2018 SL UG updates #24/3: TPVD meeting

Woods Club; Inara Pey, June 2018, on FlickrWoods Clubblog post

The majority of the following notes are taken from the TPV Developer meeting held on Friday, June 15th 2018. A video of the meeting is embedded below, my thanks as always to North for recording and providing it.

SL Viewer

  • The Pálinka  Maintenance RC updated to version on Friday, June 15th.
  • The Bakes on Mesh project viewer updated to version on Thursday, June 14th.

The rest of the current SL viewer pipelines remain as follows:

  • Current Release version, dated May 31, promoted June 1 – formerly the Love Me Render Release Candidate – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • 32-bit Windows Unloop RC viewer, version, dated June 5 – specifically for 32-bit Windows users caught in the 64-bit install loop (see here for more). Otherwise, the viewer is functionally identical to release version
  • Project viewers:
  • Linux Spur viewer, version, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

[13:07-13:30] The 360 snapshot viewer has been stalled pending other work (such as support for uploading 360 images to Second life Place Pages) and for resources to work on it – but it has not been forgotten.

Upcoming Viewers

  • [4:15-4:36] Voice update: there should be a new Voice RC viewer arriving, hopefully in the next two weeks. This will contain a new SL voice updated from Vivox.
  • [5:56-6:26] Texture caching: a project viewer re-working texturing caching should be appearing soonTM. This viewer (and the work related to it) is currently on hold pending the Environment Enhancement Project (EEP). When it does appear, the Lab is confident it will make a noticeable improvement to viewer performance.

Animesh Mini-Update

Please refer to my CCUG meeting summary for more on the status of Animesh.

[0:24-2:46] The Lab is aiming to try to get Animesh deployed to a release candidate channel on Agni (the Man grid) during week #25 (week commencing Monday, June 18th, 2018). It is not 100% certain there will be a deployment but, according to Oz, if it does go ahead, it will likely be a part of the RC deployment to the BlueSteel channel. Region holders wishing to test Animesh can request their region be moved to the required RC via a support ticket.

Note that the viewer supporting Animesh will remain at project release status for the time being.

[38:28-42:40] discussion – voice and chat of the Animesh 90-degree rotation issue. Again, all see my CCUG meeting notes, linked to above.

Region Crossings

[4:42-5:50] Work on trying to improve region crossings on the simulator side of the equation is continuing. The messaging changes as a result of this work  are being ported to the SL viewer, and should appear in a future Maintenance branch of the viewer, although the messaging updates themselves are not expected to have any real effect on improving region crossings from a viewer perspective.

The simulator changes are being handled one at a time, and will be appearing in simulator RC updates over the course of the next few months.

In the meantime, and as reported in my Simulator User Group updates (see here for an example), user Joe Magarac (animats) has developed a viewer-side update to help correct some of the region crossing issues within the viewer, particularly in relation to “partial unsits”. His work is likely to be featured in the upcoming Firestorm release, and I’ll have more on that in my review of that release. It’s not clear if these changes have been contributed to the Lab (or if they would be accepted if they have).

Global Experiences

[14:58-17:45] There have been concerns that the roll-out of grid-wide experiences will mean automatic opt-in to such activities, rather than consented opt-in. This will not be the case: grid-wide will function the same as current region / parcel experiences – consent will need to be granted via a dialogue box. Only experiences developed by Linden Lab may have automatic opt-in, although none of the Lab’s experiences to date use this, and there are currently no plans to deploy any that do.

The only difference with grid-wide experiences and current experiences is that the land owner doesn’t have to explicitly allow grid-wide experiences (it will – I understand – instead be a case of land owners opting out of grid-wide experiences if they don’t want them on their land).

There has also been a request to make experience dialogues when requesting the ability to take control to be friendlier  / more informative on the grounds that people are scared of them.

[23:30-37:00] There is an extended discussion (mostly text) over unintended consequences of experiences when combined with tools such as avSitter (and / or RLV), and the potential for abuse. This includes a discussion on how to make it easier for users to discover what is acting on their avatar through the viewer UI (and the problems in trying to do so).

In Brief

  • [3:28-3:58] https move – work is progressing on moving all of the SL web services to https: – however, this work has been more of a background task of late while the web services team work on other projects. So, not time frames on when the various services still to be moved will do so.
  • [8:44-9:58] SL wiki edit rights / JIRA comments rights: because of issues with spam bots, etc., both the SL wiki and the SL JIRA has been locked from casual editing (wiki) / making comments on reports (JIRA).
    • If you have a valid need to edit SL wiki pages, submit a support ticket with a request for edit rights. All requests are reviewed and access granted on the outcome of said review.
    • If you have a valid reason to want to comment on SL JIRA reports, you should e-mail a request with your SL user name and why you are requesting access to letmein-at-lindenlab.com.
    • Note that the JIRA lock does not prevent people from raising JIRA bug reports and feature requests.
  • [22:48-23:28] The Read Off-Line Messages Capability: there have been a couple of issues in handling Friend and Group requests received while off-line. These are being addressed server-side, and it is hoped the code will be with QA in week #25 (commencing Monday, June 18th, 2018), and will hopefully be deployed shortly thereafter.


3D surrealism in Second Life

Classical and Surreal Sculpture

Quite by chance I stumbled across Classical and Surreal Sculpture, an open-air exhibition of works of surrealism taken from famous exponents of the genre and rendered as 3D models by MADD (maddomxc Umino). It’s a small place, and the setting a simple parcel field covering just 3072 square metres.

Within this space, MADD has reproduced surrealist works of art by some of the more famous exponents of the genre, including Constantin Brâncuși (1876-1957), Umberto Boccioni (1882-1916), Max Ernst (1891-1976), René Magritte (1898-1967), Walter Mac Mazzieri (1947-),  and Masaru Shichinohe (1959-), together with assorted reproductions of a number of sculptures,- most notably perhaps Prométhée (Prometheus) by Nicolas-Sébastien Adam (1705-1778).

Classical and Surreal Sculpture

Some of the more famous pieces by these artists are offered: Magritte’s The Lovers, for example, or Ernst’s L’Ange du Foyer (Angel of the Hearth) and Surrealism and Painting. Despite the small space, all of the pieces on display are set out such that the field doesn’t feel at all crowded, and a couple are presented with copies of the original 2D art on which they have been based. In the case of Surrealism and Painting, this has been done quite humorously – the sculpture is painting the image upon which it is based (rather than the piece the original is painting).

All of the pieces on display are offered for sale – a point that did admittedly leave me a little twitchy around issues of copyright, notably – but not exclusively – around the pieces based on Mazzieri and Shichicohe’s work.  However, and particularly in the case of the reproductions of the 2D art pieces, these are very well executed pieces, and while I’m not exactly a huge lover of surrealism (although I do admire Magritte’s work), this little corner of Second Life makes for an interesting visit.

Classical and Surreal Sculpture

SLurl Details