Lab updates on forthcoming improvements for SL

secondlifeOn Monday, February 9th, the Lab issued a blog post outlining some of the upcoming improvements to Second Life.

In all six improvements are listed, five of which are user-facing, while the sixth should also yield benefits, although these may not be in terms of observable differences in how SL operates for most people. Further of the six listed, four have project viewer associated with them, three of which relate to visible viewer-side changes in terms of improved or new functionality. The remaining two updates should be appearing as either project or release candidate viewers in the very near future.

Regular readers of my weekly SL project updates will likely already be familiar with these improvements, at list in principle, but I’ll run through them here as well.

The first of the improvements which is already available for testing is the new Avatar Hover Height (AHH) feature. For those who remember it, this effectively sees the return of the old “z-offset height adjustment” found in many TPVs, which allowed users to adjust their avatar’s height relative to the ground, whether standing, sitting or kneeling, or when using poseballs, etc., to ensure they were correctly positioned relative to whatever they were standing / sitting / kneeling upon.

Now in a project viewer (and soon to be a release candidate: Avatar Hover Height provides a means of adjusting your avatar's graphical height above the ground / floor / objects, as seen by yourself and others
Now in a project viewer (and soon to be a release candidate: Avatar Hover Height provides a means of adjusting your avatar’s graphical height above the ground / floor / objects, as seen by yourself and others

I’ve provided a complete overview of the new functionality, which does not replace the existing Appearance panel Hover slider), and server-side support for it is now available grid-wide. So, if you want to try-out the feature for yourself, you can do so by downloading the Avatar Hover Height project viewer. I’ll continue to provide updates on this feature under the Avatar Hover Height tag in this blog.

The Marketplace listing panel is the viewer-side hub of the new VMM functionality
The Marketplace listing panel is the viewer-side hub of the new VMM functionality

The second of the improvements currently undergoing testing is the Viewer-managed Marketplace (VMM). This is more specifically aimed at people selling goods on the SL Marketplace, and provides them with the means to manage their Marketplace inventory and carry out an number of Marketplace operations from directly within the viewer.

Server-side support for this functionality is only available on Aditi, the beta grid at this point in time, and I’ve also provided an overview of how it works, complete with a look of the viewer-side changes and how to use the test regions on Aditi for those interested. Testing of VMM on the main grid should be commencing some time in the next month (but not until after February 14th), and I’ll continue to carry news about it under the Viewer-managed Marketplace tag in this blog.

The third improvement that is available for testing and mentioned in the blog post is that of the new Mesh Importer (upload) project viewer. As the name suggests, this provides a modified mesh uploader with optional debug output, performs name-based LOD association, and handle models with many materials, allowing models with more than 8 unique faces to be imported.

A number of bug reports have already been filed for this viewer – see the JIRA filter list for details.

The remaining two updates which will be visible to users should be appearing in project or release candidate viewers in the near future are:

  • An improved means to control and organize the many notices users receive: inventory offers, group notices, event invites, and money transactions, which will offer a new floater for such messages, rather than simply having them arrive in the same pop-up / chiclet formats which make them indistinguishable to one another at first glance
  • graphic-presets-1A means for users to save one or more sets of graphics settings on a per-account basis, allowing them to quickly switch between different sets of graphics options to assist with performance as they move around the grid (so, for example, you might have a set of “low” graphic settings you could switch-on in order to maintain performance in busy regions, and a set of “high” graphics settings, with as many bells and whistles turned on as you like and in accordance with your GPUs capabilities,, for use in quieter regions). It will also provide controls for defining how other avatars are rendered in your field of view, by allowing you to define a limit above which the viewer will cease rendering avatars fully, and instead will render them as a sold colour imposter.

The last update mentioned by the blog post is that of the Lab’s extensive tool chain update and changes to the viewer autobuild process. While this won’t bring any noticeable changes to the viewer UI, etc., it should, as the blog post notes, “improve stability, performance, and the productivity of developers so that we can more quickly bring you an even better Second Life.”

As added benefit in this work is that it should in time allow TPVs to build their viewers using the same packages as the Lab a lot more easily. And, as a side note, it also potentially smooths the way for the Lab to produce 64-bit versions of the official viewer, although there are currently no plans in the pipeline for them to start doing so, due to the 32-bit versions of the official viewer being very stable on 64-bit operating systems.

An initial project viewer built using the new tools is already available, but note that this does not contain any functional changes compared to the current release viewer.

In addition, as the Lab’s blog post notes, a similar operation has been under way to update a number of the tools used to build the server-side simulator software as well.

Related Links

Back by popular demand: the Linden Lab snowball fight

Winter Wonderland - race track, rinks and Ferris Wheel
Winter Wonderland – race track, rinks and Ferris Wheel – and a Snowball arena, where the Lab invites everyone to join them for a fun-filled snowball fight on Friday, February 6th.

