The following summary notes were taken from the Tuesday, February 1st, 2022 Simulator User Group (SUG) meeting. No video for this week, as Pantera was unable to attend.
Server Deployments – Restarts Only
All simhosts are being restarted on Tuesday, February 1st, 2022 (SLS Main channel) and Wednesday, and February 2nd, 2022 (SLS RC channels). No deployments will form a part of the re-starts.
There should hopefully be a new simulator version available for the RC deployments in week #6.
Available Official Viewers
This list reflects those official viewers currently available.
Release viewer: version version 184.108.40.2067427 – Mac Voice hotfix viewer, January 13 – no change.
Release channel cohorts:
Maintenance RC viewer, version 220.127.116.117451, issued on January 20th, combining the Jenever and Koaliang Maintenance viewers.
The Tracy Integration RC viewer version 18.104.22.1683771 (dated Friday, November 5) issued Tuesday, November 9.
Performance Improvements project viewer version 22.214.171.1247604, dated January 24.
Mesh Optimizer project viewer, version 126.96.36.1996858, dated January 5, issued after January 10.
Performance Floater project viewer, version 188.8.131.522625, issued September 2.
Legacy Profiles viewer, version 184.108.40.2060519, dated October 26, 2020.
Copy / Paste viewer, version 220.127.116.113365, dated December 9, 2019.
The core of the meeting was a user-to-user discussion about BUG-231634 “[Feature Request] llGetObjectDetails() constant OBJECT_BODY_SHAPE_HOVER_HEIGHT”, and the exact requirements for calculating and avatar’s position (notably relative to a sit object), where the issues lay, and what needs to be done. However, given the Lab’s response to the feature request, it appears unlikely this will be a focus of work near-term.
Leviathan Linden is compiling a list of feature requests that he will likely be tackling as he eases back into working on Second Life. As s first part of this work, he has been looking at requests related to llGetPrimitiveParams(), noting:
I’ve already overhauled the logic to allow me to call the fundamental logic in llGetPrimitiveParams() via llGetObjectDetails() but will have to translate the parameter values. I’m at the point where I’m wondering which should be supported and which should not.
This sparked a discussion on the parameter should be supported, with suggestions including: PRIM_SIZE, PRIM_TEXT, PRIM_BOUNDING_BOX, etc., leaving Leviathan noting:
Well, my inclination would be to expose a few safe parameters to llGetObjectDetails() and add more later after more discussion/feedback.
So expect this to be a discussion for future SUG meetings.
On Monday, January 31st, Linden Lab streamed a pre-recorded session of Lab Gab featuring the company’s Executive Chairman Brad Oberwager (Oberwolf Linden) and the Lab’s co-founder, Philip Rosedale, who recently re-joined Linden Lab in the capacity of a strategic advisor, having left in 2010 to work on a number of projects – most notably co-founding High Fidelity Incorporated in 2013.
The session was built around more than 300 questions submitted by users in the wake of the announcement that High Fidelity had invested in Linden Lab in terms of money, patents and personnel.
The following is a summary of the session, the full video of which is embedded at the end.
For ease of reference, I have broken this summary into heading based on the topics discussed through the session, and timestamps to the relevant start point in the video are provided for each.
Throughout the summary comments made by / questions directed towards Brad Oberwager are preceded by [BO] and those relating to or made by Philip Rosedale are preceded by [PR].
Note that audio extracts, where provided, have (as usual) been subject to some editing to remove pauses, repetition and the occasional aside that fall outside of the topic being discussed. This has been done with the aim of making it easier to follow the comments being made, and without changing the context or meaning of any of the statements made.
The Spatial audio side of the business – which already has the software licensed to a number of customers – will continue, However, the company retained a core set of skills based around building VW technologies, and with Brad Oberwager coming into Linden Research in a very hands-on capacity, he and Philip reached agreement that there is a synergy between the VW expertise at Hi-Fi and the work LL is doing with SL.
His personal view is the Second Life is the place to explore where virtual reality might go next, as it remains the cutting edge example of what a virtual is, and what might be achieved within one.
On What the Investment Means for Second Life / LL and for High Fidelity
Looks at the relationship in three ways: personal, business and “meta”.
Personal: he and Philip have been friends for a long time. They share lot of personal time (e.g. travelling to and from Burning Man together, sharing walks and the occasional beer, etc.), and he has a lot of respect for Philip as well as liking him, and he is also a person he would like to emulate. Sees being able to connect with Philip within a business environment as “very gratifying”.
