With Mesh on the way, CHUCKMATRIX Clip presents a magnificent homage to the humble prim, a stunning sculpture that grows from a humble prim sphere into a full-blown man. The photos don’t do it justice – this is a “must see”.
Magnificent Builds
SL8B is full of some magnificent builds. Zun Sahara’s Phoenix House being one of them.
Another build I was drawn to was Giantfar Peaks, a celebration of medieval / fantasy role-play in Second Life.
There is also the collaborative build by Groll Greggan and Colemarie Soliel at the Machinarium, coincidentally featured in today’s main blog entries on the SL8B blog.
The REAL Magic of SL
Kirstenlee Cinquetti is well-known for the S19-S21 range of Second Life Viewers (with S21 being own of my two favourite Viewers). At SL8B she lifts the lid on the real magic of SL, by showing us just how the Viewer really works! An amusing and fun-to-see / be-a-part-of exhibit.
The engine that powers the Viewer……which puts you in Second Life!
Transform Yourself
One of the odder exhibits at SL8B is Times Sands’ Avatar Transformation Chamber, wherein you can enjoy something of a psychedelic experience, which starts out normally enough as you climb the stars – but step across the threshold…
Transformer: On the outside (l); with the camera outside, looking in (c); with the camera inside with me (r) (click to enlarge)
I love Dolphins, it has to be said. I’ve been a member of the Whale and Dolphin Conservation Society for years, and have a long-standing dream of one day swimming with dolphins.
Which is why I was irresistibly drawn to the Interactive Dolphin Trick Show at SL8B. This is a stunning example of what can be achieved creatively within Second Life: beautifully sculpted dolphins which will swim of their own accord – but which will also respond to commands, displaying all the charm and skill of rl dolphins as they perform tricks and / or swim through the water with you.
Crissi Yoshikawa
The dolphins – Flipper and Cutie – are the result of a collaboration between Crissi Yoshikawa and Avi Savira, two people literally from opposite sides of the world (one in the UK, the other in Hawaii) who have been brought together through the unique magic of Second Life.
More than just a demonstration of the capabilities of SL as a modelling / scripting medium, the dolphins are a celebration of the friendship that Crissi and Avi have established, as they explained when I met them poolside at SL8B.
“At the time we met, Avi was quite new to SL and had just started to learn to build,” Crissi explained. “Whereas Crissi was making beach items with basic scripts for sale in her Tropical Creations shop,” Avi added. “Crissi then learned to make awesome sculpty textures for low prim sculpted objects,” she continued, “Such as palm trees and seagulls and these very realistic three prim dolphins.”
Avi Savira
“Avi imagined the dolphins becoming much more real and swimming freely in the oceans of SL,” Crissi interjected with a smile, “So she set herself the goal of scripting, and SL began to work its magic!”
Initially the pair came up with a dolphin that randomly free swims around a settable area doing various tricks. Then they added a free-swimming baby dolphin which will also randomly follow her mother. Even so, neither were satisfied, and set themselves the goal of creating a truly interactive dolphin.
Te result is quite possibly one of the most endearing and fun animal creations in Second Life – the dolphin will not only do tricks, but can be fed and ridden as well – and with minimal script overheads. “Crissi tested my scripts with a sledgehammer to get them perfected,” Avi notes with a shy smile. Not only are the dolphins well-scripted, they are incredibly well textured; quite possibly the finest level of detail I’ve yet seen on dolphins in SL. “Crissi made the textures that make them look so real,” Avi states proudly as Crissi moves to put Flipper through his paces.
I watch for the next few minutes as Crissi has Flipper swimming, jumping and standing on his tail, before I have a go myself. Even as a novice dolphin trainer, I find Flipper only too happy to oblige – although apparently he can be a bit tricky with riders, having a certain penchant for playfully dumping them off his back!
But why dolphins? “I’ve swum with dolphins in Hawaii,” Crissi admits, making me somewhat envious that she gets “swum with dolphins” and “Hawaii” into the same sentence. “I’ve also swum with them once,” Avi states, increasing my envy. “They are so cool,” Crissi continues, “And we wanted to bring that experience to SL, so anyone anywhere could experience it.”
