Second Life & COVID-19: a Digital Cultures study – call for participants

Tom Boellstorff and his digital alter ego, Tom Bukowski (image: Steve Zylius / UCI): launching a new study in Second Life

Tom Boellstorff (Tom Bukowski in Second Life) is a name that frequently pops-up in these pages. A Professor of anthropology at the University of California, Irvine (UCI), Tom has a long association Second Life as a part of his research – which has in the past produced two books – Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, (Princeton University Press, 2008), and Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, 2012). Most recently, I covered the transfer of his classes at UCI from the physical classroom to Second Life (see Tom Boellstorff: teaching digital culture in Second Life) and the result of that effort (see: Studying digital cultures in Second Life).

On Thursday, July 9th, 2020, Tom will be initiating a new round of weekly discussions on the subject of digital interactions and the impact of the SARS-CoV-2  / Covid-19 pandemic – and he is seeking the input of Second Life residents.

These discussion sessions form the core of a new study Tom is running, supported by the National Science Foundation, and which he explains thus:

The title of the study is The Role of Emerging Virtual Cultures in the Prevention of COVID-19 Transmission, and it is intended to examine the role of virtual cultures in the prevention of COVID-19 transmission.

As we know, this pandemic has been reshaping on-line interaction; as many have noted, what we call “social distancing” is really physical distancing, and because of it, an unprecedented number of people have been socialising on-line, in new ways and for new purposes. A better understanding of these new digital cultures will have consequences for COVID prevention: successful physical distancing will rely on new forms of social closeness on-line. It will also have consequences for everything from work and education to climate change.

– Professor Tom Boellstorff

Anteater Island: landing point

Central to the project is the examination of the implications of virtual worlds for new digital cultures, and a drive to answer questions such as how do such shared spaces using directed interactions through avatars transform things like intimacy, collaboration, the formation and extension of friendships, and help to expand cultural and social understanding / engagement.

Answers to questions like these might provide innovative strategies for preventing viral transmission, by forging new forms of social closeness in the context of physical distancing. It will also help us better respond to the transformed social lives we are all destined to encounter in the wake of COVID-19.

– Professor Tom Boellstorff

Sessions will be held every Thursday (unless otherwise stated) starting at 10:00am SLT at Anteater Commons, the central social area within Anteater Island. The series will open with a discussion on the subject of distance itself, with the session’s introductory notes stating:

One phrase we have learned since the beginning of the pandemic is “social distancing.” But as many have noted, this really means “physical distancing”; new social intimacies are forming on-line. How are they different from our on-line interactions before COVID-19?

And what does “distance” mean anyway? From its beginnings, the internet has been a technology to reduce distance. How is “distance” in Second Life different from “distance” on Facebook, Zoom, or email? How do we experience distance and closeness in Second Life, and how might this transform what we mean by “social distancing?”

Second life residents who would like to participate in the study are invited to join Tom and his research assistants on Anteater Island. Those attending should note:

  • Session are planned to last one hour, and will be held in Voice and local chat.
    • There is no requirement for attendees to use Voice if they do wish to, comments in local chat are acceptable.
    • However, attendee should have Voice enabled so they can hear all that is being said.
  • As this is part of a formal study, sessions will be recorded and text transcripts saved to help with the production of notes, etc., after each session. Screen shots may also be taken during sessions.
  • If any names, etc., of attendees are to be subsequently used in publication, permission to use names (avatar or personal name) will be sought. Those who are quoted will have the option of reviewing any statements they made  to ensure they are happy with their use.
  • The usual Second Life Community Standards / Terms of Service rules apply regarding use of language, avoidance of harassment, rudeness, etc.

I hope to be at least least some of the discussions, and may also be reporting on them and other aspects of the study through these pages.

Links to Tom Boellstorff in this Blog

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Eris Isle’s expansive beauty in Second Life

Eris Isle, July 2020 – click any image for full size

Eris Isle is a full region design by Pablo Nova and Karma Koppel that is currently gaining a lot of attention courtesy of a MadPea Hunt – although the fact is, the region deserves recognition in its own right, although a visit can come at a little cost.

A Full private island making use of the full region land capacity bonus, Eris Isle actually feels a lot bigger than a single region, thanks to a considered used of elevation. This breaks up the land to make some of the paths more circuitous at ground level whilst naturally concealing various locations, allowing them to come as a surprise to explorers (assuming people refraining from camming too much!). The raised elements of the landscape also provide additional space both on – and under – them.

Eris Isle, July 2020

It is on the central uplands that visitors arrive, an expansive table of rock that is home to a broad deck built partially over water. It is backed at one end by the cliffs of the island’s peak area, whilst the other falls away to waters that break up the land with a series of navigable channels. Grass tracks to the east and west offer starting points for explorations.

