Singularity 1:8:3: Export textures with your Collada files

singularitySingularity 1.8.3 has been released and as promised by Latif, it sees the recently added export capability updated.

With the new version, the Collada .DAE export option can now also include textures, rather than just exporting the bare prims. Additionally, it has the ability to apply texture parameters such as repeats, offset and others to the exported UV map, combine prim faces with the same texture and colour into one submesh and optionally skip transparent faces.

This makes the export tool even more powerful for those wishing to save their own in-world creations locally. Again, it’s important to remember that the export capabilities will only work if you are the creator of all elements of the item you are attempting to export – including the textures.

To export an item, including textures using the Collada DAE format:

  • Make sure you are the creator of all parts of the item (and any textures used with it that you wish to export)
  • Right click on the object and select More > More > Tools > Save DAE (if you cannot export the item, this option will be unavailable)
  • A floater will open displaying information on the item, including the prims and textures you can export
  • Use the Options section to define whether or not you wish to export the textures, the format in which you want them exported (.TGA being the default), and whether you wish to export the texture parameters (repeats, rotation, offsets, etc), and / or wish to skip transparent textures / consolidate faces
  • Select a save location for the object and save it.
The Collada export option now has its own floater, which will indicate the prims / textures in an object you can export (arrowed) & which allows you to set additional options for the export, including the preferred format for textures
The Collada export option now has its own floater, which will indicate the prims / textures in an object you can export (arrowed) & which allows you to set additional options for the export, including the preferred format for textures

The item will be exported and saved, and can be uploaded as a mesh .DAE object into any grid supporting mesh / mesh uploads. Note that if you don’t have the right to export any of the textures in the object, they will be stripped from the copy of the object on export.

If you export an item you created but which includes textures to which you don't have the right to export, they will not be saved with the object
If you export an item you created but which includes textures to which you don’t have the right to export, they will not be saved with the object

4096 Bug Fix

This version of Singularity also offers a fix for the “4096 bug” in OpenSim, wherein teleporting more than 4096 regions can lead to problems / failure. See also SVC-2941 and FIRE-11593.

Other Updates

In addition, version 1.8.3 includes the following updates Please refer to the release notes for the correct attributions):

  • Restored Teleport, Pay, and Log buttons in the IM window
  • Spanish translation update
  • Audio code crash fix
  • Fix for crash when RLV is enabled and viewing inventory forbidden
  • Made  the map dot color for everyone else customizable
  • New debug settings
    • ResetViewTurnsAvatar allows preventing avatar turning when camera position is reset after zooming (addresses VWR-27956)
    • LiruNewMessageSound allows users to mark a specific chat session important, so “ding” sound is played for every message, not just when the conversation first starts
    • NewIMsPerConversation when set will count number of new IM conversations, not just total number of new IM messages when the communicate window is closed
    • NewIMsPerConversationReset allows new IMs button’s visibility to be reset when the communicate window has been opened and closed
    • LogShowHistoryLines allows setting the number of lines displayed in a new IM window from the previous conversation.

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Return to Collins Land

Collins Land
Collins Land

In August, I paid a visit to Collins Land, Cerys Collins’ homestead region at Aqua Shores. My time was a little pressed when I dropped-in, so I didn’t get to stay as long as I wanted back then. Even so, I found the region beautifully put together and striking in its contrasts.

Now I’ve had the opportunity to make up for my lack of time during that first visit, as Cerys has been busy re-working the region, and she extended a warm invitation to me to take a look at it ahead of it being opened to the public once more. And I have to say, she has again done a wonderful job.

Collins Land
Collins Land

The new design sees the region take on more of a low-level coastal feel – although there is still a rugged backbone of plateau-topped cliffs snaking through part of the region, splitting one of the islands in two. There are three main islands all told now, two of them low-level and grass-covered, one devoted to the outbuildings of a small farm, the other home to a tall stone-built church, a slender wooden bridge sitting atop the water connecting them. The third – with the hills running through it, is the largest in the group.

I say “main islands” as there is a forth, although column of rock might be a better description for it. This rises from the sea on the north-east side of the region, and atop it sits the arrival point, which will be instantly familiar to anyone who visited Collins Land in its last incarnation.

Collins Land
Collins Land

From here you can look out over the region and get a first glimpse of the changes which have been wrought. To get to the other islands, you have a choice of two rope slides (recommended!) or using the wooden elevator, which will take you down to water level, where you can hop into a rowing boat and paddle your way around the place – which is actually a nice way of seeing everything, and you can also pick-up a boat from the wooden pier on the main island.

Collins Land is still very much a place of contrasts. For the most part, it is very rural in feel; grasslands, trees, a farm and country church, the plateau atop the cliffs a wooded park.. However, the main island also offers a slightly more urban feel to it – there is a paved road and sidewalks, street lights, a post box, bus stop and stone-built house with free-standing garage. There’s a children’s playground here as well, as a quayside pushing out to sea.  The road itself winds through a short tunnel under the park-topped hills, to the wooden pier where people can either sit and relax or take a boat out onto the waters.

Collins Land
Collins Land

Cerys’ attention to detail is again everywhere; I particularly like the little vignette which appears to suggest a slight altercation between a UPS delivery man and a dog as to whether or not three parcels should be delivered to the front door of the main island’s house …

I understand from Cerys that Collins Land will re-open to the public in October. Until then, access is by invitation only, but once the region does re-open to all, I really do recommend you pay a visit. You won’t be disappointed.

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