Dancing men, back to the tanglewood and a Minnesota lodge

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday 11th August, 13:30: Tea Time At Baker Street

Caledonia Skytower and Corwyn Allen return to read another installment in Sir Arthur Conan Doyle’s volume of stories The Return of Sherlock Holmes.

Holmes-returnWhen Hilton Cubitt of Ridling Thorpe Manor in Norfolk presents Sherlock Holmes with a piece of paper with a mysterious sequence of 15 stick figures, the Great Detective and Dr. John Watson find themselves embarking on The Adventure of the Dancing Men.

Cubitt reveals that he has been married to is wife, Elsie, an American, for about a year. All had been well until a letter arrived for her from the United States. Clearly upset by the letter, she threw it in the fire – and shortly afterwards the strange little figures started showing on in pieces of paper, chalked on a wall or door… all with a terrifying effect on Elsie Cubitt.

Holmes instructs Cubitt to make sure all occurrences of the figures are copied and sent to him at 221B Baker Street. As they arrive, Holmes realises they are a substitution code, and the last message causes him to rush to Riding Thorpe Manor. But by the time he and Watson arrive, Cubitt is dead from a bullet in the heart, and his young wife, despite being wounded in the head, is the prime suspect in his death.

Monday 12th August, 19:00: Vacationland (3)

With Kayden Oconnell and Caledonia Skytower.

VacationlandOn a lake in northernmost Minnesota, you might find Naledi Lodge—only two cabins still standing, its pathways now trodden mostly by memories. And there you might meet Meg, or the ghost of the girl she was, growing up under her grandfather’s care in a world apart and a lifetime ago. Now an artist, Meg paints images “reflected across the mirrors of memory and water,” much as the linked stories of “Vacationland” cast shimmering spells across distance and time.

Sarah Stonich, whose work has been described as “unexpected and moving” by the Chicago Tribune and “a well-paced feast” by the Los Angeles Times, weaves these tales of love and loss, heartbreak and redemption into a rich novel of interconnected and disjointed lives. “Vacationland” is a moving portrait of a place—at once timeless and of the moment, composed of conflicting dreams and shared experience—and of the woman bound to it by legacy and sometimes longing, but not necessarily by choice.

Tuesday 13th August, 19:00: Treasure at the Heart of the Tanglewood (2)

Faerie Maven-Pralou continues reading from Meredith Ann Pierce’s 2001 novel for young adults.

TanglewoodHannah lives by the fearsome Tanglewood with a few talkative companion animals. She doesn’t age, and she has no memory of anything but this life of isolation. Once a month she plucks the flowers that grow from her head, a painful process in which “each yank made her whole scalp ache” and brews them into a tea for the wizard who lives deep in the woods.

When Hannah falls in love with one of the many knights who seek the treasure of the book’s title, she starts to question the wizard’s motives, finding he has turned the knight into a fox.

Escaping the wizard’s manipulative grasp, Hannah sets out to find a cure for the knight, an adventure in which she discovers her own identity and the repercussions of some of her actions under the control of the wizard.

Wednesday 14th August, 19:00: The Beekeeper’s Apprentice (4)

Caledonia Skytower resumes her reading of Laurie R. King’s 1994 novel for young adults The Beekeeper’s Apprentice, the first n a series of books featuring teenager Mary Russell and none other than Sherlock Holmes.

The year is 1915 and Sherlock Holmes, now fifty-four, has retired to the Sussex Downs to study honey bees. One April afternoon, he is interrupted by a young girl – fifteen-year-old Mary Russell – who has recently come to live with her Aunt following the tragic death of her parents in an automobile accident. Impressed by her wit and intellect, Holmes finds himself teaching her his former tradecraft. Thus a new partnership is formed between the very modern young Miss Russell and the very Victorian Great Detective.

In this reading, Holmes and Miss Russell embark upon solving their second mystery together.

Thursday 15th August, 19:00: Mabinogion (3)

From the Timeless Myths website:

Mabinogion“The Mabinogion was a collection of eleven (twelve) tales from the Welsh myths. The tales of the Mabinogion were preserved in two manuscripts, White Book of Rhydderch (c. 1325) and the Red Book of Hergest (c. 1400). Though the Rydderch manuscript was the earlier of the two, the tales of Lludd, Culhwch and Owein survived only in fragments, while the Dream of Rhonabwy was completely lost. Only the Hergest manuscript contained all eleven tales.