Flipper greets me at SL8B
And it is the ability to ride these dolphins far more than any ability to make them perform tricks that makes them so incredibly attractive, as Avi and Crissi both demonstrated for me as we chatted (I was hardly dressed to jump into the water!).
I’ve yet to fulfil my dream of swimming with dolphins in rl, but at least I know I can now savour it in Second Life, thanks to both Crissi and Avi; two people brought together by the magic of SL, and who have invested their time and creativity to share that magic with the rest of us.
Avi demonstrates some of the dolphin ride options
Notes
The Interactive Dolphin Trick show performs daily at 6:00am, 12:00pm and 6:00pm SLT, and you can see the dolphins and ride them yourself at all other times during SL8B; find it on SL8B Spectacular. If you want a dolphin or two for yourself, you can find them at Crissi’s shop at Mocis.
The Second Birthday week is a time of celebration, a time when people can express what SL means to them and promote how it can be used and enjoyed.
Throughout this week, and besides the inevitable parties and the like, we have a range of thought-provoking talks and presentations on a wide range of worthy subjects: disability, education, machinima, art in Second Life. The list is impressive.
Except that something is missing.
Take a look at the Main Auditorium schedule I’ve linked to above and the other major stage (Main and Cake) event pages. You’ll notice that the name “Linden” doesn’t appear once.
I’ve already commented on the lack of any real Linden presence at the SL8B opening, and while that may well be dismissed as grumpiness on my part, there is a bigger issue here.
SL8B represents a marvellous opportunity for LL to reach out to the user community and communicate with us – so where are they?
I’m not talking about glad-handing or getting involved in in-depth discussions about who, what, when, where, how and why; rather I’m talking about getting up on stage and giving an overview of what is coming down the road, things like:
What is happening with Viewer 2?
What is Mesh going to look like? (Given many haven’t see the results from the Beta Grid)
What is happening around service improvements like Group chat and server-side lag issues?
These don’t have to be massive Q&A sessions (and can be set-up from the outset as such), but the opportunity to inform, particularly given LL’s reticence to actually consistently use its own “communications platform”, isn’t one to be sneezed at.
Again, I know that LL do turn out in force at SLCC year-in-year-out and talk about these very things but the fact is however you look at it, the SLCC audience is pretty closed-off. Even with videos of the presentations being streamed live & available for viewing after the fact, it’s fair to say that SLCC doesn’t quite have the reach or immediacy that SL itself potentially has.
In short, by not turning up at SL8B Linden Lab is again missing an opportunity for positive engagement with its users on a global scale. Lets face it – I can make it to SL*B events a bloody sight easier than I can make SLCC – and I think it fair to say that the majority of people who are involved in SL are in the same boat as me in this.
It’s not only a missed opportunity, it’s also somewhat ironic. It is not that log ago (a year, in fact), that Linden Lab were loudly touting Second Life as the tool for virtual meetings, and that given it now has media on a prim and other goodies, it makes a excellent tool with which to bring together people from geographically disparate locations and communicate with them.
So why on Earth isn’t the Lab using it’s platform to this end at an event people want to attend (and are attending in droves) to actually get out there and be seen and to talk and engage?
SL8B Main Stage 3:00pm SLT 23rd June – Move over, Dean and Frank?
As it stands, the only Linden presence in any official capacity this year seems to be Kim (who, with due respect, was gone in the blink of an eye) and Rodvik. Hardly a massive tunr-out.
And, with the greatest of love and respect to him – Rodvik is someone I genuinely admire enormously – I do have concerns with his appearance.
You see, he’s due on the Main Stage at 3:00pm SLT on the 23rd June. But that is also the time FedoraJones Popstar is due on stage, which leaves me wondering if Rodvik’s appearance won’t actually be a quick duet before his is whisked off stage…
SL8B is a great opportunity for celebration; but it is also an outstanding opportunity for LL to be seen to be communicating and showing an interest in the platform, rather than hovering off to one side. And in this latter regards, they have once again failed to understand the medium at their fingertips.
Here are my personal highlights from the first day of SL8B.
Bears!
