2017 Viewer release summaries week 41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, October 15

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.0.8.329115, dated September 22nd, promoted October 13th – formerly the “Moonshine” Maintenance RC – NEW
  • Release channel cohorts (notes on manually installing RC viewer versions):
    • Maintenance RC viewer updated to version 5.0.9.329464, dated October 13th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Space Sunday: radiation, rings and pollution

Missions like Elon Musk’s hopes for Mars need good radiation protection for crews – and NASA is working to bring this about. Credit: SpaceX

I’ve written several times about the risk radiation poses to dee space missions; particularly Galactic Cosmic Rays (GCRs), the so-called “background radiation” left over from the big bang. As I’ve noted, while solar radiation – up to and including Solar Particle Events (SPEs or “solar storms”) can be reasonably well dealt with, on account of the particles being relatively low-energy – 13 centimetres (5 inches) of water or similar liquid – is pretty good protection against the primary radiation threat of SPEs, for example – GCRs are far harder to deal with.

However, there are materials which can block them. Again, I’ve written about Hydrogenated boron nitride nanotubes (BNNTs). These are something being developed by NASA’s Langley Flight Centre in Virginia; extremely flexible, they can be used in the construction of key elements of space vehicles – walls, floors, ceilings, for example – and can even be woven into a material used as a lining in space suits to protect astronauts.  Similarly, borated polyethylene – already used for radiation shielding in nuclear reactors aboard US naval vessels, medical vaults and linear accelerators, among other applications – offers a means to provide primary radiation protection within the structure of space vehicles.

However, these are only effective in stopping primary radiation damage – that is, damage cause by the direct impact of radiation on living cells. A far, far greater risk people in deep space will face is from so-called secondary radiation,  particularly in the case of GCRs.  simply put, when a GCR particle collides with another, it sends energetic neutrons, protons and other particles in all directions, which can collide with others. It’s like a bullet striking something and scattering shrapnel, potentially doing damage to a lot of cells if they strike a living body. The problem here is that the more material used to block the effects of primary radiation damage, the more the risk of secondary radiation damage is increased.

Materials such as BNNTS and borated polyethylene could be used for surface vehicles and equipment as well

This means that there is unlikely to be a single solution to the issue of radiation exposure on deep space missions such as to Mars. Which is why scientists aren’t looking for one. NASA, for example has been conducting research into technologies such as BNNTs and magnetic shielding for space vehicles for over a decade. The latter, if possible, would use a magnetic field around a space vehicle to protect the crew, much as Earth’s magnetic field protects us. The problem here is that such systems currently require huge amounts of electrical power and can add a significant amount of mass to a space vehicle.

Another avenue of research being investigated is the use of pharmaceuticals as possible radiation inhibitors. Drugs such as potassium iodide, diethylenetriamine pentaacietic acid (DTPA) and the dye known as “Prussian blue” have for decades been used to treat radiation sickness. The theory is now that they could be used as part of a preventative regime of preventative treatment for astronauts on deep space missions.

The whole subject of radiation protection has become a focus in light of NASA’s “new” directive to return humans to the Moon and also because of Elon Musk’s determination to send humans to Mars, possibly as early as the mid-2020s. Because of this, NASA has been highlighting its research into radiation exposure management of late, which also includes solar weather forecasting (to help warn crews in deep space about the risk of SPEs, etc.), and in looking at 20+ years of orbital operations aboard the shuttle ISS and Russia’s MIr space station. All of this is leaving some at NASA feeling very positive about efforts to send humans beyond Earth orbit, as Pat Troutman, the NASA Human Exploration Strategic Analysis Lead, stated in a NASA press statement on the matter:

Some people think that radiation will keep NASA from sending people to Mars, but that’s not the current situation. When we add the various mitigation techniques up, we are optimistic it will lead to a successful Mars mission with a healthy crew that will live a very long and productive life after they return to Earth.

Whether progress on all fronts will be sufficiently advanced to encompass something like Elon Musk’s aggressive approach to human missions to Mars remains to be seen. However, with the “new” directive for NASA to return humans to the Moon, there’s a good chance we’ll see some of the current initiatives in radiation protection bearing fruit in the next few years.

