Materials processing – more sneak peeks

The server-side materials code reached the main grid in week 5, with a deployment to the BlueSteel Release Candidate channel. As stated in my project report marking the deployment, the code will not be usable until there are suitable viewers on the grid which can utilise it, and they have yet to be released.

As it stands, viewer-side work is progressing, and it is likely that a project viewer will be made available in the near future, although time frames are still a little hard to determine. Commenting on possible viewer availability on Wednesday January 30th, Geenz Spad, lead developer for the viewer, stated, “At this point, it’s hard to say; the majority of the rendering bits are finished at this point. The UI’s there, but needs a bit of polish; so all in all I’d say a public testing version should be out really soon.”

During the conversation, Geenz provided further preview pictures to those in attendance, some of which are reproduced here.

Materials in action: a prim with a texture (diffuse map) and normal map applied (courtesy of Geenz Spad) - click to enlarge and see in detail
Materials in action: a prim with a texture (diffuse map) and normal map applied (courtesy of Geenz Spad)

Viewer UI

In week 4 I was able to provide a quick look at the changes to the Build floater’s Texture tab which are directly relevant to materials processing. Since then, the developer leading this work, Tonya Souther, has progressed the tab to a point where it is close to finished. In particular, pickers have been added to the normal and specular map options, and the diffuse (texture) option now has a drop-down for the alpha mode selection, also as discussed in a previous project report.

Materils Build floater Texture tab revisions (31-01-13): The diffuse (texture) option, showing the Alpha mode drop-down options (l); the normal map options, with map picker and default texture list drop-down (c); the specular map options, in which the Use texture drop-down displays the familiar low, medium & high shiny options (r)
Materials Build floater Texture tab revisions (31-01-13): The diffuse (texture) option, showing the Alpha mode drop-down options (l); the normal map options, with map picker and default texture list drop-down (c); the specular map options, in which the Use texture drop-down displays the familiar low, medium & high shiny options (r). Materials can be applied per face of an object, with scale, rotation, etc., applied across all maps on a face / object – click to enlarge

Viewing Materials: How Things Will Look

Materials processing will require viewers to be running in deferred mode (i.e. with lighting and shadows enabled, although not necessary with shadows activated – see my notes here). While it is not possible for materials to be implemented in such a way that it can run in a non-deferred mode, materials should not have any major negative impact on how second life looks to those who are unable to run their viewer in deferred mode. In fact, SL should continue to look to them much as it does today, hopefully as show in the image below.

With and without: how materials will look when running a viewer in differed mode (top) and in non-deiffered mode (bottom). The differences are clear, but the in-world experience in non-differred mode is not in any way "broken"
With and without: how materials will look when running a viewer in differed mode (top) and in non-deferred mode (bottom). The differences are clear, but the in-world experience in non-deferred mode is not in any way “broken”

In the meantime, Linden Lab are continuing to try to gather data on the number of users running their viewers in differed mode and – perhaps equally as important – the number of users who could be running with deferred active (again, if not with shadows active), particularly given the continuing improvements being made to the rendering system.

So materials processing is progressing and drawing close to an initial release. There is a lot going on within Second Life as a whole at the moment in terms of projects coming into the viewer, with both avatar baking/server-side baking (SSB) and the Communications Hub User Interface (CHUI) also on the horizon as well. As such, the Lab still need to establish priorities on the various projects and plan releases accordingly. Similarly, TPV’s need to consider the impact of these various projects on their work and determine their own priorities for integrating the projects into their viewers. Given the complexity some will face in implementing CHUI, it would appear likely that the materials capabilities might reach some TPVs ahead of that work, even if CHUI and materials are released in relatively close order.

As always, updates will be provided as news emerges.

Another preview of a  normal map and a  diffuse map (texture) in action (courtesy of Geenz Spad)  - click to enlarge
Another preview of a normal map and a diffuse map (texture) in action (courtesy of Geenz Spad) – click to enlarge

Related Links

“Quick Tips” and the return of Torley

There was a time when the words “Torley Linden” and “Second Life” were synonymous with one another. His was frequently the first Linden name and voice users would encounter on entering SL, where his weekly TuTORial and Tip of the Week videos were a much-loved and enjoyed Thursday event through the old (and vibrant) Second Life website.

That’s how I started a post back in November 2012, both celebrating Torley Linden’s presence in SL over the years and lamenting the fact that of late, we’ve rarely heard from him other than via his profile feed (I think the last “official” output from him which was in any way visible to many was a TuTORial video in July 2012).

In that post, and elsewhere in this blog, I made mention of both Torley’s video TuTORials and “Tip of the Week” videos which over the years helped many an SL user (old and new) make better use of the viewer and get deeper into the many and varied things which can be done in SL.