Take one of these, and you be taken down from the landing point and you can either pass over a rope bridge and continue on to a waterfront park area, or cross a second bridge and over a ridge line to where it descends to a farm  converted to house weddings within its large barn. Take the second grass track and it will lead down to where a covered bridge also provides access to the farm wedding venue.

Eris Isle, July 2020

It doesn’t matter which is taken, both offer a lot to see: a greenhouse and gardens, waterside paths running beneath ridges and cliffs and that lead to hidden places to sit; waterfalls that tumble from other high ridges and cliffs to arrive at rocky pools watched over by more seating areas and topped by lookout points, and so on.

Beyond these, more paths await discovery, some passing beyond the aforementioned gardens to reach northern headlands, bays and waterfront cabins (and a cottage) or wind their way up into rocky areas otherwise hidden from view, and / or reach the highest peaks and ridges of the island. The later include the lookout point mentioned, places to mediate and where Tai Chi can be practised.

Eris Isle, July 2020

It is finding all of the rocky routes that makes exploring the region particularly attractive. The care with with the region’s highlands have been built up means that these paths have a natural look and feel, so much so that in places they may not actually appear to be paths at first; even where they sit as steps, there is a natural cast to them entirely in keeping with the lay of the land as the lead the way to parts of the setting that might otherwise at first appear to be inaccessible, such as the west side camp site or the south-west horseshoe cove.

All of this still only scratches the surface of Eris Isle. There’s still the caverns to be found, either on foot or via the pedal boats off to the east side of the region. If boats aren’t to your liking, then a hot air balloon ride around the island might be. This can be found on the north side of the island (unless the balloon is in use) and is honestly hard to miss when moored.

Eris Isle, July 2020

Art also plays a major – and subtle role within the region, with sculptures to be found through the landscape (particularly around the garden area), and more can be reached via the gallery / ballroom teleport board at the landing point. Located in the sky over the region, at the time of our visits, the gallery was home to exhibitions by landscape photographers Charly Keeley-Keating, Pavel Stransky, Rawnie Lane and Shasta Laval.

Admittedly, all of the detail within the region does come at a cost, as mentioned at the top of this article. There is a lot of mesh and texturing that can hit viewer performance – particularly if there’s a large number of avatars present (numbers sat between 15-22 during our visits); with shadows enabled, I found my system running in single digit FPS. However, mitigating the potential hit by disabling shadows when walking / investigating, reducing the number of non-impostered avatars the viewer renders, etc., is worth the effort, as Eris Isle does have a lot worth seeing.

Eris Isle, July 2020

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2020 Simulator User Group week #28 summary

The Woods of Whimsy, May 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 7th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was not main channel deployment on Tuesday, July 7th, leaving the servers on server release 543526, comprising further infrastructure updates to support Group chat improvements / support of the cloud uplift work.
  • On Wednesday, July 8th, the RC channels should be updated with server release 544419, which should resolve issues with off-line inventory offers and group notice attachments
    • Note that this requires a viewer-side update, which should currently be in all the Viewer RC versions.

SL Viewer

  • The Arrack Maintenance RC viewer updated to version 6.4.5.544465 on July 6th.
  • The Tools Update RC viewer updated to version 6.4.5.544474 on July 7th.

The rest of the current range of official viewers remains as follows:

  • Current Release viewer version 6.4.3.543157, dated June 11, promoted June 23, formerly the CEF RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Mesh uploader project viewer, version 6.4.4.543141, June 11.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Restarts and Region Crossings

The server deployment threads generally reference rolling restarts being performed if channels have been running for 10 days or longer, regardless as to whether there is an accompanying deployment (e.g. so at least once every 14 days).

However, during the Simulator User Group meeting, comments from the Lab suggest this is not an absolute. For example, if agents (avatar or scripted) are in a region, a restart may not occur. As it is, there is currently a fair number of mainland and private regions that have not seen a restart in 2-3 weeks.

This is causing some consternation among road vehicle users who see region restarts as (currently) the main panacea for their region crossing woes; there may well be fair mileage in this – no pun intended; but equally, there are reasons why restarts may not resolve issues, but as they are a non-trivial matter, could be disruptive to other users, requiring a balance to be struck.

The fact is the physical region crossings involving vehicles are a complicated issue. There is no single point of failure – and issues can be exacerbated by factors external to SL; it might even be argued that as script load plays a role in bad region crossings, loading vehicles up with scripts to monitor / log crossings could actually exacerbate the problems being encountered by those using said scripts. However, Given that rolling restarts are expected every 14 days, regardless of deployments, it might not be a bad idea to try to ensure this is a regimen that is more rigorously held to, in that restarts can be seen as calming region crossing issues.