The Risk Posed by Tiangong 1

Tiangong 1 (“Heavenly Palace 1”), the first Chinese orbital facility has been creating some sensationalist headlines of late.  Launched in 2011, the facility saw two crews spend time aboard it, prior to it being run on an automated basis from 2013. On March 21st, 2016 the Chinese Manned Space Engineering Office announced that they had disabled the facility’s data service in preparation for shifting their focus to the (then) upcoming Tiangong 2 facility and in allowing Tiangong 1’s orbit to decay so it would burn-up re-entering the upper atmosphere.

Tiangong 1. Credit: CMSE

The time-frame from re-entry was predicted to be late 2017 / early 2018. However, around the time Tiangong 2 was launched the Chinese space agency admitted they’d lost attitude control of the laboratory, so they could no longer orient it as it orbits the Earth. As a result, the facility has been under scrutiny from Earth by individuals and groups monitoring the rate of its orbital decay.

One of these observers is astrophysicist Jonathan McDowell of Harvard university. In early October he released a statement indicating that as a loss of attitude control coupled with increased atmospheric friction has resulted in a sharp decline in Tiangong 1’s altitude to the point where it could see the vehicle re-enter the Earth’s atmosphere in the next few months. He also noted – accurately – that some elements of the 8.5 tonne vehicle could survive re-entry and reach the surface of the Earth (something the Chinese have always noted).

Unfortunately, his report led to some sensationalist responses from portions of the media. For example, one UK media tabloid blasted: “Out-of-control space station to smash into Earth THIS MONTH…and it could hit ANYWHERE. … A MASSIVE space station is hurtling towards Earth!” (block capital their own, not mine); other newspapers also highlighted the upper-end of the risk posed by the vehicle’s re-entry.

Needless to say such reports wildly over-egg the situation. The reality is that Tiangong’s orbit carries it over vast swathes of ocean and large areas of sparsely populated land. As such, while there is a risk of parts of the station reaching the ground, the chances of them hitting a populated area are remote. In this, Tiangong reflects the US Skylab mission in 1979 and the Russian Salyut 7 / Cosmos 1686 combination of 1991. Both of these where much larger than Tiangong 1 (77 tonnes and 40 tonnes respectively), both made an uncontrolled re-entry, and in both cases, wreckage did not cause loss of life.

Continue reading “Space Sunday: radiation, rings and pollution”

Racing stables, alien artefacts, monsters and hauntings

Seanchai Library

It’s time to kick-off another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, October 15th

13:30: Tea Time at Baker Street

The pages of The Casebook of Sherlock Holmes, the final set of twelve Sherlock Holmes short stories first published in the Strand Magazine between October 1921 and April 1927, are once again opened for another tale from the diaries of Dr. John Watson…

This week: The Adventure of Shoscombe Old Place

Originally entitled The Adventure of the Black Spaniel, this story marks the last of the 56 Sherlock Holmes’ adventures penned by Sir Arthur Conan Doyle; although it is not always the final story in printed versions of The Casebook of Sherlock Holmes, nor is it necessarily the last time the Great Detective will be appearing at Seanchai Library SL.

There are odd goings-on at Shoscombe Old Place, a racing stable in Berkshire, which have aroused the concerns of the head trainer, John Mason.

In visiting Sherlock Holmes, Mason is not sure precisely what he wants investigated, but instead offers a list of odd behaviours on the part of Sir Robert Norberton, who runs the stables, and his sister-in-Law, Lady Beatrice Falder, who owns Shoscombe. In the case of Sir Robert, Mason fears he might have gone quite mad.

Holmes and Watson travel to Berkshire, lodging at a local inn close to the stables, where they can keep an eye on things. Holmes quickly draws the conclusion that something is amiss, and may well have to do with Sir Robert Norberton having given his sister-in-law’s hound to the innkeeper, the dog being far too expensive a breed for an innkeeper to normally be able to afford. Thus, on the pretext of taking the dog for a walk, Holmes and Watson set out to investigate further…

To find out more, be sure to turn up on time for a spot of afternoon tea at Baker Street!

