A town called Calico

"Yeah. I was one of those who voulnteered for the Calico rescue mission. If you can call it a rescue, 'cause that implies there are people needing rescuing..."
“Yeah. I was one of those who volunteered for the Calico rescue mission. If you can call it a rescue, ’cause that implies there are people needing rescuing…”

I was drawn to take a look at Calico after seeing shots of the place on the LivingSL feed which had been taken by Goizane Serenity. This isn’t my usual haunt in terms of SL explorations, but something in Goizane’s images caught my eye, and I had to go take a look.

This is a dark urban region – with the emphasis very much on the “dark” – I couldn’t see a blessed thing with the local windlight! :). Having read the introductory notes, I opted to switch over to something which would keep up the dark/dramatic feel of the place, but which would also let me take a few snaps.

"Spooky? That doesn't come close. The place was deserted. Not a soul ... more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they'd always been that way..."
“Spooky? That doesn’t come close. The place was deserted. Not a soul … more than that, not a living thing outdoors; just wrecks of cars and trucks; all of them recent models, but all of them just rusting away, like they’d always been that way…”

That you’re in a place overtaken by some local calamity is clear to see when you arrive (when you can see, that is :)); car wrecks litter the road, as do trash, various belongings and, strangely, comic books… Buildings have broken windows; overhead the street lamps glow weakly, and everywhere is a sense of panic. But … where is everybody?

The clues are few and far between. It’s clear that something had caused the people on this strange, forgotten corner of the world to try to leave – and leave in a hurry. It also seems that the authorities tried to stop them. The one road out of town is blocked with heavy concrete blocks and police and military vehicles are much in evidence – including the hulk of a tank, its long barrel pointing ominously back into town.

"In fact everything looked old, y'know? Like it had been deserted for decades - yet there was still electrical power. The lights worked. Or some of them did..."
“In fact everything looked old, y’know? Like it had been deserted for decades – yet there was still electrical power. The lights worked. Or some of them did…”

But of the people who once lived here, the police, the servicemen, the civilians – not a sign. And what happened to the bridge beyond the road block? Ripped asunder, it offers no route to safety; but how did it come to be like this? No storm would cause such damage.

Elsewhere things are equally as strange; there is an odd air of decay about the place, some of it out-of-keeping with things like the modern makes of vehicle found scattered and broken through the town. The buildings are more decrepit than one might expect, and wooden piers seem to be rotting where they stand; even some of the trees look stark and diseased…

"The first place we searched was the hospital. We figured if anyone was alive, they'd be there. But there was nothing. No survivors, no medical staff...no bodies... just notihin'"
“The first place we searched was the hospital. We figured if anyone was alive, they’d be there. But there was nothing. No survivors, no medical staff…no bodies… just nothin'”

Clearly, there are questions to be answered here – and not just with what has happened. Visiting the region, I wasn’t actually sure whether it is intended for future role-play or whether it is meant for photography / machinima. In the end, and having read the About Land notes, I opted for the former, but the place perhaps isn’t ready to go just yet. The notes read:

A long forgotten town on an island, recently discovered after having been abandoned many years ago.  No one knows how the inhabitants vanished or why, only clues that an evacuation gone horribly wrong remain.

"And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we'd see that church tower, like it was leering over us, daring us inside..."
“And you know the really weird part? Wherever we encountered the worst of the wrecks and accidents in that town, we only had to look a little to the left or right, and we’d see that church tower, like it was leering over us, daring us inside…”

The one thing the place is, is very atmospheric; and if you explore it carefully, you’ll realise that everything that is presented here seems to all focus on the church sitting in what amounts to the dead centre of the town… Could this also be a clue….?

For those looking for an alternative venue to explore – and allowing for the fact that it may well become a role-play centre at some point – The Town of Calico is an interesting and dark diversion, which lends itself to the imagination and the creation of backstories.

Footnote: Pey’s Law is a wonderful thing. I IM’d the owner of A town called Calico about the purpose of the region. RL being what it is, our messages passed each other by, and his arrived just after I published this piece. Here’s what he said:

“At the current time it’s more geared towards photography and machinima.  We’re currently in the process of making it into a fully interactive game with roleplay and combat and survival elements. But as of now, it’s roleplay, photography and whatever else your heart desires. The sim itself is still under heavy construction.  It most likely won’t be actually open to the public for another month or two.”

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4 thoughts on “A town called Calico

    1. It’s been a while since I’ve covered MOSES (and spoken to Doug Maxwell!). Might have to see if I can find the time to pop over and take another look.

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