Frogmore 5 in Second Life

Frogmore, May 2022 – click on image for full size
 Hello Inara.
We have opened our newest version of Frogmore 5.0, L’étang du Moulin. We have many new areas and we have also saved some of the most popular parts of Frogmore that people love. We have maintained the sim design and integrity with designer Terry Fotherington and we have added a new village with lots of details, as well as new trails, French salons, a tiny gallery which will have regular guest artistes, and our unique to Frogmore Mill Pond. I hope you will visit soon.
Merci! Tolla

This was the invitation I received from Tolla Crisp at the end of April to make a return to Frogmore and tour the latest update to this ever-popular setting – my apologies to her for taking a while to actually take up her offer.

Frogmore, May 2022

As Tolla notes in her invitation, there are elements within this latest design for the region that have been carried over from Frogmore 4.0 (see: Frogmore’s fourth in Second Life) – perhaps most notably the channel of water cutting into the land from the east and the waterfront cottages on the southern bank, nestled below a hilltop villa and with little café tucked behind them

These elements and part of the sandy spread to the north side of the channel retain something of Frogmore’s Cornish influences – an aspect that has helped to maintain the setting’s sense of continuity from one iteration to the next. However, as Tolla also notes, there are some French influences mixed into Frogmore 5.0; these give a sense that perhaps it has paddled its way across the English Channel to a little nook in the French coast.

Frogmore, May 2022

On the north side of the setting, overlooking the middle channel is a broad, roughly-cobbled terrace backed by a glass-and-metal pavilion, which I believe is to be the gallery space. It also sits as the new landing point for the region, and a couple of the easels set out on it offer direct teleports to both the village area and the new watermill.

The latter is an utterly charming element sitting in the region north-east corner as a small island of shingle surrounding an L-shaped block of hard granite that has stood against the tides and time.

Frogmore, May 2022

Aged walls suggest that this island may once have been the site of a fortification; now, however, it is the home of not one mill, as the name might suggest, but two: one at the water’s edge, where the land appears to have been fashioned around it and which gives the area its name, and the other a windmill up on top of the rocky bluff, sitting alongside and open-sided barn now converted into a little café. It forms, for me, the most delightful part of the new setting.

This being a Dandy Warhlol (Terry Fotherington) build, I will confess that the mesh / texture load can be heavy-going for some systems; so keeping shadows disabled may help when exploring and to help with texture loading ahead of taking photos.

Frogmore, May 2022

That said, with it soundscape, views and detailed touches, this iteration of Frogmore retains the charm of its previous versions whilst offer more than enough that is new to encourage a re-visit.

SLurl Details

Art and a rock in Second Life

Onceagain Art Gallery: Penis Rock, May 2022

It might have a title that hints at something sexual / upsetting but Penis Rock, an ensemble exhibition that opened on May 7th, 2022 at the Onceagain Art Gallery curated by Onceagain (Manoji Yachvili), really isn’t – although it does have an “Adult” section and a slightly lewd rock formation outside of the exhibition space.

The exhibition has been inspired by a mesh rock formation that has a certain resemblance to a certain male appendage – and which, like said male appendage, can also change in size depending on how it is stretched. However, rather than being intentionally lewd or sexual, the images presented are, for the most part intended to be fun and raise a smile.

Onceagain Art Gallery: Penis Rock, May 2022

Growing out of an in-world rock climbing expedition to a location where the rock had been included, the exhibition presents images by Alex Amore,  Alsatian Kidd, Ambre Singh, Crash Landers, Eupalinos Ugajin, Loony Perl, Jack in the box, Kika Yongho, Madoka Kawabata, Manoji Yachvili, Mara Telling, Zakk Bifrandt and Zedillo. All feature said phallic rock in one way or another, and may either present the likes of a simple landscape in which a finger-like rock stands, or as trios of images intended to be considered side-by-side or as pieces intended to offer a story – or even present a degree of social commentary – such as Ambre Singh’s Schism of Faith.

Reading the titles of some of the images may be required in order to appreciate them fully; others might be appreciated simply because of their artistic presentation – such as with Manoji Yachvili’s Grauland trio (the rock in question recently appeared in one of the Grauland region designs and helped to formulate the idea for the exhibition).

