Milena’s reflections on Light and Life in Second Life

Milena Carbone: Light and Life

Since entering Second Life in 2019, Milena Carbone (Mylena1992) has demonstrated her talent as both an artist and as an agent provocateur in the way she has utilised her art to encourage us to think about matters of import to us all: the environment, climate change, the preservation of wildlife, the nature of our relationship with God and the controversial role religion has played in both that relationship and on the course of our history as a growing civilisation, and the greed that has also played that central role in the unfolding of our history. At the same time, Milena’s work serves as all art should: as pieces that stand as images to be individually appreciated in their own right for the beauty and / or simplicity of appearance and statement.

With the recent overhaul of her gallery space to form The Carbone Studio – a reflection of Milena’s expressiveness in art and dance – Milena opened her latest exhibition Light and Life, a selection of portraits that follow the lines of her more recent works in that that are engagingly minimalist in form whilst offering a depth of meaning and story.

Milena Carbone: Light and Life

Life and light are – as the introductory notes for the exhibit state – deeply intertwined. Both are born out of darkness, both express all that we have and are – and from whence we came. Between them, they offer us a chance too be renewed each and every day as we awake from darkness as the light of day calls us, and the life of wakefulness returns.

Within the nine images Milena presents in this exhibition is a glorious minimalism that personifies a part of the relationship of light and life: images that express the richness of life as captured through the message of photons travelling through space to be captured by the eye and lens to capture a moment; a memory.  At the same time they also speak more broadly to the themes noted above the birth of life from darkness, its growth through the nurturing warmth of light from simple organisms lost in a drop of water through to the complex creatures we are today, able to take joy in each new day, to share, create, to give and receive -even if darkness still sits within some of the poorer more selfish decisions we make as individuals and as a civilisation.

Milena Carbone: Light and Life

Whether you wish to enjoy Milena’s images and portraits of her avatar and life as she expresses it through it or whether you which to ponder the deeper questions and ideas Milena postulates in her introduction to the exhibit, Light and Life is again, a rich collection of images with an engaging, provocative core theme. It is reached via the main landing point for the Carbone Studio; while there, and before jumping to the gallery space, I also urge you to read Milena’s statement about herself and her art.

SLurl Details

An immersive Wonderland 2.0 in Second Life

Wonderland 2.0, February 2022 – click any image for full size
Go down the rabbit hole and find yourself in Alice’s abandoned park.

– The invitation to visit Wonderland 2.0

A region design apparently focused on Lewis Carroll’s Alice stories is nothing new within Second Life; I’ve visited a number through my time in Second Life and written about several in this blog, and thoroughly enjoyed each of them. In addition, Alice’s Adventures in Wonderland and Through the Looking Glass have both been the subject of art installation and special events within SL.

Wonderland 2.0, February 2022

However, Wonderland 2.0 is decidedly special. Designed and built by Lucifer (Samael Morningstar) and Violette (Violette Rembrandt), and occupying a Full private region, it has grown from a 1/3 region parcel through a half a region to this new iteration, which Lucifer and Violette are still nipping and tucking. It offers an immersive trip into not “the” Wonderland of the books, but “a” Wonderland – a marvellous place of imagination and adventure put together by Lucifer Violette in which the stories of Alice are the jumping-off point for a journey into the fantastical and the captivating within an incredibly eye-catching landscape; a unique adventure in which Alice’s experiences sit as touchstones throughout, and with a richness of interaction.

These touchstones commence at the skybox landing point, where jut outside of a small cabin, the Cheshire Cat grins through a giant keyhole at those stepping out of the cabin’s single room. A short walk past a not-too-friendly rabbit (Bryn Oh’s Mr Zippers) delivers arrivals to where light swirls within the open maw of a rabbit hole visitors are invited to jump down.

Wonderland 2.0, February 2022

Doing so delivers people to a further room where on a table sits a little bottle with the familiar invitation: Drink Me. Those who do so (by touching the bottle), will find themselves instantly reduced in size, the room grown large round them (through the neat use of a quick teleport), and the way forward marked by a previously tiny door of what might have once been a little moue hole but has now become a full-size door. Touching the RED arrow pointing at the door then delivers visitors to the region proper.

To describe this landscape would be to defat the purpose of a visit: that of taking a journey of discovery and adventure through a literal wonderland of colour, space, art and more. Throughout this landscape of paths and fields, flowers and hills, over which whales swim, boats float and island drift, lay rich vignettes, visible and hidden. Some embrace Alice’s adventures, other provide their own ride into immersive fantasy.

Wonderland 2.0, February 2022

Nor is what awaits restricted to the ground level; there is a lot more over it (and under it!) than the route down from the Landing Point. So much so, in fact, that I genuinely  doubt a single visit will suffice for someone to catch it all. These elements in the sky can be reached through one of the major means of exploring the region: the network of Anywhere teleports. Some of these take the form of the usual Door form, sitting on or floating serenely just above the ground. A click on them will open them, and a second will walk you through them – and on to another vignette, one generally – but not always on roughly the same level.

Some of these teleports, however take the form of rabbit holes, wells, and more (like a dip in the water of a stream, for example). These are indicated by 3D arrows which, when clicked, will carry you through them (again with animations) to another location, this time usually involving a vertical move to a location in the sky, or back to the ground. In places the two types of teleport combine to lead visitors from setting to setting – such as with the caves, pirate ship and winter vignettes that all await discovery. Thus, exploration is gently teased out of visitors, and given the manner in which these doors and jumps might be found, no single route through the region’s settings and vignettes might match another.

Wonderland 2.0, February 2022

Nor are these the only teleports: also to be found within the region are a number of Experience-based portals. If you accept the associated Experience, they will teleport you to other locations within Second Life. Meanwhile, for those who prefer to wander rather than just teleport around, there are paths to be found, undulating across the fields of flowers and also up some of the highlands of the regions – and I do urge visitors to follow them as well.

Wonderland 2.0 is a genuine treat for those who love exploring – and one of those places where, at the risk of repeating myself, I don’t want to delve into a huge amount of detail about for fear of spoiling the pleasure of direct exploration. It is a place that fully deserves special attention and time when exploring. In fact, such is the the design, it will take more than one visit in order to capture everything. In this, as well, I’d like to thank Lucifer for taking the time to show me elements within Wonderland 2.0, and I’d also like to pass my congrats to him and Violette on this latest, and largest iteration of their vision. I look forward to returning and seeing even more!

Wonderland 2.0, February 2022

SLurl Details