2020 Simulator User Group week #22 summary

Devil’s Bend National Park, April 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 26th. Not a lot was discussed in terms of meaningful reportage (again), so just a short update on server deployments / official viewer updates.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 26th, the majority of the grid was updated to server maintenance release 542403, comprising the fix for the group notice archive timestamps bug.
  • On Wednesday, May 27th there will be a single RC deployment – maintenance update 542737, comprising infrastructure improvements related to the cloud migration work.

SL Viewer

There have been no updates to the official viewers to mark the start of week #22, leaving them as follows:

  • Current Release viewer version 6.4.2.541639, dated May 11th, promoted May 19th, formerly the Camera Presets RC viewer.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • FMOD Studio RC viewer, version 6.4.3.542486, issued May 21st.
    • Love Me Render RC viewer, version 6.4.3.542484, May 19th.
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.2.541645, issued May 15th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

New Simulator Chat Range Capability

As noted in my May 16th TPV Developer meeting notes, a new ability is being developed to allow region / estate owners / managers to set the open chat range on a region (see BUG-228333). This update is only intended to affect nearby chat channel 0 (the default open chat channel).

The change has caused a certain amount of confusion. For example, will the chat range be defined by originating region or the recipient region?  For example, if you are in a region with a 100m chat range and are 10m from a neighbouring region, does your chat travel 90-100m into the neighbouring region, or will it be limited to the chat range set within the neighbouring region, if less than 100m?

Or what if you’re 10m from a region boundary, and the region has a chat range of 40m, and the neighbouring region 70m – does it mean people 50m from you in your region cannot hear your chat, but a) your chat will be relayed 70m from the region boundary in the other region,  or b) just 60m (due to the 10m between you and the region edge)?

Replying to questions like these, Rider Linden indicated that it would be the recipient region that would determine the distance chat is relayed within it, where you are close enough to be heard across a region boundary. Oz expanded on this, suggesting it would be a combination: the originating region’s chat range determining which, if any, neighbouring regions can “hear” chat from it, and the chat range in those regions determining which avatars within those regions can then hear the chat.

Rider further indicated that whatever the chat distance set, chat will never be relayed beyond the region(s) immediately adjoining the originating region. So, for example, if you have three region, A, B, and C, arranged in a single line one to the next, chat from A could be relayed in B, but not to C (and vice versa), but, depending on the chat range set in B, it might be relayed by both A and C or only in A or C, depending on the speaker’s location in B.

Hope that clears things up!

Obviously, the new capability won’t override parcel privacy settings. There is still no time frame as to when this feature will be implemented both server-side and in the viewer, which will require an additional UI element to allow the chat range to be adjusted.

2020 Simulator User Group week #21 summary

Sea Brook, April 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 19th. Not a lot was discussed in terms of meaningful reportage (again), so just a short update on server deployments / official viewer updates.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 19th, the majority of the grid was updated to server maintenance release 541970, comprising:
    • A fix for a bug that disabled the “Acquire an Experience” button for some premium users – see Bug-228676.
    • Internal fixes.
  • On Wednesday, May 20th there should be two RC deployments:
    • 542403, to fix the group notice archive timestamps bug – going to Bluesteel, LeTigra and Preflight.
    • 542391, with further updates related to the cloud migration – going to Magnum and Snack.

SL Viewer

On Tuesday, May 19th:

The remaining official viewer pipelines are as follows:

  • Release channel cohorts:
    • FMOD Studio RC viewer, version 6.4.2.541570, issued May 11th.
    • CEF Special RC viewer, version 6.4.1.541204, dated April 30th.
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.2.541645, issued May 15th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

 

2020 Simulator User Group week #20 summary

Ostoja, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 12th. Not a lot was discussed (again), so just a short update on server deployments / official viewer updates.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 12th, the majority of the grid was updated to server maintenance release 541440, comprising:
    • Updates to fix issues with the Name Change feature still calling avatars by their “old” names for up to a week (see BUG-228565).
    • Internal logging changes and improvements to how the simulator accesses internal servers.
    • A a fix to llBase64ToInteger, the colour space LSL functions.
    • This update could exacerbate issues with group notice time stamps failing to accurately report, which has been an issue on at least one RC channel (see: BUG-228562 Group Notice Timestamps don’t report accurately Server Channel 540369/ now 541440).
  • Updates are planned for the three RC channels, but at the time of writing, had yet to be announced. Commenting on the updates at the meeting, Rider Linden stated:

LeTigre and Magnum are getting competing fixes for the experience purchase problem [see Bug-228676]. BlueSteel, Snack and Preflight [two small-scale RC channels] are all getting an update that just internal fixes and extra logging.

