An Everlong stay in Second Life

Everlong; Inara Pey, November 2015, on FlickrEverlong (Flickr) – click any image for full size

ARNICAR India creates beautiful water-themed regions which can mix the natural and the surreal in a perfect blend to produce a lasting memory of a place that’s easy on the eye, heart and mind and where the soul can find peace. Her latest creation, Everlong, is no exception in this.

The landing point features a small stage, the backdrop to which extols visitors to Celebrate (the moments of your) Life, as a little troupe of rabbits perform ballet on bleachers close by, and a piano and cello await their players.

Everlong; Inara Pey, November 2015, on FlickrEverlong (Flickr)

As the sun sets to the west, it falls across a series of small vignettes lying across the ankle-deep water, awaiting exploration. The central, and largest of these features a ruined house with bric-a-brac and mementos within, a huge gnarled tree standing over it and seating amidst the wet grass outside.

Follow the stepping stones through the garden wall and a little yard awaits, Christmas trees partially decorated. Here is another little sitting area, the chairs arranged on an unflooded stone floor, while a watery avenue leads onward between silver birches, to where Bryn Oh’s Milkdrop sits, and a little further beyond her, a boat suspended beneath balloons awaits.
Everlong; Inara Pey, November 2015, on FlickrEverlong (Flickr)

Balloons are something of a theme here; head west and a little north from the ruined house and you’ll find a snowy set of islets amidst more silver birch, connected by a wooden bridge suspended under three hot air balloons, while a little balloon cart sits nearby.

Despite the minimal approach, there is a lot to see within Everlong, and not all of it on the ground – keep an eye out for the ladder to discover another winter’s scene, where you’ll find more to see and places to sit on your own or in the company of another. And don’t miss a ride on the horses or the photo booth behind the house ruins, which offers amusement of its own.

Everlong; Inara Pey, November 2015, on FlickrEverlong (Flickr)

As with ARNICAR’s Imagination, which I wrote about here and here, Everlong presents a water focused peaceful setting, beautiful minimal in approach, yet offering a lot to captivate the eye and camera. Not a placed to be missed by the keen Second life explorer.

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Space Sunday: of rockets, moons, carbon and telescopes

Moments before touchdown: the Blue Origin propulsion module, having lobbed a New Shephard capsule on a sub-orbital flight, powers its way to a historic landing so it can be refurbished and re-used
November 23rd, 2015: moments before touchdown: the Blue Origin propulsion module, having lobbed a New Shephard capsule on a sub-orbital flight, powers its way to a historic landing so it can be refurbished and re-used (image: Blue Origin)

Blue Origin, the private space company founded by Amazon billionaire Jeff Bezos has become the first company to successfully launch a rocket into space – and return all elements of the vehicle to Earth for re-use.

The flight, carried out in West Texas, took place on Monday, November 23rd. It comprised the company’s New Shephard capsule, being flown in an uncrewed mode, and a single stage, recoverable booster is powered by an engine also developed by the company.

Unlike SpaceX, Orbital Sciences, Boeing and Sierra Nevada Space corporation, all of whom are directly pursuing rocket and space vehicle designs capable of orbital flight, Blue Origin is taking a more incremental approach, with efforts focused on the sub-orbital market “space tourism” market. The company is looking to build a cost-effective launch system capable of lifting small groups of paying passengers into space on ballistic “hops” which allow them to experience around 4-5 minutes of zero gravity before returning them to Earth.

The November 23rd flight saw the uncrewed New Shephard vehicle hoisted aloft by the booster system which reached a speed of Mach 3.72, sufficient for it to impart enough velocity to the capsule so that it could, following separation, continue upwards to an altitude of 100.5 kilometres (329,839 feet), before starting its descent back to the ground and parachuting to a safe landing.

