Making a (Linden) houseboat a home

The landscaping within the region offers communal areas to encourage people mix – such as the beach alongside the houseboats in the group where mine is located

As I reported that the time, Linden Lab launched their new Linden Homes on Monday, April 15th (see: Lab launches new Linden Homes), and according to reports I’ve received, they are proving very popular, with the first allocation of houseboats in particular running out.

So what are these new units like as a potential home? Well, pretty bloody good, actually. While I can’t speak for the town house designs, the houseboat styles offer good variation between them in terms of looks and space, and many of the parcels offer a fair about of flexibility for boat / seaplane moorings.

My Windlass boathouse with additions – fireplace flue, two sets of exterior stairs, moorings, etc., and (inset) how the default Windlass looks

While it is pot luck on the parcel you are allocated (and remember, you can abandon and re-try), I was pretty lucky on my first attempt: a parcel on one of the outer sandbars of Bellisseria, offering a nice view over the strait to the continent on one side, and a public beach and open sea on the other. The houseboat also sits with a beam-to-land orientation, leaving me with a body of water on the parcel that has a good breadth and depth, and avoids feeling quite so hemmed-in by the houseboats on either side.

With a land capacity of 351, there is a lot that can be done with these parcels in terms of decorating and (in the case of the houseboats) plonking down a boat or two (or three) or some boat / floatplane combination. For my part, I felt the Windlass houseboat offered the most flexibility for internal space (I particularly liked the fact the little nook under the stairs to the roof suggested itself as a good place for a fireplace).

The interior space (shown empty in the inset) offers plenty of flexibility: room for a raised bedroom and lower lounge (or vice-versa)

Another aspect of this design I like is the split level nature of the living space, which naturally lends itself to various options. With a little custom work, it’s easy to produce a railing system that nicely separates the two halves of the living space, or even add full internal walls, depending on your preference.

Décor-wise, the interior and exterior walls, floors, etc., can be “repainted” via the house control panel. For this Windlass, this can lead to an interesting half-and-half look which breaks up the colour scheme. Additional textures can be obtained from the house / houseboat selector, so any elements you add can easily be blended in.

Another view of the interior, showing the fireplace tucked under the stairway

For me, the only issue with my Windlass is that the door is on the landward side of the house, and the shape of the parcel meant a trek around the houseboat and along the public piers the set between the parcels. However, the design is such that it was pretty easy for me to add more direct access by dropping in my own piers for mooring, and adding a couple of stairways: one up to the houseboat’s “balcony”and thence inside, and the other to the roof.

Given there is a total 351 LI to play with, adding details like this doesn’t mean you’re “eating prims”; but if you are worried about counts, remember that if you build yourself, a considered use of prim and mesh and Convex Hull accounting can help reduce LI cost. The stairs, railings, room divider and moorings (and lighting) I added, for example, weigh-in at just 30 LI combined (I used Kriss Lehmann’s Botanical Brick Path kit with a little bit of re-texturing for the moorings, simply because I had it to hand and linking works will with Convex Hull physics. The stairs came from Jed888, and are full perm).

The windless offers options for adding steep to reach moorings, if required, while the other houseboat designs offer water access from their decks, albeit with smaller interior spaces

As noted, the land capacity is more than sufficient to allow a boat or two (or more) to be rezzed. However, me being me, “one or two” is never enough given I change out ‘plane and or boat more times than I change my outfits :). So, I had to install a rezzer so I can pick and chose which boats / planes are rezzed with ease and without the need to drag, drop and position from inventory. It also means I can easily clear space friends to be able to moor when visiting. (For more on this see: Adding a little vehicle space with a rezzing system.)

Adding to my original post on the new Linden Homes, everything has been pretty well-considered. The houseboats and houses offer plenty of scope, the region offers a lot of general interest to see when exploring (with more to be added inland, as it is expanded in the  future) and it’s good to see the public areas include interactive elements to make them more interesting.

Potentially, my only critiques are in two areas: there should be more rez points for vehicles. There’s plenty to see when exploring by road / water, but the limited number of rez points tends to put people off taking a break and having a look around. There are certainly places where one might expect rez points – such as the little boathouses around the coast.

I’m actually surprised the little boathouses scattered around the coastline done offer rezzing points

Rez points are also helpful when region crossings go wrong, so having more (even just the road sign style on mainland highways for road vehicles) would be useful. My other critique is that a region of this size really should have a small airstrip or two, again with rez zones. A couple of grass strips suitable for small aircraft to get in and out of would add further depth to Bellisseria, both for people living there and for curious visitors who would like to fly in and take a look.

