Minstrels, balloons, and a return to an ancient city of the future

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday 16th June

13:30: Tea Time in Sherwood Forest

Robin-hoodIt’s June in the evergreen woods of Sherwood Forest, and with it comes a month of tales from Howard Pyle’s The Merry Adventures of Robin Hood, brought to us by Caledonia Skytower and Corwyn Allen, complete with original songs by Corwyn!

An American illustrator and writer, Pyle published The Merry Adeventures of Robin Hood of Great Renown in Nottinghamshire (to give the book its original full title) in 1883. With it, he helped solidify the heroic / romantic image of Robin Hood witnessed in works such as Sir Walter Scott’s Ivanhoe (1819).

The stories Pyle built for the book were drawn from various ballads, which he drew together to form a cohesive tale, rewriting the songs to suit a younger audience and further establishing the role of Robin Hood as a heroic outlaw who robs the rich to feed the poor – a role in sharp contrast to the way in which the ballads actually portrayed him (which was principally as a through-and-through villain).

So popular was Pyle’s work that it led to several more children’s books about Robin Hood over the next three decades, firmly establishing the legend as a respectable subject for children’s literature.

We begin the saga of Allan-a-Dale, which starts with meeting the minstrel and learning of his troubles.  As Robin befriends him, delighting in his sweet music, he starts a series of adventures that eventually lead to a church and to our old friend the Sheriff of Nottingham once more.

18:00 Storytime at Magicland

More original short stories with Caledonia Skytower, brought to us from Magicland Park.

Monday 17th June, 19:00 – The Twenty-one Balloons (Conclusion)

21-balloonsCaledonia Skytower reads from William Pène du Bois’ 1947 children’s classic, The Twenty-one Balloons.

A steamship en route across the North Atlantic comes across the strange wreckage of twenty deflated gas balloons and rescue, much to their surprise, a lone man – one Professor William Waterman Sherman.

The professor had last been seen some three weeks previously, departing San Francisco aboard a giant balloon, determined to spend a year aloft and drifting on his own.

Now, as word spreads that the professor has been found alive and well – and in completely the wrong ocean to the one he had last been seen flying towards – the world awaits the story of how he came to circumnavigate the globe in record time, only to be fished from the wreckage of twenty balloons when he had started with just the one. When he has sufficiently rested and recovered after receiving a hero’s welcome on his homecoming, the good professor tells a tale most fantastic…

Tuesday 18th June, 19:00: More from The City and the Stars

city-starsIn 1948 Arthur C. Clarke saw his first novel, Against the Fall of Night published in the magazine Startling Stories. Later, in 1953, it appeared as a novella in its own right, prior to becoming the basis of a much expanded work, The City and the Stars, published in 1956. Both focus on the same setting and principal character: the City of Diaspar and a young man called Alvin, but they tell individually unique tales – so much so that both remain in circulation,enjoying equal popularity.

One billion years in the future, Diaspar stands amidst the desert of Earth as the last, self-perpetuating city of humankind. Here, the Central Computer watches over people who live multiple lives over thousands of years before they return to storage, only to be “reborn” at a time selected by the Central Computer. Diaspar is utopian: poverty and need have long been eradicated and there is little strife. Life within the city is focused on creativity and art and in the deeper exploration of already well-understood fields. Enclosed, cyclical and ultimately static, Diaspar is both the culmination and twilight of human endeavour.

Join Gyro Muggins as he once again delves into the story which has been hailed as one of Sir Arthur C. Clarke’s best works.

Wednesday 19th June, 19:00: The Tao of Pooh (Part 2)

Winnie the Pooh may have been a Bear Of Very Little Brain often bothered by long words, but in him, his friends in the 100 Acre Wood and their adventures, Benjamin Hoff found the perfect means of introducing a western audience to the principles and ideals of Taoism.

Starting with a description of the Vinegar Tasters, a traditional subject in Chinese religious painting depicting three founders of China’s major religious and philosophical traditions: Confucianism, Buddhism, and Taoism., Hoff uses Pooh and other characters from A.A. Milne’s stories to reveal Taoism to his readers, going so far as to cite how the characters exemplify Taoist principles and concepts. For example, he explains how Pooh personifies the principles of wei wu wei, the Taoist concept of “effortless doing,” and pu, the concept of being open to but unburdened by experience.

