A Fairelands Journey: the valley and the castle

Fantasy Faire 2020: Elemaria

We broke our fast before the Sun had cast its first orange light across the broken walls and towers of Siren’s Lore, our guide having told us we must pass through the the Spirit Valley during the light of day, for our next place of rest lay on the valley’s far side, and at the end of a long journey. And so we passed beyond the wooden pathways of the city across the rugged lands beyond, our guide telling of the first place we would encounter, and how it came to have its mysterious name of Spirit Valley of Kuruk.

His tale sounded both wondrous and fantastical: bear warriors, ancient gods and and transformations. And yet we all knew that the Faireland realms held mysteries and wonders, so it was with excitement rising in my heart that we reached the pass that marked the start of the descent into the valley. At first I saw little worthy of the breathless tales our guide related, the path winding downwards, morning mists hiding the far side whilst fir trees at first screened or view of its deep floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

But then we rounded a rocky curve and caught sight of the valley’s broad bowl, the path now clinging to the side of its rocky face. But it was not this breath-taking view that held our eyes; for there seated at the side of the road was a great brown bear, it’s fur tufted and arranged around its neck like a collar of office. On seeing it, my kinsmen cried aloud and reached for their bows, but our guide stayed heir hands. Cool black eyes regarded us, and our guide instructed us to pass the bear in single file. As we did so, the great beast raised its forelegs slowly, paws outward as if in blessing as we passed, and I heard the rumble of its voice, chanting deeply.

I could scarce keep my eyes from this marvellous beast until it was carried from view by a bend in the trail; but as I regarded the valley once more, so I saw more of these strange bears, watching us from high perches, including one that stood upon a wooden trestle, banners draped behind it, its fur painted and arranged into a headdress. I found myself caught in the gaze of a great chieftain or perhaps a medicine leader, who watched our progress even to the valley floor.

Fantasy Faire 2020: The Spirit Valley of Kuruk

It was here that we paused to eat, a procession of children marching to us from a nearby village. They bore platters of fruit and jugs of water for us to partake, as our guide informed us these were the Grizzly Cubs, who follow the path of the Great Bear Tribe, and defend the spirits of the valley and its healing ways.

The children said nothing as we ate, but sat with us as we ate. Afterwards, they walked to either side of us as we climbed the long path, passing the painted mouths of caves our guides said we should not enter, least too much time pass and we fail to arrive at the night’s destination at our appointed hour. As we reached the pass that would carry us into the lands beyond the valley, a slender boy came to each of us and indicated we should bow in turn as he painted symbols on each of our foreheads, our guide telling us not to wash or otherwise remove them until after the Sun had set.

Fantasy Faire 2020: The Spirit Valley of Kuruk

Beyond the valley the land changed quickly, rocks giving way to verdant grass and tall trees warmed by a rich afternoon Sun. At length we came to high curtain walls, their stones faced and well-fitted. Guardsmen hailed us from square towers draped with the Banner of Elemaria, and our guide went before us so that we might be allowed access to this walled realm of which I had heard so much.

Formed by the the elements – air, earth, water and fire all working in equal measure at the Edge of Time -, Elemaria lay as the Home of Nature, the elements present throughout its landscape, each having given of its best to create a place wherein harmony rules, and men, women and creatures live in peace, tending the land and creating a kingdom where all can find welcome and peace.

Fantasy Faire 2020: Elemaria

And so we passed along the grass-edged paths and between tiled-roofed homes and stores of Elemaria’s citizens, all of whom greeted us warmly or, on seeing the painted marks of the Grizzly Cubs upon our foreheads, with a degree of reverence.

Around trees and over streams we passed, drawing ever closer to the great castle the rose over this pleasing land, until we at last came to a paved circle marked by three arches. Here we were met by the royals of Elemaria, tall and fair folk of great grace and beauty, descended from the first people to enter this lands and peacefully occupy it to live in harmony with nature. 

