Visiting The Dickens Project 2023 in Second Life

via Seanchai Library

The Dickens Project, a seasonal celebration of the life, times and work of Charles Dickens with a focus on what is perhaps his most famous story, A Christmas Carol, officially opens to the public on Thursday, December 7th 2023.

Now a tradition within Second Life – the first edition of the event was held in 2012 (and which itself grew out of a special presentation originally made in 2008), the Dickens Project offers a mix of reading, storytelling, music, events and activities. It is organised and presented by Seanchai Library and offers visitors an immersive environment across two regions evocative of Victorian England in Dickens’ time. This two-region environment serves as both home to settings from A Christmas Carol and the stage upon which the Project’s multiple events and activities take place throughout it run, which concludes in early January 2024. However, this year’s event brings with it some changes.

“This project has a lot of history and long time fans have a lot of ownership over elements that are favourites … We try to balance retaining things that are familiar with exploring new ideas and new ways to improve the experience for our guests

– Caledonia Skytower, Seanchai Library

For 2023, and following the success of Where’s Mr. Lurky?, a search-and-count style hunt during Seanchai Library’s 2023 Bradbury Project (read more here), the 2023 Edition of The Dickens Project will see visitors invited to Help Tiny Tim! who has left his crutch somewhere, everywhere across the two Dickens regions and which visitors are invited to find in all of its various hiding places. Information on the hunt can be found at the event’s Welcome Area.

Another new feature this year is a celebration of the myth of mermaids. Depicted in many ways throughout history, from lithe beautiful maidens to grotesque fish hybrids, mermaids were also a source of fascination in the Victorian era. For 2023, the Dickens Project offers a fascinating display of some of the art and stories surrounding these mythical creatures. Curated by Dagmar Kohime, the display can be found at the lighthouse within Dickens Harbour.

The Dickens Project 2023 Edition

As with  the 2022 Edition, The Dickens Project is this year assisted by a local SL Experiences to help with navigation and general enjoyment. All three are explained at the Project’s Welcome Area. They will be triggered automatically for anyone visiting the Project for the very first time, when approaching one of the teleport portals around the walls of the Welcome Area – so if you are new the the Project, expect the pop-up invite to join the Experiences and accept it when it appears. To also assist visitors with the layout of the regions, the floor of the Welcome Area also includes a map of both regions which highlight locations of interest.

Throughout its history, The Dickens Project has promoted communities through events and activities held throughout its annual run, and 2023 is no exception. Participating this year are: Virtual Community Radio, Innsmouth in SL, Evolution Dance, Idle Rogue Productions, Misfit Dance and Performance Art SL, and Virtuoso Dance, eClipse Club & Resort, and the SL Hawks Aerobatic Team. Some of these communities have dedicated spaces within the Project’s regions which can be reached via the teleport portals at the Welcome Areas, others- such as the Hawks Aerobatic Team. will be visiting to provide special shows.

The Dickens Project 2023 Edition

Also returning for 2023 is the Community Virtual Library, once again providing research and information on Victorian life in the time of Dickens’ works, whilst making a first and special appearance of December 30th is the Angelicus Boy Choir. Finally, the Project will see a broad range of entertainment and parties featuring DJs and live musicians from across Second Life.

Readings

Of course, no edition of the Project would be complete without the readings from Dickens’ a Christmas Carol.

The first such reading for 2023 will take place at 17:00 SLT on Thursday, December 7th, when the Community Virtual Library will host the Virtual Pioneers reading A Christmas Carol: Christmas Present. Then at noon SLT on Sunday, December 17th, 2023, there will be The Big Read, a relay-style reading of A Christmas Carol in its entirety.

The latter will mark the start of Carol Week, with daily readings for parts of the novella throughout the week of December 18th through 21st, each reading taking place at a location within the Project inspired by the story. In addition, a listening room is available 24/7 where guests can listen to different recordings of A Christmas Carol on the media stream, and a HUD can be obtained  by visitors who would like to explore listening to the story stream, rather than the music stream.

The full calendar of events for the Project is provided below – note all times are SLT.

To keep up-to-date on daily events and updates, be sure to keep an eye on the Seanchai Library website.

Dickens Project Art Show

Returning for 2023 is the Dickens Project Art Show, which is currently open (until December 17th, 2023) to submissions from artists.

This is a non-juried show which will formally open on December 23rd, 2023 with a special opening party at 15:30 SLT on that day. Artists are invited to submit 2D art (some 3D art can be accommodated by arrangement), with the organisers given priority to art with the following themes:

  • Elements of The Dickens Project.
  • Victorian Christmas.
  • Winter beauty.

Multiple submissions are allowed, but the number of works shown per artist may be limited in order to allow as many artists to be represented as possible.

Submissions should be made via notecard to Stevie Basevi. These notecards should include: the artist’s full SL Name (that is, Display Name and account name); the artist’s physical world time zone or best SL times when they can be contacted; a brief description of the piece + an artist biography; a *preview* image of the art to be submitted (i.e. a lower-resolution, thumbnail copy in order to provide the organisers with an idea of the work – not the art itself); and optional links to a related website, Flickr page, etc., for the artist.