Winter Ventura’s Bears
The Lindens aren’t the only ones producing celebratory bears: Winter Ventura has been making them since 2009, covering major celebrations and holidays from around the world. It was a delight to learn she has them all at SL8B, including her newest editions – one of which has a particular link to some of my more … eclectic … interests. Can you guess which one?
Winter’s newest bears, one of which especially appeals to me!
Roller coaster
The NYHealthscape roller coaster – the ride still turfs you into the water when you get back to the station, but less violently than I experienced; and it is worth it for the ride. Just don’t forget there is a serious side to the exhibit.
Grace O’Clock
Grace O’ClockEver Grace-ful
I finished what had been a lightweight visit to SL8B due to other commitments in the only way possible: listening to Grace McDunnough for a wonderful session of Grace O’Clock.
Grace is one of those amazing talents that bring so much to Second Life; her music is, like her blog, thought provoking and immensely enjoyable. Truth be told, I get to hear her all too rarely (although I’m a keen follower of Phasing Grace. Seeing her at SL8B, therefore, was the perfect way to round-out a day that had been so very mixed, with a definite high note.
As usual Grace presented a range of songs that were both entertaining and strongly emotive, drawing-in her audience for a solid hour, during which time I was able to introduce my friend CS to her music, and catch sight of a few familiar names also attending the set.
Handyman: Mr. Crap Mariner
Also in attendance was the inimitable and incorrigible Mr. Carp Mariner – himself one of those aforementioned talents, whom I still love for bringing us the Death of Vinnie Linden – a deliciously clever parody.
As one might suspect, Crap was in something of a satirical / mischievous mood, appearing in a part of his own exhibit at SL8B. Having watched Game of Thrones earlier this evening, I couldn’t help but dub him the Hand of Second Life. And now I’ve seen the hand, I will have to find his entire exhibit – look for pictures here!
But in the meantime, back to Grace. If you’d like to know more about Grace’s music, take a look (and a listen) at her music website. All-in-all couldn’t have asked for a better end to the day other than by spending an hour listening to her.
Today saw the opening of SL8B.Now I’m going to be honest here. The official SL blog post about it did say “Kim Linden will give a short opening address at 11am SLT”.
I just didn’t think “short” was meant literally.
I got there a half-hour before things were due to kick-off. The main stage, at the juncture of four sims, was gathering a nice crowd – 30 within a 60 metre radius of me when I moved towards the centre of things, rising to over 90 shortly before things were due to get underway (ah, the wonders of Firestorm’s radar!).
Lexie Linden
I had a little wander around before things got too laggy, looking for familiar faces. I spied Anne Otoole from a distance and a few names from the SLPC. Lexie Linden was also there from the Lab. The last time I’d seen her was Saturday, during my tour of the sims, when I helped her track down an illusive Linden Squire Bear who had naughtily set himself for sale at L$10, rather than L$0.
As well as Lexie being there, the Lab was ably represented by ummm… by … well… no-one actually.
Now I know the “official” official birthday isn’t until the 23rd – but come on guys! Show some interest, please! There was a time – admittedly a goodly while ago now – when SLB openings would be somewhat awash with Lindens and while I don’t want to (again) sound churlish, given this is the start of a week of celebrations, one couldn’t help but find the visible turn-out somewhat underwhelming. I wasn’t alone in feeling this. a comment on Twitter brought this response:
@InaraPey agree and no lindens, what does that tell you. My first SL5B, here at opening stage lindens everywhere.
Anyway, 11:00am SLT approached, and Kim duly arrived, taking her place on the stage. Ears were preened, and air of expectation settled over the main stage and…
…someone asked perhaps the most important question of the opening, “Will this be in Voice?”
Kim Linden preparing for her address
“Yes,” Kim replied, amidst the ensuing hubbub. Cue a scramble to turn-on sound etc, grateful that Kim added, “I haven’t started yet”.
As per usual, Voice took a bit to kick-in on my machine, and when it did, Kim was talking about Winterfest. I’m not sure precisely what she was saying about Winterfest (didn’t we used to call that “Christmas”, once upon a time?), because Firestorm chose that exact moment to blow a raspberry at me and crash.
Typical of my relationship with technology, really.