Onceagain Art Gallery: Penis Rock, May 2022

In terms of “Adult” content, these images have been placed in a room of their own, clearly indicated by a neon sign as Adult Only. These are not overly sexual in nature – although there are some obviously suggestive pieces and also some avatar nudity. When it comes to humour, I confess to finding two more pieces by Ambre giving rise to smiles. These are, Overprotective, which speaks for itself, and her proboscis monkey-filled Houston We Have a Problem, which is offers a richness of humour from the monkey schnozzes and somewhat bewildered expressions of the simians that seem to ask, “Oi, why are you sniggering?” and they look out of the frame at us, to an entire 2001: A Space Odyssey vibe that seems to be going on thanks again to said noses and the rock rising in the background.

All told, a fun exhibition that should not be taken overly seriously, but within which the art is rich in content.

Onceagain Art Gallery: Penis Rock, May 2022

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Admiring The Pond in Second Life

The Pond, May 2022 – click any image for full size

Stepping through the gate reveals an oasis of blue surrounded by a richness of green; the pond is large enough to fill the garden, backed on one side by the fence in which the gateway is set and on the other three by dense shrubs. To one one side, between the pond’s blue water and the fence, a blanket has been spread for a picnic while a fishing rod extends out over the water, its base resting among reeds and supporting by a fisherman’s tackle box.

Across the water, a stone Buddha sits serenely, observing the garden and its many denizens: frogs, birds, insects, rabbits, deer, turtles, and fish. Also perched at water’s edge and watching is a tall egret – although its eyes seem to be focused solely on the koi swimming just below the surface before it! The way to join Buddha is by way of a makeshift bridge of planks, either end of which is lit by a stone lantern, and one of which lies close to the picnic blanket.

The Pond, May 2022

Despite the fact ants seems to be enjoying the picnic more than humans, the entire setting is rich in its sense of peace and escape. It sits as a quiet corner within the grounds of a traditional Japanese home; a place where family members can rest in contemplation, and recuperate from the stresses of life.

However, it is fair to say it is actually no ordinary garden.

This is because The Pond – the work of Raven Banrion Kray (RavenStarr) – is built on a scale so large, visiting avatars are one of the smallest creates to be found. S small, in fact, we could almost saddle up and ride the picnic-raiding ants and would pass for the smallest of morsels for the egret mentioned above. Thus, The Pond is a remarkable voyage of the imagination offering an adventure for explorers that is quite unlike anything you’re likely visited in Second Life.

Within this quite gorgeous setting – my thanks to Cube Republic for passing me the landmark; I hadn’t realised Raven had replaced her Ravenport Reclaimed (about which I wrote back in February) – there is much to discover, both above and below the surface of the water. Some – such as the food fight area located on the picnic blanket and just a short walk from the landing point – are relatively easy to find. Others, such as the fairy bubbles hiding underwater might be a little harder to find. Thus, explorers are encouraged to well, explore.

The Pond, May 2022

Those who do will likely find the dance machines and system on the giant lilies, the (avatar-sized) tea table, the pool rings floating on the water along with a leaf boat – to name a further handful of little spots. And speaking of the water – the oversized creatures include the koi making their way beneath the ripples of the pond; so if you do venture out onto the water, don’t be surprised if you find yourself feeling a little like Jonah might have done as the whale approached or you start hearing a certain film theme dah-dahing through your head…!

Beautifully conceived and brought together by Raven such that the impression is very much that of a Lilliputian having stumbled into the Land of a the Giant, The Pond is a genuinely engaging setting well worth visiting and offers – needless to say – many opportunities for photography. As such, I’ll shut up and let you go see for yourself!

The Pond, May 2022

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2022 SUG meetings week #19 summary

Lost Unicorn, March 2022 – blog post

The following summary notes were taken from the Tuesday, May 10th, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

Apparently, there was an “issue” with the week #18 deployments which has lead to changes being deployed this week. .

