We’re all probably familiar with the story of Fran Swenson, now 86, a Parkinson’s sufferer who has seen something of an overall improvement in her condition which she attributes to Second Life.
It’s a remarkable story, initially broken by Hamlet Au in February 2013, which has again demonstrated the therapeutic impact of Second Life which is not always obvious to many of us, and which can itself become the subject of wider study.
Now Fran, who is known in-world as Fran Seranade, and her story are again being picked-up by mainstream media as the San Diego Union-Tribune (Fran is a San Diego resident, rl) provides more insight into Fran’s life and that of her family, together with thoughts and feedback from Tom Boellstorff, an anthropology professor at UC Irvine, who took interest in Fran’s situation back at the start of the year, and Donna Davis, a strategic communications professor at the University of Oregon.
Fran Swenson with her avatar (in the blue gown) Fran Seranade, and her daughter’s avatar, Barbi Alchemi – image courtesy of San Diego Union-Tribune / Bill Wechter
Pam Kragen, author of the piece, provides a very focused and heart-warming article which not only encompasses Fran’s life and her family, it also does much to overturn the “accepted” view of Second Life so often adopted by those outside of SL.
Some of the benefits offered by the platform may appear obvious even to those uninitiated into Second Life, as Fran explains in the article, “It’s a place that gives me great satisfaction. I’m dancing now and I can run, hop, jump and have fun. I’m not just in my apartment, I have the whole world now. It’s thrilling.”
But it’s the underlying benefits which make the real story here, and which have drawn Fran to the attention of Boellstorff and Davis, and now the San Diego U-T. In real life, Fran has reported she feels mentally better as a result of the time she spends engaged in SL; she has seen her physical capabilities and freedom of movement improve, and has felt a corresponding uplift in her overall quality of life.
Having lost her husband to Parkinson’s in 2003, Fran found herself diagnosed with the illness the following year. As a result, her son Ken, living on the other side of the country in Florida, proposed the idea of using Second Life as a means of bringing the family together more easily, offering to build a home for them in-world.
Fran Swenson (Fran Seranade) and her daughter Barbara Richard (Barbi Alchemi) – image courtesy of San Diego Union-Tribune / Bill Wechter
Following-on from the initial announcement about the 3rd Annual International Disability Rights Affirmation Conference (IDRAC), which I previewed here, Gentle Heron of Virtual Ability Inc has supplied details of the panellists who will make up the four international panels which will be held during the conference.
IDRAC will take place on Friday 27th and Saturday 28th September 2013 at the Sojourner Auditorium on Virtual Ability Island. The central theme is “Let Me In”, focusing on different perspectives about access that are of interest to persons with disabilities, and seeks to address issues of inclusion and freedom of participation.
As well as keynote speakers on each of the two days and presentations from noted experts and specialists from around the world (again, please refer to my previous post for details), the conference will include four panel sessions over the two days, in which disability rights around the world will be discussed.
International Panel 1: Friday September 27th, 17:30 SLT
Roth Grut – Brazil
Losairam – Ecuador
Jens Nerido – Denmark
Moderator: Svea Morane (United States)
International Panel 2: Saturday September 28th, 07:00 SLT
Letty Pienaar – Germany
Winter Wardhani – Portugal
JayJay Zifanwe – Australia
Moderator: Tom Bukowski (United States)
International Panel 3: Saturday September 28th, 13:00 SLT
Slatan Dryke – Italy
Libido Siemens – Greece
jihan wonder – Egypt
Moderator: Blu Heron (United States)
International Panel 4: Saturday September 28th, 17:30 SLT
LifeSkillsWorker – Canada
Loquacia Loon – Malaysia
Kiremimi Tigerpaw – Japan
Zsuzsa Tomsen – United States
Moderator: Kopilo Hallard (Australia)
Commenting on the upcoming conference, organiser Gentle Heron said, “We are so excited! We invite you to attend the conference if you can, and tell your friends about it – bring them along! The slate of presenters is broad and varied. Presenters hail from places as diverse as Germany, South Africa and the Netherlands. Panellists come from places as widespread as Brazil, Italy, Japan, Ecuador, and Denmark.”
For full details on the conference programme schedule, including updates and changes, please refer to the IDRAC Presentation Schedule.
Grendel’s Children is seven years old this year. To mark the event, they’re holding a special hunt, The Seventh Element Hunt, offering participants opportunities for fun, quests and prizes.
The hunt, which started on Sunday September 22nd, progresses over seven days – one day for each year that Grendel’s has been open. But don’t worry about missing the initial days; all the previous days quest paths will remain open through the hunt period, and all seven days will be available for people to participate in them for a short period after the final day has been unveiled, so everyone has time to get involved.
It all starts here: the Cartographer’s Office
Toady Nakamura invited me to join her in the first stage of the quest, and we met up at the starting-point for our adventure: outside the Cartographer’s office, down in the basement level of Grendel’s.
