From Elysia to Studio 54: a trip through time with Hera in Second Life

Elysia, Garden of the Gods, August 2026 – click on any image for full size

Earlier in the week I was chatting to Cube Republic about Sharon Edwyn’s Goddess Temple after he’d visited it on the basis of my recent article.

During the conversation he asked about Hera (zee9) and whether she’d opened up any region designs recently – and guess what? Within 24 hours of that conversation, I received a Group notice indicating that Hera had opened not one but two themed settings in the same location!

Elysia, Garden of the Gods, August 2026
Well, I don’t know about you, but that was a loooong, hot summer! But now that it’s cooling down a bit, Lili and I are looking forward to some cool late summer nights with events at Studio 54 and the new Club Paradisio. Before we get to that, though, I thought it would be fun to hang out with some friends of mine in Elysia, the Garden of the Gods :). It’s all very Greek and relaxed – lots of beaches and temples just to stroll around and unwind.

– Hera’s notice on Elysia and Studio 54.

These are two very different designs, pretty much standing at either end of our entire recorded history, here joined by a creative talent and a partnership, so both are covered in this piece.

Elysia, Garden of the Gods, August 2026

Elysia, Garden of the Gods is the first of the two settings I’m going to be writing about here, both in terms of it coming first historically speaking, and because it might be the shorter-lived of the two given the wording of the notice (Hera’s designs have a habit of vanishing without warning). As the note above makes clear, this is a visualisation of the Ancient Greek conception of the Elysian Realm.

Also known as the Fortunate Isles, the Elysian Realm was – mostly, at least – seen as a place where the heroic and righteous would live a happy afterlife of indulgence. With Hera’s design, we’re taken to a sort-of modern Elysium: a home to the gods whilst also a place where we can indulge ourselves in sun, sand and swimming without the need to shuffle off this mortal coil in order to reach it 🙂 .

Elysia, Garden of the Gods, August 2026

Featuring a climbing hill of temples and pavilions watched over by a mermaid and guarded by white lions, this is a place rising from the blue of the sky like Olympus above the clouds, a complex centred on a temple dedicated to Zeus and before which Dionysus – in keeping with the theme of pleasurable indulgence – sits ready to welcome guests.

The Landing Point, interestingly, does not sit before the setting, but high up to one side and to the rear of the complex. This encourages wandering and exploring – and there’s a lot to find given the compact size of the setting. Gods and goddesses watch over progress, while pavilions and pools offer tempting distractions – including a terrace bar and party space (the Club Paradiso mentioned in Hera’s note?), while the surrounding beach offers more places to relax.

Elysia, Garden of the Gods, August 2026

Also located at the Landing Point are a couple of sign boards for Studio 54 and the Soul City Junction. Both boards are an Experience-based teleport, and the two locations are a joint venture between Hera and DJ Lili Belmonte, with the latter (I think) intended to be the Landing Point for the former.

Both carry us from the ancient past to the New York of the 1970s and the famous Studio 54 nightclub based in mid-town Manhattan within a venue with quite a long history going back to nigh-on 100 years, and which continues today.

Soul City Junction, August 2026

As the Landing Point, Soul City Junction drops visitors into one of Hera’s famous street scenes, albeit on a smaller scale and (apparently when first seen, at least!) without the fantasy elements common to Hera’s builds. Instead we’re presented with a straightforward representation of 1970s New York – although “straightforward” does not mean “uninteresting”.

Smaller than Elysia, Soul City Junction is still nevertheless worthy of exploration as attention has been paid to detail, from the graffiti to the cars and even the interiors of some of the business premises. One of the latter is the entrance foyer to Studio 54 (which takes the form of a touch-operated teleport to the club). However, before taking the TP there, make sure you take a look at the Voodoo lounge across the road for its “touch of Hera” 🙂 .

Soul City Junction, August 2026

Studio 54 focuses on the club’s 1970’s heydays, but also appears to touch on some of its prior history as a venue as well, together with more recent elements within the venue. For example, the galleried upper section directly above the club floor perhaps offers both a hint of the club’s past as a theatre and its more recent venue as a cabaret  / show venue. Meanwhile, above this sits the Rubber Room, a reimagining of the original club’s fetish venue which gives it a complete and attractive makeover.

My inspiration for doing all of this was Lili, who I found out a month back is a great fan of disco, soul and all things 1970’s,  and had always dreamed of playing at Studio 54 :). She woke me up in a way to the simple joy of the music. Why you may ask would anyone want to do anything else on a night out other than have good time?
The Junction grew out of the club, I just wanted a complete 1970’s world to disappear into. It is another fantasy, although I have tried hard to capture the look and feel of the era … please enjoy it for what it is 🙂

– Hera on Studio 54.

Studio 54, August 2026

Events at Studio 54 are due to kick-off in September 2026 – there is a local Group to join for details of when and times. In the meantime, it and Soul City Junction are available to visits. As noted, I’ve no idea how long Elysia will be around – so do hop over sooner rather than later if you want to see it.

Slurl Details

Nadia is rated Adult

2026 week #34: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, August 21, 2026, together with my chat log of that meeting.
  • No video this week as Pantera is on vacation.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – NEW.
  • Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21NEW.

Viewer Notes

  • The Lua Editor viewer is now classified the 26.4 viewer in the release pipeline.
    • The Project / alpha version of this viewer was updated on August 21, 2026.
    • This viewer will be the first official viewer-in-flight will see the return of Linux support for the official viewer.
  • A caveat with Linux was given that LL will “be giving the Linux viewer as much QA love as Mac and Windows”.
  • Graphics Care Package:
    • Geenz has been bug fixing but still has “some work to do on getting mirrors into a good place”, particular around avatar rendering in mirrors.
    • Screen Space Reflections (SSR) also have some further updates, with some enhancements to transparent SSR.
    • The plan remains for the GCP viewer to remain a Project / alpha viewer for some time once available to allow for feedback. 

Other Items

  • Game_control: Leviathan Linden has been engaged in other simulator work, so no further moves on this work, simulator or viewer, for reporting at this meeting.
  • Roxie Linden noted that “Some good work on evaluating models for transcription is still going on”.
  • Transparent Media on a Prim (MOAP) – the ability to have parts of a MoaP surface be transparent rather than the whole thing – this is still sitting with LL’s internal processes, so no updates in terms of security updates, etc.
    • However, there is a possibility this work could be included in the 26.4 GCP viewer; this appears to be dependent on resources and  – particularly – performance impact (so even if shipped, it might be disabled by default).
  • Callum Linden is working on Chrome Embedded Framework (CEF) updates.
    • There was a general discussion on CEF and its associated Dullahan process – particularly the number spawned by the viewer (which can be a lot due to the nature of CEF) and reports that not all Dullahan process may be getting killed / culled when the viewer no longer needs them / has been closed.
  • There was a general discussion on SSR and rendering  which got into the long grass over approaches, options and performance. In short, Geenz is trying to enhance performance for a more general use of SSR (many have used it primarily to improve the look of Linden Water, although the moiré effect introduced with PBR rendering has tended to reduce this use in recent viewers).

Next Meeting