Genesis is the name for a new v1.x UI styled viewer, officially released on November 5th, 2022 (although nightly builds have been available for some time via the Genesis website). It is primarily by MelanieCosti and Torric Rodas, supported by a group of QA and nightly build testers.
At the time of writing, the release version is 1.1.522, and accompanying the release is a set of video resources available via the Genesis Viewer You Tube Channel (see below) to help people gain some insight into the viewer and also to learn how to use some of the features incorporated into it – notably those obtained using code provided by other TPVs.
The following is not intended to to be a full review of the Genesis viewer 1.1.522 release, but rather to provide a general overview of the viewer (particularly from the perspective of those more familiar with the v6.x UI style of viewers, which include the likes of the official viewer, firestorm, Kokua, etc.) and the supporting material; although some important exclusions from the current release are also noted.
What is the Genesis Viewer?
The Genesis viewer is:
- Based on a fork of the Singularity viewer, with a lot of under-the-hood reworking, together with a host of capabilities adopted from other TPVs as well. To quote from the Genesis website, it is:
A fast, responsive, low memory footprint viewer designed with laptop users in mind.
We inherited some very old code and settings, better suited to computers over a decade ago and have brought the code and settings up to date. A low-spec computer manufactured in the past ten years, should be able to run Genesis and enjoy improved performance.
- Officially available for Windows only.
- However, it should run on Linux Ubuntu/Mint, and a video guide is available for those wishing to try – see below for more.
- Supported by a combination of release notes and change log notes on the Genesis website (click the tabs at the top of the page to switch between the two).
- Self-certified for listing on the Third-Party Viewer directory and in accordance with the Third Party Viewer Policy.
- Utilises the “v1.x UI style”.
What is the “v1.x UI Style”?
For those unfamiliar with it, the “1.x UI style” is a reference to Genesis being among a small group of viewer that utilise a general UI layout that reflects the original official viewer for Second Life, generally referred to as the 1.x (or sometimes the 1.2x) viewer.
The reason for this is that when first released, what is now the “v6.x” UI (and which started life as “Viewer 2.0”) had some significant design flaws that made it less-than-popular during the early days of its use (circa 2010-11). While these issues were largely addressed over time, there was also a certain amount of subjective resistance to change among some users that was sufficient to warrant some TPV developers to produce viewers which largely retained the front-end look and feel of the old “viewer 1” those users preferred.
The most notable differences when comparing the v1.x UI style found within Cool VL Viewer and Genesis (as the two currently-maintained v1.x UI style viewers with a release cycle) can be found within the menus (titles and options) and the toolbar and its button / options.
As the menu systems found on v6.x UI style viewers also tend to vary in naming and options from one viewer to the next, and the use of the toolbar buttons is perhaps the most visual difference in UI presentation between the two flavours of viewer, I will only expend time on the latter.
In short, the V1.x UI toolbar:
- Is fixed at the bottom of the viewer window – there is no support for placing buttons to the sides or top of the window, according to personal preference.
- Comprises two rows:
- An upper row used to display the local chat bar (also displayed in the Communicate floater), and media playback options, Voice chat options, and the Settings (aka “quick preferences” in other viewers) panel.
- A lower row of fixed buttons.
- This lower row of buttons can be customised to a degree using either clicking Change Buttons (displayed by default at the right-hand end of the button row) or via View → Change Toolbar Buttons in the menu.
- Both of the above will display a list of available toolbar buttons. Toggle the check marks to the left of each to add / remove the associated button to / from the toolbar.
- Note that:
- Buttons will be automatically resized to fit the available space (fewer buttons = larger button sizes and vice-versa).
- There is no ability to change the order of the buttons by dragging them left or right, as with v6.x UI style buttons.
- There is no ability to switch the button displays between text or text / icon or icon only, again as per v6.x UI style toolbar buttons.
The Change Buttons floater does include a lot of options – far more than is the case with most other viewers, and it would appear a number have been included for those who are particularly keen on viewer performance – useful if you are running on older hardware / a poorer connection and find you need to tweak things. It would perhaps be nice to see the button options ordered alphabetically for easier scanning of the floater, but that’s a personal observation.
