Cinder Roxley continues with her promise to maintain and improve the Radegast lightweight client for Second Life and OpenSim, and on July 15th she released version 2.24, which sees a range of improvements, both visible and under-the-hood.
- Triggering gestures directly from nearby chat, just as you would from any viewer (e.g. by whatever trigger is set for the gesture – such as “/hey”).
- The wearing of multiple system layers (multiple pants, shirt, jacket, tattoo, layers), again as has been the case with the viewer for the last several years.
- An audible “pop” sound when blue notifications open, to assist the visually impaired when notifications are received.
Under the hood are even more changes, with Cinder continuing to refactor and improve the code – notable focusing on the plug-ins manager, and a new tarball for Linux installation. In the case of the latter, Cinder notes you need to have a recent (4.6.x or later) version of mono installed, together with the latest patch set.
The tarball could potentially be used with Mac OSX, although Cinder also states, “it will run if you put a lot of effort into configuring Mono and Xquartz to properly handle WinForms … but WinForms is poorly supported on MacOS.” She goes on to say she’s still working on getting the client more readily installable on Mac OSX.
The Linux installation has not be thoroughly tested, so if you are a Linux user and would like to help Cinder, please download and install 2.24, and record any issues you encounter on the new Radegast issue tracker.
If you are a coder / developer, and would like to assist in maintaining Radegast, please contact Cinder Roxley.
5 thoughts on “Radegast 2.24”
I love the illustration at the head of the post. Where is it from?
You’ll have to ask Cinder, or hop she swings by here to reply; I’ve no idea 🙂 .
Victor Quaresma Camões is the artist’s name. More of his work can be found here: https://www.artstation.com/artist/quaresmaster
Testing on Linux, this version launches using either mono or wine. Some small issues, and one bug so far, which I will note on Cinder’s issue tracker. I like it so far and I’m glad Cinder is continuing the project.
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