An early Tip of the Week video from Torley Linden

The Tip of the Week videos were often an anticipated part of people’s SL on Thursdays, and were, back in the “old” days of the SL website, a featured part of the SL home page and (for a time) the TuTORIAL videos did actually feature on the dashboard.

Then LL, in their wisdom, saw fit to stop the production of these videos and remove them from the dashboard. In doing so, something was lost in terms of getting people  – especially those new to SL – familiar with both using the viewer and getting around and doing things in-world.

Now, it seems they are back in the form of a new “Quick Tips” series of videos, the first of which launched yesterday, and which are once more hosted by Torley himself.


The first of the new “Quick Tip” videos

The new video is designed to give beginners a quick overview on how to use the Avatar floater to quickly change one’s own appearance.

At 1.01 minutes long, it is a very superficial soundbite and doesn’t touch upon the deeper nuances of avatar customisation – but this doesn’t necessarily detract from it. In a world where people want instant answers and have short attention spans, it provides enough of a kick-start to get people playing with their appearance – particularly since the Avatar floater was (wisely) replaced as the “open by default” floater by Destinations when the Basic and Advanced view modes were merged – so the ability to change your in-world appearance isn’t that obvious from the get-go. If there is any niggle with the new video, it is perhaps in that it references another without indicating where it can be found (because it has yet to be released …), which might cause some frustration*.

The blog posts indicates that the Lab intends to release a series of these videos “over the next few weeks”, which suggests there may be a finite number of videos in the run. Hopefully, this will not be the case, and the Lab will continue the series beyond a “few weeks”, giving tips, tricks and explanations in much the same way as the Tip of the Week videos used to provide. Given that the company has recently taken the plunge with Amazon and will shortly be linking-up with Steam, it is important more guidance and support for new users is provided in some manner, particularly as the new user process is still (for the time being at least) very hands-off.

In this, the question as to how visible the videos are / will be is a concern. Simply posting links to them to the SL dashboard potentially isn’t enough. The videos – and the YouTube channel carrying them – needs to be more fully presented, preferably in a dedicated panel in the dashboard where they might have a higher visibly than on a rolling list of blog links. It would also be handy – and assuming the current new user process isn’t going to be massively overhauled – if the videos could be made available in-world at the current Destination Islands, to at least provide some guidance to new users the first time they arrive in-world (although this would perhaps be more informative if more basic guidance on “getting started” were also covered – such as using the Camera floater and controls).

That said, and even if LL don’t fully leverage the videos, and assuming broadcasting YouTube videos within SL is less of a challenge now than it was following changes at the Google end of things, the videos might hopefully be a useful resource for the various help islands and mentor areas run by groups and communities within SL.

As it stands, it’ll be interesting to see where this new series goes, how long it lasts – and how effectively LL will try to put it in front of new users. In the meantime – Friendly Greetings, Torley, and welcome back!

* Update: Having just dug around the SL YouTube channel, I wonder if the reference is to this video, and we’ll be seeing it resurrected in the near future? The video is apparently e-mailed out to new users on signing-up (although I didn’t receive it when I last signed-up for the purposes of keeping an eye on the “new” Destination Islands), so are the new “Quick Tips” also going to be mailed to new users?

One Billion Rising in Second Life

one-billion

FOR IMMEDIATE RELEASE

Contact: Saffia Widdershins
E-mail address: 1billionrisinginsecondlife-at-gmail.com
Blog: http://onebillionrisingsl.wordpress.com/

COME AND DANCE: ONE BILLION RISING IN SECOND LIFE
SECOND LIFE® RESIDENTS JOIN GLOBAL CAMPAIGN “ONE BILLION RISING”
TO STOP VIOLENCE AGAINST WOMEN AND GIRLS

 February 14, 2013 to be V-Day’s Largest Day of Action Ever

On February 14, 2013, for 24 hours starting at midnight Pacific Standard Time, Second Life residents will join with activists around the world in a spectacular 24-hour dance event for ONE BILLION RISING, the largest day of action in the history of V-Day, the global activist movement to end violence against women and girls.

one-billion-2ONE BILLION RISING began as a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than ONE BILLION WOMEN AND GIRLS. On February 14, 2013, men and women in Second Life will join activists, writers, thinkers, celebrities, and people across the world to Walk, Dance, and Rise as a show of unity, individual strength, and the need for change.

The Second Life event will feature a four-region stage where 200 people can dance together, surrounded by an area of art installations and informational exhibits. A variety of performers will play over the 24-hour period, enabling people all over the world to attend this virtual event no matter their timezone. The regions will have a General maturity rating to allow all residents an opportunity to participate. Pictures are welcome on the event’s Flickr group.

The objective of the event is to raise awareness, not to raise funds; however, information about real-world organisations will be available for those wishing to donate.