“Recently, Kobold Scouts came through here and left bottles from their favourite types of cactus juice, all over the place.” Toady informed me, as we waited for the Cartographer. “But you know Kobold traders! They always want everything picked up, so they will give us prizes in return for the bottles. All we have to do is collect the bottles!”
She smiled up at me, continuing, “And of course, Kobolds have a great sense of humour, so watch out, they have some unusual names for beverages! You are more likely to find a Fire bottle, near a fire or a flame, and so on as the days progress. And the Kobolds may have used them as candle holders, water bottles, or dropped and broken some of them, so be on the lookout!”
In all there are three kinds of bottles to find: Smashed, Misshapen and Complete, and each day hunters must locate and collect three Smashed, two Misshapen and one Complete bottle to trade with the Kobolds when they return.
The bottles represent the seven Kobold mystical elements, with each day’s hunt focused on a particular element: Fire, Acid, Ice, Shadow, Darkness, Lightning, and Earth. Quite where to find them isn’t obvious to start with – Grendel’s is a big place, and as Toady said, the Kobold traders have a sense of humour.
Fortunately, Grendel’s Cartographer has been keeping an eye on things, and has put together of few clues and hints to help people on their way each day, which is why the Cartographer’s office is the starting-point for each stage of the quest.
The Cartographer kindly allowed me to sit at his desk and study the books…
“Each day, start here in my office, and touch the new item on my desk for the starting point of the quest, and perhaps, a hint or two,” the Cartographer said after greetings had been exchanged, “Other hints will be offered along the way.
“The first day is the easiest of all days and the hardest of all days. Easiest because the clues will be very straightforward, but hardest because you have yet to develop a search image for the Kobold’s discarded bottles. Today’s bottle looks like the one on my desk.
“So now you must find The Book of Fire in the Library, it looks just like this copy on my desk. Touch it, and begin your quest. Remember! If you find anything really interesting or curious, like bottles or a dragon’s nest, don’t forget to touch it!” And with a wave of a hand, we were dismissed.
The directions for the first day were rather specific, to find The Book of Fire in the library. But as Toady remarked, as we departed the Cartographer’s office and rounded the corner to enter the library, “Where to hide needle is not in haystack but in box of needles…”
The Kobold’s village is where you might find bottles to be had – and more!
With 280 titles in the library at Grendel’s, I could see what she meant. Fortunately, Toady has keen eyes, and soon the book was discovered, together with another clue. Touching the book revealed a secret passage with stairs winding ever deeper into the bowels of Grendel’s, leading to pair of passages, one marked by green carpet, the other by lit sconces, the flames illuminating a long tunnel. Follow the fire had been the instruction – and so we did. Heading towards the sound of deep snoring as we set out on our adventure…
Where the clues lead you each day will vary, but you can be sure that with Toady’s and Flea’s inventiveness, you’re in for some fun times. Again, don’t forget that while your main task is to collect the empty cactus juice bottles, there are other things to collect and do along the way. Eggs, for example may give hints and perhaps more to help you on your way. Do be sure to wear your Egg Backpack once you have been given it. And don’t forget the nests, either! Standing near the latter and touching the former will – well, you’ll see, when you join the quest!
With Toady as my companion and guide, it wasn’t long before I’d reached the Dragon Temple, location of the first day’s Complete bottle…
There are some additional things to keep in mind as well:
Bottles have different value, from the least (Smashed) to the greatest (Complete). They can be traded with the Kobolds, when they arrive, for prizes – however DON’T rez or touch the bottles once you have collected them before the Kobolds arrive. If you do, they will vanish, and you’ll have to start collecting for that day again
You’ll need a full set of three Smashed, two Misshapen and one Complete bottle from each day in order to trade for that day’s Pristine bottle. A full set of “Pristine Vessels” will unlock the ultimate prize
You may be sent off sim for certain items, suggested locations may be found in the kiosk near the Grendel’s entrance.
Redemption Days: soon after the last day of the hunt, the Kobolds will arrive in their airships. At that time, bottles can be redeemed for goodies from the traders before they continue onwards on their journey.
A full set of rules will be given to you at the start of the quest. Good luck and happy hunting!
I first blogged on The Looking Glass, the fabulous joint creation of Marcus Inkpen and partner Sharni Azalee, back in October 2011. While I make frequent visits there, it surprised me to realise that I’ve not blogged about it in the nigh-one two years since. In that time some things have changed within the region, and my SL photography has (hopefully) matured somewhat. This being the case, I decided to gather together snaps taken during my most recent visits (the last being in August 2013), and update my thoughts on the region.
At first glance, not a lot appears to have changed over the years; however, appearances can be deceptive. While the run-down urban area is still very much present, the Looking Glass shops themselves have now gone. They’ve been relocated to a sky platform, leaving the ground level of the region as a veritable tour de force of Markus’ and Sharni’s creativity.
