Miro Collas suggested we pay a visit to Authors Point, a Homestead region designed by Xarl Bombastic (Xariell) and Weed Bombastic as both a region open to visitors and a residential offering. Rugged and rural, it offers a mixed landscape with some interesting quirks.
The island forms a table-like plateau, most of it raised well above the surrounding sea by cliffs, and split almost in two by a narrow gorge running from the south to the north-west to where it forms a pool. Part of the plateau top to the west sits a little higher than the rest, grass dried to gold by a summer’s sun, a flat head of hair for the rock, broken only by the occasional bent tree, knots of scrub hedge and a single, old warehouse building that listens the turning wheel of a wooden windmill and the gentle chimes of bottles strung from rope lines.
Two sets of stone stairs lead down from here. The first drops to the lower step of the plateau, home to more grass and an old piano , sheet music upon its stand. The second, longer stairway drops down to where a grass glade sits just above the waters of the sea and cosseted by the protective arc of rocky cliffs. Here can be found one of several places scattered around the region where quit times can be enjoyed.
Across the watery chasm cutting into the island, itself spanned by an old bridge, the larger part of the plateau stands as another flat head of grassland, this rich green and dotted with tall trees. A track loops around it,, running from and to the bridge, roughly following the line of the cliff edge.
On its way along the south-east cliffs, the track passes a second path, this one winding it way down the rock to coastal lowlands. Here sit five rental properties – so do be aware of people’s privacy should you follow the path downwards. A sixth rental unit faces them across the entrance of the gorge that cuts into the island. The fact the rental units are separated from the rest of the land by cliff and path means it is reasonably easy to avoid trespassing into people homes.
I say “reasonably”, because there is an exception: a tree house sits over the grassy table of rock, close to several point of public use. As such, it is easy to miss the fact is also a rental unit. However, stray too close and you will be curtly warned that it is by a security orb allowing you five seconds to move away. It’s an abrupt discovery that can be off-putting given the nearby carousel and other locations to sit scattered across the island’s top.
This is also a place of change – although how frequently this might be is hard to tell: on our first visit, we found a small Alice In Wonderland-esque tea party setting, complete with a hare (although not the March Hare) accompanied by a chipmunk standing-in for the dormouse. On my return 24 hours later to take photos, the tea party had been replaced by a collection of books, some of them suspended in the air under the spreading branches of a tree.
More stone steps descend down a cutting to the north, offering the way to a cinder beach and another cosy hideaways for couples or those wanting to be alone. Follow the beach westwards around a headland and you’ll come upon another of the region’s secrets, again hidden from the land above by the curving arms of cliffs.
Two more houses sit on the northern side of the island. The first, mounted on stout wooden legs that presumably protect it from high tides that might otherwise sweep over the low-lying headland, does not appear to be a rental – but perhaps caution should be employed when exploring it, just in case. The second sits offshore, and appears to be a private home for Xarl and Weed.
Aside from the risk of bumping into the slightly abrupt security orb as a result of mistaking the tree house as a part of the public space, Authors Point is a pleasant, photogenic visit that may well stir the urge to write. Photographs are welcome at the region’s Flickr stream for those so minded.
On Tuesday, March 19th, the SLS (Main) channel was updated with server maintenance package 19#19.03.07.525089. Previously deployed to BlueSteel and LeTigre, this update contains:
Internal fixes.
The Environment Enhancement Project code and all bug fixes for it.
On Wednesday, March 20th, the server RC channels should be updated as follows:
BlueSteel and LeTigre will remain on server maintenance package 19#19.03.07.525089.
Magnum will update to server maintenance package 19#19.03.15.525315, containing:
The new operating system update.
The Environment Enhancement Project code and all bug fixes for it.
These deployments will mean that server-side support for EEP will be grid-wide. However, the viewer is still at RC status and awaiting some final updates (including the Chrome / Chromium / CEF) fix noted below). The version with the fixes is due to go to the Lab’s internal QA later on March 19th.
SL Viewer
There have been no official viewer updates at the start of the week, leaving the current pipelines as follows:
Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13, promoted February 28. No Change.
Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.
