2022 SUG meetings week #22 summary

Tempura Project, April 2022 – blog post

The following summary notes were taken from the Tuesday, May 31st, 2022 Simulator User Group (SUG) meeting. It forms a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

At the time of writing, there was no server deployment thread for the week, or release notes for the RC updates.

  • On Tuesday, May 31st, the SLS Main and Event channel servers updated to simulator version 2022-05-20.571998, which includes a couple of fixes, including one for the issue with objects not showing up when you first log-in.
  • Wednesday, June 1st should see the RC channels receive an update with fixes in support of the upcoming Premium Plus capability.

Available Official Viewers

There have been no official viewer updates at the start of the week, leaving the current crop as:

  • Release viewer: version 6.6.0.571939 – formerly the Performance Improvements viewer, dated May 25th – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Makgeolli Maintenance RC viewer (Maintenance M) viewer, version 6.5.6.571575, May 12.
  • Project viewers:
    • Performance Floater project viewer, version 6.5.4.571296, May 10.
    • Mesh Optimizer project viewer, version 6.5.2.566858, dated January 5, issued after January 10.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • To avoid over-/mis-use, Mazidox reminded people when filing bug reports to differentiate between rezzing and rendering. The former only applies to objects being placed into the world; rendering refers to objects already in-world. So, when you TP to a location, the objects within it are not rezzing, they are rendering.
  • Options for dealing with BUG-232143 “Substitute with NULL_PARAM whenever a variable of llSetLinkPrimitiveParams is not being changed.”, and this will likely get further discussion at the next meeting.
  • Brad Linden touched upon the materials / PBR project the graphics team is working on – see my most recent CCUG meeting summaries for more background. He specifically raised the proposed scripting support for the materials aspect of the work, noting a draft specification of what is being considered will be published shortly. Currently, two functions are under consideration:
    • llSetMaterial(key material_id), with LL thinking this could be framed in a similar manner to llSetAgentEnvironment() and possibly  llSetPrimitiveParams() work.
    • and llSetMaterialParams( parameters TBD), which will override only the specific params that are modified by the function, and will likely be framed in a similar manner to how llSetTexture() works.
    • Those interested in learning more should likely attend the CCUG meetings, with the next due to take place on Thursday, June 2nd, 2022.
  • The above topic also incorporated texture preloading (which, given the new materials assets will be called directly by the viewer via the CDN, should have to be used for any pre-loading with them), with an “llPreloadAsset” function might ever be available (would need to be a project of its own), and object culling.

A Samurai’s Tale in Second Life

A Samurai’s Tale, May 2022 – click any image for full size

Justice Vought opened the next instalment of his journey through region designs over the last weekend in May 2022, and was kind enough to pass me a personal invitation to visit – my apologies to him for taking several days to get to drop in; life is being a little hectic at the moment, and my daily SL activities have been largely confined to logging-in and parking myself for IM’s etc.

This latest design, however, was guaranteed to pull me across to it sooner rather than later because not only is it Justice’s latest build – and I have never failed to appreciate and enjoy his work – it also carries visitors to the Far East, which as regulars to the pages will know is a part of the world I love.

A Samurai’s Tale, May 2022

In particular, A Samurai’s Tale presents something of a tribute to Japan’s feudal history and the time of the samurai military nobility, but perhaps not in the manner one might expect.

The samurai came to prominence during 12th century, with their power and responsibilities growing in the wake of their defence of northern Japan against the attempted invasion by the  Yuan dynasty in the 13th century. During the Edo period, (1603 to 1868) the role of the samurai  became a mix of soldier and administrator, steward and chamberlain within the daimyo estates.

A Samurai’s Tale, May 2022

However, in the latter half of the 19th century, with Japan formalising / consolidated its military and ruling structure under the emperor during the Meiji Restoration, the samurai’s feudal roles came to an abrupt end. However, they did not entirely from Japanese life as they adjusted to new, professional and entrepreneurial roles, whilst their traditions, memory, culture and weapons remain popular through until today.

So popular, in fact, that when considering the era of the samurai, we tend to often just think of the warrior, his armour, and the palaces and great daimyo estates of the shoguns, together with Edo period walls palaces, towns and so on. And this is why, for me, A Samurai’s Tale is refreshing. Rather than offering a single scene from feudal Japan, it instead presents vignettes that can be said to reflect the core virtues expected of the samurai: justice, courage, benevolence, respect, honesty, honour, and loyalty.

A Samurai’s Tale, May 2022

For example, from the landing point, visitors can walk through a small graveyard with shrines to remember the dead, thus witnessing honour.  Over a bridge sits a house representative of loyalty to family and master. Within the house are have period images on the walls, together with a stand holding a pair of katana blades (courage). Travel down the hill from the landing point, and a small fishing village awaits, the kind of little settlement a local samurai would consider as being under his protection (justice / benevolence), and so on.

By not confining itself to a particular period, the setting it allows the music and dance spaces located both close to the house and towards the middle of the region to blend with the rest of the design without looking out-of-place. Meanwhile, there are other numerous elements to be found within the region that fits with the theme – and one which even offers an subtle link to another chivalrous legend, even if it is the purely fictional Arthurian legend.

A Samurai’s Tale, May 2022

One of these touches I particularly like comes in the form of stone-carved versions of Kikazaru, Mizaru and Iwazaru, the three Sambiki-Saru (“mystic apes”), whom we better know in the west as Hear No Evil, See No Evil and Speak No Evil. Perhaps most famously represented by a 17th century carving over the entrance to the Tōshō-gū shrine in Nikkō, they represent the maxim of seeing or hearing no evil in others and speaking no evil of them; a maxim said to be the triple dogma of Tendai-Buddhist philosophy which should symbolise a person’s life. As such, their presence within the region underscores the elements of honour and respect within the samurai virtues.

This is also a place where you’ll want to have local sounds enabled whilst exploring, as Justice has created a local soundscape that blends with the various vignettes, giving them added depth.

A Samurai’s Tale, May 2022

SLurl Details

The week with Seanchai Library – May 30th -June 3rd

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, May 30th, 19:00

A US Memorial Day Special.

The inventor who almost took the pleasure out of life by building a Happiness Machine; the young reporter who fell in love with an alluring lady of ninety; the old gentleman whose last act was listening to the clang of a green trolley car going round a corner, two thousand miles away.

These are just a few of strange and vivid people who entered the secret world of a twelve-year-old boy during one enchanted summer when he discovered the fact that he really was alive…

 

Tuesday, May 31st

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

Wednesday, May 25th: Seanchai Flicks

A special for Star Wars month as the Seanchai cinema space plays host to videos from the galaxy far, far away.

Thursday, June 1st, 19:00: Beggar’s Day: The Beggar Prince

The Kingdom of Galaway has a law – The Test of Kings –  that every heir to the throne must work a year and a day as a commoner in order to prove they are worthy of being ruler. Not a great law when you are as lazy and indulgent as Prince Larry.

He find that on his day, he must become servant to a former slave, Brishee, as she is conscripted to find the lost artefact, The Shield of Many Uses. However, the evil Percy has other ideas. Via murder and conspiracy, he intends to usurp the throne of King Willy.

Will Larry survive in his role as servant to Brishee? Will she succeed in her quest – and Larry, by extension, succeed in The Test of Kings, or will he be the first to fail, and Percy thus succeed?

The King, meanwhile, has problems of his own: why does Cruith the Crone keep stealing his chickens? Why is she always the first in line to bend his ear on Beggar’s Day?

Caledonia Skytower reads M.J. McGalliard’s first volume in the Beggar’s Day series.