Server Deployments – Week 17
SLS Main Channel
On Tuesday 23rd April, the SLS Main channel received the update package deployed to the three Release Candidate channels in week 16, primarily comprising the new server-side LSL Animation Override capabilities, complete with a fix for BUG 2164, wherein the new capabilities could conflict with built-in animation poses in chairs, etc., as discussed in my week 15 updates. This deployment additionally includes the slight region performance improvement when there are no pathfinding characters present. Release notes are available.
Release Candidate Channels
On Wednesday 24th April, the RC channels should receive the following updates:
- BlueSteel and LeTigre: should gain a new project which brings preliminary server-side support for experience permissions – release notes
- Magnum: should gain a new server maintenance project. This update brings some new minor features to LSL, and fixes some crash modes – release notes
So the long-awaited experience tools / advanced content creation tools permissioning system looks to be finally on its way, a little under a year since an exploit caused them to be withdrawn after their initial deployment.
Viewer Updates
Development Viewer Updates
The SL development viewer has been through a rapid series of updates over the last few days of week 16 and the start of week 17, with version 3.5.2.2744 released on Monday April 22nd. While release notes are not available, it is thought it includes (among other things), the fix for music stuttering every few seconds when using FMOD EX, as submitted to LL by Latif Khalifa (see OPEN-173).
Particle Project Viewer Soon (?)
It appears a new particle project viewer may be on the horizon in the near future. If it does appear, it is likely to be primarily aimed at testing a new capability to help deal with griefing attacks which use particle emitters. Speaking at the Simulator User Group meeting, Simon Linden said:
We’re doing some testing and may get a project viewer out, which would allow you to test it and (I believe) let other viewers check out the source code. This is right-click on a particle, and it kills the generator … We’ve tossed around a few ideas about blocking particles in other ways but definitely want to get these first steps out the door.
This sparked further discussion on ways and means to help stop particle griefing, which has been on the increase across the Mainland of late. However, given that particles are a viewer-side effect, “stopping” them is actually easier said than done from a server-side perspective. One idea which gained some interest, if it is feasible, would be a block of any particle emitters belonging to an avatar banned from a region / parcel.
In the meantime there are means of stopping the viewer from rendering all particles – such as CTRL – Alt – Shift – +, or going to Preferences > Graphics > and dropping the Particle Count slider to zero. These again only work in your own world view, and while not always ideal, do present an option.
Asked if such a particle project viewer might include the new LSL particle capabilities already deployed server-side, Simon could only say, “Hopefully yes … I’ve been working on getting that chunk of code solid for the last few days. Unfortunately it’s pretty easy to crash at this point and so it’s not ready for consumption.”

Server-side Baking / Appearance
The viewer-side code for SSB/A is starting to appear in more TPVs:
- Cool Viewer has had SSB/A support in the “Experimental” branch for a while, and this moved to the “Stable” and “Legacy” versions on April 20th – see the Cool VL website and release notes
- Singularity released version 1.8.0 with SSB/A support on April 21st, which I’ve reviewed
- Firestorm released version 4.4.0 with SSB/A support on April 22nd, which I’ve reviewed
- Kukua has had an experimental / development version since the start of April (version 3.5.1) which also incorporates SSB/A.
The status of the SL beta viewer with the SSB/A code will take place around the middle of week 17, when a decision taken as to whether to incorporate the code into the SL release viewer or run a further beta release. The expectation is that the code will move to the release channel unless a last-minute significant issue is found within the code which prompts a further run in beta.
Assuming the code does make it to the release channel, it is likely that a release viewer will appear early in week 18 rather than late week 17, due to the time required to test and QA a build.
SUN-72 – Fix Submitted
One issue which is known to exist within the current beta release of the SSB/A viewer code and which has caused considerable problems is SUN-72 – if you have inventory items with special characters (including the likes of asterisks) in their names, they will fail to load. Similarly the use of accented characters (e.g. such as René) in things like chat log path names, the logs are not saved.
Nicky Dasmijn of the Firestorm team developed a patch for this specific problem which is already incorporated into the recent Firestorm 4.4.0 release, and which has been contributed to, and accepted by, the Lab for integration into the SSB viewer code. Hopefully, it should be appearing in the next SSB viewer release, whether beta of SL release viewer.
Sun-38 – Avatar / z-offset
As noted in my last major update on SSB/A, the ability to offset an avatar’s height on-the-fly to accommodate various animations (e.g. kneeling), or to adjust an avatar’s height when sitting / walking of floors, etc., and which will effectively be “broken” as reported in SUN-38, remains an issue for many.
While the Lab have produced an alternative approach which addresses some issues around avatar height offset using new appearance sliders, and which Nyx Linden and others have been continuing to tweak, there is no solution on the horizon for maintaining any form of on-the-fly adjustment; nor does the proposed solution work with no-mod shapes, as noted when I first reported on the “fix”.
During the Content Creation User Group meeting on Monday, April 22nd, a request was made for the Lab to not shut-down the existing baking service until such time as SUN-28 is “solved”, which prompted Nyx to comment:
SUN-38 is not currently considered a blocking issue for our initial release. It’s on our list to investigate, but we don’t have a patch or update immediately. There is a new hover parameter, which should work for attachments that affect your avatar, but the bug reported is also discussing the need to adjust the offset on the fly without changing wearables. Having both the new and the old system enabled is not an option … We are investigating options, but it is not a hard requirement for the initial release.
Continue reading “SL projects update week 17 (1): Server releases, SSB/A, particles”






