Project Sansar: in the news and marketplace thoughts

“Project Sansar” has been getting noticed again. In Dublin, at the 2015 Web Summit, Ebbe Altberg, the Lab’s CEO gave a presentation about  the new platform, the end of which included short video of the platform, which was captured by attendee Janne Juntunen. Following this, at least a couple of articles have appeared in on-line media outlets, with my colleague Ben Lang offering a brief write-up in Road to VR, while Fortune On-line, to which I was directed by Ciaran Laval, also carried a piece.

The Fortune article offers an enticing headline, How ‘Second Life’ Developer Hopes To Deliver The ‘YouTube For VR’, drawing on the Lab’s YouTube / WordPress analogy they’ve used in talking to the media over the last few months, but neither – beyond offering an image captured from “Project Sansar” and which can be seen on the Lab’s redesigned corporate website, has much that is new to those of us following “project Sansar” as closely we can.

An image from the Lab's redesigned corporate web site showing the Golden Gate Bridge model from "Project Sansar", complete with glying vehicles moving around it - a moving versions of which was show at the Dublin Web Summit 2015
An image from the Lab’s redesigned corporate website showing the Golden Gate Bridge model from “Project Sansar”, complete with flying vehicles moving around it – a moving versions of which was show at the Dublin Web Summit 2015

The YouTube  / WordPress analogy is fitting, given that “Project Sansar” is designed to be pretty much a white label environment where clients and customers can come into the platform, develop their virtual spaces and then market them to their users under a brand of their own choosing, complete with dedicated access from the web.

Given most of the statements made in both articles will be familiar to those following Sansar, I was drawn to one statement in particular made by Ebbe Altberg:

We want to make it less expensive and less difficult for creators to get started with Project Sansar, while at the same time enabling them to create higher quality, larger, and more immersive experiences, reach larger audiences,and create much larger business opportunities—whether selling virtual items or monetizing entire experiences. In addition to supporting our community of creators we’ll give them tools to create and support their own communities and serve their customers and audiences. [Emphasis mine.]

The first part of this comment again doesn’t really reveal anything new; however, I’ve highlighted the last past of it because it presents another opportunity for some speculation.

A further image from the Lindenlab.com home page showing a scene which formed a part of the Lab's Dublin Web Summit video
A further image from the Lindenlab.com home page showing a scene which formed a part of the Lab’s Dublin Web Summit video

Yesterday, and thanks to a huge amount of legwork by Vick Forcella, I wrote about the Lab’s subsidiary Tilia Inc, and the filing of a trademark for Tilia, a payment processing system.  Seeing Altberg’s comments about providing “project Sansar” customers / clients tools to … serve their customer and audiences”, I find myself wondering if “Tilia” might be intended to provide “Project Sansar” customers with a further white label environment in which they can build and brand their own marketplace presence and control the goods and services presented to their customers.

Thus, rather than sending their users to a generic “Project Sansar” marketplace where they might be confronted with a plethora of goods, including those from competitors or which might otherwise be unsuitable to their target audience, customers using Sansar could present their users with exactly the virtual good they wish them to see and use, a level of control which could be extremely attractive to the core vertical markets towards which “Project Sansar” seems to be being steered (e.g. education, training, simulation, architecture and business).

Ebbe Altberg presents a short video featuring footage shot from inside "Project Sansar" at the Dublin Web Summit 2015 (image via )
Ebbe Altberg presents a short video featuring footage shot from inside “Project Sansar” at the Dublin Web Summit 2015 (image via Janne Juntunen on Twitter)

In his Road to VR piece, Ben Lang focuses more on the technical aspects of the new platform, pointing-out that style and looks can be an integral part of a game or platform’s longevity, and that in his estimation  of these initial screen shots, “Project Sansar” is hitting the nail pretty much on the head.

It is in the Road to VR piece that we do get an interesting insight. It has been previously indicated that “Project Sansar” will offer ways and means to optimise content to improve performance, rather than just shoving everything down the pipe and little the viewer try to handle it all. In discussing things with Ben Lang, Ebbe Altberg gives some indicators as to how this will be achieved.

We’ll do a lot of things to help users understand how to create performant content. There’s a lot of work yet to do, but we have plans for things like automatic optimization of content, polygon reduction of content that preserves quality at the same time, including showing users that create content some sort of visual indication of how performant their content is going to be across various platforms [i.e. clients].

Both articles offer good light reading on “Project Sansar”, even if they don’t offer anything especially new, with the Fortune articles also underlining a few facts, good and bad, about Second Life.

