Oriental mornings in Second Life

Tatakai Tochi; Inara Pey, April 2016, on Flickr Tatakai Tochi – click any image for full size

I was drawn to Tatakai Tochi for two reasons. The first is that it features the work of Shen Molinaro. The second is that it offers an oriental theme, something guaranteed to attract my attention much like a moth to a flame 🙂 .

A homestead region held by Regina Mills, (heatherfury) Takakai Tochi literally means “land of flight”. In keeping with this name, it presents visitors with rugged highlands pushing their way into a misty sky, an early morning sun just edging over the highest peaks.  Sitting atop the shoulders of several of this craggy hills are flat-topped plateaus occupied by traditional Japanese houses and buildings which overlook the deep slices of the valleys and gorges dividing up the land.

Tatakai Tochi; Inara Pey, April 2016, on Flickr Tatakai Tochi

Water flows through these deep valleys, fed by high, tumbling falls and winding its way out towards the surrounding sea. Several of these channels are bordered by wooden board walks or stone footpaths, offering the traveller paths through and around the region and a chance to explore it in detail.

“When I set out to make this sim,” Regina says of Tatakai Tochi in the notes presented to visitors on arrival, “My intention was to create a peaceful and serene place where I could come and hang out with my friends without any distractions or bothers.” For a time she toyed with the idea of adding rol-play to the region, but in the end decided to offer it as a place others could visit, enjoy and photograph without the added distraction role-play might have brought with it, and Shen Molinaro, Regina’s friend, and who designed the equally atmospheric and stunning Suomi, a place I wrote about in early March.

Tatakai Tochi; Inara Pey, April 2016, on Flickr Tatakai Tochi

While described as a Japanese themed region, Shen has drawn on both Japanese and Chinese influences – as is fairly common in many oriental themed regions in SL – whilst building Tatakai Tochi. The former is by far the more dominant of the two, but the latter eases into the consciousness as one comes across the occasional giant panda or when encountering a Foo Dog (Chinese imperial lion) standing guard at a fork in a walkway.

This is a place for quiet contemplation as well as exploration. Walk through the meandering valleys and gorges and you’ll pass through bamboo groves or under the gently rocking arms of blossoming trees to small shrines and past figures of Buddha, very occidental wrought iron benches offering places to sit and listen and think.

Tatakai Tochi; Inara Pey, April 2016, on Flickr Tatakai Tochi

From the bay alongside the landing point, visitors can embark on a walk around the island, following one of the wooden walkways mentioned earlier, before these also turn inland. For the energetic, there are also various paths to be found up to the high regions – and climbing quickly reveals the more panoramic nature of the region.

Tatakai Tochi is a picturesque region, beautifully capturing the orient from which it draws inspiration, and offering some excellent photographic opportunities, making for an ideal visit. You may need a little time to explore all of it, but it is more than worth the effort.

SLurl Details

SL project updates 16 14/1: server, viewer

Noire'leans; Inara Pey, April 2016, on Flickr Noire’leans – blog post

Server Deployments Week #14

There was no scheduled deployment to the Main (SLS) channel this week. All three RC channels received the same server maintenance package, comprising a fix for (non-public) BUG-11163 llHTTPRequest returns 400 from some sims and not others, and some minor improvements. Assuming nothing goes sideways with this update, it should be promoted to the Main channel in week #15 (commencing Monday, April 11th).

It is currently not clear if there will be a further update to the TC channel in week #15; this will apparently be determined on work being carried out over the next few days.

SL Viewer

Current Release Version – HTTP / Vivox Updates

The HTTP  / Vivox RC viewer was promoted to the de facto release viewer at the end of week #13. Version 4.0.3.312816 (dated March 23rd) presents a complete replacement of the under the hood HTTP infrastructure, replacing the self deleting responders with coroutine implementations for improved performance and stability, and to provide finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outstanding.

The HTTP changes affect all areas of the viewer that use Sim Capabilities. These include, but are not limited to:

  • Asset upload (Images, Meshes, Animations)
  • AISv3 inventory manipulation
  • Viewer Managed Marketplace
  • Simhost event polling
  • LSL script compilation
  • Experience management (blocking, allowing, creating)

Alongside of this work, undertaken by Rider Linden to extend Monty Linden’s previous work on HTTP, this viewer sees the removal of  a considerable amount of deprecated and unused code, and a range of Voice fixes and improvements.

Remaining Viewer Channels

The promotion of the HTTP / Vivox viewer leaves the remaining viewer channels as follows:

  • Release candidate cohorts:
    • Quick Graphics RC viewer, version 4.0.2.312297, dated March 11th – awaiting update to bring it to parity with the release viewer
  • Project Viewers:
    • Oculus Rift project viewer updated to version 3.7.18.295296 on October 13, 2015 – Oculus Rift DK2 support (download and release notes)
  • Obsolete platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7 – expect this viewer to potentially vanish once TLS 1.2 is implemented.