  • In short, the list of avatar appearance details for a given agent that could be returned by llGetVisualPrameters (which went grid-wide with the deployment of server release 571166 to the Main SLS channel in Week #18) gave rise to a host of “Shape Stealing HUDs” that allowed people to obtain the full set of avatar body shape details for any shape (including those sold as “No Mod” by shape creators.
  • As a result, both the SLS Main deployment on Tuesday, May 10th, 2022 and the RC deployments of Wednesday, will see the list of returned values significantly reduced to:
33 – height 503 – platform_height 756 – neck_length
38 –  torso_length 616 – shoe_height 814 – waist_height
80 – male 692 – leg_length 842 – hip_length
198 – heel_height 693 – arm_length 11001 – hover

Available Official Viewers

There have been no official viewer updates at the start of the week, leaving the current crop as:

  • Release viewer: version version 6.5.5.571282, – formerly the MFA RC viewer, dated April 26, promoted Wednesday, May 4th.
  • Release channel cohorts:
    • Performance Improvements RC viewer version 6.6.0.571507, May 5.
    • Makgeolli Maintenance RC viewer (Maintenance M) viewer, version 6.5.5.570983, April 26.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.569531, March 18.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • There was a general discussion on multi-region events, in part focused on a) the incorrect assumption that adjoining regions are running on the same simhost (this has never been guaranteed, pre- or post-AWS uplift) b) visibility issues for those in the “audience” region of a multi-region event (i.e. being unable to see everything in the “performance” area that sits in another region); and c) the new Event regions (see: LL launches Event region product + some thoughts).
  • On the subject of Event regions, Mazidox Linden has provided information on how LL evaluated the region performance on the forum thread about the product.
  • There was further discussion on the requested scripted object capabilities for EEP See the week #18 summary), which will be “coming Soon™” – at some point.

Under the Same Sky in Second Life

Artful Expressions Gallery, May 2022

Sorcha Goldshark (Sorcha Tyles) has re-opened her Artful Expressions Gallery once more, after almost a two-year break.

Since its inception in 2016, Artful Expressions has always been a mix of gallery space and hang-out; the kind of place you can go to specifically to set art, or use as a meeting place in which to spend time and take in the art that happens to be on display. With this latest iteration of the gallery, I’m pleased to say that this remains the case; as does Sorcha’s eye for photography – both her own and that of other SL photographer-artists.

Artful Expressions Gallery: Geoff Quinnell – Under the Same Sky

The re-opening of the gallery brings with it an exhibition of images by my fellow “Brit”, Geoff Quinnell. A big band leader, designers and SL landscape photographer, Geoff here presents nine images captured from around Second Life and which he has brought together under the title Under the Same Sky.

Taken at popular destinations around Second Life – doubtless seasoned SL travellers will recognise many of the locations presented – these are images that carry a bright and rich with a sense of summer, with bright skies and a natural sense of summertime vibrancy to the colours. All have been post-processed such that they have the look and feel of a painting or pen-and-ink art.

Artful Expressions Gallery: Geoff Quinnell – Under the Same Sky

All are richly evocative images, perfectly encapsulating their subject locations so as to entice people to pay them a visit. For those who perhaps haven’t witnessed these destinations first-hand, Geoff provides a list of SLurls in a note card that can be obtained from the advertising / info board just inside the gallery. However, do remember that places come and go / get remade in Second Life, so there is no guarantee the listed places will remain available indefinitely.

Expressive and offered within a welcoming waterfront environment, Under the Same Sky – a title that reflects the fact these are all images that have been captured within the same digital realm, rather that being imaged under the same lighting / environment – is a near-perfect exhibition of Geoff’s work and an excellent re-introduction to Artful Expressions.

Artful Expressions Gallery, May 2022

SLurl Details

Catznip R13 maintenance 1 release overview

In keeping with the statements made on the release of Catznip R13 (which is overviewed here), the Catznip team released a Maintenance update to the viewer on Sunday, May 8th, 2022, which is available for Windows (32-bit and 64-bit) and Mac OSX ((10.11 or later).

As work is progressing well on the next full release (R14), this maintenance update – called simply Catznip R13.1 – is not packed with news features and options, but does, in keeping with its function as a Maintenance release, offer some nice additions, some fixes, and one or two new items.

As always, full details of the changes and updates in this Catznip release are available through the official release notes; what follows is a general summary of the more interesting updates.