But the key question is, does my new Linden Home make me want to abandon my existing private island home? Well, truthfully: not yet; but that is only because things are still new, and I want to see how neighbourhood develop and communities grow. In the future, it may well be that a swap back to living in a Linden Home might well be on the cards.

I’ll let you know!

Footnote: When drafting this article on Tuesday, April 16th, I did actually gripe about the allowance of parcel banning / banlines within Bellisseria. This had already started impacting activities on and over the continent (try landing a ‘plane on water when your only option is to approach a channel over the tops of houseboats and then run slap into banlines …), and there were complaints at things like the LL Governance User GRoup on the matter. With my gripe, I mused on why LL hadn’t supplied a simple / regulated security system for the new homes, and disabled the use of parcel banning at estate level. However, as per a forum post by Constantine Linden, it turns out this is precisely what the Lab is doing in response to the general level of disappointment raised over the issue. So, kudos to the Lab for responding so positively and quickly! (And my thanks to Duckie Dickins for pointing out the forum post as we were discussing things!)

2019 SL User Groups 16/1: SUG – teleport disconnects update

Salt Water; Inara Pey, March 2019, on FlickrSalt Waterblog post

Server Deployments

As always, please refer to the server deployment thread for updates and news.

  • On Tuesday, April 9th the SLS (Main) channel was updated to server maintenance package 19#19.04.09.526122, previously deployed to the main RCs in week #15, and comprising logging improvements related to teleporting.
  • RC deployments were still TBA/TBC at the time of writing; I’ll update when more information is available.

SL Viewer

At the time of writing, there had been no viewer updates to mark the start of the week, leaving the SL viewer pipelines as follows:

  • Current Release version 6.1.1.525446, formerly the Love Me Render RC viewer, dated March 26, promoted April 2 NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Estate Access Management (EAM) RC viewer version 6.2.0.526190, April 12.
    • EEP RC viewer version 6.2.0.526104, April 11.
    • Bakes on Mesh RC viewer, version 6.1.1.525409, March 26.
    • Teranino Maintenance RC viewer version 6.1.1.525401, March 20.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

It is anticipated the EAM release candidate viewer could be  promoted to de facto release status this week.

Teleport Disconnects and Region Crossing Issues

Following the Simulator User Group meeting on Tuesday, April 9th, the Lab asked those attending to engage in a stress test of teleports to help gather data on the ongoing disconnect issues. Commenting on the results at this week’s meeting, Simon Linden also reiterated what the Lab believe is happening:

We have some good info on the underlying causes and are working on fixes, but don’t have a real improvement yet. it usually fails as the viewer and 2nd region don’t start communication properly, so I’ve been digging through that code and all the ways it can fail … that’s my life lately … I’m sure I’ll have something new for testing in a day or two so hopefully next week’s updates will be better, or at minimum give better information.

When asked if the issues with vehicle crossings are related to the same potential cause, he added:

 I haven’t looked specifically at vehicles so I can’t say, but it’s possible, yes. I tried a boat trip around a new Linden Homes continent and it was a challenge, to put it politely.

In the meantime, new code that might help relieve the issue was deployed to the Cake mini-RC channel on Tuesday, April 16th. Those wishing to test crossings on this channel can do so on the following regions: Morris, Arnthrud, Croak, Gouda, Impeller, Kasba, Oak Bay, Sapars, Yongma. Constructive feedback can be sent via IM or note card to Simon Linden.

When testing, please wait around 2-3 minutes between each teleport to allow you to fully disconnect from the region you have just departed, particularly if you intend to just bounce back and forth between the same two regions (data is retained for a short time by a region you’ve just left, in case you want to rapidly want to TP back, and this data needs to be dropped during testing, as it can affect results).

 

 

 

2019 Raglan Shire Artwalk: call to artists

Raglan Shire Artwalk 2018

The Raglan Shire Artwalk is one of the staples of the SL art calendar, and for 2019, the 14th Artwalk will take place between Sunday, May 12th and Sunday, June 16th, inclusive.

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2019 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday May 5th, 2019.