 

When art inspires stories in Second Life

Stories at the Park - Holly Kai Park
Holly Kai Park – Stories at the Park

On Sunday April 3rd, and in collaboration with the folk at Seanchai Library, we launched the first in a new series at Holly Kai Park called Stories at the Park.

Arising from a discussion about the arts in Second Life between myself and Caledonia Skytower, Stories at the Park is a companion to out Art at the Park exhibition series. The idea is that at each Stories at the Park event, members of Seanchai Library and their guests will read, in Voice, stories or poems inspired by selected works of our Invited Artists currently on display at the Park’s hilltop exhibition area. Each story must be precisely 100 words in length, no more, no less (known as a “drabble”), while poems can be of any form, so long as they do no exceed 100 words.

To start the first session, Caledonia Skytower and Kayden Oconnell presented a total of 25 stories and poems inspired by the work of our Invited Artists for February / March: Io Bechir, Goodcross, Hana Hoo, Mistero Hifeng and Sisse Singh.

Holly Kai Park: Art at the Park and Stories at the Park
Holly Kai Park: Art at the Park and Stories at the Park

The event took place at the stone gazebo (from here on called the storyteller’s gazebo 🙂 ), located in the middle of the hilltop exhibition space at the park, a short walk up the hill from the landing point. Over 15 people attended the readings, with some arriving early to look at the art on display, before taking their places at the tables in the gazebo or on the cushions located around the low wall or simply standing out on the grass.

Cale and Kayden opted to read their stories and poems in groups of 3 apiece, offering a nice ebb and flow of readings between them So nice, in fact, I became so wrapped up in their tales, I forgot to take any photos of the gathering! Afterwards several stayed on to wander through the park and chat about the event and the art on display.

For those who didn’t make the event, Caledonia and Kayden kindly agreed to allow their stories and poems to be reprinted on the Holly Kai blog. The pieces are presented by artist, complete with an image of the art which inspired each of them, and some include an audio reading as well. So do please follow the links below and enjoy the crop of the first round of Stories at the Park.

 

Note: all written works by Caledonia Skytower ©2016 by Judith Cullen and all works by Kayden Oconnell © 2016 by Kevin Lee. Reproduced with the permission of the authors. If you plan to reblog any or all of the poems and stories, please ensure you have the authors’ written consent first.

Poems and art in Second Life

I like for you to be still - Dathúil Gallery
I like for you to be still – Dathúil Gallery

Opening at 13:00 SLT on Tuesday, April 5th, is the latest exhibition at Dathúil Gallery, operated by Max Butoh and Lυcy (LucyDiam0nd). I like for you to be still presents images by photographer Kate Bergdorf what have been composed and shot to the words of Pablo Neruda’s poem of the same name, published in his 1924 volume Veinte poemas de amor y una canción desesperada (Twenty Love Poems and A Song Of Despair).

On offer are 19 images of varying sizes, some of which are nude studies, together with framed copies of the poem. “With the works in this exhibit, I attempt to transmit emotion by using both words and images,” Kate says of the exhibit. “Each image corresponds to a sentence or words from the poem. An expression of silent love.”

I like for you to be still - Dathúil Gallery
I like for you to be still – Dathúil Gallery

Presented in three (or sometimes five) stanzas, the poem is an emotive, moving piece, rich in melancholy, coupled with redemption and catharsis; the feelings of one lover towards another, as both occupy the same space in silence.  In these moments, it is possible for the mind to wander to dark places, only to return, the heart lifted by a smile, or a gentle, wordless touch,  such as a kiss.

Attempting to interpret such a well-known and loved poem is never going to be an easy task, and I have to confess, that for me, not all of the images here really work when set against Neruda’s words. Certainly, the melancholia is beautifully encapsulated in several – notably those on the lower right side of the exhibition space as you enter (seen above, centre). However, I confess that the nude images, while artfully posed and presented, didn’t resonate with me as visual interpretations of the emotions and tenderness of thought present within Neruda’s words. Which is a shame.

I like for you to be still - Dathúil Gallery
I like for you to be still – Dathúil Gallery

But this is only my opinion; I would still urge you to visit Dathúil, where I like for you to be still continues through until the end of April.

SLurl Details

Travelling through Noire’leans in Second Life

Noire'leans; Inara Pey, April 2016, on Flickr Noire’leans – click any image for full size

There’s a certain bayou feel to Noire’leans, and the name itself tends to put you in mind of Mississippi, if not Louisiana. Reader Maddie (MadisonRaelynn) suggested I add it to my itinerary of places to visit, and as Maddie has suggested a number of places to me, all of which I’ve enjoyed visiting, I was only to happy to add Noire’leans to the list.