Fantasy Faire 2020: Elemaria

They greeted each one of us in turn, taking each of us by the forearms drawing us close as we each gripped theirs, until forehead lightly touched forehead. Then one each paired with us, and by twos in a line, we climbed the stone stairs up to where a garden of water and blue-hued trees lay before the towers of the castle, the roar of the falls that fell true and sheer from these gardens bringing an end to conversation until we passed over the gardens atop arched bridges to pass within the walls of the castle. Here the sound of the water passed behind us, to be replaced by music as light and warmth greeted us within those high, dressed walls.

And so we arrived in Elemaria, the length of our journey soothed by the music, and the grace and beauty of our hosts who guided us to our quarters high within the castle, treated as royalty even though they who served us and welcomed us to their banquet later, were themselves of high office. 

Fantasy Faire 2020: Elemaria

Spirit Valley of Kuruk designed by Loki Eliot and sponsored by Spyralle, Little, Big Designs, Team ACTS, Totally Tinies. Featuring stores by: Attitude is an Artform, Atomic Kitties, Cerridwen’s Cauldron, Cheval D’or|Elysian, CHIMAERA, Designs by Isaura, Dinkie Boutique, Fantavatar & Moonstruck & Lilith’s Den, Icaland ind, Peeps Dinkies, Prehistorica: The Dawn Kingdoms, Stytchwytch Designs, Tiny Inc., and Twisted Whiskers & Dinkie Duds.

Elemaria by Bee Dumpling & Solas Enchantment and sponsored by Silvan Moon Designs, Secrets of Gaia. Featured stores: ABADDON ARTS, Ab.Fab skins and Fantasy, :: ANTAYA ::, =ED= Eagle Designs, FaceDesk Creative Creations, Flying Horse Head Studios, Gecko Creations & ~Soraida~, God Mod, Laminak, Last Ride, Stardust, Star Journey, The Elven Forest, The Wooly Pig, TRB – A Woman’s Touch, Unity Maxim, Valkyrie Designed, and .Viki.

Total raised by the end of the Faire’s third day: L$3,779,514 (US $15,118).

SLurls and Related Links

Regions are rated Moderate.

Bandit 170: a pocket cruiser that’s coming Second Life

Bandit 170

I logged in to Second Life to find I had an unexpected gift waiting for me: a preview version of the Bandit 170, the latest motor boat by Analyse Dean. It’s a cute little craft modelled, as Ana’s boats are, after a physical world boat, as is noted in the 170’s user guide.

The Bandit 170 DeLuxe is modelled after the small recreational pocket cruisers of the 1970’s, like the Inter 500 and the Marina M17, they were popular then, and are still popular now.

Due to the small size they are easily stored, can be pulled on a trailer behind a compact car, they are fuel efficient when puttering around, but fast and fun to drive when you open up the throttle, and you can camp out in the cosy cabin for a weekend fishing trip.

At 6.6 metres in overall deck length, this really is a small boat – smaller than the Bandit SRV-210 speedboat, which I reviewed two years ago, when it was first released. Nevertheless, it come packed with details: a range of cabin and deck sits, the ability to tow a passenger carrying tube or and optional wakeboard (the 170 is compatible with Ape Piaggio’s wakeboards, which can be purchased at Ape’s store at Dutch Harbor).

Bandit 170

The 170 is very much a faithful reproduction of the Inter 500 / Marina M17 (Ana provides a pair of photos of the Inter 500 so you can see for yourself). The stern well provides room for four, while the compact cabin offers sleeping / sitting space for  in reasonable comfort. It is powered by 40 hp outboard motor that may not have a huge turn of speed in the physical world when compared to speed boats and larger cruisers, but which is for Second Life more than adequate, and at the upper end of its speed scale, makes this a manoeuvrable, nippy little craft.

The controls for the boat follow the usual layout: when seated, the pilot types “start” (no quotes) to start the engine and “stop” to turn it off, while the Left / Right keys will turn the boat in the appropriate direction, and the Up / Down keys increase / decrease the throttle. From start, a tap on Page Up will fully open the throttle while tapping the Down Key when in motion will drop the throttle back to idle. If Page Down is tapped when the throttle is idling, it will drop the boat into full reverse, and Page Up will bring the throttle back up to idle.