Rock Your Rack 2020: blogger & entertainment registrations

via Rock Your Rack

Rock Your Rack, the annual fund-raiser organised by Models Giving Back (MGB) in aid of the National Breast Cancer Foundation (NBCF), will again take place between Saturday, October 3rd and Sunday, October 18th, 2020, inclusive.

Officially endorsed by the National Breast Cancer Foundation, Rock your Rack celebrates its eighth year of fund-raising in Second Life. Each year it brings together music, art and entertainment into a 14-day event that both raises for for, and awareness of the work carried out by, the National Breast Cancer Foundation. Activities at the event include designer booths, fashion shows, entertainment, an art show, and auctions and hunts.

I’ve previously covered applications for creators / designers (see: Rock Your Rack 2020: theme and designer registrations) – which I’ll just noted are open through the end of July 2020.

In the meantime, on Tuesday, July 7th, the organiser put out a call for bloggers interested in covering the event. However, those applying should take the time to read the blogging requirements ahead of any application, because as the organisers note:

Rock Your Rack is a little different event than your typical fashion event. Therefore, the expectations for bloggers is a little bit different than most events. We expect our bloggers to help get the word out for our musical events, press releases and other things which will not require you to style or set up a shot etc. So please understand this when you see the number of posts we are expecting. It may seems like a lot for a two week event, but some of the posts are given to you and all you have to do is post it as is. Be sure to read all of the information before you blog for our event. Those that are accepted and do not post the early press releases will be dropped before the blogger list is given to the designers to send items out.

Once read and understood, the application from can be found by clicking on the link at the top of the blogger requirements page.

Rock Your Rack 2018

Entertainment Registrations

Registrations are also open for live entertainers and DJs wishing to participate in the Rock Your Rack 2020 entertainment activities.

Those interested in participating should follow the links below:

Note that applications for both also close at the end of July 2020 – so if you’re interested, be sure to hop over to the Rock Your Rack website sooner rather than later.

About Rock Your Rack and Models Giving Back

Rock Your Rack is the annual fund-raiser started in October of 2012 by Jamee Sandalwood and the team at Models Giving Back. MGB is the grid leader in trusted charity events. Jamee takes care of everything from Designers, to bloggers, to musicians, to models. This way any confusion is avoided and no one has to wait to check with anyone else before things are getting done. Rock Your Rack provides full transparency: all of the event’s documentation from screenshot totals, to Lindex transactions, to donation receipts account for every penny that was earned and donated all being posted to the Rock Your Rack website. The event has also, in previous years, obtained formal approval from the NBCF – see the 2018 approval letter for 2018 as an example.

Models Giving Back is the professional team of elite models in Second Life who have dedicated themselves to supporting the efforts of verified RL charities. This team of models gives tirelessly to the events we are involved with always giving of their time and talents to promote those designers involved in our events. For more information on Models Giving Back an how you can become a part of the team, visit the Models Giving Back Facebook Page for information about casting dates and times.

Related Links

Sansar and VRJAM: of Lost Horizon and music festivals

Lost Horizon: Nomad Stage, Saturday, July 4th, 2020

Friday July 3rd and Saturday July 4th, 2020 marked the Glastonbury Shangri-La music festival in Sansar, my observations of which appear in Glastonbury in Sansar: post event observations. Others have also written about the event, but what most of us appeared to miss in the run-up to it, is that just a few days ahead of the event a press release was made by Wookey Technologies and UK-based VRJAM that revealed the event’s title, Lost Horizon, is intended to be a “wrapper” for a long-term partnership between the two companies, aimed at making the Lost Horizon name (brand?) “the world’s first turnkey VR festival venue.”

In particular, the press release, which I caught via Businesswire over the weekend, noted:

Lost Horizon, which kicks off July 3 and 4 with the largest arts and music festival in virtual reality, will continue to host live events and festivals this year – allowing countless artists the opportunity to monetize their performances through ticketing, tipping, and the sale of virtual merchandise.

– via Businesswire, June 29th, 2020

It’s not clear at this point in time what other events will be held under the Lost Horizon banner, but speaking to EDMIdentity, Robin Collings, founding director of Glastonbury Shangri-La, and one of the driving forces behind Lost Horizon itself, intimated that as well as purely digital / virtual events, Lost Horizon could in the future (presumably post-pandemic) add physical events in the mix:

We’d really like to tour a project next year and mix Virtual and Physical events in real-time… and we have some more really exciting events in the Lost Horizon world lined up! Watch this space! 

– Robin Collings, talking to EDM Identity

Wookey Technology Products website lists Sansar as a “subsidiary”, rather than a “product”, which potentially raises some interesting questions for future consideration

How such a mixing pans out remains to be seen. In the meantime, the press release also helps to understand just how broad in scope developing and executing Lost Horizon Shangri-La actually was:

For the inaugural show, VRJAM has utilised a team of 80+ people in 12 countries to deliver performances by over 70 music artists and a virtual reality music experience of unparalleled beauty and detail. The effort marks the first time a VR event will engage multiple A-list music artists simultaneously.

