The release sees the viewer reach parity with the Oculus SDK 0.6. However, it is not at this point being regarded as a “formal” release, as David Rowe, the viewer’s developer, notes that it requires additional user testing.
David lists the other changes of note with the release as being:
- The viewer works in both direct and extended Rift display modes
- If using extended mode you no longer need to drag the viewer onto the Rift’s screen before toggling into Riftlook view
- If you switch between direct and extended Rift display modes, you’ll need to restart the Oculus Configuration Utility and the Oculus VR Runtime Service.
- Advanced Lighting Model no longer needs to be enabled in order for Riftlook to work
- The hardware cursor used in previous versions has been replaced with a basic cross hair software cursor. It may not look pretty but it should still work as before
- There’s a new “Mirror Rift display to desktop” option in Preferences > Graphics > Display Output
- The scale of the UI depth Display Output option has been altered to work with the updated Rift rendering
- A “Mirror Rift display to desktop” Display Output option has been added
- The following Display Output options, which are no longer available in the Rift SDK,have been removed from the viewer: Timewarp, Timewarp waits, V sync, and Pixel overdrive
- If you install over the top of a previous version you’ll probably want to press the “Reset” button for the “UI depth” Display Output option.
As always, for a full list of changes and updates, please refer to the release notes.
David also goes on to note:
I can achieve a pretty smooth 75 FPS experience on the Rift if the scene’s not too complex, though only if I have my main monitor set to 120Hz. If I set it to 60Hz I only get a somewhat juddery 65 FPS on the Rift. I haven’t looked into this yet and am keen to hear how other people get on. Note: You can use Ctrl+Shift+1 to display a statistics window in Riftlook.
The release doesn’t see the viewer updates to a more recent Firestorm code base than 4.6.9, and there is no corresponding Mac release at this time.