One Billion Rising in Second Life

one-billion

FOR IMMEDIATE RELEASE

Contact: Saffia Widdershins
E-mail address: 1billionrisinginsecondlife-at-gmail.com
Blog: http://onebillionrisingsl.wordpress.com/

COME AND DANCE: ONE BILLION RISING IN SECOND LIFE
SECOND LIFE® RESIDENTS JOIN GLOBAL CAMPAIGN “ONE BILLION RISING”
TO STOP VIOLENCE AGAINST WOMEN AND GIRLS

 February 14, 2013 to be V-Day’s Largest Day of Action Ever

On February 14, 2013, for 24 hours starting at midnight Pacific Standard Time, Second Life residents will join with activists around the world in a spectacular 24-hour dance event for ONE BILLION RISING, the largest day of action in the history of V-Day, the global activist movement to end violence against women and girls.

one-billion-2ONE BILLION RISING began as a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than ONE BILLION WOMEN AND GIRLS. On February 14, 2013, men and women in Second Life will join activists, writers, thinkers, celebrities, and people across the world to Walk, Dance, and Rise as a show of unity, individual strength, and the need for change.

The Second Life event will feature a four-region stage where 200 people can dance together, surrounded by an area of art installations and informational exhibits. A variety of performers will play over the 24-hour period, enabling people all over the world to attend this virtual event no matter their timezone. The regions will have a General maturity rating to allow all residents an opportunity to participate. Pictures are welcome on the event’s Flickr group.

The objective of the event is to raise awareness, not to raise funds; however, information about real-world organisations will be available for those wishing to donate.

One Billion Rising in Second Life is sponsored by: Alchemy Immortalis; Bits and Bobs Animations; Cheeky Pea; The Domineaux Effect; Dutchie; Galland Homes; Garden of Dreams; Gos Boutique; Gwen Carillon Designs/Serenite; Heart Garden Centre; Kaerri; Maven Homes; Meshworx; Prime; Rustica; and Spargel and Shine. In-kind sponsors are: CaLLie CLine; Fruit Islands; Home and Garden Market; KittyCatS!; and Prim Perfect Publications.

Further Information

About One Billion Rising

One in three women on the planet is raped or beaten in her lifetime. That is ONE BILLION WOMEN violated. One billion daughters, mothers, grandmothers, sisters, lovers and friends. On February 14, 2013, V-Day’s 15th Anniversary, we are inviting ONE BILLION women and those who love them to WALK OUT, DANCE, RISE UP, and DEMAND an end to this violence. ONE BILLION RISING will move the earth, activating women and men to dance across every country.

For more information go to http://www.onebillionrising.org/

About V-Day

V-Day is a global activist movement to end violence against women and girls that raises funds and awareness through benefit productions of Playwright/Founder Eve Ensler’s award winning play The Vagina Monologues and other artistic works. In 2012, over 5,800 V-Day benefit events took place produced by volunteer activists in the U.S. and around the world, educating millions of people about the reality of violence against women and girls. To date, the V-Day movement has raised over $90 million and educated millions about the issue of violence against women and the efforts to end it, crafted international educational, media and PSA campaigns, reopened shelters, and funded over 14,000 community-based anti-violence programs and safe houses in Democratic Republic of Congo, Haiti, Kenya, South Dakota, Egypt and Iraq. Over 300 million people have seen a V-Day benefit event in their community.

For more information go to http://www.vday.org/

Changes to the Abandoned Land Policy

secondlifeLinden lab have made alterations to the Mainland Abandoned Land Policy as of January 15th, 2013. The changes see the policy largely rationalised to improve readability, particularly the sections relating to purchasing Abandoned Land, claiming Abandoned Land and triggering an auction.

However, what may cause concern are the changes made to land abandoned in error.

Previously, this was handled as follows (Abandoned Land Policy, June 2011):

When a mainland parcel is abandoned, there is a short period (from one hour to 24 hours) during which an owner can reclaim the land if he/she abandoned it in error. After that period, objects on the land are returned to the original owner, the name of the parcel changes to “Abandoned Land – For Sale,” and ownership transfers to Governor Linden. The land can then be purchased by anyone with a premium account.

The revised policy now states:

When a mainland parcel is abandoned, the ownership of the parcel changes to Governor Linden.  There is no Linden dollar (L$) grant related to abandoned land.  Once abandoned, the parcel settings are amended to reflect the abandoned status and auto-return settings are enabled after one week.

I abandoned my land by mistake!