As befitting the nature of the urban quarter, the old Looking Glass stores haven’t been re-leased; they stand empty, just a couple of unwanted packing cases left to gather dust. Elsewhere, the old theatre is still its dilapidated self, the coffee shop still awaits patrons while a couple more pieces of graffiti appear to have found their way onto walls.
One of the things I love about The Looking Glass is not only the way in which tableaux have been set-out in a manner which so very artfully demonstrates the depth of their beauty and the attention to detail poured into them, but also the juxtaposition of themes and imagery which can be found as one explores.
From the very urban look at feel of the corner town, it is only a short wall down steps and through a rocky arch to a setting which is altogether more medieval in look and feel, with wood-framed buildings setting atop the stone walls of an old castle, complete with a brooding tower rising over the local landscape. There are a few subtle changes to be found here for those who have not visited in a while.
Carry on around the island, under the arches of the great ruined bridge which forms part of the region’s focal-point, and the place takes on an air of fantasy. Here is a verdant land filled with plants which are exotic in both look and colour, where a house sits shaped from the stump of some gigantic tree, a wizard’s tower sits atop a tall rock, and where gardens float serenely overhead.
Another delight with The Looking Glass is that it is not just a shop-front; it is a place to be explored and enjoyed, and where there is often something going on, whether at the amphitheatre, the ruined temple atop the rocky hills which split the region in two or at The Looking Glass gallery itself, which is currently preparing for a winter exhibition entitled Animals in the Scribbled Wild, featuring the artwork of Scott Rolfe, better known to many in Second Life as Scottius Polke, and which opens on December 17th.
Whether you’ve been to The Looking Glass once or a dozen times, it is a place which never fails to enchant and lift the spirits. Visitors are always welcome and there are plenty of places to explore (including some which are not so obvious!) or to sit and think and watch as the world drifts by.
And if you have yet to visit, then your taxi awaits; I very much doubt you’ll be disappointed by the trip.
The Exodus team released Exodus 13.09.21.1 (Beta) on September 21st, which sees support for materials processing arrive in the viewer.
The release is only available for Windows and Linux, but it sees Exodus come pretty much up to par with the official SL viewer, including the most recent materials fixes and updates which saw light of day as an RC viewer prior to becoming the de facto SL viewer release in week 38. Also included in the release are updates from the recent SL CHUIStorm release, the FMODex updates and the Cocoa updates.
Visual changes to the viewer include the additional texture map options for materials, and an option in the Exodus Preferences floater to enable / disable the replacing of your avatar name with “you” in your chat.
Exodus 13.09.21.1 includes materials processing support (l) and an option to replace your avatar’s name with “you” in your chat window
The installer weighs-in at 35 MB, and installation was for me, as usual, smooth and without incident, including the required Windows extras. One point to note that this release see the Windows installation move from “ExodusViewerBeta” to “ExodusViewer” – so if you have a previous version installed, it will not be overwritten, but can be removed independently of this viewer (just use the uninstaller within the older version’s installation folder). This change is a part of Exodus adopting the Lab’s version update mechanism, becoming the second v3 viewer to do so alongside Kokua.
The release notes give a rather false impression of the amount of work which has gone into the update, but for those who wish to check on what has been included, the viewer’s commit history provides a complete breakdown.
Overall a nice update which brings two versions of the viewer back up to speed. The release notes indicate that this version “will not contain an OS X release”, so I assume Mac users will have to wait for a future release to get back on a par with their fellow Windows and Linux users.
This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Viewer Round-up Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
By its nature, this summary will always be in arrears
The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
Updates for the week ending: September 22nd, 2013
Official LL Viewers
Current Release channel updated on September 19th to version 3.6.6.280963, formerly the Materials RC viewer (download page, release notes)
Maintenance RC updated on September 24th to version 3.6.7.281385 (download and release notes) – support for new particle capabilities; automatic avatar render limit and feedback system
Snowstorm Contributions RC updated on September 20th to version 3.6.7.281199 (download and release notes) – request teleport feature
Black Dragon updated on September 18th to Alpha 2.3.2 – core updates: merge to SL 3.6.6 code base; addition of Tofu Buzzard’s Screen Space Reflections; tone mapping tweaks (release notes)
Exodus updated on September 21st to version 13.09.21.1 (Windows & Linux only) – core updates: merge to SL 3.6.6 code base; materials processing; FMODex updates; Options to enable / disable “you” chat in CHUI; assorted bug fixes (release notes)
Kokua updated on September 19th to version 3.6.6.29733 – core updates: merge with SL 3.6.6. code base; OpenSim 4096 region TP but fix; stream enhancements, incl ability to copy stream URL to clipboard; ability to zoom-in on an object via context menu; assorted updates (release notes)