A range of chat commands unlock other features, including deploying the Bimini (Sun shade over the open boat well) or the tent (completely encloses the boat well), setting the camera position, turning the hover text HUD on / off, dropping / raise the anchor, deploy the fenders – and more, as detailed in the the user guide. Touching the boat can either access the range of sit / pose options (of which there are a fair few, singles, couples and fun) or activate various controls  / options – such the the ventilation hatch in the cabin roof, boil the kettle, (and give you a mug of a hot beverage), toggle the control panel switches for the boat’s lights, stow / unstow the forward seats in the boat’s well or the table in the cabin, put out a larger bed, etc.

Bandit 170

Like many of Ana’s boats, the Bandit 170 is a very physical craft: it really will bounce through waves when at speed; as a consequence, you can suffer a fair amount of camera juddering. This can be lessened by using the mouse scroll wheel to push your camera back a little from the boat. And talking of the camera, for those times when it skews and locks at a weird position on a region crossing, the pilot can generally recover by toggling between the two camera modes (cam 1 and cam 2). It may not always work – but such is the nature of SL.

For those who like first-person driving, the Bandit 170 is a capable craft, the dashboard has a single instrument – the speedometer. When driving in third-person mode, a little practice will show there’s no need for the hover text HUD.

The boat’s package includes a range of extras: a dock with scripted auto-mooring, a trailer for towing the boat, a complete texture pack for producing custom paint finishes (and which includes a couple of pre set paint options; textures are applied by right-clicking the boat and selecting the required face – just refer to the texture currently in place on the boat to confirm which texture goes where). A pack of flag textures are also included, together with the aforementioned towable tube – see the user manual for details on this.

The Bandit 170 on its trailer

An interesting twist with the Bandit 170 is that it comes ready for a new game Ana is working on with Ape Piaggio, Rez Grey (the originator of Get The Freight out) and Dutch Mainsail. Called OMFG (that’s One More Fishing Game before you jump other conclusions!), it is a grid-wide fishing game that Ana describes thus:

It’s 100% database driven, so all the water in SL is mapped out, meaning you’d really have to go out with your boat, look at the fish finder to see if there is fish, and then stop and cast a line, what you catch depends on what gear/bait you use, and where you are (also, how much you had to drink, if that’s a lot, you start catching really weird things…

The game has yet to be finalised, which means the eventual retail price of the Bandit 170 is still TBC. However, those who would like early access to the boat (without the game option) can obtain it from the Bandit stall at Uber. Those buying the boat from there will receive a free game update once the latter is available.

Bandit 170 o the rivers of Bellisseria

One of the things I like about this little cruiser is that its small size, shallow draft and low speeds make it ideal for navigating inland waterways around SL – I had a lot of fun (low bridges allowing) pootling around the rivers of Bellisseria.

All told, a great addition to the Bandit ranged of power boats, one that could well be a popular item among boating enthusiasts, bringing with it a land impact of 35. If you don’t fancy trying to fight your way into Uber to grab one, you can hop to Dutch Harbor and at least take the demo version for a run.

Fantasy Faire 2020: three reasons to relay

Fantasy Faire 2020: Agra Adara

Fantasy Faire is now well under way for 2020, the gates to the Fairelands having opened on April 23rd. In writing my shorthand guide to the the event, I was drawn again and again to Zander Green’s pre-opening letter to all those who participate in the Faire every year. So much so, that my shorthand guide risked getting sidetracked in thoughts surrounding Zander’s words. Instead, I decided it might be better to offer those thoughts in a separate piece.

Since 2009, Fantasy Faire has offered many reasons for people to come together and share their time and company in raising money as part of global Relay for Life activities. But this year, perhaps more than the previous 11, Fantasy Faire offers three particular reasons to relay that can apply to each and every one of us who spend time within Second Life.