April 25th: A camera aboard the propulsion module captures the rear of the New Shephard capsule moments after separation in the first test flight intended to recover both capsule and launcher - although the latter was in fact lost on that flight
April 25th: A camera aboard the propulsion module captures the rear of the New Shephard capsule moments after separation in the first test flight intended to recover both capsule and launcher – although the latter was in fact lost on that flight (image: Blue Origin)

Following capsule separation, however, the booster rocket Also made a control descent back to Earth, rather than being discarded and lost. The design of the booster – which Blue Origin call the “propulsion module” to differentiate to from a “simple” rocket – means it is semi-capable of aerodynamic free-fall, and won’t simply topple over and start tumbling back to Earth. At 6.5 kilometres (4 miles) above the ground, a set of eight drag brakes are deployed to slow the vehicle, with fins along the outside of the module allowing it to be steered. At 1.5 kilometres (just under 1 mile) above the landing pad, the unit’s motor reignites, further slowing it to a safe landing speed and allowing it to precisely manoeuvre itself onto the landing pad.

Highlights of the actual test flight, mixed with computer-generated scenes of the New Shephard capsule carrying a group of tourists on their sub-orbital hop was released by Blue Origin on November 25th.

One of the first to congratulate Blue Origin on their flight was Elon Musk, the man behind SpaceX, which is also pursuing the goal of building a reusable rocket system, but had yet to achieve a successful recovery of the first stage of their Falcon 9 booster. However, as Musk pointed out, there are significant differences and challenges involved in bringing a sub-orbital launch back to Earth and a booster  which has to reach far higher velocities in order to lob a payload into orbit, as SpaceX is already doing.

Not that Blue Origin doesn’t have orbital aspirations; both the “propulsion module” and New Shephard are designed to be integrated into a larger launch vehicle capable of placing the capsule into orbit.  The November 23rd flight itself marks the second attempt to launch and recover both New Shepard and the propulsion module; in April 2015, the first attempt succeeded in recovering the capsule, but a failure in the drag brake hydraulic system on the propulsion module resulted in its loss.

Martian Moon Starting Slow Breakup?

A Mercator map of Phobos showing the compex system of groves and potential lines of fracture across the little moon. Some of these, notably those located close to it, are thought to be the result of the impact which created Stickney crater (left of centre in the map); however most of them seem to be the first indications that Phobos is starting to slowly break-up
A Mercator map of Phobos showing the complex system of groves and potential lines of fracture across the little moon. Some of these, notably those located close to it, are thought to be the result of the impact which created Stickney crater (left of centre in the map); however most of them seem to be the first indications that Phobos is starting to slowly break-up (image: US Geological Survey)

Mars has two natural moons, Deimos and Phobos. Neither are particularly large; Deimos is only 15 × 12.2 × 11 km in size, and orbits Mars once every 30 hours;  Phobos measures just 27 × 22 × 18 km, and orbits the planet once every 7 hours and 39 minutes. Both exhibit interesting properties, in that Deimos is slowly moving away from Mars, and may even break from Mars’ influence in a few hundred million years.

Phobos, however is doing the reverse; it is gradually closing in on Mars at a rate of about 2 metres (6.6 ft) every 100 years. This means that over time, it is being exposed to greater and greater gravitational forces as it approaches its Roche limit.

Continue reading “Space Sunday: of rockets, moons, carbon and telescopes”

Stories long and short to entertain and delight

It’s time to kick-off another week of fabulous story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, November 29th, 14:00: Tea Time with Caledonia and Kayden

Caledonia Skytower and Kayden Oconnell share fun short stories and scenes to ease people over the holiday hump between Thanksgiving and Christmas.

Monday November 30th, 19:00: Murder Will In / Mr. Dingle the Strong

Rod SterlingGyro Muggins concludes his reading of Frank Herbert’s Murder Will In, which first appeared in The Magazine of Fantasy and Science Fiction in 1970, and most recently formed one of the stories in the collection Eye, published in 2014. Afterwards he commences Rod Sterling’s 1961 story for The Twilight Zone, Mr. Dingle The Strong.

Luther Dingle,  vacuum-cleaner salesman and perennial loser, finds himself given the gift of super-strength by a curious Martian scientist. Returning to Earth to see how his subject is using his gift, the Martian finds Mr. Dingle is doing little more than gaining celebrity status through feats of super-human strength. Taking back the gift, the Martian encounters a passing Venusian science team looking for a human test subject. He points them towards Luther Dingle…

Tuesday December 1st 19:00: Mama Makes Up Her Mind

Mama makes up her mindWelcome to the unique world of Bailey White. Her aunt Belle may take you to see her bellowing pet alligator. Her uncle Jimbuddy may appal you with his knack for losing pieces of himself. Most of all, you may succumb utterly to the charms of Baileys mama, who will take you to a joint so raunchy it scared Ernest Hemingway or tuck you into her antique guest bed that has the disconcerting habit of folding up on people while they sleep.