18:00 Magicland Storytime: The Black Cauldron

Join Caledonia Skytower at Magicland Park as she concludes the tale.

Monday, October 16th 19:00: Reckoning Infinity

Gyro Muggins reads John E. Stith’s alien first contact story, once described as “Rendezvous with Rama meets James and the Giant Peach“!

Lieutenant Commander Alis Mary Nussem, her body partially bionic, isn’t to happy about finding herself aboard the same space vessel as the man she deems responsible for the accident which robbed her of a part of her natural body. However, she must put aside her differences with scientist Karl Stanton when a massive object enters the solar system, apparently on course to be swallowed by the Sun – but not before it will collide with a space station in Earth orbit.

Ordered to investigate the object, which is as large as a moon and quickly given the name “Cantaloupe,” Nussem, Stanton and the crew of their ship rendezvous with it, only to find they are not the first: the wreck of another vessel lies on the surface, a hole drilled into the object close by. The only means of entry to the Cantaloupe, Nussem and Stanton lead a team down through it – to make a stunning discovery.

Like Nussem, Cantaloupe is an bio-mechanical entity. It is alive, but it’s interior also have pipes, elevators chambers and more within. But it is also a place of danger – as Nussem and her also companions quickly discover – some to their cost. It’s also a place of unexpected surprises, as the crew’s biggest discovery proves…

Also presented in Kitely  hop://grid.kitely.com:8002/Seanchai/108/609/1528.

Tuesday, October 17th, 19:00 The Water Mirror

Faerie Maven-Pralou reads Kei Meyer’s tale of magic.

Merle is apprenticed to a maker of magic mirrors. She even has one of her own, with a surface of water into which she can reach without ever getting wet – magic being a relatively common thing in Venice. Meanwhile, her friend Serafin, once a master thief, now works for a weaver of magic cloth.

Both Merle and Serafin accept the wonders of the city, from the mermaids in the canal to the stone lions on which the city guards ride on their patrols. But all is not well; beyond the walls of the city, the Egyptian Empire is laying siege, an army of mummy warriors and flying sunbarks held at bay by the power of the Flowing Queen, which runs through the city’s canals and hold the enemy forces at bay.

Then Merle and Serafin overhear a plot to capture the Flowing Queen and render the city defenceless. And while no-one actually knows what the Queen looks like, they set out to protect and / or rescue her. In doing so, they must ally themselves with the Ancient Traitor and journey into the realm of Dark Reflections…

Wednesday, October 18th, 19:00 Monsters of the Midwest

True Tales of Bigfoot, Werewolves and Other Legendary Creatures with Kayden Oconnell. Also presented in Kitely  hop://grid.kitely.com:8002/Seanchai/108/609/1528.

Thursday, October 19th 19:00 The Haunters and the Haunted

With Shandon Loring in a special session at Octoberville in Second Life. Also presented in Kitely  hop://grid.kitely.com:8002/Seanchai/108/609/1528.

Advanced Notice!

Sunday October 22nd 13:00-15:00: Ghostly Tales

Seanchai Library and friends gather at Kultivate Magazine’s Scare Me Silly fund-raiser on behalf of Team Diabetes SL, for spooky, chilling tales of the season.

Sunday, October 29th 13:00-15:00 The 2nd Annual Holly Kai GREAT BOO!

Scary stories followed by music and dancing. Possibly more!  Stay Tuned!

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for August and September is Little Kids Rock, transforming lives by restoring, expanding, and innovating music education in schools.

Milly Sharple’s Creations in Second Life

Cynefin – Creations: Milly Sharple

Update: Milly has relocated her work and gallery to Fractal Insanity – The Art of Milly Sharple – see my review here.

I’ve long admired Milly Sharple’s art, as I’ve tended to mention in the past. I’ve reported on her work – which includes region designs as well as art; and along with many others, disappointed to hear she was retiring from Second Life art and shutting down her facilities at Timamoon Arts and Isle of Lyonesse.