Complete with excerpts from various prominent Taoist texts, from authors such as Laozi and Zhuangzi, the book is an engaging read which topped the New York Times best seller list for some 49 weeks. So why not join Kayden Oconnell and Caledonia Skytower as they continue a reading of this fascinating work?

Thursday 20th June, 19:00: Sirens and Other Daemon Lovers

SirensPrepare to be seduced by powerful magic — the sorcery of lust, need, and sensuality. Multiple award-winners Ellen Datlow and Terri Windling have gathered together twenty-two tales of unearthly temptations wickedly concocted by some of today’s most potent literary conjurers — including Neil Gaiman, Jan Yolen, Michael Swanwick, and Joyce Carol Oates. Here are stories of incubi and succubi, of forbidden fruits harvested in erotic gardens, of pleasures that persist beyond death. So heed the sirens’ song.

Join Shandon Loring at Seanchai Library, and then lie back, relax, and submit to the darkest delights you have ever experienced as he reads from these bewitching tales.

—–

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule. In May, library guests are invited to support Seanchai Library’s featured real world charity Heifer International. Have questions? IM or notecard Caledonia Skytower.

Related Links

SL10BCC: Get ready! It’s almost time to start the celebrations!

SL10B-CC_WordPress

Sunday 16th June will see celebrations commence across the SL10B Community Celebration regions – 20 sims packed with exhibits, stages, galleries and more – all for you to enjoy. From the 16th through to the 23rd, there will be entertainment going on right across the regions, including the huge set-piece stages such as A’stra (already very much a feature of this blog!) and the amazing birthday cake.

A peek inside the Cake Stage
A peek inside the Cake Stage

Given this is SL’s 10th birthday, there are some special pieces to see and enjoy as well – such as the History Walk, which brings you the entire story of Second Life from those “pre-history” years on the late 1990s and early 2000’s right through to today, allowing you to look back over Second Life’s past, and perhaps recall with a smile memorable events you can recall for yourself.

As well as the main celebration regions, you can also tour Bear Island, a traditional aspect of SL birthday events, and  – especially for this year – you can pay a visit to the Corn Field, SL’s original Sin Bin, where miscreants would once sent to ponder on their ill deeds.

A portion of SL10BCC's History Walk
A portion of SL10BCC’s History Walk

Celebrations kick-off at 12:00 noon SLT on Sunday June 16th

We’ll have music from all four of the SL10BCC stages:

For the complete entertainment schedule for the week of celebrations, please check-out the SL10BCC Event Schedule – there is going to be something going on 24/7 right up until the celebrations come to an end on the 23rd June!

There are exhibits of all shapes and forms at SL10BCC - including those which demonstrate how SL has been able to positively impact and support real-world activities and charities throughout it 10-year history
There are exhibits of all shapes and forms at SL10BCC – including those which demonstrate how SL has been able to positively impact and support real-world activities and charities throughout its 10-year history

The Grand Opening – 13:00 SLT

SL10BCC is HUGE, so much so that gathering everyone together in a single group of regions to join in an opening ceremony wasn’t ever going to be easy. And when we have TWENTY regions available, why should we try cramming everyone into just four?

So, to mark the start of the 10th anniversary parties for Second Life, there will be a simple opening ceremony across all 20 regions of SL10BCC – giving you plenty of time to locate a suitable vantage-point to witness the event.

At 13:00 SLT (1:00pm), the SL10BCC flags will be raised right across all 20 regions, symbolising the official opening of the celebrations. All of the flags will remain flying until celebrations come to an end on Sunday June 23rd.

THe SL10BCC Skyline by Whiskey Day (via the SL10BCC Pics of the Day)

Raising and lowering a flag is a very simple ceremony, but an important one. It marks the beginning and end of the Olympics and other special events; in some countries, the raising and lowering of a flag might mark the beginning and end of a school day. In Second Life, doing this on as many sims as possible, all at the same time, means that as many people can attend as possible — and it is symbolic of the way so many people in so many countries can come together in Second Life and share the experience.  So we will all share the experience of seeing the flags rise.