Please refer to the deployment thread for further information / updates.

SL Viewer

On Monday, May 11th:

  • The Camera Presets RC viewer updated to version 6.4.2.541639.
  • The Love Me Render RC viewer updated to version 6.4.2.541651.
  • A new FMOD Studio update RC viewer, version 6.4.2.541570, was issued.

The remaining official viewer pipelines are currently unchanged from the end of week #18:

  • Release channel cohorts:
    • CEF Special RC viewer, version 6.4.1.541204, dated April 30th.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

2020 Simulator User Group week #19 summary

Studland Bay, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 5th. Not a lot to report; most of the meeting was general chat about wish-lists for alternatives / updates to LSL, general commentary on animations and enquiries about the CEF viewer related to the Adult Swim event (see:Adult Swim special streaming event in Second Life).

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 5th, the majority of the grid was updated to server maintenance release 540928, first deployed on Wednesday, April 29th, and comprising an update to the simulator build tools.
  • On Wednesday, May 6th. there should be a single RC deployment. Server update 541440 again comprises updates to fix issues with the Name Change feature still calling avatars by their “old” names for up to a week, together with some internal logging changes and improvements to how the simulator accesses internal servers, and a fix to llBase64ToInteger, the colour space LSL functions.

SL Viewer

On Monday, May 4th, the Zirbenz Maintenance RC viewer,version 6.4.1.540593 and dated April 27th, 2020, was promoted to de facto release viewer status.

The remaining official viewer pipelines are currently unchanged from the end of week #18:

  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

2020 Simulator User Group week #18 summary

Wizardhat Studios, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, April 28th.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, April 28th, the majority of the grid was updated to server maintenance release 540213, previously deployed to an RC cluster and comprising simulator updates related to Premium benefits.
  • A single RC update is due on Wednesday, April 29th. No version number as available at the time of writing, but Rider Linden indicated it contains no functionality changes, but is an update to the simulator build tools.

SL Viewer

On Monday, April 27th, 2020, the Zirbenz RC viewer updated to version 6.4.1.540593.

At the time of writing, the remaining RC viewers have yet to be merged up to the EEP release, and there have been no project viewer updates, leaving the remaining official viewer pipelines as follows:

  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • The fix for the issue off-line inventory losses from objects (see: BUG-227179 “All offline inventory offers from scripted objects are STILL lost”) is still awaiting deployment.
  • Simon Linden is stepping back from running the SUG meetings to focus more on the cloud uplift work. He’ll still be attending, but Rider is taking the reins.

2020 Simulator User Group week #17 summary

Peacehaven, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, April 14th.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • There was no deployment to the majority of the grid on Tuesday, April 21st, leaving in on server maintenance update 539684.
  • On Wednesday, April 22nd, three RC deployment should take place:
    • 540213 – simulator updates related to Premium benefits.
    • 540369 – containing updates to fixes for the just released name changes after it was discovered the feature could, in a couple of places still call you by your former name for up to a week (“oops!”, as the Lab put it), and assorted internal changes.
    • A further deployment 540032 first deployed on April 15th, containing updates related to the cloud uplift.

SL Viewer

On Monday, April 20th, 2020, the EEP RC viewer, version 6.4.0.540188 and dated April 15th, was promoted to the de facto release viewer. See:

At the time of writing, the remaining RC viewers have yet to be merged up to the EEP release, and there have been no project viewer updates, leaving the remaining official viewer pipelines as follows:

  • Release channel cohorts:
    • Camera Presets RC viewer, version 6.3.9.538729 March 25.
    • Love Me Render RC viewer, version 6.3.9.538760, March 25.
    • Zirbenz Maintenance RC viewer, version 6.3.9.538719, issued March 19.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

A question was raised over the potential for EEP to cause “lag” (with up to 4 altitude layers for EEP sky settings plus the use of parcel environment options, there is concern loading and reloading the required textures could impact travellers. In response to the concern, Simon Linden said:

Compared to the cost and payload of stopping your AV on one region, sending the data to the next and adding you into that part of the world, the EEP data change is pretty small. Your viewer might have a little more work to get textures and set up the sky and lighting, but I don’t think those will be significant.

Rider, Ptolemy and Euclid Linden, the three major movers behind EEP will be on the Friday, April 24th edition of Lab Gab.