Server Deployments Week #21 – Recap
As always, please refer to the server deployment thread for the latest information and updates.
There was a fast-tracked security update deployed to the LeTigre RC channel on Friday, May 20th. This update was also deployed as a server maintenance package to the Main (SLS) channel on Tuesday, May 24th.
On Wednesday, May 25th, all three RC channels were updated with a server maintenance package which combines the security update plus a new crash fix.
The security patch was apparently a precautionary measure, rather than a response to an actual exploit
Week #22 Deployments
The current RC update should move to the Main grid on Tuesday, May 31st, and the RCs should all receive a new package comprising:
- A fix for BUG-10979 [Bento] Scripted attachments attached to the new enhanced skeleton attachment points show as worn on “Invalid Attachment Point” in the script limits floater
- More checks for per-agent script limit
- Internal improvements.
More news on these last two to follow.
As noted in my Project Bento update, the plan is for the back-end of Project Bento to be enabled on the main grid during week #22, most likely on Tuesday, May 31st. This will allow content making use of the Bento extensions to the avatar skeleton to be uploaded to the main grid. However, Bento content requires viewer-side updates in order to render correctly. Currently these are restricted to the Bento Project viewer and those TPVs which have adopted the Bento code ahead of the curve.
This also doesn’t mark the end of the Bento project; at this point, enabling Bento on Agni, is to expose the capabilities to a wider audience of content creators and allow broader testing.
The Bento Project viewer updated to version 220.127.116.115657 on Thursday, May 26th. This version includes the following significant updates:
A “Reset Skeleton” option, intended to fix cases where an avatar is distorted in your world view as a result of incorrectly applied joint updates. For example, a non-human avatar may show as “crunched up” because it is still in a human pose. Note that this option should also work for non-Bento avatars when become deformed as a result of swapping shapes / forms / animations as well.
Right-clicking on the affected avatar (your own or another) and selecting Reset Skeleton from the avatar context menu should correct the avatar’s appearance in your view. As this is a viewer-side update, it will not affect how anyone else sees the affected avatar until they use Reset Skeleton. The Lab has requested feedback on the capability if it fails to work as intended.
The viewer also includes a few late-breaking changes to the slider support for mesh avatars, including jaw shape and head shape. Sliders that affect the scale of mPelvis now also alter mHindLimbsRoot, to better keep the front and hind legs synced up.
Other than the Project Bento viewer update, the list for official viewers remains as per the first part of this report.