Chrome and Chromium Exploit
As noted in my TPV Developer meeting summary, an exploit within Chrome / Chromium which affects all versions except the very latest, 72.0.3626.121. This is being addressed by Linden Lab, but it will take time for the patch to filter out to all viewers – both the Lab’s own and TPVs (note that neither the Linux Spur viewer and the obsolete OS viewer will not be updated with a patch to fix this issue).
In the meantime, the current internal SL web browser is potentially vulnerable; do not use it to browse non-LL websites on it, and avoid using media on a prim from untrusted sources.
During this time, residents may have issues with any inventory related activities including building, logging in, as well as avatar and object rezzing. Please refrain from rezzing in-world, in addition to transacting in-world, on the Marketplace, or on the Lindex during this time.
Over the last several years I’ve collected numerous boats in Second Life, but one thing that has been missing from collection is a cabin cruiser. After looking around, and given budget is a little limited at the moment, I decided to pick up a Bandit 580.
Now, to be sure, this is not the most recent design in the Bandit range by Analyse Dean, but there was something about the lines I liked, together with its rich range of animations. It also, given the budget limit noted above, fitted my purse rather nicely, given I wasn’t entirely sure how often it would be used. However, I was in for a very pleasant surprise; unbeknownst to me, Analyse had noted the purchase, and no sooner had I arrived home and started unpacking the 580, she tapped me on the (IM) shoulder and dropped the more recent Bandit 460AK (the AK a reference to the included streaming radio) into my lap. So now I have not one, but two cabin cruisers to play with – thank you, Analyse!
The Bandit 580
As noted, the 580 is the older model, roughly 16 metres in length and about 5.8 metres across the beam. It has a large central cabin with a double berth forward, and dining cabin to the stern, which raises the helm station and stern deck. A second helm position can be found in the main cabin and both this and the stern helm station have working gauges and are suitable for Mouselook piloting. Two versions are supplied, the 580GT noting it has a built-in GridTalkie grid-wide marine 2-way radio system.
At roughly 12.1 metres in length and 4.6 metres at the beam, the Bandit 460AK is noticeably smaller than the 580, but it packs in a lot more. As with the 580, it has a primary midships cabin, with a stern sleeping area and forward dining area / sleeping cabin with a “functioning” toilet / shower cubicle. Piloting the boat can be performed from both inside the main cabin (standing position) plus a seated stern helm area with co-pilots seat alongside, separated by the single hatch to access the cabin.
The Bandit 460 with my own custom hull finish
A visual comparison between the two quickly reveals the improvements Analyse has made to her modelling; the steering wheels on the 580 are noticeably more “clunky” looking than those on the 460AK, for example, while the control switches on the latter all work via touch, as do the cabin light switches, hatches and a number of windows – the instruction manual highlights all touchables. Overall, the detailing on the 460AK is a step above the 580, but there are also similarities between the two. Many of the animations found in the 580 are also present in the 460AK: both share the same, or have similar, swimming, dancing, and deck working animations, for example (although overall, the 460AK has more animations). Local chat commands are similar for the two as well, although again, the 460AK’s are more extensive.
But when it comes to handling, these are very different boats. A twin-screwed vessel (the engines can be accessed via floor panels in the main cabin), the 580 has a higher top speed than the 460AK, and includes a racing mode. Trim can be automatically set via the engine script, or manually adjusted (Page Up and Page Down keys). The engine sounds are suitably diesel-like for a vessel of this size, and while turning feels very flat, overall handling and manoeuvring is acceptable.
The Bandit 580 (l) dashboard features working gauges, but is showing its age a little – note the steering wheel. The 460 dashboard (r) offers more refined working gauges and steering wheel, together with a working compass and master switches for Mouselook driving
By contrast, the 460AK has more realistic handling, the boat naturally rolling outwards as it turns, and the helm being affected by inertia when travelling a speed (the faster you’re going to more pressure is required on the left or right cursor keys to maintain the turn). Like the 580, it is well suited to Mouselook piloting, and the superior helm controls make this a joy. My one small disappointment is the engine noise itself, which is – to my ears – is a little underwhelming.
Another difference between the two boats is in their LI and physics costs. The 580 weighs-in at 32 LI and a physics cost of 24.2. The 460AK, however is a heavy 55 LI and 40.5 physics. Both of these tend to make themselves felt at region crossings, making the 460AK something of a handful, although like the 580 it recovers well enough.
