2021 SUG meeting week #39 summary

Hazelnut’s Kingdom, June 2021 – blog post

The following notes were taken from the Tuesday, September 28th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

See the deployment thread for updates.

  • There are no planned deployments for the SLS Main channel.
  • The RC channels will be subject to a rolling restart on Wednesday, September 29th. Due to technical constraints this, will update the simulator version number to 564195, however there are no changes in code or configuration from the currently deployed version 563375.

SL Viewer

There have been no updates to the current crop on official viewers to mark the start of the week, leaving the pipelines as:

  • Release viewer: version version 6.4.22.561752, formerly the CEF Update RC viewer, issued July 24 and promoted August 10.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Apple Notification Fix RC viewer, version 6.4.23.564172, issued September 24 – this should remove the warning messages which are currently popping up.
    • Maintenance RC viewer updated to version 6.4.23.564063, on September 21.
    • Simplified Cache RC viewer, version 6.4.23.562623, dated September 17, issued September 20
  • Project viewers:
    • 360 Snapshot project viewer, version 6.4.23.563579, issued September 3.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Some are reporting an uptick in 502 responses to outgoing HTTP requests that is described as “not common, but common enough” to cause concern, although the requests usually go through as expected on retry. The uptick appears to coincide with the updates to HTTP-out proxies. The usual Jiras on target URL, source regions/objects, owners, etc., have been requested from those experiencing these issues.
  • Some are also reporting issues with texture loading taking longer of late, including textures that should be locally cached by the viewer. The simulator and messaging is being pointed to as a potential culprit, although a) this shouldn’t affect cached textures; b) aside from the initial object and texture information, textures (as with all assets) come via the CDN, not through the simulator.
    • It’s been suggested that changes to the Interest List in support of the 360º Capture project viewer could be the cause, and this hasn’t been ruled out.
    • Similar issues had been noted with Firestorm following its release. However these have tended to be in terms of initial viewer start-up at the start of a session (when VFS load seems to take abnormally long), but these do not appear to be related to this issue, as this appears to occur across all viewer flavours – official and TPV.
    • Again, Jira reports on the issue giving viewer details, locations and actual timing snapshots (using ALT-CTRL-3 to display the texture queue) would be useful to the Lab. Also tests using the TextureTest2 and MeshTest2 regions on Aditi (which are structured to test exactly this sort of thing) that can be reported would also be useful.
  • BUG-231113 “PRIM_POINT_LIGHT sets the wrong colour (not a duplicate)” has been accepted (and pending more detailed investigation). It is not clear if the viewer is amending the script-supplied light parameters prior to sending them to the simulator, or whether the change is on the simulator side of things.
  • The last part of the meeting comprised grumbling about blog reports apparently not being addressed (or possibly more correctly, not being addressed in a time frame those experiencing an issue – which may not be everyone or even a majority or users – want it to be addressed). In response, it was pointed out that there is a lot of working going on under-the-hood that is not user-visible, but nevertheless is of a high priority.

The 2021 SL Renaissance Festival for Making Strides

via the SL Renaissance Festival 2021

The 2021 SL Renaissance Festival is currently open to visitors through until the end of Sunday, October 3rd, 2021. A signature event coordinated by the American Cancer Society, the event is in support of  Making Strides Against Breast Cancer (MSABC), an RFL of SL signature event aimed at raising awareness of the risks of breast cancer and raising funds to support research into, and treatment of, the disease.

Taking place across four regions adjoining the core American Cancer Society regions the festival presents a range of merchants, activities and entertainments linked to the medieval / renaissance periods for visitors to peruse, participate in and enjoy.

Please refer to the official SL Renaissance Festival web site for:

The jousting arena where residents can enjoy tournaments or even face Lindens and Moles at a special event on Thursday, September 30th, 2021

The event tournaments include daily rounds of jousting, archery, mounted archery, and mêlée, all of which are open to anyone who’d like to try their hand at any of them. In particular, and for those who wish to try their hand at jousting there is the added attraction of jousting against staff from Linden Lab and Moles from the Linden Department of Public Works.

Tickets to joust in this special event, which will be held between 12:00 noon and either 14:00 or 15:00 SLT on Thursday, September 30th, with tickets costing L$1,000 (proceeds to RFL of SL / Making Strides) to participate. Those from the Lab taking part comprise Constantine Linden, Derrick Linden and Patch Linden along with Abnor Mole, Alotta Mole, and Maximus Mole. Tickets can be purchased via the special kiosks at the event’s Welcome Areas.