One Billion Rising in Second Life is sponsored by: Alchemy Immortalis; Bits and Bobs Animations; Cheeky Pea; The Domineaux Effect; Dutchie; Galland Homes; Garden of Dreams; Gos Boutique; Gwen Carillon Designs/Serenite; Heart Garden Centre; Kaerri; Maven Homes; Meshworx; Prime; Rustica; and Spargel and Shine. In-kind sponsors are: CaLLie CLine; Fruit Islands; Home and Garden Market; KittyCatS!; and Prim Perfect Publications.

Further Information

About One Billion Rising

One in three women on the planet is raped or beaten in her lifetime. That is ONE BILLION WOMEN violated. One billion daughters, mothers, grandmothers, sisters, lovers and friends. On February 14, 2013, V-Day’s 15th Anniversary, we are inviting ONE BILLION women and those who love them to WALK OUT, DANCE, RISE UP, and DEMAND an end to this violence. ONE BILLION RISING will move the earth, activating women and men to dance across every country.

For more information go to http://www.onebillionrising.org/

About V-Day

V-Day is a global activist movement to end violence against women and girls that raises funds and awareness through benefit productions of Playwright/Founder Eve Ensler’s award winning play The Vagina Monologues and other artistic works. In 2012, over 5,800 V-Day benefit events took place produced by volunteer activists in the U.S. and around the world, educating millions of people about the reality of violence against women and girls. To date, the V-Day movement has raised over $90 million and educated millions about the issue of violence against women and the efforts to end it, crafted international educational, media and PSA campaigns, reopened shelters, and funded over 14,000 community-based anti-violence programs and safe houses in Democratic Republic of Congo, Haiti, Kenya, South Dakota, Egypt and Iraq. Over 300 million people have seen a V-Day benefit event in their community.

For more information go to http://www.vday.org/

Changes to the Abandoned Land Policy

secondlifeLinden lab have made alterations to the Mainland Abandoned Land Policy as of January 15th, 2013. The changes see the policy largely rationalised to improve readability, particularly the sections relating to purchasing Abandoned Land, claiming Abandoned Land and triggering an auction.

However, what may cause concern are the changes made to land abandoned in error.

Previously, this was handled as follows (Abandoned Land Policy, June 2011):

When a mainland parcel is abandoned, there is a short period (from one hour to 24 hours) during which an owner can reclaim the land if he/she abandoned it in error. After that period, objects on the land are returned to the original owner, the name of the parcel changes to “Abandoned Land – For Sale,” and ownership transfers to Governor Linden. The land can then be purchased by anyone with a premium account.

The revised policy now states:

When a mainland parcel is abandoned, the ownership of the parcel changes to Governor Linden.  There is no Linden dollar (L$) grant related to abandoned land.  Once abandoned, the parcel settings are amended to reflect the abandoned status and auto-return settings are enabled after one week.

I abandoned my land by mistake!

You should never expect to be able to reclaim abandoned land.  Please use care to make sure that any abandonment action is intentional.  However, if you do make a mistake, please submit a support case as soon as possible.  Include the parcel location and explain that you would like to reclaim a parcel you abandoned by mistake.  We can attempt to make a one-time courtesy effort to recover the land for you.

This effectively means that the automated buy-back of abandoned land is being eliminated. The new code is alrweady live on the Magnum RC. Concerns were raised at the Server Beta User Group meeting that this could make obtaining mainland harder, as use cases exist whereby the short-term abandonment of land can assist with land purchases (such as obtaining a section of abandoned land to increase land holdings without actually trigger a tier rise).  While Maestro Linden himself was in no position to comment on the policy change, he did offer to feed concerns back to the Land Team.

Note this policy relates to Mainland only, and does not apply to private regions.

Related Links

Lab promotes Second Life through Amazon

Update, January 5th, 2012: The “limited offer Vehicle Starter Pack” has been withdrawn ahead of the stated end of the promotional period. This is apparently because no-one thought to ensure the offer could in fact be limited to “one per customer”.

secondlifeIn something of a surprise move Linden Lab announced on the 4th January, 2013, that Second Life is now on Amazon.

But only (perhaps only for the time being) if you are a US resident.

The announcement reads in full:

It’s a new year, and we have news: Second Life is now available on Amazon! 

In addition to the standard Mac and PC versions, we’re offering several bundled packages for sale, which include vehicles to enjoy and L$ to spend inworld or on the Marketplace.

As a special promotion, this weekend only the Starter Vehicle Pack (usually $9.95), which includes a hoverboard and L$1000 will be available for FREE [limit one per customer].

If a friend of yours has been waiting to join Second Life, now is a great chance for them to head over to Amazon and get started with the free Starter Vehicle Pack. Spread the word!

