As usual, please refer to the server deployment thread for the latest updates.
- There was no deployment to the Main (SLS) channel on Tuesday, February 13th, leaving it running on simulator version 18#18.01.17.511913. However, in keeping with the Lab’s policy of running channel restarts every 2 weeks, regardless of whether there was a deployment or not, the channel was restarted.
- There will be no deployment to the RC channels on Wednesday, February 14th, and no restarts. All three will also remain on simulator version 18#18.01.17.511913.
The Project Render project viewer was updated to version 18.104.22.1682446 on Friday, February 9th, 2018. Otherwise, there have thus far been no changes to the SL viewer pipelines, leaving the current list as follows:
- Current Release version 22.214.171.1242121, dated January 26, promoted February 7 – formerly the Voice Maintenance RC – NEW.
- Release channel cohorts:
- Project viewers:
- Linux Spur viewer, version 126.96.36.1999906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer version 188.8.131.520847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.
Region Restarts Causing Disconnects?
When a region is being shut-down / restarted, a 5-minute warning is given to encourage people to leave (or they’d be disconnected on shut-down). If everyone leaves ahead of the actual shut-down time, the region will wait for about 15 seconds and then go ahead and restart. However, there has been an issue some have experienced whereby if they are the last to leave a region that is shutting-down, they can teleport away, arrive at another location – but as soon as the original region is shut-down for restart, they are logged off (see BUG-5034). Linden Lab had thought this issue to have been resolved, so a new JIRA has been requested to allow for further investigations.
Joe Magarac (animats) has been doing his best to investigate some region crossing issues, documenting his work via a forum thread. He’s now produced a basic document on his findings. Most of his work is around “patching” things – using a viewer-based RLV (or a permissioned base) approach to forcing an avatar resit on a vehicle post-crossing, if unseated, for example. The Lab’s view is that they would rather work more comprehensively as improving vehicle-related crossings than trying to patch things. The problem here is that region crossings are something of a 3-corner protocol issue (the viewer, the region an avatar / vehicle is departing, and the region the avatar / vehicle is entering), making improvements more difficult to achieve, as it is likely code on all three will at some point need to be revised.