You should never expect to be able to reclaim abandoned land.  Please use care to make sure that any abandonment action is intentional.  However, if you do make a mistake, please submit a support case as soon as possible.  Include the parcel location and explain that you would like to reclaim a parcel you abandoned by mistake.  We can attempt to make a one-time courtesy effort to recover the land for you.

This effectively means that the automated buy-back of abandoned land is being eliminated. The new code is alrweady live on the Magnum RC. Concerns were raised at the Server Beta User Group meeting that this could make obtaining mainland harder, as use cases exist whereby the short-term abandonment of land can assist with land purchases (such as obtaining a section of abandoned land to increase land holdings without actually trigger a tier rise).  While Maestro Linden himself was in no position to comment on the policy change, he did offer to feed concerns back to the Land Team.

Note this policy relates to Mainland only, and does not apply to private regions.

Related Links

Lab promotes Second Life through Amazon

Update, January 5th, 2012: The “limited offer Vehicle Starter Pack” has been withdrawn ahead of the stated end of the promotional period. This is apparently because no-one thought to ensure the offer could in fact be limited to “one per customer”.

secondlifeIn something of a surprise move Linden Lab announced on the 4th January, 2013, that Second Life is now on Amazon.

But only (perhaps only for the time being) if you are a US resident.

The announcement reads in full:

It’s a new year, and we have news: Second Life is now available on Amazon! 

In addition to the standard Mac and PC versions, we’re offering several bundled packages for sale, which include vehicles to enjoy and L$ to spend inworld or on the Marketplace.

As a special promotion, this weekend only the Starter Vehicle Pack (usually $9.95), which includes a hoverboard and L$1000 will be available for FREE [limit one per customer].

If a friend of yours has been waiting to join Second Life, now is a great chance for them to head over to Amazon and get started with the free Starter Vehicle Pack. Spread the word!

One of the SL offer pages on Amazon.com
One of the SL pages on Amazon.com

The links lead to a series of pages offering various packages for download, which comprise:

  • A PC or Mac “basic” pack, which appears to offer the current version of the viewer,
  • A “Deluxe Vehicle Pack”, comprising a hoverboard and what appears to be the sailboat previously offered to Premium members together with L$2000, at a cost of $14.95
  • A “Premium Vehicle Pack”, comprising the hoverboard, sailboat and the Premium gift dune buggy together with L$4000, at a cost of $24.95
  • The special “limited offer Vehicle Starter Pack” mentioned in the blog post of a hoverboard and L$1000, for $9.95 (offer expires on the 6th January 2013, and is limited to one per customer.

Amazon’s account linking facility is used for the downloads. Whether this means that in the case of new users any required Second Life account must be created through Amazon’s servers prior to downloading the viewer, or whether the SL account creation can be handled once the viewer is installed (as appears to be the case with the forthcoming Steam link-up), is unclear.

Certainly, it is interesting to note there is a subtle difference in the wording of the account link-up instructions. Those provided on the viewer pack pages refer to the need for a “Linden Lab account”, while those on the vehicle pack pages refer to purchasers having a “Second Life account”, suggesting the two are different – although granted, the different wording might simply be an error and not indicative of anything.

Even so, leaving it to the LL side of things for the actual SL account creation would appear to simplify matters considerably for Amazon – although it does beg the question as to *what* account would require creation prior to downloading either viewer package where new users are concerned. Doubtless, someone from the US will be able to enlighten me, should they opt to try the mechanism out!

Another interesting tidbit with this move is that it seems the packages have all been available through Amazon since … December 10th, 2012, with, it would seem, nary a word from the Lab.  Katharine Berry was perhaps the first to notice things when, on Christmas Eve, she Tweeted:

Eagle-eyed Katharine Berry spotted the packages on Christmas Eve
Eagle-eyed Katharine Berry spotted the packages on Christmas Eve

This possibly explains why the special offer package appears to be on such a limited-time offer (until January 6th, as mentioned) – although it is not uncommon for the Lab to run “weekend only” offers with regards to Second Life.

For the majority of us, however, the news has come somewhat out-of-the-blue – although with a degree of hindsight, a large rear-view mirror and the fact that we had the promise of Steam being on the horizon for a while now, it perhaps should have been. After all, LL have an established relationship with Amazon both  with Jeff Bezos being a former (current?) investor in LL (2006), and through the development of a Kindle Fire specific version of Creatorverse. So chalk that one up to the first prediction for 2013 most of us missed!

For now, however, it’ll be interesting to see how the move fairs, whether additional packages will be added to it and if it will spread to Amazon’s international operations (amazon.co.uk, etc.) – and whether LL have any more surprises up their collective sleeve!

