarily representative of how the finished product will appear)

Continue reading “Webspace with avatars and inventory – Humble talks dio and Versu”