Summer at Mimmo in Second Life

Mimmo, July 2021 – click any image for full size

Elise Sirnah is not only an established Second Life photographer, she also has an eye for region design, something she has demonstrated with Mimmo, the Homestead region she co-holds along with Grace Shade (graice2). It’s a place that I’ve visited on a number of occasions, although this is just the second time I’ve blogged it, the first being back in 2019.

I’ve no idea how many times the region’s looks may have changed since then, but July 2021 saw me hop back to take a look. What I found was an interesting setting that brings together mixes of tropical and temperate environments and public and private spaces – the latter placed in such a way that it is relatively easy not to confuse them as part of the public areas – into a single setting.

Mimmo, July 2021

At my last visit, Mimmo had the look and feel of a garden and extended grounds of a Tuscan style villa that occupied one side of the region, the rest of the landscape flowing outwards from it. With this iteration, the region offers far more of an island-like setting, offering numerous discrete point for photography, all of which more-or-less flow together as a continuous whole.

When looked at on the map, the region has an an intriguing look, resembling some kind of vast sea creature basking on the surface of the sea, its head to the north-west, three of its flippers outstretched and a bulbous tail to the south-east. Two of these “fins” are formed by headlands, one stumpy and sandy, the other sinuous and heavy in trees, with the largest of the off-shore islands forming the third, and another of the rentals making the bulbous “tail”.

Mimmo, July 2021

The use of smaller islands as homes for the rental properties helps minimise the risk of accidental trespass, the private spaces they represent only reachable via stepping stones through, and bridges over, the coastal waters. These smaller islands, together with the southern end of the main island give the region that more tropical feel, with sand and palm trees much in evidence. North and east, the rest of the main island is far more temperate in looks.

The north-west of the main island is dominated by a curtain of cliffs together with a large body of fresh water below them. A stream proceeds from the lake, forming a “spine” through the region as it runs south and east to reach the sandy coast and a fallen lighthouse that once overlooked one of the region’s rental isles. Paralleling this stream for part of its course is a rough dirt track, which also circles through the region’s landing point whilst also presenting obvious paths to follow when exploring.

Mimmo, July 2021

The landing point sits within the fenced grounds of a large wooden cottage / farmhouse that looks highly suited to the role of a studio gallery.  It shares it grounds with a small potting shed and old British-style telephone box. This cottage is one of two large structures on the main island, with the second reached by following the track north and west from the landing point and over the single formal bridge spanning the stream (there is also a makeshift bridge made from logs also available further downstream).

The second structure takes the form of a barn – or possibly warehouse, given the paved waterfront it is built upon – conversion sitting on the west side coast of the region. At first glance, this looks like a private residence, but on examination it can be seen this is not the case; rather it presents a cosy home with furnishings and fittings by Grace (that is already giving me ideas about a possible new place on the home island!).

Mimmo, July 2021

Balancing this house to the east of the stream is a gently sloping landscape that sits as something of an extended garden, complete with an old folly, places to sit, sculptures, and a geodesic dome for those who need a little shade from the Sun. More places to sit and past the time can be found throughout the setting: along the coast, or just back from it (or even out on the water), off along the north-east headland with its small hill (note the little island just off this headland is another rental property, not part of the public spaces), and also on the stubby western headland, where a little café sits.

There are some rough edges to the the landscaping – rocks and mesh not fully blended into the terrain so they either float or leave gaps, the odd floating plant, etc., but nothing that serious detracts from the overall photogenic nature of the region, or the opportunities to visit, sit, dance and / or swim. Those wishing to have rez rights can join the local group for a fee of L$150 –  but do please clean up after use! Also, do note that a local chat extender is in use within the region, and can be disabled by using channel /999.

Mimmo, July 2021

SLurl Details

  • Mimmo (Pomerania Park, rated Adult)

2021 SUG meeting week #29 summary

* Nourish *, April 2021 – blog post

The following notes were taken from the Tuesday, July 20th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary.

Server Deployments

Please refer to the server deployment thread for updates.

  • There was no planned deployment to servers on the SLS Main channel on Tuesday, July 20th.
  • Wednesday, July 21st should see all servers on the RC channels re-started. Due to the manner in which simulator deployments are made, this will show as a updated release number (2021-07-16.561609), although there are no changes to the code itself. However, during the restart process, approximately 1/3 of RC servers (not the simulator code) will see changes designed to improve performance “in some situations”. In addition, the deployment notes further state:
As mentioned in some of our recent deploy plans we’ve been investigating the effectiveness of region restarts at the ten day limit. We believe some of the issues Residents are encountering with regions that have long uptimes are due to issues at the machine level, not the simulator level. Our instance refresh for Second Life RC channels this week is an attempt to gather data as to whether this is correct or not.

The two RC updates had been planned for the week have now been altered as follows:

  • The ability for estate owners / managers to set a default EEP environment across an entire estate has been pushed back to a future release.
  • Opening custom chat ranges to estate managers through the simulator debug console has been put on hold as a result of “privacy concerns” – primarily that people might not be aware how far their local chat is carrying on regions where the range has been increased over the “usual” 20m. As such, consideration is being given to adding a viewer-side change to inform people of the local chat range.

SL Viewer

The Fernet Maintenance RC, version 6.4.21.561414, dated July 14th, was updated to de facto release status on Monday, July 19th.  This leaves the rest of the currently available official viewers as:

  • Release channel cohorts:
    • None.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

Agni / Aditi Account Syncing

This has been an issue for some time, causing pain for many creators who wish to use Aditi (the beta grid) for testing, due to significant issues in trying to log-in.  The matter has been under investigation for several months, and a solution new appears close, with Simon Linden commenting:

We’ve tossed together some code and stuff and now have the ability to copy your account from production SL (here) to our beta grid. If any of you would like that, send me an IM. We’ve tested it a bit and are ready to try the first volunteers. 
There are a few things to note, however: you should clear your viewer cache before logging in to Aditi; when you log in, your outfit may look messed up. Just change it. We’d love to get some feedback on this.

So, if you are interested in regaining access to Aditi, drop an IM to Simon, stating your reason for requiring access and willingness to participate in testing.

HTTP-Out Warnings

To quote Monty Linden (making a long-awaited return to SUG meetings!):

A refresh to a component of the HTTP-Out system, our HTTP proxy, is underway. Changes are meant to be transparent involving operational improvements, but we’re letting everyone know so if you see issues having to do with reachability of external servers or reliability of HTTP access, please speak up. Jira’s always appropriate for reporting issues but be specific in the details. We’re currently serving about 200K requests per minute via LSL so if you tell me “it happened last Thursday,” I’m not going to find anything. Time, place [region], target – details matter.  At some point soon, this will go out to Aditi as a non-simulator deploy. [I] Want to encourage reports of issues if anyone sees problems. Especially blockages of things that should not be blocked.

In Brief

  • The meeting includes a general discussion on teleports. teleport failures, region crossings issues and how they might be related and one (physical region regions via forced unseat / teleport) might help in diagnosing force TP failures – and whether or not this is the case.
  • There has been a question on whether texture transfer via UDP through the simulator is still / again possible. Commenting on this, Monty Linden stated:
Texture delivery was to be blocked for UDP but not certain that happened. They won’t enjoy it. Would like a capture of a shift-ctrl-3 screen. texture asset delivery via simulator is one of our most pessimal systems. Will check on the UDP status – that’s curious.
  • Refer to the video below for additional information.