Taking the Bandit 460AK around Isla Pey
The additional LI / physics costs with the 460AK is a result of the range of options included: deck furniture for the rear deck – chairs, table, drinks-; forward deck loungers that sit over the main cabin, radio (working) forward cabin switchable bed / table, cushions and curtains for the cabins and a stern deck railing canvas. The upper deck also has a 3-option Bimini (at least the top canvas needs to be deployed to see the in-world text HUD displayed over the boat), and the rear cabin has a built-in television.
Further accessories are supplied in a separate box, the smartest of which is the 460AK wooden dock. Place this out in a suitable position and bring the 460AK in close with engine running, preferably with the fantail at the stern facing towards the small extension side from the dock, and then type “moor” in local chat. The 460AK will slide neat into to place, fenders deployed, before mooring lines appear, together with a shoreline power connector, before the boat’s engine shuts down.
The 460AK alongside with mooring and power lines deployed
When leaving the dock, starting the engine will automatically hide the mooring lines – then just click the fenders to return them to their stowage bins on the boats’ railings, and you’re ready to advance the throttle and ease away from the dock. The dock itself is provided in handed versions – but the second is unscripted. Other accessories include a fishing rod, dock poles, a second radio for the boat and a lounge chair.
Custom painting of either boat is possible, with texture PNG files supplied. These are adequate for the task, with each boat having at least one additional hull finish. For those not up to painting, there are also several paint schemes from various merchants to be found on the Marketplace – just search Bandit 580 or Bandit 460. I opted to use one of the supplied Bandit 580 pre-sets, as it has a nice musical theme, but took work I’d previously produced for my Loonetta 31 and applied it to the 460AK to offer something of a matching theme.
Both the Bandit 580 (l) and the Bandit 460 (r) are set-up to be rezzed from our vehicle rezzer, although the 460AK tends to remain rezzed by default.
As noted, both boats have optional in-world hover text information displays, while the 580 also includes two screen HUDs, one for the skipper and one for crew. The former provides options to start the boat, activate the lights and sound the horn. It also includes a CTRL button, which takes control of the driving the boat back from any crew member currently driving it. Crew can drive the boat if the skipper (owner) expressly allows it, and use the crew HUD Control button to take command.
The 460AK doesn’t have a screen HUD of its own, relying on chat commands – which can get a little tedious (e.g. typing “bimini” multiple times to step through the Bimini options and remove it). However, .:: KG Creations ::. have produced a L$170 460AK Control HUD, that reproduces the majority of the boat’s commands either directly (button click) or via button-click and displayed menu. By default, when attached to your screen, this will appear at the top of the viewer window (and can be repositioned, obviously), making switching from the HUD to a displayed menu dialogue straightforward.
Analyse is justifiably proud of the Bandit 460AK, and while it takes a little getting used to handling-wise, it’s a feature-packed vessel that justifies the L$3,000 price tag. While older in build quality and lacking all the options found in the 460AK, the Bandit 580 offers a good cruising experience at a modest L$1,250.
But before buying either, I do recommend seeing them in-world at the Bandit / Mesh Shop store at Dutch Harbor, where demo versions are available to take out and get a feel for their respective handling – note that the demos are limited to 10 minutes rez time, but that should be more than adequate. In addition, the 460AK can be obtained via the Bandit Marketplace store.
Update March 28th: Artful Expressions is in the process of relocating. The current exhibition remains “for a few days” at the SLurl given in the body of this article, after which the gallery can be found at its new Mainland home.
Currently on display at Artful Expressions Gallery, curated by Sorcha Sanvean (Sorcha Tyles), is an exhibition of images by Adi Frith (Adiuvo), a photographer whose work I had not previously encountered.
Once again, this is a small exhibit offering just six images, all of which are avatar studies featuring – I assume – Adi herself as the model. All are all very individual pieces, ranging from a deeply voyeuristic view of a couple engaging in adult play (Found) through to what might be seen as a simple, casual capture (Just Away). Between these are moments of contemplation (Tied) and what might be a reflection of love (Rose), with what might be a further moment of adult intimacy (Strapped) and another suggestion of voyeuristic opportunity (Give Up), although this might also be characterised as a moment of thoughtful reflection.