With thanks to Ricco Saenz for the pointer to Katharine’s tweets.

Curio and Hush reach a settlement

The long-running dispute between Gala Phoenix, proprietor of Curio Skins and Hush Darkrose / Verikai Vargas, proprietor of Hush Skins, has reached an out-of-court settlement, it has been announced.

The dispute, in which each party accuses the other of IP infringements, first hit the headlines early in 2012, and was, through part of the year a major topic of conversation and heated debate.

The joint statement relating to the settlement reads in full:

Wednesday, January 2nd, 2013

Hush Darkrose /Verikai Vargas, owner and operator of Hush Skins, and Gala Phoenix,
owner and operator of Curio Skins, announce a mutually amicable settlement to the
dispute between them regarding the ownership of their skins.

In March 2012, Gala Phoenix filed a DMCA takedown notice against Hush Darkrose for
alleged infringement of her Curio skins. In May 2012, Hush Darkrose responded by filing
a DMCA takedown notice with Linden Research, Inc. and filed a Notice of Civil Claim
against Gala Phoenix for alleged infringement of her Hush skins.

Hush Darkrose would like to clarify that she did not “obtain” an injunction against Gala
Phoenix, but rather only sought an injunction against Gala Phoenix in a Notice of Civil
Claim, which was then filed with Linden Research, Inc. and resulted in the takedown of
certain Curio skins.

Since that time, Hush Darkrose and Gala Phoenix have been in legal discussions regarding the skins in question. The parties have agreed that each store was created separately and individually.

Wishing to avoid the expense of litigation, Hush Darkrose and Gala Phoenix have
reached a private and amicable agreement, and are content with the results. Neither Hush Darkrose nor Gala Phoenix admits liability, and both parties wish to put the dispute behind them and move forward.

Both Hush Darkrose and Gala Phoenix would like to thank the public for their support
and patience during this time, and hope that the public will continue to offer their support
to both designers and the incredible and unique skins that they each offer.

Thank you,
Hush Darkrose, Hush Skins
and
Gala Phoenix, Curio Skins.

—-

With thanks to Venus Petrov.

So, what about SL in 2013?

So, 2012 is done, reviews are written and the New Year has arrived. Now it must be time to stop looking back, and look a little ahead.

The Platform

The Lab has given some indication of what to expect for 2013. Some items of note, together with some of the things not mentioned, are:

  • We have the upcoming deployment of server-side avatar baking – which the Lab calls Project Sunshine – bringing with it the promise of no more avatar bake fail issues
  • We should see the roll-out of initial improvements to interest lists and object caching
  • Further work on platform performance and stability
  • We’ll also see the deployment of what is hoped will be the “first phase” of normal and specular maps which, over time, could revolutionise the physical look of in-world objects be they made from prims, sculpts or mesh – but not for avatar skins or system layer clothing

Doubtless more will be announced during the course of the year.

For the Company

  • LL’s new products, Dio and Versu will arrive
  • The company will continue to develop their ideas for “new virtual worlds”  – and will hopefully share more information with users
  • Patterns will progress towards a full release, currently scheduled for the end of the year, and will introduce several features requested by users
One of the options ("albums"?) within the Dio website
One of the options (“albums”?) within the Dio website
  • It would appear likely the Lab will announce further new products.

For the Community

  • 2013 marks SL’s “official” tenth anniversary, a such, and building on the success of SL9B, the community is doubtless going to come together with it own celebrations to mark SL10B whether or not LL try to involve themselves
  • Bay City also marks its 5th birthday and will be hosting a wide range of events and activities
  • RFL SL 2013 promises to continue a long and stunning tradition in which the community comes together to raise funds to help in the fight to eradicate cancer. The focal weekend for events will be the 13th / 14th July 2013
  • BURN2 will again return.

What Would be Nice to See

I’m not that into making predictions for a New Year (as the old joke goes, I’m a peripheral visionary – I see into the future, but only way off to one side…). Instead, there are some of the things I’d like to see in 2013:

  • The Lab finally make a concerted and persistent effort to use all the channels at their disposal to communicate with and inform their users
  • The public JIRA closure amended so that everyone can at least see JIRA items (comments don’t have to be re-opened)
  • Someone finally takes the Commerce Team firmly in hand and takes responsibility for:
      • Ensuring Marketplace issues are dealt with
      • Merchants are actually kept informed more fully on matters
      • Direct dialogue between the commerce team and merchants is resumed – such as through in-world user group meetings
  • my.secondlife.com is better leveraged, both as a communications platform by the Lab and, more particularly, to enable better and more in-depth communications and interaction between users, such as suggested by Estelle Pienaar
  • Rather than gearing the attractiveness of Premium accounts purely towards new users, LL seek to increase their appear for existing users. For example by:
      • Offering more flexible options (e.g. offer a larger stipend or a Linden Home stipend / free land tier; or offer a Linden Home or 1024 sq m land tier)
      • Allowing the tier allowance to be donated towards private estate holdings
  •  Linden Lab re-engaging with the community as a who in a concerted and constructive attempt to address the core issue of new user retention- which still remains a major issue where growth within the platform is concerned.

