It’s been a little over two weeks since the Imprudence/Kokua team announced they’d be moving towards focusing on Kokua for future development, but work is progressing. On the 16th, ZATZAI (sean Greyhound) from the team put out a “small update” on progress, which reads in part:
Work continues on the new Kokua viewer. We’re moving forward using the v3.2 Linden viewer as a base, we feel this version of the viewer is stable enough and has solved enough of the UI problems from v2 that our users will be happy with it. It’s also what many of you recommended in previous blog comments and at our meetings. We’re currently focusing on releasing a stable viewer on at least three platforms, Linux 32bit, Linux 64bit and Windows 32bit. You can follow our progress by trying our experimental viewers if you’d like, but buyer beware, these are alpha viewers and you should read the warning label carefully before use. You’ll find the link to our experimental viewers page on our wiki below…
There follows a link to the Kokua wiki and links to the Windows and Linux release 3.0.0 downloads. However, before you get too excited, it should be pointed out that while the blog post refers to V3.2, the release available on the wiki, and the one immediately prior to it (0.1.1) are not based on the current V3.2 code, but rather on V3.0 code. Those installing and running either experimental will notice, for example, that the log-in splash screen still has the BASIC / ADVANCED mode toggle button.
I raised this point with ZATZAI, who was able to confirm after checking that, “The current Experimentals are indeed based on v3 … future ones (I don’t know how soon) will be based on 3.2+.” A clarification on the releases has since been posted on the blog entry itself.
So for those wishing to see a release of Kokua based on V3.2 code will have to wait just a little longer – and should keep an eye on both the blog and the wiki page!
How to Get Involved
For those who are further interested in the Viewer’s development, the team hold a weekly meeting every Wednesday at 20:00GMT on the Hoagie Sim in the 3rd Rock Grid. The meetings are for Dev and Project Contributor discussion and open to the public – although the meetings are not intended to deal with support issues. Transcripts of recent and past meetings cane be found on the wiki.
People can also join the Developer Mailing List (again: please note that this is not intended to deal with support issues).