On Wednesday, February 4th, Linden Lab announced the return of the Linden Lab Snowball Fight, together with the official announcement on the Fun Booth Fun Contest I’ve also blogged about under separate cover.

Ebbe, Get Your Gun! - my first encounter at the park was a snowball gun toting Ebbe Linden!
Ebbe, Get Your Gun! – my first encounter at Winter Wonderland was a snowball gun toting Ebbe Linden – now the Lab is inviting everyone to join them in some fun on Friday, February 6th!

The snowball fight announcement reads:

Come pelt some Lindens and fellow Residents with snowballs in a frozen field free-for-all at Winter Wonderland. That’s right – between 10 AM SLT and noon SLT on Friday, February 6th, we’re holding a meet-up in world at the Snowball Warzone. Get your free snow launching weapon, gather your posse, and prepare to say hello to some Linden friends for a full on flurry of snow-slinging fun.

The snowball fight, once a mainstay of wintertime fun involving the Lab and Second Life residents has been sorely missed over recent years, and the recent opening on the Lab’s new Winter Wonderland experience, which I previewed / reviewed  at the end of January, brought with it renewed requests – such as this one from bizpfeffer –  for the snowball fights to be re-launched.

Well, the Lab has heeded the requests!

So, don your winter woollies, get your weapons at the foot of the stairs leading to the Winter Wonderland Snowball Warzone, and then … lock’n’load with plenty of snowballs!

Related Links

Lab runs a photo booth competition with L$19,000 prize pool

photo-boothAt 10:00 SLT on Wednesday, February 4th, 2015 the Lab launched a new photo competition with a total prize pool of L$19,000.

The Photo Booth Fun Contest challenges SL users to submit their own photo booth theme pictures – the sillier the better – for a chance to win one of the following Linden dollar prizes:

  • Grand Prize – 10,000 Linden Dollars (estimated value at US$40.00).
  • First Prize – 5,000 Linden Dollars (estimated value at US$20.00).
  • Second Prize – 3,000 Linden Dollars (estimated value at $12.00).
  • Third Prize– 1,000 Linden Dollars (estimated value at $4.00).

To help inspire people with ideas for entries, Xiola Linden has scoured the web far and wide and set-up a Pinterest page full of images showing possible ideas and the use of props to make truly memorable / silly photos. But remember – the images are for inspiration only! The judges are looking for entrants to be as creative as as silly as they can get.

To enter, simply create your snapshot and then upload it to the contest page linked-to above and at the end of this article, using the Entries tab on that page (you must be signed-in to the forums for the button to work).

For full details on the rules of entry, general conditions, eligibility for entry, prize information and so on, please refer to the contest’s official rules and conditions.

In a new move for the Lab, winner will not be decided on the basis of a popularity vote. Instead, a specially selected jury, comprising a mixed panel of Linden Lab representatives from the Lab’s marketing and community relations team and a number of Second Life residents will judge the competition.

As noted at the top of this article, the contest is now open, and entries can be submitted between now and 10:00 SLT on Wednesday, March 4th, 2015.

So happy snapping and good luck!

Related Links

Lab brings a little Skrill to provide additional payment options

secondlifeOn Tuesday, January 12th, the Lab announced the provision of new payment options for Second Life users, through a partnership with Skrill, the UK-based e-commerce business that allows payments and money transfers to be made through the Internet.

Under the new arrangement, Second Life users have further options for their payment activities, including like buying L$ and paying account fees, as well as additional local currency options for Residents outside the United States.

The service actually soft-launched a few weeks ago, and according to the Lab, has seen some very positive results to date, hence the announcement. However, some users outside of those trying the service may have additionally noticed that Skrill themselves announced their partnership with the Lab earlier in January 8th, when they issued a press release on the matter, which reads in part:

New York, NY – 8 January 2015: Leading digital payments company, Skrill, today announces a collaboration with Linden Lab to integrate the Skrill Digital Wallet as a payment option for users of Second Life, the Internet’s largest user-created virtual world.

Skrill’s Digital Wallet provides users with a secure and easy method to send and receive Linden Dollars. Skrill 1-Tap, Skrill’s recurring payment solution, allows users to enter their information only once to enable continuous payments thereafter with just one tap or click.

As noted in the Lab’s blog post, any Second Life users with a Skrill account can now add it to their payment options under the Billing option on their secondlife.com dashboard.

SL users with Skrill accounts can add them to their SL billing options
SL users with Skrill accounts can add them to their SL billing options

While the service can currently only be used for any payment transactions (operating just as a credit card would), the Lab note that they hope to extend the service to encompass the processing credits (redemptions) to Skrill accounts in the future.