The Tales of Heroes

As well as pavilion-based shopping within the festival’s shopping regions, visitors can also obtain special items by participating in the Stag Hunt. Just find the stag statue(s) in participating shops and in the role-play areas, and claim the goodies inside for a payment of L$25 (all payments go directly to Making Strides).

In addition, the event features:

All of which adds up to a lot to see and do! To help visitors get in the mood of the event, the landing points in the main merchant areas include a range of period costumes and accessories on sale with all funds raised again going directly to Making Strides.

URLs and SLurls

Hikaru Enimo’s Reflection in Second Life

Nitroglobus Roof Gallery: My Reflection

Who doesn’t know Hikaru? Dido Haas asks in reference to Hikaru Enimo in her introduction to the October art exhibition at her Nitroglobus Roof Gallery in Second Life. Well, to my embarrassment, I have to hold a hand up and say “me”; for despite Hikaru being a photographer, blogger, event organiser and Editor-in-Chief of L’Homme Magazine SL, I have not had a prior opportunity to view his work. Thus My Reflection, as his exhibition at Nitroglobus is titled, has been an opportunity for me to become better acquainted with, if not the man, then at least his work.

This is something of a person exhibition of pieces for Hikaru, as again the liner notes make clear. Each piece is intentionally designed to offer insight into the moods and emotions the artist was feeling during its composition of each shot, rather than just trying to evoke a mood or response in the viewer of his work. The result is a baker’s dozen of fabulously monochrome pieces that are presented in the large format that marks exhibitions at Nitroglobus, all focused on Hikaru’s avatar (joined in places by his dog), that are deeply expressive, and in which pose, tone, lighting and setting have been carefully crafted to as much give insight into the artist’s mindset as much as any facial expression.

Indeed, given that many of the images offered – in difference to Hikaru’s own comments on his use of his avatar’s gaze – eyes and face are not visible, the depth of feeling that is conveyed in some of these pieces just through pose completely captivates. Just take My Reflection 07, My Reflection 09 and My Reflection 10, for example, all of which contain a sense of listlessness borne of solitude and / or boredom. Similarly, Reflection 12 is a completely stunning narrative of mood in which, while it partially reveals a downcast face, the statement come no closer is perfectly portrayed through the placement of the stripped bars across the doorway before Hikaru’s avatar; so much so, I would suggest, that even whilst rendered in monochrome, bars mentally convey the idea they are in fact stripped yellow-and-black in that familiar warning do not cross.

Nitroglobus Roof Gallery: My Reflection

Where his avatar’s face is visible, the conveyance of mood / feelings is more directly pronounced, but not less marvellously framed. My Reflection 11 and My Reflection 04 (which I would not is definitely NSFW when viewing!) for example, utilise the placement of a hand over or before the face to charge each piece with its emotional content, the use of splayed or crooked fingers speaking volumes as to the thoughts that lie behind the avatar’s eyes even as those eyes remain hidden by lowered lids. Similarly, and alongside of it, the curl of cigarette smoke rising beside the steady gaze of Hikaru’s avatar in Reflection 01 draws us into his eyes and the sense of mood within them. And then there is My Reflection 14, where pose, directed gaze and the presence of a window (or door) frame between us and the avatar offers an entire story.

And it is in the idea of contained narrative that Reflections further unfolds before us. For while these are images intended to reflect Hikaru’s own moods, thoughts, feelings – and yes, his vitality – at the time of their creation, such is their depth and composition, we cannot help be see each as part of a larger canvas. Each image invites us in to it, awakening our imaginations to weave stories that can fill the rest of that unseen canvas. Stories in which our own role might also be defined: are we merely a observer of a moment in Hikaru’s life, or are we an invisible participant – lover, partner, friend, passer-by – looking upon someone we care for, like or just happen to see – or who has caught us unexpectedly within his gaze?

Nitroglobus Roof Gallery: My Reflection

Evocative, rich, personal, emotive and a tour de force of an artist’s talent for expression and story-telling, My Reflection is both a superb introduction to Hikaru’s work for those who like myself have not been fortunate enough to encounter it previously, and as a richly layered series of images that superbly straddle the line of “personal” and “public” in their conveyance of mood and narrative respectively.

SLURL DETAILS