SL project updates 16 4/2: TPVD meeting

High Water; Inara Pey, January 2016, on Flickr High Water (Flickr) – blog post

The following notes are taken from the TPV Developer (TPVD) meeting held on Friday, January 29th, 2016. At the time of the meeting, Second Life was experience voice issues, and so the meeting was held in text. However, the meeting was still recorded and is available here. The following notes have been taken from the chat log of the meeting.

Server Deployments – Recap

As always, check the server deployment thread for the latest updates.

On Tuesday, January 26th, the Main (SLS) channel received server maintenance package 16.01.16.310114, previously deployed to the three RC channels, comprising a simulator crash fix and feature request OBJECT_REZZER_KEY) for llGetObjectDetails(), which returns the parent_id (object or avatar) of any task in the region. The function only works for those objects rezzed in-world after the code deployment (objects in-world prior to deployment will return NULL_KEY).

On Wednesday, January 27th, the three RC channels all received a new server maintenance package,16.01.21.310177, comprising Internal simulator fixes and a fix for BUG-1313 “LSL llSetPos in root prim of attachment behaves differently at high altitudes – viewer does not show updates”, which can cause attachments to fail to update correctly at altitudes over approximately 1500 metres.

SL Viewer Updates

HTTP / Vivox

The HTTP / Vivox RC updated to version 4.0.2.310349 on Wednesday, January 27th, which sees the addition of MAINT-5977, “Create a MailDrop event pump”  to the list of resolved issues, and the removal of MAINT-6055, “[corehttp] Mac – voice does not stay connected on resume from sleep”.

Quick Graphics

The Quick Graphics RC viewer (currently version 4.0.2.310127, dated January 20th), is getting some fixes to more accurately account for Materials, and possibly some other tweaks to how Avatar Complexity is calculated. The update should be appearing in the release channel soon.

One problem yet to be fixed within this viewer is an issue whereby avatars will still appear as solid colour jelly babies even when the Avatar Complexity slider in the viewer is set to “no limit” (which in theory should render all avatars normally). Commenting on whether or not this will be fixed, Oz noted:

The problem with those cases is that there are 2 more factors that go into making the avatar a coloured impostor, and they’re not obvious enough. We will probably change the thresholds on those, and maybe make the response to them different somehow.

When asked if those who have suitable systems will have the means to disable Avatar Complexity from running in their viewer (i.e. never see jelly babies unless the capability is expressly re-enabled) should the above issue not be resolved, Oz indicated this is a possibility, but is still to be decided.

Maintenance RC

A further Maintenance RC viewer is on the horizon, with what is described as a “nice set of fixes”. This should also be appearing in the release channel in the near future.

Project Viewers

The Project Bento viewer continues to be worked on, and the Lab is trying to move things towards a “final” (for this phase of the work) selection of additional bones – see my separate report on the Bento project for details.

Work is all under way in updating the Oculus Rift project viewer, with an update expected in the near future. The indication is that this will be built to the 1.x SDK. Oz also indicated that the Lab is potentially looking at how many alternative HMDs they might be able to support with the viewer, including “taking a whack” at Google Cardboard support.

64-bit Viewer Builds

As noted in my last TPVD update, the Lab is starting work on 64-bit versions of their Mac and windows viewers. There is no time frame as to when the first project / TC versions might appear, but it does also mean that there will be a 64-bit viewer Havoc library made available to TPVs in due course. However, this may take a while to appear.

Mac Builds

Currently, the Lab is using OS X 10.10.5 and Xcode 7.x for Mac builds, but are working to resolve a cmake file issue in order to build on OS X 10.11.2 or greater. This requires the Lab to re-arrange the order in which the current build tests are run to ensure the required libraries can be located as the integration tests can be successfully run.

Vivox Exploits

There is still concern over Vivox voice exploits being employed by some users. One example of this is a user located on one region being able to listen in on conversations on another region without showing up on active speakers list for that region.

The problem here is that the weaknesses allowing these types of exploits tend to be within the code package supplied by Vivox, and over which LL has no direct control. They therefore require action on Vivox’s part to fix them. This is something Oz pointed out at the TPVD meeting, before going on to note that the Lab will continue to work with Vivox to get things corrected.

