Captain’s personal log, voyage date: 061112.09. We set out on the first leg of exploring the Sea of Fables today. Captain Caliburn Susanto had passed on information about ancient ruins on the sea which he believed to be the lost Labyrinth of Daedalus. While we had far to sail, we decided that his findings had to be investigated, and so we held over in port and risked the tide in order to obtain additional air tanks and equipment we might meet on a dive….

As regular readers will know, I’m getting quite into sailing and have recently taken time out to explore places like Second Norway and parts of the Blake Sea. I also have an invitation from Indigo Mertel to visit the East River Community, which lies on the coast of the Sea of Fables. Both of these being the case, I decided it was high time to start my explorations around the region – spurred on by Caliburn’s post on the maze of Daedalus.

I’ve commented elsewhere in this blog that I enjoy mazes in SL, so the idea of exploring an underwater recreation of Daedalus’ maze – and the specter of finding a Minotaur – intrigued me. So off we set aboard the Exotix,on the first leg of a new adventure…
The maze itself covers the bottom of the entire watery region of Baltic, with the entrance on the north side of the region, just waiting to be found….

The maze itself is cunningly designed to prevent camera trickery; the roof forms the seabed for Baltic, and is thick enough to discourage attempt to cam up. It is also made of multiple prims (unsurprisingly, given it is a full region maze), so trying to position the camera in the ceiling and then camming around to check the lie of the corridors isn’t going to get you far.

There is a means to get some assistance, however. Near the maze entrance is a large ball of twine. Touch it, and you can purchase a twine HUD; when you reach certain intersections in the maze, you can touch the HUD and receive a novel form of assistance…

While the maze is underwater, the best way to get around it is actually on foot – not swimming, which can lead to camera issues as your avatar rises and your view becomes blocked by the ceiling sections. In fact – as Caliburn himself suggests – running (CTRL-R) might actually be preferable as some of the corridors are looonng…

Getting to the heart of the maze isn’t actually overly taxing. There are the occasional maps on the floor and there is also your viewer’s maps, which help determine your position in the region, as well as your X.Y,Z region coordinates. Given the chamber at the heart of the maze is actually at the centre of the region, working out where you are and where you need to go isn’t something that will drive you to despair. And when you do reach it, you might want to give Theseus’ sword a click or two..

There is a quick way out of the maze once you reach the Minotaur’s chamber – a hole in the roof. For those who simply want to get to the centre of things quickly, this also provide a quick and cheerful way to discover the Minotaur’s remains. But to echo Caliburn’s thoughts on doing it this way: where’s the fun if you do?

Related Links
- Labyrinth of Daedalus SLurl (Rated: General)
- SL Destinations in this blog












