Cica Ghost’s Spirit Tribe in Second Life

Cica Ghost, June 2026: Secret Tribe

At the start of the weekend, Cica Ghost sent me – as she always kindly does – to visit her latest installation for 2026. Entitled Secret Tribe, it is a setting which seeks to quite literally elevate us by offering a walk around multiple tall platforms linked together by way of bridge-like walkways gently hung between them. Ladders from the ground climb up to these platforms, allowing visitors yto reach them after descending from the Landing Point.

The platforms are either roughly circular or rectangular in shape, each with a fence border. Like pretty much everything within the setting, the platforms are made of wood, as are the oddly-shaped houses sitting on some of them. These in turn have something of an  oddly-shaped acorn look about them.

Cica Ghost, June 2026: Secret Tribe

The land beneath the platforms and walkways shares the colour of the wood, but is hardly barren; flowers grow across it, offering starbursts of soft colour. The beauty of the flowers is are a little offset by the roots also rising from the ground and curling their across it before burrowing back under the surface like troops of worms wriggling across the landscape.

This is a place that is home to fantastical wooden creatures, from beetles inviting you to dance on one of the platforms, to a giant hollow-bellied horse and a strange cat partnering with a giant bird. Among all of these, a trio of ordinary geese are the ones who look out of place!

Cica Ghost, June 2026: Secret Tribe

This is perhaps the point of the setting: a presentation of the fantastical, the unknown – the strange; creatures at ease with one another – the bird and the cat -; who work with and respect the nature things at their disposal, carving their homes from wood. To be united in their life and pursuits, to be at piece with their environment. It’s a feeling amplified by the text – of unknown origin – Cica has chosen to describe Secret Tribe:

Not connected by blood but rather by energy.
Those who are there for you through the good and the bad, those who are patient, and those who are
supportive of you and your dreams.
Cica Ghost, June 2026: Secret Tribe

With places to sit, opportunities to dance, Cica once again offers a setting that mixes positivity and emotions, a place we can share and enjoy.

Slurl Details

2026 week #24: SL Open Source meeting

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source Developer (OSD) meeting held on Friday, June 12th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer: Flat UI – 26.2.0.25386466510,  -“flat” UI and font update, dated May.
  • Second Life Project Viewers – Lua Editor Alpha viewer 6.1.0.23768336784, April 29.

Viewer Notes

  • 26.3 is still slated to be the upcoming performance viewer, but people are currently spread out on some other priorities such as the new compositor work which will hopefully pave the way for XUI moving onto its own thread.
  • Currently, the Lua editor is getting reworked into a “sooner rather than later release”, which means a Linux flavour of the official viewer will finally get released.
  • The next major update (after Lua?) is probably going to be vcpkg (under-the-hood viewer packaging), but this is probably going to be late summer before this surfaces.
  • The Graphics Care Package (GCP) viewer is now anticipated as not happening “for the next few months”.
  • Overall, LL is working on refining the release train and figuring out what is to move forward, with Geenz Linden noting:
We’re trying to be a bit more flexible with our releases, and we’re having a ton of internal discussions about how we want to move forward with things like feature releases. So we might have something split those up along the way, we’ll see.

Other Items

  • Roxie Linden noted:
    • That there are some WebRTC Voice fixes on the current simulator RC version.
    • There are some potential CEF/Dullahan improvements in the wings.
    • There are some server-side solutions for Voice-to-text transcription being evaluated.
  • There are reports that changes to MapBlockRequest blocks limit (so it only accepts requests for up to 64 blocks on the current simulator RC release, when it used to accept up to 256 block requests) has broken the World Map in some viewers.
    • This is currently being discussed internally, and there may be more news on this by the time of the next Server Group Meeting (if not before then).
  • There was a general discussion on which Linux distro will be used for the official Linux viewer, the favoured approach currently being “something Arch based”.
  • A general discussion on scripting, notably around the availability of Lua scripting in viewers + back-end compilation, and which bumped into Mono and LSL scripting, ran through the second half of the meeting – please refer to the video.
  • A concern was raised over Firestorm’s introduction of an option to disable the masking of URLs in the viewer, and how it could break some content. The general feedback from the Lab is that the feature exists as a toggle and does not break the shared experience, ergo, they have no problem with it. However, Geenz is happy to raise concerns (both for and against) internally.

Next Meeting

Between Dreams and Reality at Serena Arts in Second Life

Serena Arts Centre, June 2026: Between Dreams and Reality

On June 12, 2026 a new ensemble exhibition opens at Serena Arts Centre. Entitled Between Dreams and Reality, it features the work of 18 Second Life artists, the majority of whom offer pairs of 2D images ranged within the gallery’s domed display spaces and along the walkways between them.