You can choose your own vantage point, as you can see a group of flags from almost everywhere. You’ll find them positioned near the edge of sims – and we’ll be posting a full list of locations soon both to the groups and on the blog.

We hope you will be able to join in this very special Opening.

In the meantime, here’s a little something from Kool and the Gang to get us in the mood.

P.S. A Little Word on Lag

I don’t want to dampen anyone’s spirits, but the inevitable reality is that “if you build it and they come” – then you’re going to have lag issues in Second Life. Put 40-50 avatars together in the same region and lag will be looking over everyone’s shoulder.

A lot has been written about lag, and there are a lot of myths and half truths. There is much that can occur server-side which can lead to lag issues. With the assistance of Linden Lab, the core organising team has done as much as possible to minimise these issues, and will be working throughout the week to do the same – regions will be restarted daily and they will be continuously monitored, etc.

However, a good deal of lag users experience isn’t down to the server-side of things – it comes from the client-end of Second Life. To try to alleviate matters a guide on combating lag has been put together, and we do ask that those attending SL10BCC read it, and follow the advice given within it in order for everyone to have a more enjoyable experience when joining-in the celebrations.

Thank you.

Related Links

SL projects update 24 (5): viewer news: SSB/A, upcoming releases

Server-side Baking / Appearance

SUN-74 – Asset Corruptions With Non-SSB/A-enabled Viewers

I’ve recently reported on the issue of BUG-74 in relation to server-side baking / appearance. This affects some non-maintained viewers which do not have SSB/A support and which might result in some worn modify assets (skin, hairbase and eyes) being corrupted  – see here for details. The issue was finally repro’d successfully by the Lab in week 23. Since then, investigations have been ongoing.

Commenting on the situation during the TPV Developer meeting on Friday 14th June, Nyx Linden said, “we have a technical solution for SUN-74. I have tested it against 1.23[.5], and the old behaviour is no longer reproducing. So hopefully that will mean that once we get it in a place where we can test against Phoenix there should be no more asset corruption.”

Nyx Linden (stock)
Nyx Linden (stock)

It’s not clear when this will happen, but it seems likely the updates will be deployed to the “closed beta” regions where TPV testing of the SSB/A code has been ongoing for the last couple of weeks, and tests will be taken there to ensure non-SSB/A viewers will not be negatively impacted when moving between SSB/A-enabled and non-SSB/A regions during the initial deployment of Server-side Baking / Appearance.

However, this does not mean that people on older, non-maintained viewers no longer need to update to an SSA/B-compatible viewer.

Regardless of the fix for SUN-74. people on non-maintained viewers will start to see increasing numbers of grey avatars around them as SSB/A is rolled out, and will find that others see them as a permanent cloud. So the only way to be sure of being ready for the deployment of SSB/A is – update or upgrade your viewer if you have not already done so.

Additional Viewer Patch

A side effect of the work carried out on this issue is that the Lab will also be producing a small viewer-side patch which is not any kind of “bug fix” for SUN-74, but which will help viewers get their own appearance messages “just a little bit faster” than is currently the case.

While TPVs are encouraged to incorporate the patch once it becomes available, it is not seen as a mandatory requirement ahead of SSB/A being enabled on the main grid. As such, TPVs have been encouraged to integrate the patch once it becomes available and as it best fits their own release schedules.

Grid-wide Deployment

When asked about how the Lab plans to deploy SSB/A server-side at the TPV Developer meeting on Friday June 14th, Nyx replied:

Carefully. Definitely carefully. We are doing a lot of testing, and as most of you know, we’re doing an Agni pile-on [see later in this report] … and we have been doing a lot of load testing and we’re pretty confident we have enough hardware on the back-end to handle the load.

[So] We’re going to start with a small group [of regions] and go to an RC channel, and then more, and then take over the entire grid.

Whether “go to an RC channel” means enabling SSB/A across an entire RC channel (Magnum, BlueSteel or LeTigre) or enabling across a portion of regions on the selected RC channel is currently unclear. That decision doesn’t rest with Nyx, but will be dependent upon on number of factors including how well the initial steps in the deployment go.

In light of things like the pile-on test (see the next section) and readying the SUN-74 patch, the Lab remains unwilling to commit to specifying a date by which SSB/A deployment might be expected to start. This is understandable as there is still no guarantee that further issues such as SUN-74 won’t be uncovered as a result of either the pile-on test or as a result of further closed beta testing, which the Lab continues to monitor.