Truth be told, Caitlyn and I actually first dropped into the region back at the end of February. However, I was hesitant to blog about it right away, as it is not intended as a public region per se. Rather, it’s a residential island, one that has been lovingly put together by Kas Torkelsonn (Kasia Kenin) and MadZ Levane (Magdaleine Demonista); so I wanted to ensure they were comfortable with the region being written about.

Noire'leans; Inara Pey, April 2016, on Flickr Noire’leans

As it turned out, the way had been prepared for me. “Maddie did say she was going to mention us to you,” Kasia informed me when I approached her about blogging the region. “We have been  preparing for this day and are totally open to this being a place to  explore. MadZ and I are working on the last remaining  undeveloped area to make it more inviting to guests who want to stroll,  linger, and take photos.”

Given this is a residential region, it should come as no surprise that the landing point is alongside the rental shingle, sitting on a small dock where visitors can rez a pedalo and explore the region via its various waterways. For those who prefer dry land, there are tracks, paths and bridges to guide them around the island.

Noire'leans; Inara Pey, April 2016, on Flickr Noire’leans – click any image for full size

The bayou feel is immediately apparent: the winding waterways crossed by wooden bridges, tall trees growing from mushy, reedy banks, wooden houses sitting back from the water or over it on slits, all presided over by a sky which could be taken to be a late pre-dusk afternoon, filled with the croak of frogs chirp of cicadas and buzz of dragonflies. The only thing indicating you are not in the bayou perhaps being the high peaks of the surrounding mountains.

Properties here are of varying sizes and forms, but all are in keeping with the general theme of the region and stand within their own parcels. “We have installed security in the residences  and made the scan range minimal,” Kasia told me. “So if anyone wants to visit, they  literally have to be on the porch of the house before they get a  warning.” This means that straying onto a property whilst exploring won’t get you told off by a security system, but you will be given a reminder that the houses are private residences should you try to enter.

Noire'leans; Inara Pey, April 2016, on Flickr Noire’leans – click any image for full size

As well as the residential homes, Noire’leans presents a central park area, a small beach, a café where refreshments can be had after wandering (or padding) around the region. With a design that’s immersive and which ensures tenants have a good sense of privacy without feeling cut off from one another, the region is also photogenic and welcoming to visitors.

Thank you, again, Maddie, for dropping me the details of another gem!

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Lab: get grandfathered tier in 6-month buy-down offer

On Monday, April 4th, the Lab took a step to help those who are leasing a region (full or homestead) directly from the Lab with the opportunity to reduce their tier payments, by paying a one-off fee.

The blog post announcing the offer – which runs for a six-month period from April 4th through October 4th, 2016 – reads in part:

From today until October 4th, 2016, you can “buy-down” your Full Islands and/or Homesteads to the grandfathered maintenance rates. By paying a one-time fee up front, you’ll be entitled to lower tier rates on your land for as long as you hold it (and remember, we now also allow transferring grandfathered land).

The pricing for this offer is as follows:

  • Full Island:
    • One-time buy-down fee: $600
    • Grandfathered maintenance fee: $195/month (regularly $295/month)
  • Homestead:
    • One-time buy-down fee: $180
    • Grandfathered maintenance fee: $95/month (regularly $125/month)

If you plan to hold onto your land for longer than 6 months, this is a great deal for you!

To take advantage of this offer, you’ll need to submit a Support Case using the Land & Region -> Region Buy Down case type. In that case you can provide us with the names of the regions you would like to buy down, and we will assess the appropriate buy-down fee per region.

There are some caveats to the offer: it cannot be combined with Education and Non-Profit discounts, nor can it be applied to Skill Gaming Regions. The quoted prices are also exclusive of VAT, if applicable.

Coming on top of the recent changes to region set-up fees, which is also referred to in the blog post, this is an interesting move by the Lab, indicating that they are trying to mix things up a little in an attempt to try to help with the issue of tier.

The 6-month period of the offer means those who take immediate advantage of it will effectively break even on the one-time fee cost, and will continue to enjoy the grandfathered tier status for as long as they hold the land. And, of course, grandfathered regions can now be transferred – although this does incur a further up-front fee (US $600 for a full region, $225 for a Homestead, for example).  At the same time, it potentially offers the Lab something of a cash injection, making it almost a best of both worlds offer.

Tier will remain a contentious issue within Second Life, but the Lab is hoist by its own petard  when it comes to taking broader steps with tier and possible tier reduction; there is only so much the company can do without risking hurting itself. As such, this is something of a welcome move, although it will be interesting to see how far down it reaches.