“The Mabinogion was first translated into English by Lady Charlotte Guest. It was Lady Charlotte who gave the title of “Mabinogion” to this collection of tales. Also, Lady Charlotte had included a twelfth tale, called Hanes Taliesin (“Tale of Taliesin”), belonging to the Independent group. However, the Hanes Taliesin was not found in the two early manuscripts, so some of the later translations of the Mabinogion do not include the story of Taliesin.

“The tales from the Mabinogion can be divided into three categories. The first four tales belonged to the Four Branches of the Mabinogi (“Pedair Cainc y Mabinogi”). The next four (or five, if including Taliesin) were the Independent tales, two tales of which Arthur appeared in the scene. While the last three tales falls into a category known as the Welsh romances, similar to those of the French romances written by Chretien de Troyes.”

Join Shandon Loring as he continues his exploration of these ancient works.

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule. The featured charity for July and August is Little Kids Rock. Have questions? IM or notecard Caledonia Skytower.

Related Links

SL projects update week 32 (3): all things viewer, SSA, HTTP and more

A typical TPV dev meeting
A typical TPV dev meeting

The Viewer Release Process and Viewer News

There are currently five viewer release candidates sitting in the viewer release channel. These are:

  • CHUI updates
  • Cocoa updates for the Mac version of the viewer
  • Google Breakpad updates (fixes and updates to improve the level of crash reporting from the viewer)
  • Maintenance viewer updates
  • Snowstorm updates (third-party contributions to the viewer)

As the first release candidate has now become the de facto viewer release (the Vivox updates, see part one of this report), all of the remaining release candidates are undergoing rebuilds using the “new” release viewer code base, and this is expected to be completed in week 33.

The current number of release candidates is considered to be atypical of the process, and reflects the fact that there is a backlog of viewer updates to be cleared. Once this has happened, it is anticipated that the number of release candidates within the viewer release channel will fall. In the meantime, it means we could be seeing new viewer releases (i.e. release candidates being promoted to the de facto release viewer) at the rate of one a week, depending upon how well individual RCs perform in user testing, until such time as the number of RC viewers becomes more manageable.

Installing Multiple Release Candidate Viewers & the Auto-updater

By default, release candidate viewers are intended to install / be installed into the same location as the de facto release viewer. Therefore, if you wish to run multiple RC viewers, you must install them manually into separate folders.

However, there is a problem in installing multiple RC viewer under windows, whereby the last location used to install a viewer is recorded by the installer (presumably as a registry setting), and the auto-updater will automatically use that location to install any update. So, if you manually install “Release Candidate B” into its own folder, and then receive an update for “Release Candidate A” (already installed on your PC) via the auto-updater, it will be installed into the folder containing “Release Candidate B”, overwriting it. This may even happen if the auto-updater is “disabled” within viewer preferences (see here for notes on how to avoid this).

At least one JIRA (non-public BUG-3522) has been raised against this issue. However, while LL are still investigating the problem, if it lies within the installer itself, it may not be addressed as there is an unwillingness at the Lab to get deeply involved in the mechanics of the installer.

Viewer Downgrades

There have been reports of the auto-updater mechanism forcing people to downgrade their installed viewer to an earlier release. While it “shouldn’t happen”, and may have been fixed, anyone who does experience the problem when auto-updating a viewer is asked to raise a bug report with as much information as possible on what happened (i.e. version being run before the update, version running after the update, date of update, etc.).

Making the Viewer Management System Available to TPVs

The Lab is experimenting with making the viewer management system available to TPVs if they wish to make use of it. This will mean that TPVs will have to port the code for use in their own viewer / environments, but it could help them with automating viewer updates if they don’t already have such a mechanism in place. One of the potential benefits of this for those TPVs following the Lab’s lead is that, as a result of changes also being made to the Lab’s reporting mechanisms, they will be able to receive a range of stats reports on their viewers directly from the Lab.

Settings.xml Changes

The current Snowstorm release candidate includes a change to how the settings.xml file works (the file which controls your viewer settings). This change will only affect those who have more than one Linden Lab viewer installed on the same computer (for example, someone who has the release viewer, a beta viewer and several project viewers installed), and will see all of the installed LL viewers using the same settings.xml file, rather than each creating a separate version of the file. This should prevent issues where the settings from one LL viewer are incorrectly applied to another, as can sometimes occur at present.