What Is Likely to Remain a Concern

This can most probably be summarised in for words: tier and declining revenue. While it is not the sole issue facing SL (see matters such as user retention, for example), this has dominated conversations about SL’s future, fuelled most recently by the news that around 12% percent of private estates have been lost to the grid in 2012. However, calls for tier cuts need to be tempered by the fact that, like it or not, they are not so easy for the Lab to make.

Certainly, given that the current decline is unlikely to reverse itself in the medium term, this is liable to be a subject we’ll be returning to during 2013, and it would be nice to see the Lab give some comment / assurances on the matter.

WOOT! Snapshot tiling fix is here!

Back in July 2012, I indicated that Runitai Linden had a long-awaited fix for the “tiling” issues affecting high-resolution snapshots for some people.

The issue was initially reported in JIRA MAINT-628 at the end of 2010, and has impacted viewer releases since then, becoming the subject to intense investigation by users and LL alike. The problem has tended to make itself known when taking images at a higher resolution than that of your monitor, resulting in lines breaking-up the captured image in a tiling effect.

In July Runitai commented on the JIRA thus:

Runitai Linden added a comment – 18/Jul/12 1:57 PM

Fixed in viewer-cat

Fix was to use a large render target for snapshots that are larger than the window, but only when lighting and shadows is enabled. Screen space effects will still show seams when lighting and shadows is disabled.

If the graphics card is unable to allocate a single render target large enough for the high res snapshot, the old method of tiling is still used. On my GTX 580, I could take artifact-free snapshots up to 3500 pixels wide, but could not allocate a full set of render targets at 4000 pixels wide, so the old method is used.

Changes involve an invasive set of changes to LLRenderTarget, so QA should be careful to check various shadow modes, ambient occlusion, depth of field, and anti-aliasing with lighting and shadows enabled. Running with Debug GL enabled will likely cause a crash now when taking high-res snapshots (expected and acceptable behaviour), since the driver reports “out of memory” when trying to allocate a large render target. When Debug GL is not enabled, the viewer handles this error condition gracefully and continues to function.

Sadly, in the interim, things went slightly pear-shaped with LL’s viewer code, with major bugs appearing in the beta code branch which brought updates to a juddering halt which they were sorted out. Those reading my weekly project news updates will be aware of the issues, which were finally sorted out last month. However, in the interim, a LOT of high-priority work has backed-up, with the result that MAINT-628 appeared to be in a holding pattern with a lot of other work, waiting for the high-priority stuff to clear. When I asked Oz Linden about the situation, he could only say that the JIRA looked likely to be out “pretty soon” – which suggested a potential wait of a few more weeks.

However, for those using the SL viewer – the wait is over!

Beta viewer 3.4.3.267755 was released on December 5th, 2012, and the release notes contain a small but significant entry:

MAINT-628[c] Highres snapshot – Rendering artefact (Window sized frame buffer regardless of snapshot size)

I’ve just been playing with the release, having long suffered from the tiling issue when trying to capture images at almost anything over my screen resolution of 1440×900 and the results are superb. The following two images were captured at the same image resolution (3500×2154). The top was captured using the current SL release viewer, and the lower image with the new beta viewer. The results are clear – but click to enlarge each, if required. Note the tiling line across the sky in the first image and the lack of any such line in the second.

The problem again: an image captured on my PC at twice my screen resoltuion (1440x900), using the release SL viewer, 7th December. Note the tile line in the sky (click to enlarge)
The problem again: an image captured on my PC at 3500×2154 resolution, using the release SL viewer, 7th December. Note the tile line in the sky (click to enlarge)
Rough the same image shot using the new beta viewer at the same resolution  - no tiling line (click to enlarge)
Roughly the same image shot using the new beta viewer at the same resolution – no tiling line (click to enlarge)

So, for those who have been afflicted by the tiling bug, the wait is almost over. You can either grab the beta viewer and start snapping in high res, or wait for the fix to arrive in your favourite viewer – the wait shouldn’t be that long now, hopefully!