BURN2: Propose a project, camp, group or performance and win a plot

logoThe Juried Plot Application Process for this year’s BURN2 event is underway.

In all, 20 plots will be given away to suitable proposals, as selected by the BURN2 Art Team jury.

Plots will be scattered across the BURN2 regions, and comprise five 2048 sq metre parcels and 15 1024 sq metre parcels.

Anyone can apply for a Juried Plot, from newbie builders to seasoned, well-known artists. The Art Team jury will select the winners, judging applicants on artistic merit and build interactiveness.

Key Dates and Requirements

  • Applications for juried plots close on August 16th, 2013
  • Juried selections announced on September 1st, 2013
  • Building starts on September 17th, 2013
  • Building/placement ends on 12th October, 2013
  • BURN2 opens on October 19th, 2013
  • BURN2 ends on October 27th, 2013.

The theme for this year’s even is “Cargo Cult”, although there is no requirement to build to this theme. Builders are, however, required to adhere to the Ten Principals of Burning Man and BURN2, the BURN2 Builder Guidelines, and the Second Life Terms of Service and Community Standards.

To apply for a juried plot, please complete the application form on the BURN2 website.

Related Links

More MOSP for you to play with

I find the Machinima Open Studio Project intriguing, as past posts on the subject demonstrate.  Chic Aeon’s work to provide machinima makers and photographers with a range of facilities and sets is always evolving. As such, I tend to periodically pop back and see what is going on and look at what has changed since my last visit. I did so at the start of August, knowing that Chic has recently spent some time adding, tweaking and updating, and was curious to have a look at what’s changed / arrived, and report back on some of the updates.

Cherry Blossom Romance at MOSP
Cherry Blossom Romance at MOSP

On the Ground

At the ground level, there are some new buildings, a place to go fishing (complete with casting animations, etc.), and a new rural / farm scene complete with green house, crops and plants and beasty of a tractor. These all combine to add a range of filming  / photography options in a natural, open setting.

One of the recent ground-level additions at MOSP
One of the recent ground-level additions at MOSP

Up in the air there have been quite a few changes / updates since my last visit. The “green platform”, now called Sage, has received a number of new additions. There’s now a pond with a water wheel, a little campsite with caravan and barbecue, and a play area with a roundabout. The seats outside of the caravan are scripted, as are the places around the table set for a meal from the barbecue, which also give out utensils, etc.

Barbecue and caravab at Sage
Barbecue and caravan at MOSP Sage

Not far from it, and sitting as another outdoor set which could be used with it or those on the ground as well as suiting a period setting, is Cherry Blossom Romance, which looks particularly inviting at sunset.  While the Country Road continues the outdoor theme and features a long stretch of open prairie land road, with a water tower and a tractor out in the fields.

The Road to Nowhere at MOSP
The Country Road at MOSP

For those looking for something more urban, there is the full sim city I looked at last time I visited MOSP, and to which has been added the City of Lost Souls, a backstreet set with both an exterior street and several interiors which show the grungy side of town after dark.

Several of the sets I’ve previously visited have been given an overhaul as well, including the village, while a new set, Something Wretched, provides something for those into the horror / mystery / gothic scene, with a build incorporating materials for added depth.

Sci-fi film-makers are not left out either, as there is a ship’s interior which provides a corridor and a control room, and which has sections that are transparent from the outside to enable freer camera movement. I’ve no idea if more ship parts are planned, but would assume they can be provided were there a demand.

"Hailing frequencies open" - the ship's interior at MOSP
“Hailing frequencies open” – the ship’s interior at MOSP

The great thing about this project is that it is always being updated and new sets are always appearing. This makes listing all the changes a little hard – but if you’re into machinima and want to track what is going on and whether there are sets appearing which may interest you, then make sure you keep an eye on Chic’s own MOSP blog.

Don’t forget as well that there are always things being added around the sound stages, which offer smaller set-piece opportunities for filming, and the corporate offices, which can be used for a wide variety of roles. You can get the LMs for these from the arrival point, together with LMs to all the other sets / areas.

Whether you are a machinima maker or a photographer, if you haven’t visited MOSP before, it is worth while taking the time to do so; you never know what you might find there to help with a given project, and Chic herself can easily be reached to provide assistance and advice, if needed.