– via Businesswire, June 29th, 2020

The Sansar mobile app lets users view events from cameras positioned around the stage(s).

Another point of interest within the press release, relates to the the Sansar app (iOS and Android, and released just ahead of the Shangri-La event) and the direction planned for it – and potentially how central it may become to audience attraction.

Built using the Agora real-time engagement platform, the app is currently geared towards streaming events from Sansar to consumers. However, over time it will evolve to allow deeper levels of interaction, including chatting with other event attendees (watchers?), and (eventually) avatar creation – and thus, presumably, direct access into events from mobile devices.

This latter point clearly interesting: what capabilities will they have? How will they be managed? Sansar already requires some hefty computing capabilities; it’s hard to see mobile devices handling that kind of ompf directly – so might it be that Sansar may offer some form of back-end streaming capability, a-la SL Go (to offer a Second Life parallel)? If so, might this in turn open other opportunities for Sansar.

But even outside of such future considerations, offering direct, camera-based streaming out of Sansar venues (as seen with the Shangri-La event) could do much to leverage audience viewing of events, perhaps tied to some nominal fee for doing so, to help monetise things.

As mentioned above, there do not appear to be any further VRJAM related events in the Sansar calendar right now (or at least, none bearing the VRJAM logo); which is not to say there are no further “live” music events planned.  A glance at the Codex/Atlas page reveals a mix of music events in with the rest, including Monstercat’s on-going Call of the Wild sessions (which seem to be registering less in the way of advanced interest in the past, but I’ve no idea of actual attendance, not having been to one since last October(ish).

According to the Sansar app, some of these events will be offered for streaming – such as the July 17th/18th (or 18th/19th for those in time zones equating to AEST) “@ the Inaverse!” event. This will feature Dutch-Australian trace DJ Marlo Hoogstraten in what is being described as a “new virtual world”, suggesting these “@ the Inaverse” events will be a new regular Sansar feature.

In the meantime, those wishing to get a journalist’s view on the Lost Horizon Shangri-La event should check out Kyle Melnick’s write-up for VR Scout, or watch his video, below.

My thanks to Loki Eliot for the pointer to the EDM Identity interview with Robin Collings.

A musical Pony Box in Second Life

Pony Box, July 2020 – click any image for full size

Pony Box is a half Homestead region designed on Dandy Warhlol (Terry Fortherington) on behalf of the Pony Box group as a location for them to offer DJ and live performer music to group members.

We are a community of Music Lovers. Where music speaks to the soul. Underground electronic sounds is what we are about.

– The Pony Box About Land description

The setting is that of a stretch of coastline backed by cliffs from which dual waterfalls tumble, the water from them cutting a path through the lowland grasses and shingles to reach the sea, while sandy beaches lie to the south and north sit as book-ends to the land.

Pony Box, July 2020

The land between the northern beach and the stream is home to Pony Box’s main structure: a warehouse converted into a pub. It sits in the middle of broad wooden decking, one arm of which stretches out over the beach on legs that dip toes into the blue waters at the deck’s far end. This decking is home to two of the setting’s DJ music venues; one at the end of the pier-like stretch, the other nestled alongside the warehouse-pub.

Steps descend from the stream side of the deck, providing a way to reach the shingle bank, home to a set of white bleachers. These face a live music stage sitting on the humped back of crooked finger of shingle that reaches into the stream, partially blocking it.

Pony Box, July 2020

Two bridges span the lower extent of the stream, providing the best route to reach the southern extent of the land. This is a low, rugged landscape marked by the tall fingers of fir trees and the rounded, squatter spread of crab apple, oak and walnut trees that shade the island’s second major building. Empty at the time of our visits, this suggested it might be intended to become a club house or perhaps an indoor venue for music.

We aren’t open all the time for music. We currently have a DJ who spins tunes every Friday at 1:00 pm SLT. We also do parties advertised through our land group, which I organise. The best way to find out about events is through the group.

– Mr Frosty (JackFrosstt), Pony Box co-owner

Pony Box, July 2020

The highlands to the est of the land aren’t direct accessible, although there are also signs of old habitation on them to give a further sense of depth to the vista as the land rises to form a natural barrier between Pony Box and the rest of the region.

There are one or two rough spots in the landscaping – some of the lowland rocks have been stretched so that their physics shapes no longer match and so you can end up wading through them rather than walking on them, but on the whole, the setting offers good scope for photography and he beaches offer places to sit and relax, as does the pub in the old warehouse.

Pony Box, July 2020

So, if you’re looking for a place to visit or a new place to find music, why not keep an eye on the pony Box in-world group, and hop over to the island and take a look?

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