However, such was the outpouring of support from those wishing to see Milly continue to display her art in, she relented and established a new gallery called Cynefin, where she is now exhibiting a select of work called Creations.

Cynefin – Creations: Milly Sharple

One of the major attractions for me with Milly’s work is her fractal art; I’ve written about it on numerous occasions, and Creations includes examples among the 52 pieces on display. However it also includes pieces representing her more recent experiments with mixed media, combining her work with fractals with her photography. Also to be found are samples of Milly’s landscape photography from within Second Life – all of which makes Creations a fascinating and worthwhile visit.

The gallery space is set within a single-storey building of modern design which is ideal for exhibiting Milly’s work. A central entrance lobby featuring six pieces of Milly’s more recent work in mixed media, which opens out into two large gallery spaces with rooms for wall-mounted and free-standing displays of Milly’s art.

Cynefin Creations: Milly Sharple

The art itself is, as always, is magnificent; the richness of the pieces has to be seen in order to be fully appreciated. The diversity of styles on display – as is evidenced on entering the lobby space, where one is greeted by six attention-holding pieces – means this is a truly superb exhibition. As such, written words do not do any of the art offered the justice it deserves; nor does picking out any particular piece or group of pieces for specific mention above the others. However …

There is a series of seven female studies which I have to admit completely captivated me with their presence and depth (five are show in the image below). At first appearing as “simple” studies, there is a richness of style within each of them. With some this borders on the abstract, with others there is a hint of Milly fractal work within the mix of human study and floral painting. They are – even by the extraordinary standards of Milly’s art as a whole – stunning.

Cynefin Creations: Milly Sharple

Milly’s work stands as some of the most beautiful art in Second Life – and frankly, the grid could have been a duller place without it.  Seeing her return with a new gallery space, and one so rich in content is both a pleasure to see and a joy to welcome. I’m looking forward to many future visits.

Visiting the House of Woe in Sansar

House of Woe

Halloween is approaching, and in both Second Life and Sansar, suitably themed regions and experiences are appearing; the chance of a US $10,000 prize in the Sansar’s Scariest.

I’ve no idea if House of Woe by Nick the Brain Guy is an entry in the Sansar contest, but as it attracted my attention in the Atlas, I decided to hop in and take a look. It’s a nicely interactive experience – one which can actually take up a fair amount of time, and can be enjoyed in a group. However, it does have one or two issues.

Welcome. I see you made it out of this dreadful storm.  I am the butler, and I greet you in the name of Baron Nicolas Winterborne, lord of this house and grounds. He’s quite the master of obscure knowledge you know; his wife is too, but I would advise steering clear of her.  Now, now! No need for hysterics! I bid you enter – and staayyy…

House of Woe

Thus resonates a sepulchral voice as you arrive in the entrance hall of a great manor house, the doors to the dimly lit hall creaking open before you as lightning flashes and thunder peels against the hiss of rain and howl of wind. Before you enter the main hall, I strongly advise you collect one of the candlesticks to one side of the entrance way  (left-click to select and pick up in Desktop mode); you will need the light! More are scattered around the house should you be forced to drop one to collect something else.

I don’t want to give too much away from those who wish to solve the mystery and “escape” the house. Suffice it to say, there are three items scattered through the house (which extends over several floors) which must be found and carried to the entrance. What they are I’m not saying – you’ll have to discover this for yourself. Just explore the main hall carefully, and listen for the disembodied voices of Lady and Lord Winterborne who will respectively tell you what to do and offer clues as to where to find things.

House of Woe

This is an involved experience, requiring time to complete. It’s also one ideal for tackling in a small group – say 2-4 people – which makes carrying things a lot easier, as well as adding to the fun of exploration and discovery. However, it is an experience not without one or two problems.