The first is aligned to the cause of overcoming cancer in all of its forms. This is the campaign for which the Fairelands were born from the mists of imagination in 2009, and it is campaign which has – as Zander reminded us – achieved a tremendous amount:

This year, over seven hundred souls will work to summon the Fairelands back from the Somnia Caligo, the Mist of Dreams and twenty thousand will come as visitors to those summoned shores. Small numbers still, when you consider our world is home to 7.8 billion people.

Yet, sometimes the smallest numbers carry the most weight. Certainly, that is true in the Fairelands …

For example, 0.13% is – I’m sure you would agree – a very small number. But as always, context is king. So, to understand just how large that number actually is we first must consider the equation that yields that solution.

By the end of the 2019 season, Fantasy Faire’s total amount raised placed us as the 82nd most successful Relay For Life team on Earth [and] in 2019, there were a total of 63,270 Relay For Life teams worldwide …

Put another way, last year the Fairelands were in the TOP 0.13% of all Relay For Life teams, not just in Second Life but all across the globe.

That is how much weight a small number can carry. That is how much good a small group of people can do.

– Zander Greene, April 17th, 2020

In all, and through to the end of 2019’s event, Fantasy Faire has raised a stunning US $358,000 for RFL and ACS. That’s an incredible amount considering the Faire exists for just a handful of days each year. It speaks directly to the nature and hearts of all who attend, shop and donate. The money raised has gone on to support those stricken with cancer and their families and care givers through the Unite States and beyond, and most recently has helped give birth to the work of the Kenyatta National Hospital Hope Hostel.

A US $2 million project, the Hope Hostel provides 156 beds for those seeking cancer treatment at KNH, Kenya’s largest public referral hospital with comprehensive cancer treatment facilities, together with support and resource facilities for family members and carers. Its existence means that those coming to the hospital from all corners of Kenya, and who might otherwise be unable to afford accommodation and care during treatment, can have somewhere safe, clean and secure to stay during their treatment sessions and where they can receive advice and support during their stay.

Kenyatta National Hospital Hope Hostel

In adopting the Hope Hostel as a focus for fund-raising at Fantasy Faire 2028, Fairelanders and Second Life Relayers were able to make a lasting difference to many cancer sufferers and their families in Kenya, as evidenced by a letter to Fairelanders written ahead of 2019’s Fantasy Faire by Kristen Solt, Managing Director of the ACS
Global Health Initiatives Programme.

Thanks in large part to Relayers in Second Life, we’ve been able to launch the Patient Navigator program at KNH which in the last year has given FOUR THOUSAND Kenyans access to better information and assistance. Think about that number for a moment: four thousand people! Ask yourself how many family members they each have. How many friends and loved ones? There are tens of thousands of people in Kenya today whose lives are already better because of you.

– Kristen Solt, ACS Global Health Initiatives Programme Managing
Director, April 13th, 2019

By joining in with this year’s Faire, all of us can help further work like this, helping cancer sufferers and those close to them the world over.

The second reason to relay in 2020 lies with the currently global situation. Because of the SARS-CoV-2 pandemic, events around the world are being cancelled – including those for RFL. Remember that in 2019 alone, there were 63,270 RFL teams around the word raising money for ACS; in 2020, few will be able to operate with the same zeal in raising funds. This means that for 2020, Fantasy Faire and RFL of SL are at the very forefront of fund-raising for ACS, as Zander again pointed out in his letter.

Right now, with so many RFL events around the world facing cancellation because of the dangers of Covid-19, ours has become one of the few that can proceed as planned. Our community has never been more important. Four million Relayers around the world are looking to us to carry the baton for them. A world full of cancer patients, survivors and caregivers turn their eyes to us. The American Cancer Society has asked us to be their Standard Bearer.