Interest List News

As noted in earlier parts of this report, Andrew Linden has wrapped-up his current work on interest lists. However, the project viewer for some of the work still has yet to appear, and is apparently still encountering problems getting through LL’s QA process. The code has been “real close” to being ready for release in some form on a number of occasions before getting kicked back for further work. The hope is that it will appear as a project viewer – or possibly a beta or release candidate – “soon”.

Continue reading “SL projects update week 32 (3): all things viewer, SSA, HTTP and more”

Second annual Hot Bay City Nights announced

Marianne McCann brings word of the 2nd annual Hot Bay City Nights event which will take place at the Bay City Fairgrounds, North Channel, from August 24th through 31st, 2013.

Celebrating Bay City’s mid-Twentieth Century theme, as well as the city’s extensive road network, Hot Bay City Nights focuses on top Second Life vintage car makers, showcasing vehicles representing the era between 1940 and 1965.

Hot Bay City Nights Poster 2013

First held in August 2012, the event was an instant success with Bay City residents and auto makers alike.

During the week-long event, Established vintage automobile designers will be found in the Bay City Fairgrounds presenting the best in vintage and retro vehicles for all Second Life avatars. Alongside the auto show will be a range of other events, including a charity car wash and the crowning of Miss Bay City 2013. Proceeds from fund-raising activities will go to Child’s Play, a charity providing toys and games for children in hospitals around the world.

About Bay City

Bay City is a mainland community, developed by Linden Lab and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life™ and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest Bay city group, and home to most Residents of Bay City.

With thanks to Marianne McCann

Desura and Linden Lab: through the founder’s eyes

Update: Linden Lab sold Desura to Bad Juju Games on November 5th, 2014.

I came across a short interview conducted by the Linux-focused Root Gamer with Desura founder Scott Reismanis held shortly after the news broke that the Lab had acquired the digital distribution service, but which seems to have gone unnoticed elsewhere.

Since the announcement of the acquisition, there has been considerable interest in whether it means Desura / LL will compete more directly with others in the same marketplace – notably Steam. In a recent interview with Gamasutra’s Kris Ligman, which I also covered here, Rod Humble had a few pokes at this himself (although some of his comments on competition would appear to have a much wider context which includes Second Life). Reismanis sees the “competition” element of the acquisition in terms of providing Desura with much-needed additional ability to pro-actively attract games developers, rather than having to react to overtures from games developers, commenting:

Scott Reismanis
Scott Reismanis

At the moment we are largely dependent on developers reaching out to us about getting published – that’s what our small team had time to do. With Linden Lab help we will expand our team working with the game developers helping us target and bring more on board.

In reading both Reismanis’ and Humble’s comments around the acquisition, it would appear that both are very much of the same mind in how they regard the Lab’s initial relationship with Desura and in terms of future plans.

Both, for example, couch the Lab’s role as initially being more supportive than directive; providing additional muscle in key areas to assist the Desura team to carry on with their business in a more structured and focused manner, rather than the Lab charging in and absorbing everything and trying to reinvent the wheel. In this, the approach appears to be more of a partnership more than an outright acquisition and, given the marketplace is new to Linden Lab, not an unwise move.

Not that this means there won’t be any visible changes. Work is already underway to overhaul (or at least update) the Desura client in order to make the Lab’s involvement more apparent. Exactly what form this will take isn’t clear at present, but the work is seen as priority, although dependent upon Desura (or the Lab?) bringing in new staff.

Desura and the Lab: proceeding more as a partnership? (image courtesy of Root Gamer)
Desura and the Lab: proceeding more as a partnership? (image courtesy of Root Gamer)

The interview also hints that both Humble and Reismanis share the same grand ambitions for the future of a service – and that the ambitions may have been there prior to the acquisition (and by extension, might have been one of the reasons the Lab was attracted to Desura).

Commenting on the Desura blog about the acquisition following the formal announcement, Reismanis give additional insight as to what he believes this means for developers and customer using the service:

To date Desura has been built and run by a dedicated small team – and it’s grown to the point where we list over 1,000 games and have served over 1,000,000 customers. We are very passionate about the developers and community we represent, and I want to assure you now this policy isn’t changing.