Given the number of artists participating, the range of art on display is broad: from SL-centric through to images uploaded from the physical world, be they purely digital in nature, paintings, or mixed media. Mixed among the 2D displays are a number of 3D pieces, including Azrael, a striking piece by TerraMerhyem featuring the canonical angel of death.

Serena Arts Centre, June 2026: Between Dreams and Reality

To list all the artists participating in the exhibition would be somewhat tedious to read, so instead I’ll offer the gallery’s description of the event:

We ‘re glad to Invite our visitors to explore their own imagination, reflect on the nature of dreams, and discover how they influence our daily reality. Such an exhibition could not only captivate visitors but also encourage them to explore their own inner worlds. Our Artists have created works representing dreamlike landscapes, fantastic characters, or scenes drawn from their dreams. The theme of dreams and imagination allows for creativity and introspection so artists can express themselves freely and they will eagerly expect your feedback.

Serena Arts Centre: Between Dreams and Reality, June 2026

Serena Arts Centre, June 2026: Between Dreams and Reality
The use of space across the exhibition allows visitors to wander freely and appreciate the art without feeling overly hemmed-in by other pieces / artists, allowing the eye and imagination to properly focus on what they are seeing within each piece. This encourages the grey matter to cogitate and the imagine to weave possible stories.

An engaging and expressive exhibition, Between Dreams and Reality officially opens at 12:00 noon SLT on June 12, 2026, with music provided by DJ TaccaExotic.

Serena Arts Centre, June 2026: Between Dreams and Reality

SLurl Details

Memories of Dreams Resurrected in Second Life

Memories of Dreams Resurrected, June 2026 – click any image for full size

Memories of Dreams was a Homestead region design by Yxes (Yxes Evergreen) I visited back in 2024, prior to visiting her follow-up design, Memories of Spring in 2025. I very much enjoyed exploring both, as I did with Yxes Morrigan’s Roadhouse. So when I saw Yxes had opened Memories of Dreams Resurrected, I had to hop over and have a look.

You wake up from a beautiful dream, sure that you’ll remember it this time. But it immediately begins to slip away, leaving just a wisp of a memory.  Or was it only a dream….?

– Memories of Dreams Resurrected About Land description

Memories of Dreams Resurrected, June 2026

For this iteration of the region, Yxes has chosen a rugged island setting surrounded by hills rich in woodlands and which don’t quite reach the setting, leaving it sitting within the waters of a lake. Rising dramatically from these waters, the island resembles the shape of a boot when seen from overhead, its cliffs and the steps of its sloping spine are heavy in waterfalls on their south and west faces.

These waterfalls drop into a rocky bay given further shape by a raised boardwalk running along its southern and west sides, but which entirely divorced from the Landing Point in terms of reaching it on foot.

Memories of Dreams Resurrected, June 2026

The Landing Point sits on the deck of a wooden shack – Cory Edo’s Piper Hideaway – snuggled between the uppermost reaches of the island and raised above a small body of calm water to one side and some of the tumbling falls to another whilst looking out over the waters of the bay. A rope slide connects this deck with the boardwalk below to provide a route from one to the other.

The boardwalk offers the most practical means of getting around the island, connecting as it does with several other structures awaiting visitors. Sitting at the eastern end of the island is a somewhat run-down hut sitting alongside a decrepit timber wharf.

Memories of Dreams Resurrected, June 2026

Together with the broad-based cypress tress rising from the water, they give the impression of swampland without the vines and water carpeting often associated with such places. A large mast spotted with microwave antennae points to the sky close by the hut, but doesn’t appear to be directly connected with it.

To reach the hut and mast, the boardwalk rises over a southern headland by way of a wide deck with the walkway splitting; one arm descends the headland to reach the hut, the other descending to reach a rather tired-looking deck and roughly-built coffee house.

Memories of Dreams Resurrected, June 2026

Off to the west, the boardwalk swings inland to climb up between waterfalls to reach another shack, this with its wooden walls mostly covered by white adobe, its furnishings as cosy as those found within the cabin at the Landing Point. Behind the adobe-clad shack, someone has taken the time to create a little rocky retreat complete with a comfortable pool.

Watched over by a mix of cats and birds, and the cypress trees mixing easily with cork, maple and banana trees, the entire setting has a sub-tropical feel to it and is well-suited to a range of EEP settings (I used one of my own in the photos seen here). It is also, obviously, perfectly suited to photography, the various places to sit scattered around it inviting visitors to stay and enjoy the ambience.

Memories of Dreams Resurrected, June 2026

Slurl Details

2026 week #24: SUG meeting summary

Varna in Bloom, April 2026 – blog post

The following notes were taken from the Tuesday, June 9th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Wednesday June 10th should see the Loganberry RC deployed to all RC simulator channels.
  • An update to the Lua simulator code is due to appear Soon™.