– Zander Greene, April 17th, 2020

Fantasy Faire 2020: Autumnium
That’s why for 2020 it doesn’t matter if you would otherwise categorise yourself as being Bored With the Ring or would rather play Monopoly than watch Game of Thrones or would rather wear a Starfleet uniform with your pointed ears than accompany them with a pair of faerie wings, your presence – your willingness to give L$ – at Fantasy Faire, really is important. By giving of your time and becoming a Relayer perhaps for the first time, you will be helping Fantasy Faire and RFL of SL rise to the call from those 4 million global relayers in continuing to raise funds for ACS and its world-wide projects.

And the third reason? Simply this: by bringing so many of us together from so many backgrounds and parts of the world in a place where we can feel safe and share in a vision of hope and experience one another’s joy, friendship, support and more, the Faire stands as a reminder that the current times of fear and concern will pass; that there will again be times when we can gather with family or with friends or with neighbours and enjoy their company, love, and friendship once more.

So whether you are a journeymen of Fairelands past or a neophyte about to enter into them for the first time, here are three reasons for you to Relay in 2020. Which leaves me only to say – stay safe, stay virtual – and between now and May 10th, 2020, see you at the Fairelands!

Fantasy Faire 2020 SLurls and Event Links

Shopping:

Entertainment, Performances, Etc:

Event schedules:

Lab Gab 23 summary: meet the EEP team!

via Linden Lab

The 23rd edition of Lab Gab live streamed on Friday, April 24, featuring Rider Linden, Ptolemy Linden and Euclid Linden, who between them form the core team behind the Environment Enhancement Project (EEP), officially released by Linden Lab on Monday, April 20th.

The official video of the segment is available via You Tube, and is embedded at the end of this article. The following is a summary of the key topics discussed and responses to questions asked.

Rider Linden is a Senior Software Engineer who has been with Linden Lab for just over five years – although his familiarity with Second Life goes back beyond that, as he is one of the many personnel LL have recruited from the ranks of Second Life users. He was responsible for initially defining the EEP project. He then went on to develop the viewer controls for EEP, taking considerable feedback from users along the way, as well as working with the rendering team during the project’s development. More recently, he has transitioned over the the simulator team, working on that side of the SL and routinely attending the Simulator User Group meetings.

Ptolemy Linden and Euclid Linden are more recent hires at the Lab, both are working on the rendering side of Second Life. Both have been Lindens for around 6-7 months, and have really cut their teeth as Lindens whilst working on EEP. Neither was a resident prior to joining the Lab, and both are now looking forward to tackling more graphics-related work within the viewer.

Euclid, Rider and Ptolemy Linden will be joined Strawberry Linden to discuss EEP

What Is EEP?

EEP is a set of environmental enhancements for Second Life that supersede th use of Windlight XML files. The primary aim of the project was to make lighting / atmospheric / water environments easier to create and use within Second Life and extend the ability to customise them to the parcel level. In brief EEP:

  • Uses environment objects that you can keep in your inventory and / or share with others – including selling (subject to the SL permissions system) via in-world stores and on the Marketplace.
  • Provides parcel-level control of environments.
  • Allows up to four different, independently controlled sky layers.
  • Allows custom textures for the Sun, Moon and clouds.
  • Provides an extended day cycle of up to 168 hours (thus allowing a 7-day, 24-hour day / night cycle to be defined, for example).
  • Means that as environments settings are simulator-side, and so by default are automatically seen by anyone using any EEP enabled viewer on entering the region / estate / parcel.
  • Still allows the use of “personal” settings seen only be the use applying them, for the purposes of photography, machinima, etc.
  • Provides additional LSL controls for environments.

EEP Q&A

Unresolved Issues

EEP was promoted to release status with 75 issues on the viewer listed as “unresolved” (viewer version 6.4.0.540188). Will LL continue to work to resolve these?

  • LL was focused on clearing what were considered to be major / severe issues with the system before releasing.
  • Remaining issues are viewed as annoyance / edge cases rather than things that prevent EEP from being used. These will be cleared up as time allows, but not within what might be considered a dedicated EEP project at this point in time.
  • The exception to this will be any issue which proves to be a continuing problem for users in trying to use EEP, and which becomes a source of widespread forum complaint and / or the subject of bug reports.