Linden Lab Derived Updates – MFA

Catznip R13.1 incorporates Linden Lab’s viewer-side Multi-Factor Authentication (MFA) code, which recently reached the Lab’s official release viewer (see: Lab extends MFA to the official viewer for Second Life).

MFA provides additional security to your Second Life account. It is entirely optional – you do not need to use it if you don’t want to – but it currently provides additional account security when trying to access particularly sensitive information about your Second Life account (e.g. trying to view your billing info or transaction history, trying to cash out (“process credit”) money out of your account, trying to change the e-mail address associated with your account, etc.).

You can find out more on MFA in general by following the links below:

Inclusion of MFA in a viewer means that:

  • Anyone who has opted to use MFA will, every 30 days, will be required to provide an MFA token in addition to their user name and password when logging-in to SL via any viewer / client supporting MFA.
  • Anyone who has not opted to use MFA, or decides to disable it after initially opting-in, will not see any change to how they log-in to SL via a viewer /client.

For those who have enabled MFA on their account:

  • The first time you use Catznip R13.1 you will have to use your preferred authentication method to generate a new token (6-digit code) and enter it into the viewer when prompted (after entering your user name and password).
The MFA prompt for a token, which will be seen in Catznip R13.1 (and other viewer supporting the Lab’s MFA code) once every 30 days.
  •  Some authenticators generate their token as 2 groups of 3 digits (e.g. XXX  YYY). Where this is the case, you can enter the code with or without the space.
  • Note that the token will remain valid for 30 days, as noted above, so you do not have to provide a token every time you log-in to the viewer.

Catznip Improvements

Group Activation and Accessing Notices

Catznip’s new Group Activation button displayed in profiles of Groups you have joined

This release of Catznip offers two new options for activating a Group tag, and a new option for viewing group notices:

  • You can activate the tag for any Group of which you are a member directly from the Group’s Profile floater, by clicking the Activate button.
  • You can also active the Group’s tag (again, you must already be a member) but right-clicking on the Group’s SLurl when displayed in local chat and selecting Activate from the drop-down menu.
  • You can also use this latter method (right-click on the Group SLurl in chat) to select the Show Group Notices option from the drop-down and view notices.

Teleport History Pruning

Regions come and go in Second Life, and if you spend a fair amount of time hopping around the grid visiting places, it is possible to end up with the Teleport History panel that is full of landmarks that are no longer valid (e.g. because the shop has moved, or the region has changed owners / user, or has gone away completely, etc.). You may also want to ease searching for LMs in history by pruning out those “one off visits” you’ve made.

Deleting LMs from your Teleport History tab in Places

Catznip R13.1 now makes this possible:

  • Open you Teleport History (Me → Places → Teleport History).
  • Either:
    • Right click on the landmark in the history list.
    • Select Delete from the drop down menu.
  • Or:
    • Left-click on the landmark in the history list.
    • Click the dustbin at the bottom of the of the floater.

Conversations Navigation

Catznip R13.1 adds an additional set of keyboard shortcuts to assist in navigating between tags within the Conversations floater:

Action Horizontal Chat Tabs Vertical Chat Tabs
Page to the next tab ALT-Right Arrow ALT-Down Arrow
Page to the previous tab ALT-Left Arrow ALT-Up Arrow
Page to the next tab with unread messages ALT-SHIFT-Right Arrow ALT-SHIFT-Down Arrow
Page to the previous tab with unread messages ALT-SHIFT-Left Arrow ALT-SHIFT-Up Arrow

Mouselook Improvements

Catznip R13.1 adds the following three options to using Mouselook:

  • Allow script dialogues.
  • Do not immediately snap the mouse back to the centre of the screen after a (scripted touch) click.
  • Show the hand cursor while holding down the CTRL key in Mouselook to indicate touchable faces.

Feedback

A small but tidy group of updates well suited to a maintenance release and which ensures Catznip is MFA compliant (which will be required of all viewers / clients in the near future). I admit to particularly liking the Teleport History pruning capability; would that the other viewers I use adopt it – some of my history lists tend to get jammed full of LMs, and purging the lot from outside of the viewer just to start over has never really been ideal.

Again, for the complete list of updates and bug fixes, please refer to the Catznip R13.1 release notes.

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