White’s indelible vignettes of Southern eccentricity have entranced millions who have heard her read them on NPR. Mama Makes Up Her Mind is as sweetly intoxicating as a mint julep and as invigorating as a walk in Whites own overgrown garden.

Join Trolley Trollop, Kayden Oconnell, and Caledonia Skytower as they commence a romp through this wonderful series of vignettes

Wednesday, December 2nd 19:00 The Oxford Book of Christmas Stories

Faerie Maven-Pralou officially starts-up Seanchai’s Christmas season by opening the covers of this treasury of 30 seasonal tales which brings together stories from writers of many eras and styles, including Charles Dickens, Shirley Jackson, and Sue Townsend and Robert Swindells and Philippa Pearche.

Featuring a host of characters and stories covering every Christmas theme, including 10 specifically commissioned for this anthology, The Oxford Book of Christmas Stories is the ideal way to slip into the festive spirit, whatever your age!

Thursday, December 3rd 19:00: Christmas Stories

Shandon Loring shares James Allen’s The Realm of Midnight and other Christmas stories.

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Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for October – December is Reach Out and Read, one of the most highly rated literacy charities in the USA which reaches 4.4 million children annually and distributes 1.6 million books.

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A Storybrooke Winter in Second Life

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr) – click any image for full size

It’s that time when seasonal themes come to the fore; as the year starts to fade and the northern hemisphere feels the chill of winter; when snow, ice and frosted scenes slowly spread across Second Life, bringing with them the anticipation of Christmas and holidays, and a range of activities best served by that blanket of snow.

As much as I love wandering Second Life and finding places to visit and explore, it is often the winter scenes that attract me the most. I’m not much into all the twinklies and stars and glitter and decorations; but winter in Second Life oft presents us with idyllic, picturesque and tranquil scenes of snow and winter, it helps those of us trapped in the dreary reality of rain, cold winds, sleet and slippery paths, to escape to an altogether more pleasing and comforting winter.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

In 2014, one of the wintry locations I particularly enjoyed visiting was Lauren Bentham’s Storybrooke Gardens. It’s a place I’ve visited numerous times since it first opened, high above Baja Norte; one which offers a changing environment through the year in which visitors can escape the world at large – physical or virtual. I’m happy to say that this year, the winter theme has returned, and is largely unchanged from 2014. So, if you missed it then, now is the perfect opportunity to enjoy it.

This is a place where the snow has fallen rich and deep, blanketing the garden fully, and long enough such that paths have been trod across it to lead visitors around the trees and bushes and from scene to scene, amidst the muted tones and occasional burst of colour.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

There is much to see here – more than may at first be apparent – so take your time with your explorations, and be sure to have local sounds enabled to capture the rich ambient sound scape as you wander the paths and drift from little vignette to little vignette, greeted by characters and critter alike. Keep an eye out, as well, for the many places to sit and rest; this is a place where visitors are welcome to tarry and escape the bustle of life, be it spending time on a sofa, cuddling in a summer-house or laying on a blanket and watching the world go by.

It’s hard to deny the charm and enchantment of Storybrooke Gardens, and if you’ve never paid a visit before, I think it safe to say that once you have, you’ll be coming back throughout the year to see how the seasons change things – just as many of us who be fortunate to discover the Gardens previously have always found ourselves drawn back once more, at least once a year.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

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Experiencing The Gathering in Second Life

The Gathering
The Gathering

Bryn Oh’s new installation The Gathering, will be formally opening at Immersiva on Tuesday, December 1st. However, she has invited a number of people – myself included –  to experience it a little early. And “experience” is precisely the right word to use here; not only is The Gathering typically immersive and engaging installation by Bryn, it also makes used of Second Life Experiences.

The landing point provides some notes on how to set your viewer, using Firestorm as an example. For those using other viewers, and who can manage it, the optimal set-up for the viewer is to have Advanced lighting Model active, and Shadows set to Sun/Moon + Projectors. It is at the landing point as well that you’ll be asked to join Byrn Oh’s Experience. It’s important that you do if you wish to enjoy The Gathering to the fullest.