Business: running a platform like Second Life as a “great responsibility”, and fully acknowledges the platform is nothing without the users. So sees having someone with Philip’s vision to offer tactical and strategic input from outside of the company very beneficial.
“Meta”: believes that any / all consideration of “the metaverse” or of “metaverses” requires a moral compass. If it is left purely up to big corporations that generate their revenue through surveillance / behavioural monitoring (to deliver ads, content, etc.), could be “very dangerous”. In questioning of this approach and its associated technologies, he feels Philip has demonstrated he is that moral compass at this point in time, and is someone who continues to focus on serving and supporting users.
In terms of Hi-Fi, the company retains a core team working on the spatial audio product, which is being licensed and will continue to be developed and licensed.
[BO] Initially met around twelve years ago through mutual friends when taking a boat trip around San Francisco Bay. At the time Brad was trying to close his first major business deal and “acting like a goofball” and being “obnoxious” when he noticed Philip was watching him. Once on the trip, they started talking, which lead to dinner (with at least Philip’s wife – whom Brad has previously referred to as his “closest friend” – joining them).
[PR] notes that Brad had always shown an interest in Second Life, and when he happened to mention the Lab was looking to put itself up for sale, Brad was immediately interested in the opportunity presented.
[BO] On the subject of buying Linden Lab:
Understood that SL as a virtual world has different needs to those of LL as a company, so felt there was a real danger that had LL been purchased by an entity that didn’t understand the difference between the needs of the platform and the needs of a company, SL could have ended up being squeezed for revenue.
Took a much different view in acquiring the company, with a willingness to invest in a commitment to make the platform “better” – although he admits he is not that sure what “better” actually means.
As such, he acknowledges that running Linden Lab requires a “looseness” of approach and outlook that others might have missed.
[PR] Felt he left Linden Lab in 2010 without knowing whether or not he’d built a successful culture at the company whilst its CEO. However, believes that it has become apparent that it does take a special kind of company to steward Second Life. The fact that the culture within the company remains very similar to when he was CEO has both made him confident that the right choices were made and made returning to the company and the platform “easy”.
PR – On Returning to LL and His View on SL in 2022
If he could provide advice to Facebook, it would be “don’t do it”.
Particularly believes that the temptation for companies such as Facebook to enter the metaverse environment and attempt to parlay their surveillance / behavioural business model (utilising data gathered on users for the purposes of generating revenue through targeted ads and content) would be extremely harmful.
In contrast, Second Life has clearly demonstrated a fully scalable business model that operates purely on a fees-driven model, one that generates more revenue dollars per user per year than You Tube through its model, and probably than Facebook.
As such, believes the approach taken by LL / SL is much less prone to the risk of abuse and is safer than those espoused by the likes of Facebook and Google.
Would add that as well as generating more money per user, Linden Lab also spends more per user.
Believes this is critical because a platform like You Tube is scale based: it relies on building a larger and larger audience, which in turn drives the surveillance / behavioural business model (more users means more adverts can be served and more revenue generated from advertisers, etc.).
The Second Life model, however is not just about user acquisition but is more equivalent to the physical world consumer model of supply and demand (or perhaps more properly for SL – demand and supply). So, the more closely links LL’s ability to generate revenue to its ability to offer capabilities and services to users, the more attractive it is for users to spend money on the platform.
As such, the decisions made by the likes of Facebook with regards to its platform will be very different to those made by the Lab for Second Life and its users.
The last full week of January 2022 saw Second Life experience a number of hiccups that causes no small amount of gnashing of teeth and rumblings from those of us affected.
With April Linden now departed, I wondered if we’d get any formal notification as to what what wrong – and on Monday January 31st, we indeed did, when the Lab blogged Recent Outages.
The week-long, if intermittent (for some) inventory issues: appear to have boiled down to an infrastructure overload, with an initial fix put in place followed by a back-end deployment it is hoped will prevent any recurrence.
The SLS Main channel restart freeze: for around 40% of the grid: a change in the simulator restart code resulted in some 12,000 simulators on the main grid attempting to re-start simultaneously, overloading the system, with many then hanging mid-restart. Steps have been taken to prevent this happening again.
Wednesday January 26th roll-out / rollback: an attempt to deploy (and then rollback) tools intended to help gather information on group chat performance hit problems, resulting in issues with login, group chat, and presence information, requiring Operations to intervene and crank the rollback.
The official post isn’t quite to April’s level of detail although it is chattier than the above, and provides all the info for who may need further info should it be required. 🙂 .