Can the EEP UI Elements be Reduced in Size?

Several of the EEP UI elements take up a lot of screen real estate. Can these be reduced in size in future viewers / altered so that they can be resized by users?

  • There is a wider project at the Lab to revisit a lot of the viewer UI.
  • The EEP UI elements will like fall under this work.

Can EEP Settings be Applied via a Drop-down List, Rather than Attached?

  • No, as they are contained in inventory assets.
  • However, there is another broader than EEP project to look at inventory in general, and providing the means for users to preview EEP items which may, as it matures, help.

Does EEP Affect Teleports / Region Crossings?

(Asked as a result of the April 21st issues, which were not EEP related, but part of wider Internet issues within the United States).

  • Not at all.
  • The simulators have been supporting EEP for over a year thus far.
  • The additional data carried through  TP  / region crossing due to an applied EEP asset is minimal.
  • Transitions in EEP are handle very fast, and shouldn’t interfere with physical region crossings in vehicles [it has been noted at Simulator User Group meeting that if you are travelling fast enough to pass from region to region to region before EEP can fully transition from the first the the second environment, it will skip the second and go directly to rendering the third].

Further Information on EEP

Does EEP Work on TPVs?

  • As the code is adopted by them, yes.

Will In-World Objects Need Updating to Look Right Under EEP?

  • A lot of time has been spent by the Lab trying to ensure that EEP renders objects as closely as possible to how they look under Windlight.
  • It’s note entirely one-to-one in all situations, and there may be some subtle differences. However, the hope is that for the majority of objects, EEP shouldn’t present a significantly different look.
  • If there are significant breakages in how some object look, the request is for creators to raise a bug report JIRA on them (and provide a sample to the Lab, if possible / requested).

How Can EEP Settings / Object be Created? Can they be Sold?

  • EEP settings / assets can be created in inventory with EEP-enabled viewers and experimented with.
    • For EEP viewer, the Library includes a group of settings (Library → Environments) that can be copied to Inventory and then edited and experimented with / used.
Creating a new EEP asset via the + button (1) or via right-clicking on the Settings folder and the selecting the required asset type from the create menu > My Settings option (2)

Can I Use My Old Windlights with EEP?

  • Windlight settings cannot be used directly with EEP. Windlight used XML files external to the viewer; EEP uses settings contained with SL inventory assets.
  • Windlight settings can be imported into EEP however.
Use the Import button in the edit floater to open a file picker and select the windlight to be imported

Will There Be More Rendering / Graphics Improvements for SL?

  • Rendering enhancement are on-going (e.g. via the Love Me Render project, which periodically releases RC viewers with rendering updates and fixes).
  • Id there is something specific you would like to see, please raise a feature request for consideration.

WILL SL Ever Have A New Rendering Engine?

  • Second Life cannot really adopt a commercial rendering engine, as the platform is too highly adopted to the user-generated content in-world.
  • However, as noted, it is actively being worked on for improvements, and this includes removing legacy code where it is no longer required.
    • An example of this is the EEP viewer code removes the ability to turn off the basic shaders in the viewer.
  • There are certain imperatives that are driving some system changes related to the rendering engine – such as Apple discontinuing support for OpenGL.
  • Trying to re-engineer SL to use a commercial engine also simply doesn’t make sense, as it would mean “throwing away” all that has been developed so far and practically re-engineering SL from the ground up.

 

A Fairelands Journey: Siren’s Lore

Fantasy Faire 2020: Siren’s Lore

Our first view of the Fairelands – both our goal and the true start of our journey – came as our vessel approached the Isle of Shadows. It was perhaps not an auspicious start to our pilgrimage: the masts of sunken ships lay scattered amongst the rocky teeth that broke the surface of the waters leading to the inner bay; but our Captain assured us that the route to anchor was known to him, and as the clouds parted, our spirits lifted at the sight of the great vessel floating among them, held aloft by the form of a great dragon – Fairechylde!

