Lab blogs Animesh RC deployment

Animesh will make it a lot easier to have animals roaming in Second Life (as well as other things) compared to current methods of achieving the same results

On Wednesday, June 20th,2018, The Lab completed an initial deployment of Animesh to the Blue Steel release candidate server channel.

For those not up-to-speed with Animesh, the goal of this project is to provide a means of animating rigged mesh objects using the avatar skeleton, in whole or in part, to provide things like independently moveable pets / creatures, and animated scenery features via scripted animation. It involves both viewer and server-side changes.

As noted in the official announcement, Animesh has been in development for some time, with the Lab working closely with the content creator community to develop Animesh, with weekly (more-or-less) meetings being held as a part of the Content Creation User Group (CCUG) meetings.

It is important to note that with this deployment, Animesh is still very much in development, and there may well be further changes before it is fully released.

Animesh Halloween boogie, October 2017. Courtesy of Alexa Linden

Those wishing to try Animesh need to note the following:

  • The server-side support for Animesh is currently only available on the BlueSteel RC regions.
    • Server support for Animesh involves adding a new message and some new LSL functions – see below.
    • If you try to run Animesh objects on a non-Animesh region, you will encounter problems: a) content won’t look right because the server won’t be sending you the appropriate messages; and b) you’ll get script errors because the region doesn’t like the new LSL calls.
  • The Animesh project viewer is required to see Animesh creations correctly. At the time of writing this was at version 5.1.6.516525, dated June 18th, 2018.
    • Animesh content will not render correctly in viewers without the necessary Animesh code.

As Animesh is still in development, and given the caveats noted above, content creators are asked not to start offering any products that are no-mod or such on the marketplace or in-world. Products should wait until at least the Animesh viewer has reached release candidate status – or even has been formally released.

Similarly, TPVs are – as usual when it comes the the Lab’s project viewers – encouraged not to adopt the Animesh viewer code for release purposes until it reaches release candidate status.

Animesh Resources

You can find further information on Animesh via the following resources.

Furthermore, I provide regular updates on the Animesh project via my Content Creation User Group updates, so you can keep up with Animesh development through these.

 

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