General requirements for entry (ass also the official requirements page):

  • The event is a non-juried show.
  • Artists can display more than one piece if they wish.
    • 2D (“flat” art pieces will be awarded a maximum of 15 LI, and individual pictures should be 1 prim, including the frame.
    • 3D art (sculptures, etc.), will be awarded a maximum of 500 LI for up to three pieces of work. Artists are requested to state the LI per piece in their application.
    • Sales of art are allowed.
  • Types of art supported by the show are: representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim;  and SL photography, manipulated SL photography and SL sculpture.
  • Pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of the show’s  definition
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Kayak Kuu, Linn Darkwatch, maggi696 or RaglanShireArtwalk Resident.
Raglan Shaire Artwalk 2018: Bear Silvershade

Details on set-up will be sent to participating artists on Tuesday, May 7th, 2019. Step-up commences at 09:00 SLT on Friday, May 10th and runs through Saturday, May 11th. Note that space along the hedgerows in Raglan Shire for 2D art is NOT assigned, but can be taken on the basis of first come first serve. Certain areas of Heron Shire will be designated for sculpture set up and available locations set with a marker.

Key Dates

  • Sunday, May 5th: applications close at 21:00 SLT.
  • Tuesday, May 7th: Notification of exhibit space location issued to 3D artists.
  • Friday, May 10th / Saturday May 11th: Artist set-up days.
  • Sunday, May 12th: ARTWALK OPENS.
  • Sunday, June 16th: Artwalk closes.
  • Sunday, June 16th (after 2100 SLT) through Tuesday, June 18th: Takedown of works.

Related Links

Lab launches new Linden Homes

Bellisseria – New Linden Homes

On Monday, April 15th, Linden Lab launched their new Linden Homes for Premium subscribers. These new Homes, each located on a 1024 sq metre parcel, are located in a dedicated new continent – which, as I revealed in my March preview, is called Bellisseria – situated between Sansara and Jeogeot.

The continent itself – like the homes on offer – is a significant step up from the original Linden Homes and lands first introduced in 2010. Landscaped, and offering a degree of infrastructure: roads, rivers, paths, coastal regions with beaches, offshore-lighthouses, and so on. All of which offers an environment that is pleasing to the eye and make for a pleasant environment in which to live.

Bellisseria – New Linden Homes

For the initial release, two types of house are available: traditional suburban houses and houseboats, each of which comes in a total of four styles apiece. These four styles offer a varied set of looks that is enough to ensure neighbourhoods have a mix for looks. All come with a land impact of 351 LI, offering a lot of opportunity for furnishing.

It’s important to note that the houses / houseboats are not 1024 sq m in size; this is the size of the parcel on which they sit: and all have been designed to provide a degree of garden / yard space or waterside moorings for boats. The roads within the continent are driveable (although houses are not supplied with a driveway to link to the roads), while the waters are navigable in many places and a channels links the continent with Joegeot and Sansara.

Bellisseria – New Linden Homes: coastal community space

Unlike the older Linden Homes, these have controls built-in via a panel on the interior walls close to the front door. So, no going to a website to change the decorative style, set the window shutters, etc., everything can be done directly from the control panel – including getting a pack of extra fixtures, should you want to use them, and a box of textures that can be used so that any additional elements – room dividers, walls, etc., – you might want to add can match with the overall décor.

Individual style of house and houseboat are selected from the outside mailbox / life buoy. An interior control panel can be use for the window blinds, door control, etc.

To say these new Linden Homes are a major step up from the originals isn’t really saying a lot; the old Linden Homes  – as noted – are around 9 years old, and a lot has moved on in Second Life since then. However, the attempt to create a sense of community within the new continent is impressive and potentially goes some way towards reversing the “build and forget” approach to Linden Homes seen in the past – although how well it succeeds in terms of getting people not just to take the houses and engage within the develop to create local neighbourhoods / communities remains to be seen; and the matter really is up to those of us who take up the houses.

For my part, I like the approach, and several of the designs. Yes, the use of rooms in some can make them feel a little cramped, and some of the houseboat designs might not strike the right of aesthetic note, but there is no escaping the fact these are properties with potential, and if you are a Premium subscriber, they may well be worth taking a look at, even if you already hold land.

Applying for a Home

Note: for full details on the new Linden Homes – prerequisites for obtaining one, the application process, and so on, please refer to the Linden Homes wiki page.

If you have not used your default allocation of free tier – (1024 sq m), then a new Linden Home is yours without any additional payment. Otherwise, the standard Premium tier rates apply.