There can be a mistaken view that “v1.x UI” means “outdated”. However, this is not accurate. Yes, by comparison to the v6.x UI, viewers using the older style UI can appear to be harkening back to a bygone era of UI design (which is not to say the v6 UI is anything close to leading edge!), but it is what is under the hood that is important in terms of overall functionality – and as the Cool VL viewer has shown, there is absolutely no reason why viewers presenting the “older” style of UI cannot maintain parity with the underpinning viewer code base.
Given this, the Genesis viewer is building towards supporting all of the capabilities offered directly by Linden Lab as the “core” viewer code base, and also folds into to the more popular options offered by TPVs (some of which came by way of Singularity, which had also incorporated them). Thus, Genesis includes popular feature to be found in other TPVs such as (but not limited to):
- “Legacy” style search
- Area Search.
- Client-side AO.
- Contact sets (via the Communicate floater).
- Right-click an inventory folder and select Open in New Window to open it in a separate Inventory floater.
- RLV/RLVa support.
- Support for both the Pie Menu and right-click context menus.
The Genesis viewer also includes some nice touches of its own, including (but again not limited to):
- Automatic complexity display: hover the mouse over an avatar and their complexity will be displayed under their name and Group tag.
- Communications – Genesis Group button: need help with Genesis? Click the button top right of the Local Chat tab labelled Genesis Group to ask for assistance.
- Teleport improvements: work has been put into addressing teleport issues, including About Land not updating and physical region crossings which leave the avatar walking without control until the viewer disconnects.
A lot of effort has apparently gone into general code clean-up and refactoring in order to provide a more responsive viewer. While I have not had the time or the means to objectively test this, in the time I subjectively tested and used the viewer of the weekend, I will say that I found Genesis to be at least as performant as any v6/x viewer I routinely use.
Exclusions with Version 1.1.522
That said, there are some important exclusions with this initial release. These will be dealt with in future Genesis releases (the decision having been one of ship with what is currently implemented, they build from there, rather than constantly playing a game of catch-up with more recent LL releases). For now the more notable exclusions comprise:
- No support for:
- Multi-Factor Authentication.
- 360-degree snapshots
- Limited EEP functionality:
- No ability to run EEP day/night cycles.
- No ability to create new EEP environments.
- No ability to:
- Open profile floater from mute list.
- Sort log-in names on log-in page.
- Make favourite bar movable.
- Pop-Outa person’s Profile from search.
- Set transaction thresholds.
Genesis on You Tube
For those wishing to try Genesis – either a new-to-SL-users or those wishing to swap away from the v6.x style of viewer, the Genesis You Tube channel provides a range of tutorial and overview videos, including (but not limited to):
- A quick tour of capabilities.
- Setting up the client-side AO.
- Setting up and using Contact Sets.
- Saturation Filters for video and photography.
- Running Genesis on Ubuntu/Mint overview.
– Network Bandwidth is set to Adaptive by default. This makes your connection to SL the best it can be. It checks for packet loss and ratchets down during times of trouble then upward again. You can override this setting should you wish: Prefs > Network and set your own limits. You should, from time to time check for “packet loss” as the viewer will relinquish monitoring, when adaptive was disabled. (Stats: Ctrl+Shift+1).
Which style of viewer UI a person prefers tends to be something of a “Marmite choice”, one version is either loved or hated; I admit I much prefer the v6.x UI style, and so Genesis is unlikely to sit on my “preferred” list of viewers. Which is not to say I dislike it or have any issues with it in terms of functionality. Variety, as they say, is the spice of life, and it’s good to see another maintained viewer utilising the V1.x style UI become available for those who do prefer that UI styling, and it’ll be good to see the various holes in the current functionality for Genesis viewer get plugged in upcoming releases and seeing it continue forward.
Given my personal preferences in viewer use, I cannot promise to offer reviews of every Genesis release, but I will obviously track them via my Current Viewer Releases page and weekly Viewer Release Summaries.
16 thoughts on “Genesis: birth of a new v1.x styled viewer for Second Life”
The Genesis website left me with the impression there was no Linux version of the Genesis Viewer. I stand corrected, even if it’s not for the distribution I use, Manjaro Linux.
A timely viewer release, and timely blot post, thank you both!
Based on Singu? So so. Okay, but what happened to the real Singularity? The official version I get from the AUR doesn’t work anymore. 😦 And making Genesis available for Ubuntu/Mint is of no use since nobody in their right mind is using such unsophisticated Linuxes anyway.