Now, I swear I wasn’t offline for more than a couple of minutes – three at the most. As soon as the Viewer was gone, I was re-starting it, and while I was refused log-in the first time (“still logging you out of the system”), I tried within about 30 seconds of clearing the message, and I was in.
And by the time I’d arrived back at the main stage, Kim had gone. Open speech over. Done.
Now, I admit, I didn’t exactly expect her to be there for hours; I didn’t honestly expert her to be talking for more than 10 or so minutes. But even allowing for my crash, it all seemed to be over very quickly and, well, dreadfully anti-climatic. Going by the comments and a few IMs I received, I wasn’t alone in feeling I’d just had a “say whut?” moment. Things weren’t helped by a microphone being left on somewhere being left on, treating us to sounds of someone typing, moving stuff around and muttering comments (including, “The speeches will start in a minute. Or whatever”, delivered in a flat, nigh-on bored monotone).
All-in-all, I came away feeling somewhat down. For something designed to kick-off a week of celebrations on Second Life, this was so low-key, I’m not even sure the note was on the piano; it certainly failed to leave me with any sense of anticipation. It’s not fair to point the finger solely at LL, while their presence was lacking, they weren’t responsible for the overall execution of the opening; why not a word for the organisers themselves? Perhaps the fault lay with me – I honestly expected more, given the time and effort that has gone into the overall design and layout of the sims and the care people have clearly put into their exhibits.
Nevertheless and albeit with a pop rather than a bang, SL8B is now officially open, and I hope to see some of you there over the course of the next week.
So, I’ve blogged casually about SL8B. I’m a member of the SL Press Corps. I see there is a Press Preview commencing on Saturday 18th. I contact Pete Linden to ensure the SLPC are included. We Tweet; things seem fine. All that is missing is a time.
To the rescue: Pete Linden
Saturday comes, and I find myself constantly hovering on the computer, leaving myself logged-in to SL, expecting some form of announcement that the “gates are open” (being unable to actually Tp to the sims). The day passes….and passes…and passes….and I start to feel somewhat miffed. I Tweet forlornly asking if anyone knows what is going on, as I still can’t access the sim and am left assuming whatever might be happening to kick-off the preview hasn’t happened…when suddenly my co-SLPC groupies start Tweeting from the SL8B sims.
In keeping with English attitudes as (allegedly) described by John Cleese, my mood swung from “miffed” to “peeved” in short order, threatening to edge towards “irritated” as blog posts on SL8B began to appear (not so much that they were posted before me – but because I’d effectively been waiting all day to have a mooch, and as such was, well, irritated, by the fact that I’d allowed a Saturday to pass semi-chained to my computer).
I gave vent to my general state of peevedness not really expecting anything to happen. I was wrong. I was IM’d. Apologies were given, and in short order, Pete Linden was swinging to the rescue and delivering me to the main Welcome Area for SL8B, and apologising profusely for the mix-up. Who said the Lindens don’t listen?
So, was it worth all the aggro? Well yes – it was.
A Walk in the Park
One of the things that has always struck me about previous SLBs is that, away from the main stage area, they’ve tended to be..well…a mess. Builds tended to be hog-podged together.
The sims – echoes of Burning Man?
Not this year. This year the 20 primary sims for the celebration are all neatly laid out and presented, with a core of exhibition sims mixed with several water-based sims, all of which have something of a Burning Man feel to the layout when viewed on the map, with “head” and “upraised arms”, etc – not altogether inappropriate given the ties between SL and that event.
Zoom, Zoom
The tour hover pods are fun – if a bit laggy
Getting around is relatively easy: the broad walkways create an easy-to-navigate grid system. If you prefer, there are automated tour pods that hover their way around the sims following the walkways, and which provide information on the exhibits you pass.
Lag is a bit of an issue and given there were few around during my visit, it is going to be interesting to see how things balance out. Even going through sims with just one or two others and my draw distance dialled down, I was either sitting five steps behind or five steps in front of the hover pod I’d grabbed, as you can see in the picture. That said, sim crossings both on foot and in the hover cars were relatively smooth – providing you don’t attempt to hit them at a gallop.