In Brief

  • Rider Linden:
    • Has been on-call this week so most of his attention has been on some old clean-up issues.
    • He has also hunted down a race condition that occurs when you crash and log back in right away, and believes he has a fix in the works for that.
    • He is also due to start a review some of the simulator-side Lua build work, it having been suggested internally that a different approach to some of the work might be preferable.
  • Harold Linden (LUA):
    • Has merged the Loganberry simulator code base with the the Lua development branch. This work should include the cross-region collision script failure fixes he’s also been working on, together with his changes to how setprimitiveparams is wrapped.
    • Is still waiting for integers and classes to stabilize upstream (they’re still feature flagged) before he pulls it into the Lua development branch. He does not believe there are any No existing major crashers / blockers noted for Lua in this work, but doesn’t want to endanger that until there’s something worth picking up from upstream.
    • He may still pull in the latest changes even with integers flagged off, since there’s a number of performance-related fixes that LL is behind on.
    • It is believed there are very few crashers left within the Lua code base.
    • Region holders wishing to be on the Lua simulator should submit a support ticket to have their region moved. Note that requests will only be approved if the region is not directly adjacent to any non-lua regions.
  • Pepper Linden:
    • Has been working on “a chat-related project” (the Chat Modernisation work?).
    • Has also been looking at a server bug / griefer mode, where you can be spammed by a bunch of conference chats.
  • Monty Linden:
    • Gave a heads-up that LL has been working on authorisation functions, and a few people are having log-in problems as a result. Do, if you find your password is not being honoured, it may not be your end of things.
    • Noted that Lua documentation is getting some attention, and there are refinements coming to the collaboration model and processes (Second life Creation portal). Should see some more PR movement soon.

General Discussion

Please refer to the video below for  more on the following.

  • A request was made for progress on Can’t teleport or cross borders after certain amount of time in region. While no direct work has been put into this issue as raise, Monty Linden noted that the issue reported in FIRE-35085 is likely a major contributor to the reported problems, and there are probably others.
  • The issue where Simulator occasionally halts scripts on region handoff when they have collision and/or llSleep() was the cause of some confusion, with some people believing it had been fixed in the Loganberry simulator update whilst Rider indicated the fix is in the upcoming Mango simulator update.
  • Allow custom values for llGetHTTPHeader() was raised, with Rider Linden noting there is a wider look at script HTTP on the drawing board at LL, which will include the current header restrictions. However, this is not in a position to go on the roadmap for implementation at the time of the meeting.
    • This sparked a general discussion on script HTTP.
  • Clarification on the use of bots for data-gathering (and where they cross the line) was again requested – and this was redirected towards the upcoming Trust and Safety User Group meetings – see here for more.
  • The end of the meeting included a discussion on Ternary and/or Null coalescing operators in Lua (which went right over my head and clean past the wicket keeper…).

Date of Next Meetings

  • Leviathan Linden: Tuesday, June 16, 2026.
  • Formal SUG meeting: Tuesday, June 23, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

LL announces the Trust and Safety User Group

via Linden Lab

On Tuesday, June 9th, 2026, Linden Lab announced the launch of the Trust and Safety User Group, together with a note that there will be an increase in communications on Trust and Safety matters.

The new Trust and Safety User Group will effectively replace the former Governance User Group meetings (Governance effectively having been rolled in Trust and Safety). As such, the new user group will generally take place as follows:

  • The third Tuesday of the month between 11:00-12:00 noon SLT.
    • The first meeting will therefore be on Tuesday, June 16, 2026.
  • The meetings will be held at Linden Estate Services.
  • Meetings will be chaired by Melody Linden and at times feature other members of the Trust and Safety team and Linden guests.

Details on the user group are now available on the User Group Meeting page in the SL Wiki. It is not clear from the blog post as to the format of the meeting – Voice or local chat or a mixture; however, I would suspect the latter would seem to be the most likely.

Linden Estate Services: Trust and Safety User Group meeting place

The user group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:

  • Reports of abuse, together with the outcome of investigations or actions taken in response.
  • Specific account information (including terminations, suspensions, warnings, etc.).
  • DCMA or copyright issues.
  • Internal processes.
  • ToS interpretations.

In addition, topics which are considered sensitive or outside of the scope of Trust and Safety may been declined comment / discussion during meetings.

Trust and Safety Office and Blog Posts

Alongside of the User Group meetings, the Trust and Safety announcement indicates that the Team:

  • Will begin releasing regular Community Blog posts to assist in keeping the community informed and educated on various topics. These blogs will include topics related to maintaining good account security practices, tips and tricks, and helpful how-to guides.
  • Will shortly be opening a new in-world Office Second Life users will be free to visit outside of the User Group meetings. Details on this will be made available once the Office has opened.

For further information, please refer to the official blog post: Trust and Safety Tuesdays.