General enquiries – including those concerning 3D art submissions – should also be forwarded to Stevie Basevi.

The Dickens Project 2023 Edition

About Seanchai Library

Seanchai Library (pronounced Shawn-a-kee, which means “Storyteller” in Irish Gaelic.) was founded in March of 2008 in Second Life. The program remains dedicated to promoting the power of stories to transform and inspire through live voice presentations: “We bring stories of all kinds to life, in Second Life and other virtual worlds.”

The Dickens Project was created for Seanchai Library by Da5id Abbot, Dagmar Kohime, Gloriana Maertens, Stevie Basevi-Morane, Iniry Vaher, and Caledonia Skytower, in presenting it, Seanchai Library acknowledges the support and sponsorship of Linden Lab.

Links and SLurls

December 2023 SL Web User Group (WUG) meeting summary

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday December 6th, 2023. They form a summary of the items discussed and is not intended to be a full transcript. A video of the meeting, recorded by Pantera Północy, is embedded at the end of this summary – my thanks as always to Pantera for recording it and making it available.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month and 14:00 SLT.
    • In both Voice and / or text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Marketplace

Supporting PBR Creations

Sntax Linden opened the meeting to idea as to how LL can support makers of PBR content via the Marketplace. Key feedback included:

  • At least a clear category distinction for PBR-enabled items.
  • More preferably the ability for creator to indicate whether their product is “classic Materials” (or some such – the technical term is “Blinn-Phong”, which is likely a confusing mouthful for most users) or “PBR-enabled”, in the same manner as they can note a product as “100% Mesh” or “Partial Mesh”.
  • Some form of iconography on listing pages to indicate content (e.g. whether it is mesh (or partial mesh) and / or PBR enabled and / or rigged for wearing primary and secondary types; or whether it is “classic Materials (or some such), with/without baked lighting, etc.).
    • The problem here is that if the icons become too granular, they risk becoming confusing / off-putting when seen in listings and / or the simply confuse users unfamiliar with the MP, unless some form of cheat sheet / icon key is provided on every listing.
    • The above might be mitigated against if the icons are set with tooltip, so that when moused-over, the tip displays a brief description of the icon’s meaning.
  • If icons were to be used, have them act as filters to help narrow / manage searches.
  • Addition of specific search filter such as mesh+rigged+baked and lighting+PBR.
  • Further filters in the left-side filter list to distinguish PBR components / kits (e.g. Building and Object components → PBR Materials).
  • This broadened into a more general discussion on a greater use of distinguishing icons (with tooltips) within listings Marketplace in general.

Senra and Mesh Bodies

  • The above also focused on the Senra avatars, and the need to distinguish creations for these so that new users using the Senra avatars can more easily find clothing and accessories to fit them.
  • The above seems particularly pertinent given the “official 1.0” release of Senra made on Wednesday, December 6th, 2023 (the August release of the avatar now being referred to as a “beta” release), so there is potentially going to be an uptick in creator-provided content for Senra.
  • This raised the question of a generic category and filters for mesh body types for easier product location (e.g. Human, Animals, Monsters, Fantasy, etc.) – although this could be subject to confusion when listing / trying to find things like anthropomorphic mesh characters.
  • Garfield Linden suggested an open-ended tagging system for mesh body support: creators could freely input the supported mesh body as a tag, selecting from a drop-down that shows how many other products currently have each tag applied, with the ability to arbitrarily add new tags to the system. These same tags could then be used by residents to filter their search results.
    • Potential problems here are with scalability / accuracy: how many creators will select tags as opposed to just typing in their own? How unwieldy would this eventually make the drop-down list? How will the tag list be managed to prevent cluttering with typos (e.g. “nial” for “nail”, etc.) & the consequent accidental use of mistyped tags?
    • A suggested solution for the above is to have the field used by creators to add tag names actually display the total number of times an entered tag has been used (so a typo will hopefully show 0). This could also provide an easier means for creators to select existing tags without having to necessarily use a full drop-down list for tags.

In Brief

  • The Linden Homes store (see: Looking at the New Linden Homes Store) is to gain search filters for finding themes easier, and also notifications. These should be deployed before year-end.
  • There is a known issue with Marketplace fuzzy search such that partial names may not produce anticipated results.
  • There was a general discussion on keyword abuse – including some stores using what might be regarded as keywords in product titles (e.g. the use of “bed” in the name of tattoos), which can skew search results (although may not always be intentional).
  • There was a repeated request to prevent Marketplace stores using stars in their names, enabling them to show up in searches using the star rating system. This is something the Lab is looking at.
  • The end of the meeting includes a general discussion on possible improvements in Marketplace gifting (e.g. allowing direct gifting, without having the items go to the user’s main shopping basket). This was coupled with requests with a more flexible shopping basket system (e.g. having the ability to use a basket to store items for later purchase, whilst also being able to purchase a selection of options within it when going to the check-out).
  • LL is still mulling how to best integrate CasperVend with the Marketplace.
  • Please refer to the video below for other topics.

Next Meeting

  • Wednesday, January 3rd, 2024.