Of course tales of this great flying ship had reached our homelands – where many considered it little more than a myth – but to see it now and after so long at sea, renewed our spirits, and we gathered on the deck as our ship slowly drifted into the bay, its anchors breaking the surface of the waters. Boats were lowered, and we were carried ashore aboard them, the entire crew eager to climb the ladders and steps that passed up through the raised hull that formed the moorings for Fairechylde, eager to avail themselves of the sky-ship’s welcome.

As much as we felt the same wish, and to seek the great caverns rumoured to be here, our path lay in a different direction. A guide awaited us on the the shores of the bay, ready to guide us onwards, across the high wooden bridge to where a stone path lay across the broken lands to where the high walls of our first destination lay, wreathed in afternoon mist.

Fantasy Faire 2020: Isle of Shadows

Passing over the bridge, we paused to look back at the bay and our ship, the Fairchylde floating above, before the road dipped into the vale beyond, carrying us past a tiny town formed from the trunks and stumps of trees. Whilst lights were starting to shine from little windows, we saw no sign of who lived within these strange small houses – the inhabitants perhaps driven indoors by the sound of our clumping feet and the hoof-falls of our mounts – and I was filled with a desire to wander down along the stone paths that ran from trunk to trunk, but with the lowering Sun approaching the horizon, our guide insisted we moved onwards.

And so at length we came to those high walls. Imposing from a distance, suggestive of great strength, I expected them to be watched over by armoured guards, our way forward challenged. But as we drew close, it was clear the walls had long since become broken, gates long ago gone, and so we passed unhindered into the realm of Siren’s Lore.

Fantasy Faire 2020: Siren’s Lore

Once a great and powerful city, Siren’s Lore stood through the ages as a beacon of beauty and power, a haven to all who came to her gates. A place close to the seas, the gods of which were revered by the city’s people. Then it had been a place of great commerce, where sea and land met harmony.

But that was before the Fall, its reason lost in time, but it left the city broken, towers and buildings crumbling, the  streets vanishing beneath the waves. And yet the citizens survived, and whilst the glory of the city’s former build was forever lost, so was a new Siren’s Lore born; a place where the Protectress still stands watch over the city’s remains and the the merchants, patrons and visitors who walk the wooden paths that have been lain to replaced the once sunlit streets that ran straight and true.  

Fantasy Faire 2020: Siren’s Lore

For Siren’s Lore, both lost and found, is once again a place of commerce, and we passed by many shops offering all manner of goods. It is also a place rich in mystery, and magical ruined beauty, all enhanced, I left as we passed along the wooden paths as the Sun reached the horizon and cast long shadows across the overgrown ruins of what might once of been a great palace or fortress.

And so it was that we came to the end of our first day within the lands of the Faire, strangers to these realms, yet welcomed, ushered to a place of refreshment and rest, where we could renew ourselves with a peaceful night’s sleep unbroken by the roll and creak of an ocean bound vessel. And as I settled upon my pallet in readiness for sleep, my mouth still tingling at the exotic taste of the foods we had been offered, I wondered what strange places we might find as we continued our journey on the morrow.

Fantasy Faire: Siren’s Lore

Isle of Shadows designed by Aelva & Emme Eales and sponsored by Seanchai Library.

Siren’s Lore designed by Syn Beresford and sponsored by Petrichor and Elysion. Featuring stores by: Ars Hokori, Belle Epoque, Celeste, Dragon Magick Wares, En Pointe, Harshlands, Living the FantaSea, LuluB!, Poet’s Heart & Mermaid Treasure Boutique, Poseidon, [QE] Designs, Romin Creations, RVi Design,[][]Trap[][], Valkyr RP, Voodoo, and Witchcraft.

Total raised on Day 1: L$1,829,351 (US $7,317).

SLurls and Related Links

Regions are rated Moderate.

 

2020 Kultivate Spring Arts show in Second Life

Kultivate Spring Art Show 2020

The 5th Annual Kultivate Spring Art Show opens it doors on Friday April 24th, 2020, and will run through until Saturday May 2nd.