It’s a shame since I guess most Singu users were on some sort of Arch Linux and in so far I assume Genesis’ user numbers will skyrocket once they make it availabe from the AUR. Pleez pleez, people. I can hardly wait to get rid of FS. 😐
The majority of the Singularity team have been silent for a while; so questions as to what is happening there are based asked through the channels where they are most likely to respond, as I doubt they read this blog / comments. Your “What happened to Singularity” is pretty much the reason why Genesis was initiated – Singu users got tired of waiting / not knowing and decided to take action by forking and then building in a direction that can help them acquire an audience. That’s the beauty of the viewer code base all being open-sourced.
Mhm, yes. Like I thought, Singu is finished. 😦
I still use Singularity and its a pain. Now that Genesis is officially recognised by LL and mentioned in blogs like this, I suppose it is safe to give it a try.
By all means try out Genesis, but just for clarity’s sake:
I’ve been using Genesis for the 3 weeks since I read this blog post. Firestorm has dozens of features that Genesis doesn’t have. Some small that are easy to live without. Some large that are challenging to live without.
For the price of giving up features I love, what Genesis seems to offer is far superior performance. I’ve got a AMD Ryzen 9 3950X cpu and an Nvidia GeForce RTX 2080 Ti graphics card. I thought the Ryzen 9 was a good choice, but I’ve since learned that SL only uses 1 of its 16 cores. A nice cpu with 15 cores doing nothing. Every time there’s an announcement of some big new performance improvement to SL or FS I tend to see no improvement.
Suddenly, with Genesis it’s like getting a new computer! In the last 3 weeks I haven’t seen a single orange cloud in Genesis, vs constant orange clouds in FS. In FS it’s typically 10’s of seconds for the back of avatars’ heads to turn from their funky LeL evoX UV maps to normal heads. With Genesis it’s 1 or 2 seconds. The speed difference is dramatic.
I love riding an SL Bumper Boat around the rivers of the SL mainland. Sometimes I can cross many regions without a hitch. Sometimes I’ll snag at the region crossing – can’t move, can’t get out, can’t do anything but quit and relog. I’ve found one region crossing that’s done this recently and made several crossings of it in both FS and Genesis. The FS viewer usually gets stuck at the region crossing and I have to relog. So far, Genesis hasn’t gotten stuck there once. I just sail across into the next region and carry on.
I hate to admit that so far, Firestorm is still my #1 viewer. I’m used to it, and it does have so many conveniences. #1 on my list is Camera Presets, they’re priceless! The default SL camera was always terrible. Now it’s so easy to make it better, and to have lots of different cameras a click away. Less essential, but super-convenient is Favorite Wearables. In spite of FS’ fantastic functionality, Genesis seems to perform so much better. I’m starting to turn to Genesis more and more often. IDK where I’ll wind up, but bravo to the Genesis team for bringing a significant performance improvement to SL. For me, SL is so much more engaging than any other world out there. Yet I’m always on the verge of leaving because performance is so horrible. Genesis just might be the answer that keeps my Second Life alive.
ty for testing this!
to hear you’re enjoying Genesis. I would point out that as Camera presets is a Lab-supplied capability (the code originally developed by contributor Jonathan Yapp, who also supplied LL with he code for the Graphics Presets code), it will hopefully be integrated into Genesis as the viewer progresses and further features are added.
Where do I find Genesis for Linux? I’ve searched pacman and paru, and haven’t found it in either place.
As per the article, Genesis is currently only officially available for Windows, but it should run on Linux Ubuntu/Mint – there is a video on the Genesis You Tube channel (linked to at the end of the article) which has information on this.
They made it work on Linux, any distribution really), by using WINE (which lets you install Windows software on Linux) or with Steam Play (which is based on WINE, but more geared towards running games). The latter probably will do a better job than plain WINE.
The video “How to install Genesis Viewer in Linux Mint 20.2” has the basic instructions (they should work for any Linux distribution with WINE or Steam installed)
Yup. I’d already referenced that video in the article alongside the other items available on the Genesis YT channel, and again in an earlier reply to a comment, thanks!
Will Genesis work on OpenSim? Has anyone tried?
Yup, it works! Check out my screenshot. I used my OSgrid account to test. Presumably it should work for any other Open Sim hypergrid; I also have an account with Kitely.
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