The theme for this year is the magic of Second Life – “magic” here being those elements of SL that captured people’s imagination enough to bring them into SL, or that caused them “that” moment of clarity when they “got” SL and became a part of it. As such, I have to be honest here, I was expecting exhibits that gave a narrative that drew you in to an understanding of the “magic” that gripped the exhibitors. It’s fair to say that some do this, but many, well, don’t. As a friend commented after he’d managed a sneak peek (the result of helping an exhibitor to set-up), some seem to stand (as pretty as they are) as little more than static adverts for businesses. There are a lot of magic motifs, to be sure, but in some areas I have to say that things came across as … flat.
SLCC 2011 at SL8B
Of course these is a fine line between advertising and promotion – and there are exhibits at SL8B that are openly and rightly about promotion. One of these is SLCC 2011, which is represented at SL8B, with some decent information on the event itself as well as a call for sponsors – although I’d personally be looking for local companies in the Oakland area to take up that particular challenge.
I won’t be attending SLCC 2011 for reasons I’ve mentioned elsewhere – but I do wish them every success. 2012, with the venue being Boston, is a better year for me to put my bum on an SLCC seat, all things being equal.
There are some interesting and informative interactive exhibits – when you can find them. This is perhaps one of the biggest issues at the moment – although in fairness, it may well be dealt with before gates open on the 20th. However, with 20 main sims (plus Bear Island), 700 exhibitors and 300 exhibits, the lack of any directory anywhere of where to find things makes getting to see anything pretty much a pin-in-the-map exercise. To be honest, I’d expect to find this information on the official SL8B blog. However, as of Sunday 19th June, there is nada. Obviously, on the one hand, this promotes wandering and exploring. On the other, if you are looking for something specific, or have a specific interest that encompasses multiple exhibits (music, say), then hopping directly between them currently isn’t on the cards.
NY Healthscape roller coaster
One exhibit worth a visit – assuming it withstands lag – is the NY Heath Scape roller coaster. Here you can ride (up to four at a time) around a quite hairy roller coaster (try it in ML), and learn about self healthcare. Just be careful at the end of the ride, however, I got summarily tossed from the car and ended up under water – and stuck under the walkway bordering the ride, which left me thinking, “Learn about healthcare…and drown…” – A landing zone might just be prudent here!
The Chimes of Big Ben
The Clock Tower from the Houses of Parliament
Further around the sims, I found a reminder of home: a reproduction of the Clock Tower of the Palace of Westminster, complete with a replica of Big Ben hanging inside. You can Tp up through the tower, and it is a good vantage point from which to see many of the exhibits.
And on the subject of seeing – it’s a good idea to keep your Draw distance relatively low. There is a lot going on across these sims, and if you have Draw up high, you’re doing yourself no favours whatsoever. Flick it up when you need a good look around, otherwise just slide it back down. I found I could double my fps (which was averaging around 11 fps) simply by dropping my draw range from its usual 256m to 96m.
There are lots of freebies to collect as you make your rounds of the sims – and some interactive exhibits. You can get a head start on what’s on offer, but there are doubtless others.
Overall, a lot of care has gone into the physical presentation of SL8B. I’m not privy to the behind-the-scenes aspects of the organisations, but I am surprised the SL8B blog isn’t heavier on details, given we’re a little over 24 hours away from the event kick-off. Details of events are beginning to pop-up, but again – these could really do with Surls to the actual locations being given as well. Some of the stages (the Cake Stage, etc.), are pretty obvious to find (actually bloody hard to miss once you start moving around) but others less so (the DJ Stage, the SL8B Auditorium).
SL8B Auditorium
And again, without wishing to appear churlish, the events themselves are light on details. A list of names means nothing to me (outside of the obvious ones); I hope that more information will be supplied on each of the events / acts / appearances ahead of time.
Event locations: DJ Stage (left) and Park Stage (right)
There’s certainly a lot of eye candy to take in as you wander the sims – a lot of thought has gone into many of the exhibits, and this does make a wander worthwhile. I’ll be planning on getting along to the main events around the 23rd – would very much like to hear what Rodvik has to say – and will try to get to a few of the parties, information willing.