Main Grid Pile-on Test

On Friday 14th February pile-on test was conducted across a number of regions which had been specifically set-up to stress test Server-side Baking with some “real world” avatar numbers. Some fifty or so people turned up for the tests using various viewers with Appearance debugging enabled, including a version of the official viewer which had been pre-set with debugging enabled. The test was in three parts:

  • Baseline testing on regions using the current avatar baking mechanism
  • Testing on regions in the Snack RC channel running a version of the SSB/A code
  • Testing in the “closed beta” region specifically set-up for TPV testing running the SSB/A code

The precise differences between the code on the Snack regions and the code on the TPV test region (the Testylvania Sandbox). Questions were asked in open chat, but the nearest answer which seemed to be given was that the Testylvania region was the one the Lab “cared about the most”.

Testing on the current baking mechanism saw familiar issues of slow clothing / skin rendering and the need to use manual rebakes to try to encourage non-blurred appearances. Things appeared to be a lot better on the SSB/A-enabled regions (I personally experienced no issues in changing skins / clothing layers and found rendering of both fast and error-free, for example). However, some did report issues with rendering, and filed JIRAs / provided log files as a result.

There were multiple reports of attachment rezzing failures as of the asset service coming under pressure as a result of so many outfit / look changes going on simultaneously and in rapid succession. Whether these will see further work undertkaen on the inventory system (some work has already been carried out in a wider context by the Sunshine team), remains to be seen.

Expect more on the tests once LL have had time to chew on the data gathered and review the logs of those who did encounter issues.

Continue reading “SL projects update 24 (5): viewer news: SSB/A, upcoming releases”

SL10B: The return of Magellan Linden (sort-of)!

SL10BThe Lab has launched a further part of its input into the SL10B celebrations, with a new free pack offered on the SL Marketplace and a new grid–wide hunt for Premium members.

The Party Pack contains a handful of items all designed to help promote the arrival of materials processing in Second Life, and comprises various items including top hats, lunchboxes, a bottle of something or other (you decide), novelty and sunglasses and jewellery.

Whether the glasses and jewellery will fit the 10th anniversary bear avatar, remains to be seen, but doubtless someone will give them a go (along with the top hat!), so expect to see more wacky pics on Crap Mariner’s SL10B Bear Flickr group!

Premium Hunt – Magellan Linden At Large!

It appears the fabled explorer of Second Life, Magellan Linden, has uncovered a dastardly plot on the part of evil genius, Doctor Talpa. The good bad doctor is attempting to build some form of mind-control machines and take over the world, the Magellan Linden, (mysteriously returned, it would seem, from his mysterious disappearance) is busy building a machine to counter this scheme, but in the meantime YOU are needed to gather materials and components — and to destroy any of Talpa’s machines you can find.

Would you fly with help this man? (image courtesy of Linden Lab)
Would you fly with help this man? (image courtesy of Linden Lab)

Premium members can start the hunt right away, by following a link to the Destination Guide, while non-Premium users who would like to participate are invited to upgrade to a Premium account.

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Catznip R8: purring with delight at SSB/A support

catznip logoCatznip slipped out R8 on June 11th. I actually missed it, as it appears the redirector to their wiki page was still pointing to the old blog, so when checking I was still seeing R7 as the last release; so I was a little surprised to check the link this evening and end-up at the Catnip wiki and see Catznip R8 sitting there and purring at me!

Anyway, the important thing is the release is here and sees Catznip join the ranks of Server-side / Appearance ready SL viewers, gain pathfinding functionality and become the latest viewer to offer full Havok support, as a part of the Lab’s Havok sub-licensing arrangement. As well as these two major updates, R8 gets a number of improvements and bug fixes.

Server-side Baking / Appearance

Not actually a lot to say here, other than “it works”!

Catznip R8: SSB/A ready: (l) my Alt (at the back), running the SL SSB/A-rady viewer, renders correctly in Catznip R8, while (r) I render correctly in the SL SSB/A-ready viewer
Catznip R8: SSB/A ready: (l) my Alt (at the back), running the SL SSB/A-ready viewer, renders correctly in Catznip R8, while (r) I render correctly in the SL SSB/A-ready viewer

When tested on an SSB/A enabled region, Catznip R8 rendered my Crash Test Alt (running on the official SL viewer, which is SSB/A ready) and my avatar correctly, as did the official SL viewer. No grey ghosts or clouds with either.