All six images are finely cropped and post-processed to present captivating scenes, each with a story to tell – or a mystery to be explored (who does the languid, leash-holding hand belong to in Found? What thoughts are present within Give Up and Tied – and what preceded these moments? These are questions and stories only those who view the images can answer – and thus a visit very much is in order.
As well as the gallery space, Sorcha also provides a ground level garden and beach space, reached via the teleport within the gallery – although on my visit I found it dropped me a little too neatly into the foamy wash of tide. The beach area offers deck seating and a short garden walk up to a small café, making it an ideal place it catch your breath and perhaps sit and think about the art you’ve just seen up at the gallery.
Fantasy Faire, the largest fantasy-related event to take place in Second Life, opens its portals on Thursday, April 18th and runs through until Sunday, May 5th, 2019 inclusive. It will bring together everyone with a love of fantasy – enthusiasts, creators, performers and designers – for eleven days of commerce, special events, live music concerts and more, all to help raise funds for Relay for Life of Second Life.
All of the sixteen regions and their designers have yet to be announced in full, but nine have been outlined as a teaser:
Bayounimba by Sweetgwendoline Bailey and Mondi Beaumont: a place that has gone from art and light within a forest to a place of darkness and swamp, where half-remembered echoes might still be found.
Department Discarded Curiosities by Mayah Parx: a place of whimsical clutter, collected and tossed aside, where colour and curiosity reside.
The Light of Valoth by Kilik Lekvoda: a once glorious city once protected by Nature, but now reclaimed by her.
Midas by Alia Baroque: where rivers meet, the jewel of the ancient world is born. Follow the trail of incense through baths and gardens to meet the one that will touch your heart of gold.
Nightshade Blossoms by Rowan Thursday and Kylie Todriya: a window on a land forgotten by time lit by lanterns and starlight.
Sanguinely Garden by Eldowyn Inshan and Katz Republic: humanity destroys its own environment. and the animals and plants are building a new home. The garden with its inhabitants shows them a new way.
The Shrine Tree by Marcus Inkpen and Sharni Azalee: a place of Dark Mystical Fantasy where sunset colours the world and the occult, mystical, Gothic and spiritual might be found.
Tensors’ Flying Market by Lrriven: a place of endless antiquities and curiosities, one of the Dreaming’s most wondrous of destinations.
Twilight Spring by Searlait Nitschke: a place of worship for Dark Elves and Drow, where dance, music, and celebration might be found.
Fantasy Faire 2018: Erstwhile
Call to Bloggers
On Monday, March 18th, 2019, applications to be a 2018 Fantasy Faire blogger opened, with the announcement reading in part:
Faire blogging should stem from the same source the Fairelands do: inspiration and imagination. There are no obligatory assignments. Instead there are challenges. We do not want to force anyone to do anything, we want to inspire, dare, encourage: challenge.
We are looking for bloggers that genuinely love the Faire and cherish the fleeting time the Fairelands visit our realm. Since the application is mostly about getting into the early access, we are focusing on bloggers who take pictures in the sims, or of the sims. Studio-work is not dependent on if the sims are laggy or not, after all. We are also searching for bloggers with strong ties to RFL, who are passionate about the Relay and willing to write about it. I am also always, always looking for and favouring good writers and storytellers.
If you would like to chronicle the Faire, make sure you complete the blogger application form (also produced below) BUT! – don’t hurry there right away; as with past Fantasy Faires, there are a few little extra things to consider!
Bloggers are additionally invited to participate in one or more challenges. These are not obligatory, and anyone – official blogger or otherwise – is free to participate in them. They are:
Faire Folk – create a Fairelands character based on one of the Faireland region themes, and bring that character to life through photography and / or writing
My New Shiny – merchant-focused blogging from a personal perspective.
I Remember – write about your favourite Fairelands of the past.
Faire Life – get involved in a Faire event – roleplay, literary workshop, attending a dance or other performance – and write about it.
Why I Relay – share a personal reason why you Relay.
Those applying can also apply to write for the official Fantasy Faire website. This has no influence on the actual blogger selection for the Faire, and should be filled only if you are truly interested.
So, if you are interested, make sure you check-out all the information for bloggers and that you complete the application form, either below or on the official Fantasy Faire website.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week ending Sunday, March 17th
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.
Official LL Viewers
Current Release version 6.1.0.524670, formerly the BugSplat RC viewer February 13th, promoted February 28th. No Change.