I remain intrigued by the direction the Lab is taking with their new platform. While it is early days, and given the fact I  still tend to feel “Project Sansar” will end up  niche product  – albeit it a much larger niche than filled by the likes of Second Life and OpenSim today – I also tend to think that the Lab is far more one the right track in their thinking than those behind some of the other platforms currently in development out there.

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P.S. Ben, if you do read this, please check the e-mails, still awaiting a reply vis our discussions!)

Love is … at the Living Room in Second Life

Gidgy Buckshot (Gidgy Adagio) - The Living Room
Gidgy Buckshot (Gidgy Adagio) – The Living Room

November sees Gidgy Buckshot (Gidgette Adagio) arrive at The Living Room Gallery and music venue with an exhibition of work entitled Love Is…  – and it is a sheer joy.

Many may be familiar with the title, Love Is…, as being used in the cartoon series by the late Kim Casali. This is no accident, as Gidgy explains, “When I was a little girl, my Great Grandmother used to collect a comic strip called “love is”. She’d cut out the comics and tape them into an album. I spent hours looking through her scrapbook. This series is dedicated to my Great Grams. How I miss those moments with her.”

Gidgy Buckshot (Gidgy Adagio) - The Living Room
Gidgy Buckshot (Gidgy Adagio) – The Living Room

Taking their lead from the original cartoons, Gidgy’s pictures present a whimsical and delightful set of scenes shoot with her partner, Wilberforce Buckshot (WilberforceBuckshot). Some of these, like the originals, have been taken with the couple naked, while all of them express the joys of being in love, be it when greeting your partner as they return from a trip, caring for them whilst they are ill, sharing a daring pastime together, missing them when they are absent – even discovering one of their naughty secrets (the Interwebz have a lot to answer for, above right!).

In all, 13 images are presented, all of them for sale, and together they give a charming and touching insight into the lives of Gidy and Wilburforce as an older couple still very much full of the youthful joys of love.

As well as the Love Is… series, and located on the floors above and below it, are further examples of Gidy’s photography which reveal more of her talent, offering a set of visually stunning studies of avatars.

Gidgy Buckshot (Gidgy Adagio) - The Living Room
Gidgy Buckshot (Gidgy Adagio) – The Living Room

Love Is … is a wonderful display of art which captures the essence of the original comic series and offers it through the lens of Second Life in a way that cannot fail to bring a smile to the lips. Alongside of it,  the display of Gidgy’s more formal work present a powerful contrast in styles and approach, and which demonstrate a formidable eye for composition and artistic statement. Together, the two aspects of this exhibition make it one not to be missed.

November will also see Owl, Daallee and Nora hosting musics events at The Living Room, featuring Billy Thunders at 17:00 SLT on Thursday, November 12th, followed by The Vinnie Show at 18:00 SLT. Then, on Tuesday, November 24th, Wald Schridde will be closing out Gidgy’s exhibition with a live show at 18:00 SLT.

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SL project updates 45/1: server, viewer

Sorrow, Paper Dinosaurs; Inara Pey, October 2015, on Flickr Sorrow, Paper Dinosaurs (Flickr) – blog post

Server Deployments Week 45

As always, please refer to the server deployment thread for the latest information and feedback.

  • On Tuesday, November 3rd, the Main (SLS) channel received the server maintenance package previously deployed to BlueSteel and LeTigre, comprising a simulator crash fix
  • On Wednesday, November 4th, all three RC channel received a new server maintenance package comprising a fix for group invite throttle notifications, and an internal server code clean-up.

Part of the code-clean up for the RC channels deployment appears to involve a fix for the region edge issue I reported on in my week 44 report, with Simon Linden commenting at the Simulator User Group meeting on Tuesday, November 3rd, “The new code going into RC has one interesting tool in it for our support staff … there’s a sim console command to reset the land edges to match what’s visible.”

SL Viewer Updates

The HTTP release candidate viewer (Project Azumarill) updated to version 3.8.7.306796 on Monday, November 2nd, possibly the last update before this viewer gets promoted to the de facto viewer in week #46.

Group Issues

There are a number of issues with groups the Lab is aware of, including those who are ejected from a group whilst in a group chat session still being able to continue using the chat until they close the window (see SVC-32), an issue not fully resolved when group bans were introduced.

This issue is one that the Lab is hoping to address, however, it is dependent upon some infrastructure changes being made, so may now happen in the immediate future, although the hope is to get the underpinning work done “pretty soon”.

Linden Lab and Tilia Inc. – speculations on the Lab’s new subsidiary

Logos © and ™ Linden Lab and Tilia Inc.