Related Links

Viewer release summary 2013: week 31

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Updates for the week ending: August 4th, 2013

Official LL Viewers

  • Release channel cohorts:
  • Project viewers:
    • CHUI project viewer removed, following rebuild to RC status in the release channel, August 1st (see above)
    • Snowstorm Contributions removed, following rebuild to RC status in the release channel, July 31st (see above)

LL Viewer Resources

Third-party Viewers

Additional TPV Resources

Depreciated / Discontinued Viewers

  • SL Second Life Beta viewer – depreciated as of version 3.6.2.278491, July 15, 2103
  • SL Development viewer – depreciated as of version 3.5.2.274629 April 24, 2013
  • Zen Viewer – discontinued by developer and no longer available, January 27th, 2013
  • Phoenix viewer – development and support ended on December 31st, 2012

Related Links

LEA announce AIR 5 selection

LEA_square_logo_60On Friday August 2nd, the Linden Endowment for the Arts announced the successful applicants for the 5th round of the LEA’s Artist-in-Residence (AIR) programme.

They are: Marx Catteneo , Joey Aboma, Giovanna Cerise, Asterion Coen, Aloisio Congrejo, Gnupf Gufler, NaTaS Janus, Scotsgraymouser Janus, Karkassus Jigsaw, Gracie Kendal, Livio Korobase, Crap Mariner, Johnas Merlin, olgastr63, Takni Resident, Eupalinos Ugajin, Azwaldo Villota, Winter Wardhani, Kimika Ying and Newbab Zsigmond.

Nin9 by Marx Catteneo, part of the 4th round of AIR projects

The LEA received over 30 applications, and those selected were viewed as presenting “truly outstanding proposals that represent a diverse range of virtual art.” While round 5 sees some artists returning for a second time, the majority of those selected will be exhibiting at LEA for the very first time.

The successful applicants will each be allocated a full region within the LEA for a 6-month period. They have up to four months to prepare their projects, which range from full-sim immersions, to innovative builds geared specifically for multimedia works such as sound and machinima. Each installation must be open for a minimum of two months of the 6-month allocation, and it is expected that some will be open in advance of the four-month build deadline. All exhibits must be open to the public by the end of November 2013 at the latest.

All openings will, as usual, be announced in the LEA blog.

Beekeepers, wizards, vacations and myths

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Monday 5th August, 19:00 – The Beekeeper’s Apprentice (3)

Caledonia Skytower continues a reading of Laurie R. King’s 1994 novel for young adults The Beekeeper’s Apprentice, the first n a series of books featuring teenager Mary Russell and none other than Sherlock Holmes.

The year is 1915 and Sherlock Holmes, now fifty-four, has retired to the Sussex Downs to study honey bees. One April afternoon, he is interrupted by a young girl – fifteen-year-old Mary Russell – who has recently come to live with her Aunt following the tragic death of her parents in an automobile accident. Gawky, and possessed of an intellect and wit well beyond her years – and an ego to match – the young Miss Russell impresses Holmes, and he finds himself drawn – albeit reluctantly – into teaching her his former tradecraft. Thus a new partnership is formed between the very modern young Miss Russell and the very Victorian Great Detective.

Tuesday August 6th, 19:00: Treasure at the Heart of the Tanglewood

Faerie Maven-Pralou begins reading from Meredith Ann Pierce’s 2001 novel for young adults.

TanglewoodHannah lives by the fearsome Tanglewood with a few talkative companion animals. She doesn’t age, and she has no memory of anything but this life of isolation. Once a month she plucks the flowers that grow from her head, a painful process in which “each yank made her whole scalp ache” and brews them into a tea for the wizard who lives deep in the woods.

When Hannah falls in love with one of the many knights who seek the treasure of the book’s title, she starts to question the wizard’s motives, finding he has turned the knight into a fox.

Escaping the wizard’s manipulative grasp, Hannah sets out to find a cure for the knight, an adventure in which she discovers her own identity and the repercussions of some of her actions under the control of the wizard.

Wednesday 7th August, 19:00: More Vacationland

With Kayden Oconnell and Caledonia Skytower.

VacationlandOn a lake in northernmost Minnesota, you might find Naledi Lodge—only two cabins still standing, its pathways now trodden mostly by memories. And there you might meet Meg, or the ghost of the girl she was, growing up under her grandfather’s care in a world apart and a lifetime ago. Now an artist, Meg paints images “reflected across the mirrors of memory and water,” much as the linked stories of “Vacationland” cast shimmering spells across distance and time.

Sarah Stonich, whose work has been described as “unexpected and moving” by the Chicago Tribune and “a well-paced feast” by the Los Angeles Times, weaves these tales of love and loss, heartbreak and redemption into a rich novel of interconnected and disjointed lives. “Vacationland” is a moving portrait of a place—at once timeless and of the moment, composed of conflicting dreams and shared experience—and of the woman bound to it by legacy and sometimes longing, but not necessarily by choice.