As with the original Linden Homes, the new homes are obtained through the Linden Homes registration page – which, at the time of writing still includes options for the existing Linden Homes, although these are to be gradually phased out. However, unlike the “old” homes, you only select with you want a house or a houseboat, not the actual style of the house / houseboat you prefer; these are selected in-world, via a mailbox for the houses or a life buoy for the houseboats. These controllers also let you change the style of your house / houseboat at any time, presenting another flexible option not available with the old Linden Homes.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat by clicking on the buttons shown in the red square

The selection process is straightforward, and you’ll be required to accept the Linden Lab Terms and Conditions prior to being able to receive the details of your new home.  These are presented on the web page – just click the Go To Your Home button.

(Unsurprisingly) I’ve already claimed my new Linden Home. Being an aviator and sailor, I went for a houseboat, selecting what I personally think is the roomiest of the options, the Windlass. Split-level it offers a good feeling of space, with a rooftop deck, and good opportunities for customisation. Sitting on one of the numerous sandbars surrounding the coast of the new continent, it opens out onto a nice community beach on one side, and presents plenty of mooring space on the other.

My new Linden Home houseboat with one of my motorboats moored alongside. Note that the water in front of the houseboat is also part of the parcel, offering more mooring space, but the wooden piers are not part of the individual properties.

Using a houseboat means I also have room for boats and planes on the water – particularly through the use of a rezzing system that allows me to select which vehicle I have rezzed (up to the land capacity, obviously). For those interested, I’ve previously covered this approach to having vehicles available without using up all your land capacity in Adding a little vehicle space with a rezzing system.

Overall, a nicely done new environment. It will be interesting to see how things grow here – and how it might affect rentals among private estates for Premium members, given the overall attractiveness of this new continent. It’ll also be interesting to see how LL handle the retirement of the “old” Linden Homes, including any possible relocation among Premium subscribers who opt not to move voluntarily.

The launch was accompanied by a new video from the Lab, which I’ve embedded below.

Additional Information

2019 viewer release summaries week #15

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, April 14th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.1.1.525446, formerly the Love Me Render RC viewer, dated March 26th, promoted April 2nd No Change.
  • Release channel cohorts:
    • Estate Access Management RC viewer updated to version 6.2.0.526190 on April 12th.
    • EEP RC viewer updated to version on 6.2.0.526104 on April 11th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Cica’s Knitland in Second Life

Cica Ghost: Knitland

Sometimes I get sad… but then I think about yarn and everything is fine.

With these words, Cica Ghost introduces her latest installation Knitland – and it is one of the most imaginative and whimsical pieces she has yet produced. A wonderful landscape that could only be born of a rich imagine and taste for the fantastic, wrapped in a warm sense of fun and humour.

As the name suggests, this is a world that has been knitted together – quite literally. The ground is a quit of green and teal squares, some dotted with little flowers, undulating gently as if loosely thrown across a bed. From the landing point,  a green knitted “road” – for all the world looking like a scarf tossed carelessly atop the quilt – offers an path of exploration through the setting.

Cica Ghost: Knitland

But it is the inhabitants that occupy thee land that captivate: birds, cats, snails, mules, chickens – even a gloriously knitted elephant. These all look out across the land, the spaces between them dotted by knitted trees, flowers and berries. Here and there, balls of yarn bounce up and down as they watch passers-by (and visitors can, if they like, pick up balls of yarn avatars from the giver near the landing point, and wear them during their visit). Here and there among the trees, flowers and animals sit quaint little knitted houses, sometimes with one or two handles attached, giving them the appearance of crocheted handbags.

Follow the scarf-road far enough, passing over balls of yarn and the back of a cat and between trees and houses, and it will eventually bring you to the girl who is perhaps responsible for the wonders herein, as she sits and continues to knit the scarf, a whimsical smile on her face.

Cica Ghost: Knitland

As one might expect, scattered through the installation are numerous places to sit and / or dance, while strands of wool twist and turn through the air to form trails as if left by the passage of happy-go-lucky bees through the air. Climb the curving ladder that climbs the side of a large green pot, and you’re likely to have another surprise.

But writing about an installation like this really doesn’t do it justice; this is yet another piece by Cica that should be seen first-hand to be properly appreciated and enjoyed. And if you are feeling a little low, then perhaps it will – as Cica’s words suggest – lift you mood and raise the corners of your mouth into a smile.

Cica Ghost: Knitland

SLurl Details