Friend and fellow blogger, Vick Forcella contacted me at the end of October concerning some interesting items related to Linden Lab he’d uncovered in digging around a few places.

The first comes in the form of documents relating to a relatively new Linden Lab subsidiary company, and the second in a partially filed trademark.

The subsidiary company is called Tilia Inc., and at first glance it seems to be completely unrelated to the Lab, being referred to as being involved with ” Packaging Machinery”. However, an examination of the company’s papers will reveal it is registered at 945 Battery Street – the Lab’s headquarters, as a check on Buzzfile confirmed to me.

Tilia Inc appears to be a defunct corporate entity, first registered in 2002, which has been acquired by the Lab. This, and the further registrations of the name across several US states  as a “foreign” entity (meaning the filing is by an existing corporate entity registered in another US state), tended to suggest the Lab might be using the company to leverage certain tax advantages – a common practice among corporations around the world. Further support for this appeared to come from the names of the directors: the Lab’s CFO, Malcolm Dunne, their Legal Counsel, Kelly Conway and, from outside of the Lab, Benjamin Duranske, founder of PayCom Consulting, and LeAnne Hoang, the Lab’s former Chief Compliance and AML Officer.

Companies registered at 945 Battery Street, the Lab's HQ, via Buzzfile. Note Philip Rosedale's "Coffee and Power" sitting in the middle - and its associated industry description!
Companies registered at 945 Battery Street, the Lab’s HQ, via Buzzfile. Note Philip Rosedale’s “Coffee and Power” sitting in the middle – and its associated industry description!

Obviously one way to get more of a clue was to ask the Lab directly. So I did.

Tilia is a subsidiary of Linden Lab, focused on payments and the compliance work associated with operating virtual economies, and it will provide services for both Second Life and Project Sansar.

Peter Gray, Director of Global Communications, Linden Lab

Following my initial enquiry (which is not to say it is related to it), the list of senior personal at Tilia Inc., dramatically increased. The additional appointees  comprise: Bjorn Laurin (Bjorn Linden), Vice President of Product (Blocksworld, Second Life and Sansar), Landon McDowell (Brandon Linden), Vice President of Operations and Platform Engineering, Jeff Peterson (Bagman Linden), Vice President of Engineering, Pam Beyazit, Senior Director of HR, and Peter Gray.

"Tailia" and Tilia Inc appear to be geared to providing virtual currency and related services to both "Project Sansar" and Second Life
Tilia Inc is said by the Lab to be focused on the compliance work associated with operating virtual economies, and will provide services to “Project Sansar” and Second Life

The trademark, USTPO document 86374264, originally filed on August 22nd 2014, relates to the name of “Tilia”, which is described as, “Computer software, namely, electronic financial platform that accommodates multiple types of payment and debit transactions and the transfer of funds to and from others, in an integrated mobile phone, PDA, and web-based environment.” A further document located by Vick pertaining to the trademark application reveals even more information, and makes for interesting reading on its own.

What this all adds up to is still hard to determine. “Tilia” and Tilia Inc., might be totally coincidental; as such what follows might be pure unfounded speculation; then again, a lot of it also seems to hang together. complaince quote

As indicated in June 2015 by Ebbe Altberg, the Lab has been focused on four areas of activity, one of which has been that of compliance (see the quote on the right).

This work appears to have been overseen by LeAnne Hoang, prior to her departure from the Lab in July 2015. More recently, the Lab has also transitioned to a new payment processor for credit and debit card payments, which may be related to this work.

Again the two – the compliance work and the new payment processor – could be entirely unrelated. However, given that “Project Sansar” and SL will both operate virtual economies possibly based on the same virtual currency, it would make sense for the Lab to develop a central transaction and payment system capable of supporting both. Doing so could reduce the complexities of managing two payment / transaction systems (or any least manage any exchange mechanisms between two separate currencies) and in managing updates to match evolving compliance and anti-fraud regulations and requirements. If so, could “Tilia” be the proposed name for this new service? But why run it under a separate entity? Why not simply run it under the “Linden Lab” umbrella? Is it a matter of compliance, as stated be Peter Gray in his response to my initial questions? Perhaps so.

Another option might be that the Lab be considering making the Linden Dollar and all its attendant services a pre-packaged solution / service they can offer to other companies wishing to operate a virtual currency, with Tilia Inc., as the nominal operating company for that service. After all, they have made much of their leadership in matters of virtual economies and compliance, so spinning it out and offering it to others might be a means of generating additional revenue, although admittedly, given the complexities potentially involved, this might be seen as a bit of a stretch.