With Linden Lab’s support, we plan on expanding our team and providing you with more co-ordinated coverage, sales, marketing efforts, reporting, and assistance from us. We want to solve challenges like discoverability and giving your customers’ choice, and we look forward to doing so. We are going to continue to polish and innovate so Desura stands out and does its most important job better: getting your game into customers’ hands.

So far reaction to the acquisition from within the Desura community appears to be mostly positive, with those responding to the news wishing Reismanis and his team good luck, although there are obviously some questions about what it means in practice for game developers in terms of publishing, DRM, etc., – all of which are liable to only become clearer once the initial dust has settled and both the Desura team and the Lab have worked out priorities and directions and have settled into working together over long distances.

It’ll be interesting to see how this develops over time, starting with the roll-out of the new Desura client, and whether the approach does develop along lines of a partnership rather than a buy-out, and if so, for how long.

Related Links

SL projects update week 32 (2): server releases, SSA, Oculus Rift

Server Deployments Week 32

As always, please refer to the week’s forum deployment thread for news, updates and feedback.

Second Life Server (SLS Main) Channel

There was no update to the Main channel in week 32. This is primarily because the SSA project is not being further deployed during week 32, and BlueSteel was not updated in week 31 (other than to be brought up to a par with the Main channel), so there is nothing from the RC channels to promote to the Main channel.

Release Candidate Channels – Wednesday August 7th

Magnum and LeTigre remained SSA enabled, and without any further updates.

BlueSteel received a new server maintenance package comprising:

  • A new feature which will see regions block rezzing and entering during the final 60-seconds before a shutdown / restart (see notes below)
  • Code to help fix an exploit whereby a scripted object can surreptitiously obtain permissions from an unsuspecting avatar, allowing the object owner to later use the object against the avatar in s griefing attack (e.g. by tracking camera movements in a deform attack, and so on – see publicly viewable JIRA VWR-13228 and the notes below)
  • A fix for “llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*.” (non-public JIRA BUG-3291)
  • Fixes for further simulator crash modes.

I covered the region restart capability and the code to help with the animation exploit in part 1 of this week’s report, and refer you to that if you need any more details.

Server Deployments Heads-up for Week 33

Details are still to be finalised, but at present it looks as there will be another light week of deployments in week 33 (week commencing Monday August 12th).

  • The server maintenance package currently on BlueSteel looks set to be promoted to the Main channel on Tuesday August 13th
  • There will likely be a new server maintenance package on BlueSteel, which Simon Linden describes as not having much exciting in it other than a “fix for a performance problem that can occur in very specific situations where you have to have neighbour regions, avatars over on those regions and such, but that will hopefully just be a silent improvement.”
  • SSA will most likely not be enabled elsewhere on the grid (see below).

SL Viewer Updates

The Materials project viewer received an update on Thursday August 8th with the release of version 3.6.2.27965 (download & release notes). Otherwise things remain pretty much as they were with part 1 of this report.

Server-side Appearance

There is unlikely to be any further SSA enabling in week 33 (week commencing Monday August 12th). This is because the baking servers themselves will be getting an update, and the Lab wants to see how that goes. Commenting on the update at the Server Beta meeting on Thursday August 8th, Simon Linden said it will be carried out “behind the scenes” with no actual downtime for the SSA service.

Oculus Rift

There has been considerable interest in the state-of-play with this project ever since Rod Humble indicated in an interview with Eric Johnson of All Things D that a viewer supporting the headset might be surfacing in “late summer”. Obviously, the retail version of the headset has yet to ship – and may still be a while before doing so – but the SDK kits are available at $300, and people are purchasing them, so it is not unreasonable to assume the Lab may well have a project viewer with Oculus Rift support available ahead of the consumer version of the product being launched.

Oculus Rift
Oculus Rift – artist’s impression

Commenting on the status of the current work with OR at the Lab during the Server Beta meeting, Simon Linden said:

I tried it out on the code in development and it’s pretty cool. It still needs work and there’s no estimates when it will go out, but we’ll have a project viewer at some point. It requires very careful building in SL, however, as it really needs high frame rate … We’re still getting the basics going … some simple things like a menu, UI buttons and clicking in-world are tough to get right in the Rift.

So it is still likely to be a while before any project viewer sees the light of day.