The ambient lighting, for example, is far too dark (i.e. a blank screen) in places when in Desktop mode – thus making candle carrying essential. Ryan Schultz, whom I bumped into while exploring, reported these same locations offered sufficient illumination to be navigable sans a candle when in VR mode. However, a bigger frustration lies in carrying things (at least in Desktop mode). In fairness, this isn’t a fault in the experience per se, being an overall Sansar issue, but it does unfortunately intrude into enjoying House of Woe.

House of Woe – my candle has ended up embedded in the wall as a result of the door i’ve just walked through “snatching” it from my “hold” – a Sansar issues, rather than something specific to the experience, which can cause frustration

Simply put, a collision with something (again, I’m talking in Desktop mode, as I don’t use VR headsets, so cannot speak to those) – a door for example – when carrying an object, can “snatch” the object away from you, requiring you to pick it up again. Depending on where the object ends up (it could be embedded in / behind a wall, for example), this can get maddeningly frustrating when it happens a number of times, causing gritted teeth and muttering (and demonstrates why Sansar isn’t as yet ready for the more casual user).

Which is a shame, because House of Woe can be an involved visit as you wander around, up, down and through the mansion – and there are a lot of hauntingly nice touches to look out for, as well as trying to find the special objects.

Experience URL

Scare Me Silly 2017 in Second Life

Scare Me Silly: the haunted mansion

Scare Me Silly 2017, in support of the American Diabetes Association (ADA), opened its doors on Friday, October 13th, 2017, and will remain open through until the end of the month.

Organised by Team Diabetes of Second Life, the event features live performances. DJ parties, a hunt and a quest,  tricks and treats, a haunted mansion, ghostly rides and – of course – shopping!

Participating merchants include:

Scare Me Silly 2017

@AdReNaLiZeD@, Albino Peacock, Babey, Bad Dragon Clothing, Beyond Persuasion Design, Blush, BRYNE, Candy’s Designs, Cats ‘n Kittens Boutique, Cazimi, ChiC buildings, Chiffon, Cleopatra Inc., Creepy Midget Designs, Dallas MacKenzie Designs, Dominique’s Designs, Epicine, Fae Fantasy Creations, Fashiowl Poses, Gidget’s Style, Gross Princess, GypsyRose Botanical, IMaGE Factory, Indigenous, Just Imagine, Just Ordinary, Kades, Kiliki Bikini, Kitty Creations, Kittycat’s Creations , LC Fashion, Lunar Seasonal Designs, MadCatCreations, Mahlberg Tailors, Mara’s Mysteries, Mariposa, Metal and Stone, Orchid Petal Designs, Park Place Home, ::Pharmacist::, Porcelan, Potomac Signature Homes, Queued, Redangel Designs, Rico’s Customs, Romance Couture, Roth’s, Rowanessque, Rush Love Your Look, Sasheba’s Closet, SpellBound Boutique, Sunspear Creations, Tayren’s Fantasy Fashions, The Crone’s Garden, The Little Bat, The Pumpkin Head, TRS Designs, Tylar’s Treasures, Unforgettable Temptations, Winx Trivium, Wood Works, and Zoom.

Performances and events will feature storytelling by Seanchai Library, live singers, DJs, tribute bands, a fishing tournament, costume parties – check the Scare Me Silly event page for the schedule of events through the month!

This year, attendees can participate in the Evil Pumpkin Hunt and / or the Skeleton Quest. The pumpkins in the hunt are scatters across the Scare Me Silly event grounds. They contain a variety of hunt prizes from creators. Find them, pay L$10 to each of them (all payments go the Team Diabetes of Second Life) and claim the prizes within!

The Skeleton Quest costs L$500 to enter. Attach the Quest HUD, find all of the skeleton parts in the haunted mansion and claim a haul of 30 prizes! All proceeds from the sale of HUDs go to Team Diabetes of Second Life.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident), and is served by an advisory board comprising Eleseren Brianna, Jessi2009 Warrhol, Sandie Loxingly, Rob Fenwitch, and Dawnbeam Dreamscape, with Saiyge Lotus serving as a special advisor. Events Co-coordinator (with John Brianna) is Veruca Tammas.

SLurl Details