As a believer in Occam’s Razor, and moving away from idle speculation, I can’t entirely let go of the idea that Tilia Inc., might be wrapped in matters of compliance and potentially a means of leveraging tax advantages.

After all, The Lab have made it clear that “Project Sansar” in particular will rely on generating  the majority of its revenue through the sales of virtual goods and services. So, spinning out the systems and services that make this possible into a subsidiary registered in states with advantageous tax regulations might be a way for the Lab to reduce its tax exposure on those revenues.

The "Project Sansar" log-in screen: said to use

Following Peter Gray’s reply to my original enquiry of a week ago, I have placed follow-up questions with the Lab, but have yet to receive a response. Updates will be forthcoming if a reply is received or should the Lab reveal more themselves.

And why “Tilia”? I would guess it’s to do with the fact that tilia is genus of trees also referred to as linden trees.

My thanks to Vick Forcella for doing much of the digging into Tilia Inc and “Tilia”, for passing the information to me, trusting me to blog about it, and for his patience as I chased down various information myself, sought answers to questions. Thanks also to Johannes1997 Resident for his input on US corporate tax activities.

Linden Lab launches new look to corporate website

LL logoOn Wednesday, November 4th, Linden Lab launched a new look to its corporate website.

The new design has much in common with other tech-related (and some purely blog) sites, offers a fresh, clean and scrollable home page which introduces the company’s products: Project Sansar (at the rate that name is being used and gaining familiarity, it’s liable to become the de facto name for the new platform!), Second Life and Blockworld, each with buttons specific to them – the Second Life section, for example will launch secondlife.com. At the bottom of the page is a link to the Lab’s careers page.

An image from the top of the redesigned Linden Lab corporate home page possibly showing a scene from "Project Sansar"
An image from the top of the redesigned Linden Lab corporate home page possibly showing a scene from “Project Sansar”

The home page offers one of two different images at any given time (you might be able to swap between them by clicking). One of these appears to be taken from within “Project Sansar”, showing as it does a model of the Golden Gate Bridge, which the Lab has indicated to be one of the major initial scenes built within that platform.

The main pages for the site include a simple, clean menu at the top right, and all have had a similar facelift to the home page, and some nice refinements. The About page, for example, has a much more refined approach to presenting the management team which helps keep the page clean and tidy, although the fact that the images are clickable isn’t entirely clear when hovering the mouse over them.

The corporate home page introduction to Second Life includes a button to take interested parties directly to secondlife.com, while the Blocksworld intro has a link to the Apple Apps store, both offering a no nonsense link to the products
The corporate home page introduction to Second Life includes a button to take interested parties directly to secondlife.com, while the Blocksworld intro has a link to the Apple Apps store, both offering a no-nonsense link to the products

All told, a simple, clean and fast redesign of the website which, to me at least, is a lot more contemporary than previous looks, and which somewhat matches the approach taken with the Second Life landing pages.

Mont Saint Michel still in Second Life

Mont Saint-Michel
Mont Saint Michel

Update: November 21st: and Mont Saint Michel is once again back on the grid, same SLurl.

Update: October 10th, 2016: almost a year after it had first been indicated the region was closing, Mont St Michel has now gone from Second Life. Tyche Shepherd noted its depature during her August end-of-month survey of the grid.

Reader Petr Hastings-Vanbeeck contacted me on Monday, November 2nd concerning Mont Saint Michel in Second Life, and passed me some – for the time being, at least – good news.

In September, and following Ciaran Laval’s lead, I reported the region would apparently be closing at the start of October, the news of the closure having been given by Moeka Kohime via her Flickr stream.

“I just discovered that Mont Saint Michel is still open,” Petr informed me. “I am standing at the cathedral on the hill.”

And indeed, a quick hop across to the region reveals that it is indeed all intact, complete with Moeka’s *Edwelweiss* next to the landing point.  So what has happened? Has Moeka decided to keep the region operating following the outpouring of support which followed the closure announcement, or is this just a temporary reprieve?

Mont Saint Michel
Mont Saint Michel

Answering these questions isn’t easy; Moeka doesn’t reply to IMs, and her Flickr stream hasn’t been updated since the announcement was posted. However, questions have been left in the comments in the hope she will reply.

In the meantime, if you’re keen for a further (or first) visit to this marvellous reproduction of the famous French historical landmark, now might be a good idea, just in case it may still be scheduled to vanish.

My thanks to Petr for contacting me about the region’s continuance.

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Mont Saint Michel (Rated: Moderate)