Doing so grants the installation certain automatic rights to act on your avatar – notably to animate you and teleport you; these rights will be automatically revoked when you leave Immersiva (and will automatically re-apply themselves whenever you run, unless you remove the Bryn Oh Experience from your list of allowed experiences).

"Mrs. Almere felt he had quite the nerve, when he struck up a conversation with her H'ors D'ourve - The Gathering
“Mrs. Almere felt that he had quite the nerve, when he struck up a conversation with her hors d’ouvre – The Gathering

The central element of the installation is the gathering of the title – a private party, somewhat gate crashed by a strange individual with some odd habits. This is told as a series of stanzas from a poem, accompanied by a hand drawn image of the scene each stanza describes, as shown above.

To get to this, however, you have a pass through a landscape offering both distractions in the form of several static and interactive builds, and danger, in the form of huge balls or spheres, which periodically roll down from higher slopes, and which will throw you back to the landing point if they collide with you. These can be avoided in a number of ways – running out of the way, climbing the steeper slopes away from them or otherwise using the landscape to your advantage, or touch one of the small static sphere scattered around the installation.

The Gathering
The Gathering

The latter will animate your avatar, whilst also allowing you to walk. more to the point, they’ll allow you to climb any nearby walls or other elements of the installation, letting you climb nearby walls and escape the dreaded rolling (bowling?) balls. You’ll be able to keep climbing for as long as you “wear” one of the animation spheres, and can walk on the ground using one, but things can take a bit of getting used to. When you stand, you’ll be returned to your normal walk mode.

The builds within the installation include character motifs and other elements which may resonate with those familiar with Bryn’s work, such as the house that constructs itself as you move through it, a concept Bryn used to huge effect in Keep the Streets Empty for Me, a part of Ux Hax and Romy Nayar’s July exhibition Distrito Disinto at MetaLES, which you can read about here.

"He walked to the punch and proceeded to pour, half in his hat and half on the floor"
“He walked to the punch and proceeded to pour, half in his hat and half on the floor” – The Gathering

The Gathering requires careful navigation and a sense of fun – as Bryn notes in her invitation, it can be something better enjoyed when watching other interact with object or as they try to escape the giant balls.

However, it loses not of its engagement when visiting on your own: just be sure to accept the Experience invitation and then run / walk, look, poke, prod and climb! Do, as well, keep an eye out for the projectors play room, and if you’d like some of the sketches from The Gathering, as well as other Bryn goodies, try the Gacha machine at the landing point.

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HealthlinkNY: health education through Second Life

HealthlinkNY: using Second Life for healthcare education and patient welfare since 2008
HealthlinkNY: using Second Life for healthcare education and patient welfare since 2008

New York state’s Health Information Exchange (HIE), is an initiative intended to gather patient records from across participating healthcare districts and make them available to doctors, hospitals and healthcare specialists – and the patients themselves – as and when required, in order to greatly improve patient healthcare and treatment in all situations, including emergencies.

However, getting people give their consent to having their personal records and histories to be electronically stored and available isn’t easy. There is often a natural distrust of “big brother” type record systems, even when they are intended for the betterment of those whom they serve.

So how do you persuade people to give their consent to having their records stored and shared at the push of a button? HealthlinkNY has chosen to do so by in part using an infomercial filmed entirely within Second Life.

At under three minutes in length and produced by Pooky Amsterdam’s Pooky Media, with graphics support by Skylar Smythe, Consent and the HIE clearly and concisely spells out the benefits of the HIE programme and how it works. As you can see for yourself here.

Why use Second Life for a project like this? Because it is a proven, cost-effective means of presenting to facilitate qualitative patient education to those who might otherwise be unable or unwilling to access that information due to mobility or other difficulties. This work has been spearheaded under the HealthScape NY programme, initiated by Southern Tier HealthLink New York (now a part of HealthlinkNY) and which has been in operation in Second Life since 2008.

Over the years, this programme, which centres on a 20-region presence in Second Life representing various locations in New York State, has not only allowed HealthlinkNY to produce a range of videos on a number of healthcare issues, but also to reach out directly to patients by staging presentations on chronic illnesses, fitness events, and health assessments, and even interactive, health-based quest.

You can find out more HealthScapeNY and the New York regions in Second Life by reading my articles from June 2011, and January 2015.