Given that many SL users have problems in using Credit Cards with the platform, or are unable to use PayPal, the arrangement with Skrill potentially offers a method by which they can better carry out payments and L$ purchases.

If you wish to find out more about Skrill, please visit their website.

Related Links

Lab runs New Year photo competition L$19,000 prize pool

2015 NY compOnce again the Lab is running a New Year’s photo competition. Running now through until the deadline for submissions at 10:00 SLT on Saturday, January 10th, 2015. The blog post announcing the competition reads in part:

We want to know how you celebrate the coming of the New Year in our New Year Snapshot Contest. If it’s a whole new look for your avatar, or an in-world party to celebrate — share your snapshots.

On offer are four Linden dollar prizes:

  • Grand Prize – 10,000 Linden Dollars (estimated value at US$40.00).
  • First Prize – 5,000 Linden Dollars (estimated value at US$20.00).
  • Second Prize – 3,000 Linden Dollars (estimated value at $12.00).
  • Third Prize– 1,000 Linden Dollars (estimated value at $4.00).

Winners will be decided on the basis of popular vote.

In a move that should keep people happy, the competition doesn’t require posting anything to Facebook. Rather it sees the return of of uploading entries via the forum post itself, under the Entries tab, and then clicking on the New Entry button (you must be signed-in to the forums for the button to work.

The competition blog post also includes word on the seasonal gift all residents can claim by visiting the Portal Park and finding the red gift box  - a charming gingerbread cake by Vitae Mole
The competition blog post also includes word on the seasonal gift all residents can claim by visiting the Portal Parks and finding the red gift box – a charming gingerbread cake by Vitae Mole

Competition entries are limited to one per account,  and there are, inevitably, some contest rules to go with the competition, which should be read and followed. For some, one of the most intriguing rule might be the fact that, “Canadian residents will be required to answer an additional mathematical question in order to claim their prizes.”

This, I’ve been given to understand by a Canadian friend, appears to be in connection with the Promotional Contest Provision of the Canadian Competition Act, which states that the “selection of participants or distribution of prizes is not made on a random basis” (and selection by popular vote in this competition is a random basis for distributing the prizes).  To avoid this, it’s common for Canadian competitions to include a math-based “skill test” to demonstrate a measure of skill has been involved – hence the requirement with the Lab’s contest!

So, Canadian or otherwise, should you opt to enter – good luck!

Lab update on missing inventory

On Tuesday, December 16th, the Lab issued a brief statement on the matter of missing inventory which has been affecting some SL users since Wednesday, December 10th.

News on problems first arose via a forum post as people started noticing animations from Akeyo and Vista (among others) being replaced by “IP replacement” placeholders – which usual indicate removal as a result of a DMCA action. Some of those affected additionally indicated that they had also received an e-mail on the matter from the Lab – although others apparently did not.

How widespread the issue actually has been, is hard to judge; the forum thread itself involves a relatively few people, although this is obviously no accurate barometer of the overall impact and certainly not any form of mitigation for those who had been affected. Matters were further confused as a result of some support tickets raised on the matter being responded to as being a “resident to resident” issue, and therefore outside of LL’s remit.

By Sunday, December 14th, a number of SL users were pressing both the Lab (through their official community account) and Ebbe Altberg for comment, prompting him to reply:

missing-inv-3Ebbe Altberg's Tweets on the issue

Ebbe Altberg’s Tweets on the issue

Quite what went wrong isn’t clear, other than it apparently being a possible fault within an internal process. Even so, it appears to have caused a few headaches for the Lab in terms of sorting out. On Tuesday, December 16th, Ebbe further Tweeted:

Only this turned out to be a little premature, as a blog post was subsequently issued indicating that the Lab was still working to fix the matter:

Due to a recent internal error, some Residents may have noticed a few items were recently replaced within their inventories. We are working to reverse the process and hope to have the original items restored quickly.

If you believe that your items were affected, please keep an eye on your inventory – you should see the original items restored soon.

In addition to restoring the original items as quickly as possible, we are also taking steps to resolve the issue that caused the error so that we can avoid repeating it in the future. We apologize for the inconvenience and thank you for your patience.

As this article is being written, some people are still indicating that they have yet to see inventory items reinstated. An important point to not here is that if you have been impacted by the situation, do not delete the “IP replacement” placeholders in your inventory; if you do, you may adversely affect the return of your items by the Lab.

Per my comment above, precisely what went wrong is unclear. However, mistakes can and do happen, and generally  without malice aforethought. But that said, given there was something of a serious mistake made, one in part exacerbated by a degree of confusion in communications from the Lab (vis e-mails sent to those affected and support tickets being closed), one hopes that the lessons learned in both correcting the matter and as a result of reviewing how the problem first arose will be taken to heart.