Thursday 8th August, 19:00: Mabinogion (2)

From the Timeless Myths website:

Mabinogion“The Mabinogion was a collection of eleven (twelve) tales from the Welsh myths. The tales of the Mabinogion were preserved in two manuscripts, White Book of Rhydderch (c. 1325) and the Red Book of Hergest (c. 1400). Though the Rydderch manuscript was the earlier of the two, the tales of Lludd, Culhwch and Owein survived only in fragments, while the Dream of Rhonabwy was completely lost. Only the Hergest manuscript contained all eleven tales.

“The Mabinogion was first translated into English by Lady Charlotte Guest. It was Lady Charlotte who gave the title of “Mabinogion” to this collection of tales. Also, Lady Charlotte had included a twelfth tale, called Hanes Taliesin (“Tale of Taliesin”), belonging to the Independent group. However, the Hanes Taliesin was not found in the two early manuscripts, so some of the later translations of the Mabinogion do not include the story of Taliesin.

“The tales from the Mabinogion can be divided into three categories. The first four tales belonged to the Four Branches of the Mabinogi (“Pedair Cainc y Mabinogi”). The next four (or five, if including Taliesin) were the Independent tales, two tales of which Arthur appeared in the scene. While the last three tales falls into a category known as the Welsh romances, similar to those of the French romances written by Chretien de Troyes.”

Join Shandon Loring as he continues reading from these ancient works.

—–

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule. The featured charity for July and August is Little Kids Rock. Have questions? IM or notecard Caledonia Skytower.

Related Links

SL projects report week 31 (2): server and viewer

Server Deployments Week 31 (Week Commencing Monday July 29th)

As always, please refer to the week’s forum deployment thread for news, updates and feedback.

Second Life Server (SLS Main) Channel

On Tuesday July 30th, the SLS Main channel received the server maintenance package previously deployed to BlueSteel in week 30 and LeTigre in week 29. This project includes:

  • A further fix for the issue of pathfinding characters using CHARACTER_STAY_WITHIN_PARCEL getting stuck if they somehow exited their home parcel
  • Fixes for objects failing to detect collisions after teleporting (BUG-969) and run time permissions failing to function correctly on attachments (BUG-2931)
  • New capabilities added to the materials system to control how quickly the viewer can set or query normal and specular maps on objects. The current maximum is once a second and the new capability will be 4 a second. However there will need to be a viewer-side update to make use of the new capability, which should be available soon.  Commenting on the capability, Maestro Linden said, “the difference will probably be most noticeable if you’re doing something like rotating the normal map on an object with the spinner control (holding down the button) it should update more quickly to observers in that case.”

Release Candidate Channels – Wednesday July 31st

  • Magnum and LeTigre will remain SSA enabled and both received the updates deployed to the Main channel.
  • BlueSteel should have received a new server maintenance project. However, as noted in the update to part 1 of this report, a last-minute bug was found in the code which meant the deployment didn’t go ahead with the result that it is currently running the same release as the Main channel.

Viewer Updates

There have been a number of viewer release candidate updates for the end of the week:

  • The Google Breakpad RC was updated on Tuesday, July 30th (2.6.2.279026 – download and release notes)
  • The Snowstorm  contributions appeared in a release candidate on Wednesday, July 31st (3.6.2.279119 – download and release notes)
  •  The Vivox RC was updated on Wednesday, July 31st (3.6.2.279258 – download and release notes)
  • The CHUI updates became the latest viewer release candidate on Thursday, August 1st  (3.6.2.279321– download and release notes)

The appearance of the CHUI and Snowstorm RCs brings the total number of cohorts in the release channel up to five.

Animation Syncing Issues

Speaking at the Server Beta meeting on Thursday August 1st, Maestro Linden said that he and Alexa has been looking into the animation syncing issue I noted in part 1 of this report. Their findings pointed to an issue going back to 2012, whereby someone who is dancing in sync with others can cams such that all of the group is out of the field-of-view and then cams back, their own avatar will be out of sync with the rest. As such, Maestro felt the issue might be related to JIRA VWR-10578.

Some saw people go out-of-sync almost as soon as dance sequences started, and without moving their camera position (image courtesy of Whirly Fizzle)
Some saw people go out-of-sync almost as soon as dance sequences started, and without moving their camera position (image courtesy of Whirly Fizzle)

Following the meeting, a number of us participated in a “group dance test” to see what would happen, and the experiences varied somewhat, with some reporting issues consistent with the long-standing problem, others seeing avatars slip out of sync without and camera movement, and some reporting the avatars on the very edge of their field of view appearing to be dancing slower than the rest, and starting to slide out of sync. This lead to a lot of speculation as to the possible causes, and also as to how much settings such as avatar imposters or message throttling might be influencing the viewers play-through of animations.  Maestro did suggest some of the issues may be down to some sort of message sorting behaviour based on where the avatars are, relative to camera view. As it was, no definitive outcome was reached, so it is liable that investigations may continue.

Related Links