Kokua viewer: looking to the future

On Tuesday, July 25th, I received an e-mail from Nicky Perian, lead developer for the Kokua viewer. Sent to the Kokua Dev mailing list, the notice was also later posted to the Kokua website.

In short, Nicky will, in October – and for very good reason – be stepping back from a direct, hands-on leadership role in maintaining Kokua, and he is hoping that those in the community who are able to support viewer development will step forward to fill the void and take responsibility for helping to ensure the viewer continues into the future.

The notice – which I’m sure Nicky will have no problems in seeing reproduced here reads in full:

Hello all,

This coming October I will turn 75 years old. I intend to have minimal (consulting only) involvement with Kokua after that. Hopefully, someone will take over the project or it will fade away.

Between now and then I intend to cut some routine building and updating. The first cut will be the RLV build of Kokua OpenSim followed by RLV build of Kokua Second Life then NoRLV build of Kokua OpenSim.

That will leave The NoRLV build of Kokua Second Life version.

I want to thank all who have contributed to Kokua including other third-party viewer project developers and those that work for Linden Lab.

I will try to complete the Alex Ivy integration. Kokua Project Alex Ivy Windows versions can be
built and tested now.

Test down loads can be found at
https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-Projects/
The source code for Second Life resides at:
https://bitbucket.org/kokua/kokua-sl-64
The source code Open Sim which is at start state with the last commit 5 months ago resides at:
https://bitbucket.org/kokua/kokua-os-64

Nicky has worked tirelessly to develop and maintain Kokua, and other, the viewer has been one of the first v5 style viewers to update with features and code from Linden Lab, as well as maintaining strong support and parity with Marine Kelley’s RLV. While Kokua hasn’t been my primary viewer, I have always found it to be stable, reliable and straightforward to test as updates have been released. As such, I’d like to thank Nicky for all of his work in keeping the viewer and the project going.

Should anyone fancy taking on the work with Kokua, individually or as a team, as well as following the links to the repositories as Nicky has provided, do please contact him and discuss opportunities and intentions with him so that if more than one person does step forward, you can all be put in proper contact with one another.

I’ll of course continue to cover the updates Nicky is planning, and will cover any future updates and releases of the viewer and the project hopefully rolls into the future.

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3 thoughts on “Kokua viewer: looking to the future

  1. Many thanks to Nicky for his great work with Kokua for OpenSim over the years. Enjoy your well-deserved “retirement”!

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