One of the SL offer pages on Amazon.com
One of the SL pages on Amazon.com

The links lead to a series of pages offering various packages for download, which comprise:

  • A PC or Mac “basic” pack, which appears to offer the current version of the viewer,
  • A “Deluxe Vehicle Pack”, comprising a hoverboard and what appears to be the sailboat previously offered to Premium members together with L$2000, at a cost of $14.95
  • A “Premium Vehicle Pack”, comprising the hoverboard, sailboat and the Premium gift dune buggy together with L$4000, at a cost of $24.95
  • The special “limited offer Vehicle Starter Pack” mentioned in the blog post of a hoverboard and L$1000, for $9.95 (offer expires on the 6th January 2013, and is limited to one per customer.

Amazon’s account linking facility is used for the downloads. Whether this means that in the case of new users any required Second Life account must be created through Amazon’s servers prior to downloading the viewer, or whether the SL account creation can be handled once the viewer is installed (as appears to be the case with the forthcoming Steam link-up), is unclear.

Certainly, it is interesting to note there is a subtle difference in the wording of the account link-up instructions. Those provided on the viewer pack pages refer to the need for a “Linden Lab account”, while those on the vehicle pack pages refer to purchasers having a “Second Life account”, suggesting the two are different – although granted, the different wording might simply be an error and not indicative of anything.

Even so, leaving it to the LL side of things for the actual SL account creation would appear to simplify matters considerably for Amazon – although it does beg the question as to *what* account would require creation prior to downloading either viewer package where new users are concerned. Doubtless, someone from the US will be able to enlighten me, should they opt to try the mechanism out!

Another interesting tidbit with this move is that it seems the packages have all been available through Amazon since … December 10th, 2012, with, it would seem, nary a word from the Lab.  Katharine Berry was perhaps the first to notice things when, on Christmas Eve, she Tweeted:

Eagle-eyed Katharine Berry spotted the packages on Christmas Eve
Eagle-eyed Katharine Berry spotted the packages on Christmas Eve

This possibly explains why the special offer package appears to be on such a limited-time offer (until January 6th, as mentioned) – although it is not uncommon for the Lab to run “weekend only” offers with regards to Second Life.

For the majority of us, however, the news has come somewhat out-of-the-blue – although with a degree of hindsight, a large rear-view mirror and the fact that we had the promise of Steam being on the horizon for a while now, it perhaps should have been. After all, LL have an established relationship with Amazon both  with Jeff Bezos being a former (current?) investor in LL (2006), and through the development of a Kindle Fire specific version of Creatorverse. So chalk that one up to the first prediction for 2013 most of us missed!

For now, however, it’ll be interesting to see how the move fairs, whether additional packages will be added to it and if it will spread to Amazon’s international operations (amazon.co.uk, etc.) – and whether LL have any more surprises up their collective sleeve!

With thanks to Ricco Saenz for the pointer to Katharine’s tweets.

Curio and Hush reach a settlement

The long-running dispute between Gala Phoenix, proprietor of Curio Skins and Hush Darkrose / Verikai Vargas, proprietor of Hush Skins, has reached an out-of-court settlement, it has been announced.

The dispute, in which each party accuses the other of IP infringements, first hit the headlines early in 2012, and was, through part of the year a major topic of conversation and heated debate.

The joint statement relating to the settlement reads in full:

Wednesday, January 2nd, 2013

Hush Darkrose /Verikai Vargas, owner and operator of Hush Skins, and Gala Phoenix,
owner and operator of Curio Skins, announce a mutually amicable settlement to the
dispute between them regarding the ownership of their skins.

In March 2012, Gala Phoenix filed a DMCA takedown notice against Hush Darkrose for
alleged infringement of her Curio skins. In May 2012, Hush Darkrose responded by filing
a DMCA takedown notice with Linden Research, Inc. and filed a Notice of Civil Claim
against Gala Phoenix for alleged infringement of her Hush skins.

Hush Darkrose would like to clarify that she did not “obtain” an injunction against Gala
Phoenix, but rather only sought an injunction against Gala Phoenix in a Notice of Civil
Claim, which was then filed with Linden Research, Inc. and resulted in the takedown of
certain Curio skins.

Since that time, Hush Darkrose and Gala Phoenix have been in legal discussions regarding the skins in question. The parties have agreed that each store was created separately and individually.

Wishing to avoid the expense of litigation, Hush Darkrose and Gala Phoenix have
reached a private and amicable agreement, and are content with the results. Neither Hush Darkrose nor Gala Phoenix admits liability, and both parties wish to put the dispute behind them and move forward.

Both Hush Darkrose and Gala Phoenix would like to thank the public for their support
and patience during this time, and hope that the public will continue to offer their support
to both designers and the incredible and unique skins that they each offer.

Thank you,
Hush Darkrose, Hush Skins
and
Gala Phoenix, Curio Skins.

—-

With thanks to Venus Petrov.