2019 SL User Groups week #32/1: Simulator User Group

Small Town Green; Inara Pey, June 2019, on FlickrSmall Town Green, June 2019 – blog post

Server Deployments

  • There are no planned deployments for week #32.
  • The update(simulator package 19#19.07.10.529179), intended for the Magnum RC originally deployed and then rolled back on Wednesday, July 17th (the roll-back the result of a bug being discovered during the attempt at deployment), will likely be re-deployed to at least one RC channel, during in week #33 (commencing Monday, August 12th.

SL Viewer

The Love Me Render viewer updated to version 6.2.4.529638 on Monday, August 5th.

At the time of writing the rest of the official viewers remain as follows:

  • Current Release version 6.2.3.527758, formerly the Rainbow RC viewer dated June 5, promoted June 18 – No Change.
  • Release channel cohorts:
  • Project viewers:
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16.
    • Legacy Profiles viewer, version 6.2.3.527749, June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

In Brief

Lumiya / Android Client

No major change in situation: aspects of Lumiya – notably in relation to the in-world view the app has ( changing their outfits, using animations / AOs, etc.) – have not been working since the last of the UDP asset messages were removed from the simulator. Calls are still being made for the Lab to work on an Android client, given they are developing an iOS client. However, as I noted in week #30:

  • The initial versions of the iOS app will be for chatting and messaging only – which can still be done with the Lumiya app.
  • While the capabilities of the iOS app will be extended over time, the Lab has not committed to what additional functionality will be provided or a time frame of when they will be provided. Simply “diverting” development from iOS to Android (assuming LL has the in-house skills for Android development) will not really change that; ergo, it’s unlikely a change in development at this point in time will overcome the current Lumiya issues.

Other Notes

  • Simulator performance:
    • Some region holders are reporting improved performance in their regions over the last 2-3 weeks. Nothing has been altered on the back-end to account for this.
    • Some region holders are conversely reporting frequently degraded physics performance in their regions that requires frequent restarts to overcome. If this is occurring with a recently terraformed region, the suggestion is to check for any “land leveller” prims that may have been buried in the terrain.
  • Ghosted attachments: issues of attachments being “ghosted” – that is, failing to render whilst still being attached or remaining rendered (in your view) when they have been detached (“killed”) as a result of a teleport seem to be on the increase. The problem appears to be with attachment “kill” messages being incorrectly sent, or with multiple “kill” messages being incorrectly received. It’s not clear how / when this might be dealt with.