Related Links

A Black Basalt Beach and a little brandy wine

Since coming across Jac Mornington’s work, first with Baja Norte and then with Sol Existence, I’ve been trying to keep an eye out for news on other regions he’s had / having a hand in. At the end of July, Ziki Questi blogged that he’s been working on Black Basalt Beach, Rosy Highwater’s Homestead region of Brandy Wine Island.

Since then, the region has gained the attention of a number of bloggers, and I’ve been trying to resist the temptation to immediately hop over myself and blogging. Trouble is, Jac’s work is to much of a temptation…

Black Basalt Beach
Black Basalt Beach

As one would expect from a project which includes Jac’s hand, Black Basalt Beach is a stunning landscape; a rocky island with a long, sweeping beach on its west side, a tall lighthouse standing guard over rocky outcrops, and tall waterfalls tumbling from the cliff tops above. Everywhere the attention to detail is amazing – and equal credit should go to Rosy as well for this, as the region is very much a collaborative piece developed by her and Jac.

Walk along the beach and you’ll come across all kinds of detail – a bicycle rezzer for those wishing to ease their walking while they explore, pelicans patrolling the water near the lighthouse and basking on pier and sand, cormorants watching proceedings from the rocks, and plenty of places to sit alone or with a companion or companions and watch the world go by.

The lighthouse, reached via wooden pier, offers an wonderful view of the island, and there are walks to be followed, both on the beach and via wooden walkways, leading to more delights and treasures to be found.

Black Basalt Beach
Black Basalt Beach

Follow the wooden walkways around to the south side of the island and you are led through a deep, narrow gorge which cuts-off the south-east corner of the island from the rest. Here stone stairs lead you upwards to precarious-looking wooden bridges which allow you access to the isolated corner of the island and to also reach the top of the island, where there is even more to see.

Up on the top of the island, overlooking the beach, is a Skyline Drive house by Van Auster, perfectly positioned to offer dramatic views to the west, south and north. It is of a cantilevered design which I think it fair to say would have the blessings of Frank Lloyd Wright. The house appears to be open to the public – there are no “keep out” signs of privacy signs outside, and there is a tip jar inside – and it’s worth taking time to go visit; the views from inside are both eye-catching and breathtaking, and the furnishings, etc., complement it perfectly – I particularly like the drafting table with floor plans, which (for me at least) offered a nice little nod to Mr. Lloyd Wright.

Make sure you do take time to explore the rest of the upper reaches of the island; the attention to detail here again makes it well-worth the effort. There are paths to follow, more bridges to cross and touches which will raise a smile (and a camera) wherever they are found.

Black Basalt Beach
Black Basalt Beach

It’s been a long time since I’ve been envious – I mean really envious of people’s designs and builds in SL (giving up my land holdings was, after all, my own choice), but I have to say that visiting Black Basalt Beach is one of those occasions where I found myself thinking I could really live in a place like this in SL. Liara Okiddo’s Garden of Eden was the last place to get my creative juices flowing as I explored, and Black Basalt Beach did much the same. Not that I’m ever likely to once again take-up a large-scale land holding in SL; but both the design here and Liara’s work have me thinking that it might be fun to once again have a suitable parcel where I can have a little play around.

At the risk of a further deviation away from Black Basalt Beach, one thing I have been doing of late is trying to work through my list of SL destinations (found until the Reviews > Virtual Destinations menu at the top of this blog’s pages) and determine what is still open, what has been revised since my last visit and what has, sadly, vanished for one reason or another. I think it is more-or-less up-to-date, although I know that without regular curation it’s liable to fall behind the times again. I’ll endeavour to keep an eye on it around once a quarter in order to keep things up-to-date.

Black Basalt Island
Black Basalt Beach

But that’s the thing with a world as dynamic as Second Life. Things are always changing, and there are always new places to visit as well as old places to return to. All of them can so easily become favourites and entice you back again and again, while other you promise yourself you’ll return to, only to find that when you eventually do, they’ve gone. It can make exploring Second Life hard work, even with a good part of stout boots, and when you’re confronted with a place as beautiful and inviting as Black Basalt Beach, there is a huge temptation just to sit and rest and watch and enjoy.

Which is probably why, should you drop by Rosy’s island, you’ll likely find me idling the hours sitting in one of the hanging chairs in the glass house, or perched with the puffins, watching the tide ebb and flow.

Very thoroughly recommended.

Related Links

(view slideshow full-screen)