2018 SL UG updates #38/4: TPVD meeting – name changes + premium levels

Athenaeum; Inara Pey, August 2018, on FlickrAthenaeumblog post

The following notes are taken from the TPV Developer meeting held on Friday, September 21st, 2018. A video of the meeting is embedded below, my thanks as always to North for recording and providing it, and for sending me a chat log as well, as circumstances meant I was unable to attend the meeting in person.

This is again a short meeting, with a lot of incidental chat about Dog Food Day, so the following is a summary of key points.

SL Viewer


There have been no SL viewer updates during week #38, leaving the various viewers in the pipelines as:

  • Current Release version, dated August 14, promoted August 20. Formerly the SL Voice RC viewer – No Change.
  • Release channel cohort:
    • BugSplat RC viewer, version, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
    • Rakomelo Maintenance RC, version, September 5.
    • Animesh RC viewer, version, August 24.
    • Love Me Render RC viewer, version, released on August 20.
  • Project viewers:
  • Linux Spur viewer, version, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Additional notes:

  • Bugsplat RC is awaiting  a “couple more” updates and a further restructuring of the viewer updater, which will see it become a child process to the viewer, rather than the parent process for the viewer (as is currently the case, and hasn’t worked as well as the Lab had hoped following it introduction.
  • The Rakamelo RC and Animesh RC are both under consideration for promotion to de facto release viewer status. A decision on which of them might be promoted could be taken in week #39 (week commencing Monday, September 24th).
  • Love Me Render RC is currently awaiting further updates.
  • Bakes On Mesh: as per my CCUG summary, the AIS updates have been deployed to the main grid, so this is now awaiting the Bake Service update (to support 1024×1024 textures) and the simulator update required to support BOM operations. The simulator support will follow the normal deployment route, initially appearing on a server RC channel, when the viewer is likely to be promoted to RC status.
  • EAM (Estate Access Management) will likely go to release candidate status with the new update.

Other Items

End of Asset UDP Fetching

[8:53-10:00] In 2017, Linden Lab completed moving all SL inventory asset fetching from running through the simulators via UDP to HTTP via their CDN provider(s). As a result, the UDP asset messaging will be turned off at the simulator end of things in January 2019, after which any old versions of the viewer still reliance on UDP for inventory messaging will no long be able to receive inventory data.

Return of Last Names and Premium Restructuring

As Ebbe recently indicated during his September town hall meeting, the return of last names to Second life is still some way from being implemented, and the work may not be completed before the end of 2018.

[22:05-24:16] Much of the work involved going through all of the SL back-end systems to update them and ensure they can handle both last names and changes to last names – the aim being to ensure name changes can be handled throughout the Second Life services without necessarily breaking something.

Currently, there is at least one major back-end service that has yet to be assessed and updated, and it appears possible that the new Premium levels will be deployed before last names are re-implemented.

Aditi Inventory Handling Bug

[10:53-12:03] BUG-225435 – Objects attached to avatar from the ground go into Lost & Found folder of inventory: this is currently only an issue on Aditi (the Beta grid), and appears to be related to inventory handling changes made there. Essentially, it is caused by a race condition between the viewer and the simulator, and may be related to EEP changes. The Lab is investigating this, and the plan is to fix the problem before the update moves to Agni (the main grid),