Pathfinding and Havok Sub-licensing

A major element missing for the last Catznip release – R7 – was pathfinding support. This wasn’t because the Catznip team have anything against pathfinding; they simply found time working against them, as I noted in my R7 review:

Catznip R7 does not include any pathfinding tools, as the team had enough on their hands getting all the updates, changes and fixes already planned for this release merged, tested and made ready for release. This doesn’t mean pathfinding is being ignored, however. Expect to see it in a future release.

R8 rectifies this. Not only does it provide the expected Linksets and Characters options, Catznip R8 becomes the latest SL viewer to sign-up to the Havok sub-licence agreement, meaning it also gains the ability to visualise the navmesh when working with pathfinding.

The pathfinding navmesh can now be visualised in Catznip R8
Pathfinding arrives in Catznip with the release of R8, and the Havok sub-license agreement means that the release includes navmesh visualisation

A further benefit with the agreement is that Catznip can also use the official Havok-powered mesh uploader.

Further Updates

In addition, Catznip sees the following added / updated:

  • Addition of a “Per user” option to the “Show friends permissions” in the friends gear menu to always show non-default permissions
  • Addition of an Edit Hover button functionality to show the shape editor, scrolled down to the “Hover” wearable param
  • Addition of a further toolbar at the top of the world view
  • Addition of a Close All Folders button to the inventory outfits view toolbar
  • Addition of alignment options to toolbar buttons. Those at the bottom of the screen can be centred or left or right aligned, while those to the side can be aligned to the top or bottom of the screen as well as in the centre.
Catznip R8 adds left/right alignment to bottom toolbar buttons and Top/bottom alignment to side toolbar buttons
Catznip R8 adds left/right alignment to bottom toolbar buttons and Top/bottom alignment to side toolbar buttons
  • changed : highlight the currently worn outfit folder in bold
  • changed : rearrange the avatar inspector to add extra lines to the profile description
    • one extra line added by default through layout changes
    • two extra lines are added by expanding the textbox to fill the volume slider space if voice is disabled
  • changed : report more useful information about memory state in case of a crash
  • changed : allow multiple crashes to be selected in the “Crash reporting” preferences panel.

There are also a number of bug fixes which have been implemented by the Catznip team and / as a result of fixes coming out of the Lab; there are also a number of updates to RLV/a. For details on all of these, please refer to the R8 release notes.

Feedback

This isn’t a huge update compared to others, but it marks a significant step forward for Catznip both with the Havok su-licence support and, most importantly, the SSB/A support. I also have to admit I like the button alignment options (something we’re unlikely to see in the official viewer, but which is so very handy in making screen space more usable.

Given this release is to ready Catznip for the grid-wide deployment of Server-side Baking / Appearance, it is strongly recommended that if you are a Catznip user and have not updated, that you do so ASAP.

Performance-wise, Catznip R8 on my PC offers around the same performance as most viewer releases over the past few months. Running with Advanced Lighting Model off while in my home region with around four other avatars, FPS varies from the high 20 through the high 40s, depending on my altitude. When running with Advanced Lighting Model enabled but no shadows enabled, rates tend to range from the low teens through to high teens / low 20s.

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SL10BCC: ut cum gaudio A’stra

I’ve already posted a couple of pieces on the main stage at this year’s SL10B Community Celebrations. However, such the the work of Toady and Flea, that I couldn’t help but get snap-happy as I explored this utterly amazing build. Not even issues with my PC could keep me away!

With press day upon us, and the celebrations due to kick-off on Sunday 16th, I couldn’t resist putting some of the shots I’ve grabbed together into a video piece. Hope you enjoy (best viewed at 720p)!

In appreciation of all of Flea’s and Today’s hard work in bringing this incredible design to life.

P.S. I really should add that not all the secrets on, around and inside A’stra are shown here. These are simply some of my favourite elements of the build; there are more to discover and see – and doubtless some I’ve yet to discover myself!