Driving the Beverley 812 and Carra “911” in Second life

The CHC Beverly 812 (l) and [SURPLUS MOTORS] Carra outside my gallery at the GTFO World HQ, ready for their road tests
For a while now, and as part of my continuing explorations of the grid, I’ve had it in mind to run an occasional series on the highways and byways of the mainland. However, doing so requires having a suitable vehicle.

Back in 2015, I purchased the CHC Beverley 812, largely as a photographic prop, but which could also offer a ride while exploring the mainland. However, I also wanted a second car for a bit of variety – but not being much of an SL road driver, I wanted something of a modest price, given it would largely remain “garaged” in my inventory. Fortunately, the Marketplace furnished me with just such a vehicle: the fully featured [SURPLUS MOTORS] Carra, offered for just L$10 as a former group gift.

The CHC Beverley 812 with headlights flipped up

Now I confess to knowing absolutely nothing about the relative merits of different makes of cars in SL, so I’m approaching this from a novice standpoint, but I thought it might be worthwhile looking at the two cars as products before starting on any mainland journeys.

Both are very different in looks and finish – but under the hood (so to speak), both are surprisingly similar. The Beverley 812 (L$1,199) is based on the 1930s luxury salon car, the Cord 812. With stylish, Art Deco lines that still draw the eye today, the Cord was innovative for its time, and its looks are perfectly captured in the CHC model, which is 100% mesh. The Carra is modelled after an early model of the Porsche 911.

In terms of controls, both vehicles are driven by scripted menu systems which, if not from the same source, are remarkably similar in layout and options, as shown below. This is actually extremely comprehensive on both cars, and includes multiple options to adjust things like acceleration, braking, steering, skidding, etc., responsiveness, together with enabling automatic headlights / tail lights, etc.

Comparison of menus between the CHC Beverly 812 and [SURPLUS MOTORS] Carra
The basic drive controls are the usual: Arrow Left / Right and  / or A / D for steering; Up Arrow / W for the accelerator; Down Arrow / S for brakes, and the Page keys to step up / down through the manual gears. In addition, the menus for both can be used for gear shifts, and both have options for an automatic transmission and cruise control.

On the road, and with either one or two aboard, both handle in a similar manner; I found both needed a similar level of adjustment to the steering responsiveness (down to around 0.80-1.00) to ensure a more realistic road handling for road driving, and both tended to pull to the right when on “straight” sections of road. Other than this, both were easy to drive, and they handled multiple region crossings (we took Route 8 from the GTFO HQ at Bruissac all the way to the end of the line at Bagheera and back), in much the same way – again, I assume because the use the same scripting. In short, while there were the inevitable attempts to take to the air, burrow into the ground to go a-slewing off across the countryside on reaching a crossing, providing either car wasn’t going at a silly speed, both recovered very close to the point of crossing to allow driving to resume.

Comparison in size: the Beverley 812, the default Carra, and one resized to scale with the Beverley / my avatar

Turning to the individual models, the Beverley is supplied Modify, and individual mesh faces on the bodywork and interior can, to a degree, be selected for tinting. Sadly, no templates or maps are supplied, so detailing can be hit-and-miss. The build quality is very good, with few visual blemishes in the mesh, and the texturing is very much the superior, particular on the car’s interior.

The Carra is No Modify, but is supplied with additional script options to overcome some of the limitations this presents. These include a painting system with 6 colour presets and the option to provide your own tint using SL vectors. There’s also a scripted resizer – which is vital if you’re like Caitlyn and I, and have a reasonably “real” avatar height and body dimensions, as the car feels HUGE in its default size (see the above image).  In terms of finish the mesh perhaps isn’t as polished as the Beverley’s, and texturing on the interior and body trim is noticeably poor.

Both cars have opening doors, bonnets and boots. The latter respectively reveal the engines, with the Beverley very much the superior. They both have customisable license plates (scripted again for the Carra). Both also have a tendency to float when being driven, and this can be far more noticeable with the Carra when resized smaller.

However, when taken as a whole, there really is little to chose between the two – and by extension, either brand, assuming the same script system is used across all their vehicle. For the keen SL motorist, the Beverly 812 is probably the more attractive of the two; it is a stylish model that completely captures the heart of the original, and has some nice touches and an overall better finish. However, for those looking to try driving in SL with a capable vehicle that will allow them to graduate to other models / makes, the Carra is undoubtedly a bargain – and would remain so at twenty times the L$10 paid, and issues with mesh blemishes and textures doesn’t negate this.

The CHC Beverly 812

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2 thoughts on “Driving the Beverley 812 and Carra “911” in Second life

  1. Regardless of the make, model, age of the vehicle, and despite me being in SL for something like 9 years now, any car I drive has the same things: It ends up airborne. Then it often becomes a submarine with me stuck under some pier. Of course there’s always the stuck in somebody’s privacy “fence.” Yeah, I can’t drive. Which doesn’t stop me from trying. — Seicher


    1. Yeah; road vehicles do seem to have their range of peculiarities at region crossings that (to me) seem to exceed those encountered in boats and planes. With the system in these two cars, I found the best thing to do is go at a “reasonable” speed (I used the cruise control option to keep the speed to 30-60 km/h) and immediately release the keyboard controls. As noted, I still got the inevitable fly / tunnelling / slewing (it varied by region crossing), but both cars recovered well & made driving onwards pretty easy.


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