Carrying a Parisian theme, complete with the Arc de Triomphe, the Eiffel Tower and Notre Dame, and with art studios sitting with French style town houses fronted by cobblestone walks, the Spring Show also marks the re-launch of Kultivate Magazine, the April 2020 edition of which is currently available.

The event featured 2D and 3D artists, entertainment with live performers, give away events with special prizes, juried and non-juried art contests, hunts, storytelling and cabaret.

Kultivate Spring Art Show 2020

The artist participating in the event comprise: AlexAvion, Angyel Resident, Anouk Lefavre, Danielofangel, Eucalyptus Carroll, Freedom Voix, Ilyra Chardin, Jamee Sandalwood, Johannes Huntsman, Judilynn India, Juliette Rainfall, Kacey Macbeth, Kapaan, KodyMeyers Resident, Leaf Mia Lone, Michael Lysios, mth63, Myra Wildmist, Paineful, Rory Torrance, Sabine Mortenwold, SandyBlackCloud,  Sheba Blitz, Skye Joubert, softandred, softandred, Solana Python, Syphera Inaka, TaraAers, Tempest Rosca, Vanessa Jane, Veruca Tammas, ViktorSavior,  Whata Conundrum, and Zigmal.

In addition, there are special exhibition by Debauche Dance, Dirty Pretty, & The Art Loft.

Hunt information can be found on the information boards within the event grounds, close to the landing point.

The Photo Challenge

Open to all visitors to the Kultivate Spring Art Show, the Photo Challenge offers a prize pool of L$5,000 shared between the four selected winners, with the winning images published on the Kultivate website.

To enter, all you have to do is take a picture of yourself whilst visiting the show (moderate or pg/g in rating), and then upload it to the contest Flickr group. Make sure you include the SLurl of where you took the image in the Flickr description, and that your image is uploaded to the Flickr group before 23:59 SLT on Thursday, April 30th, 2020.

Full guidelines and rules can be found on the challenge page on the Kultivate website.

Kultivate Spring Art Show 2020

Event Schedule

Times, where given, are SLT. Note that there may be further give away prizes at events.

  • Friday, April 24, 2020
    • Exhibition opens.
    • Photo Contest and Art Quest begin.
    • Judging of Juried Categories Begins.
    • Entertainment:
      • 16:00-17:00: live performer Wolfie Starfire.
      • 17:00-18:00: live performer SaraMarie Philly.
  • Saturday, April 25, 2020
    • 16:00-17:00: White Party with live performer Aislen Sings
      • Photo background HUD and & Fotoscope Fotostudio give aways.
    • 17:00-18:00: White Party with live performer Melenda Baptiste
      • The Camden Photo Studio Build by Maven Homes give away.
  • Sunday, April 26, 2020
    • 13:00-14:00: Sam Quenda.
    • 14:00-15:00: live storytelling with Seanchai Library.
  • Monday, April 27, 2020
    • 16:00-17:00: Spring Art Ball with live performer Holly Giles.
      • Trompe Loeil L$1,000 gift card give away.
Kultivate Spring Art Show 2020
  • Tuesday, April 28, 2020
    • 17:00-18:00: Audience Participation Cabaret with Whymsee.
      • L$1,000 give away.
  • Wednesday, April 29, 2020
    • 16:00-17:00: live performer Savannah Rain.
      • TEMPLAR Poses give away.
  • Thursday, April 30, 2020
    • 16:00-17:00: Kultivate Magazine relaunch party with live performer Mavenn
      • LumiPro give away.
    • Photo Contest Entries Due
    • Judges Selections Due
  • Friday, May 1, 2020
    • 16:00-17:00: live performer Max Kleene.
    • Palette Hunt and Art Quest end.
  • Saturday, May 2, 2020
    • 13:00-14:30: Closing Party.
      • Juried winners announced & awards ceremony.
      • Photo Contest winners announced.
      • Event ends.

SLurl Details