Other Items

Older Viewers

There are a number of changes which are being implemented throughout 2016 which will make older versions of viewers increasingly obsolete. These include further inventory improvements and the deprecation of outdated inventory messages which will impact older viewers and, most notably the switch to TLS 1.2, which is already available in the current release of the official viewer (and those TPVs adopting the CEF code base from the Lab).

As I noted (via a comment from Oz) in my last TPVD meeting report for 2015,  this switch-over is being driven out of compliance requirements, rather than for any technical reason. However, what it does mean that once it occurs – mostly likely in the spring – any viewer which does not support TLS 1.2 will be unable to carry out any interactions with the SL Cashier or anything that involves money, as there will be no back-end support.

Third-Party Viewer Releases

  • Catznip updated to release R10.0 for Windows only (at present) on Saturday, January 30th. This release brings Catznip back up to date with more recent code releases from the Lab, and I’ll have a review available shortly. Catznip users should note that R9 will be blocked from mid-February
  • Alchemy will be releasing an update “imminently”
  • Firestorm’s next release continues to look set for around early March.

 

SL project updates 16 4/1: server updates

Gates of Memories; Inara Pey, January 2016, on Flickr Gates of Memories – blog post

Server Deployments

As always, check the server deployment thread for the latest updates.

On Tuesday, January 26th, the Main (SLS) channel received the server maintenance package, 16.01.16.310114, previously deployed to the three RC channels. This comprises:

  • A simulator crash fix
  • A further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY).

OBJECT_REZZER_KEY returns the parent_id of any task in the region. If the object came from an object rezzer it returns the ID of the parent object, while If it was rezzed by an avatar, it returns the agent ID of the avatar. The function only works for those objects rezzed in-world after the code deployment (objects in-world prior to deployment will return NULL_KEY).

On Wednesday, January 27th, the three RC channels should all receive a new server maintenance package,16.01.21.310177, comprising:

  • Internal simulator fixes
  • A fix for BUG-1313 “LSL llSetPos in root prim of attachment behaves differently at high altitudes – viewer does not show updates”, which can cause attachments to fail to update correctly at altitudes over approximately 1500 metres.

Deployment Slowdown

“FWIW, we’re likely to slow down on server updates in the next couple of weeks,” Simon Linden informed those attending the Simulator User Group meeting on Tuesday, January 26th. “It’s not part of any evil plan, but I’m doing some internal maintenance work and travelling one week.”

How this plays out remains to be seen, but we should at least have one deployment to the Main (SLS) channel in week #5 (week commencing Monday, February 1st), assuming no issues are found, with the promotion of the this week’s RC deployment to that channel.

SL Viewer

no updates for the start of the week, with the current crop of viewers remaining:

  • Current Release version: 4.0.1.310054, January 15 – formerly the Maintenance RC viewer download page, release notes
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • HTTP updates and Vivox RC viewer, version 4.0.2.310097, dated January 19th
    • Quick Graphics RC viewer, version 4.0.2.310127, dated January 20th
  • Project viewers:
    • Project Bento (avatar skeleton extensions), version 5.0.0.310099, dated January 20th
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13th, 2015
  • Obsolete platform viewer (Windows XP and OSX versions below 10.7), version 3.7.28.300847 dated May 8th, 2015.

Other Items

Greater Local Region Control

A bug which has been getting repeated requests for attention, particularly by those engaged in SL combat activities, is BUG-8974, “Temp rez object are not rezzed in a timely manner”. It’s also one which hasn’t seem to be working its way to the top of the pile of things to be done. During the Simulator User Group Meeting, Simon expanded on one of these reasons this is the case:

“As I remember, it’s tied up with a larger idea: letting region owners pick different settings for the region based on the performance and safety you want.  Part of the problem is due to a throttle which was added for anti-griefing. So if you want temp rezzing faster, you might want that [throttle] looser, while a venue owner would definitely not want that [the throttle looser, due to the risk of griefing]. I can’t make promises but I hope to get to it soon.  It’s still on my list.”

SL project updates 16 3/2: Server, viewer, Bento and CEF + Flash

The Keys; Inara Pey, January 2016, on Flickr The Keys (Flickr) – blog post

Server Deployments, Week 3 – Recap

As always, check the server deployment thread for any updates.

On Tuesday, January 19th, the Main (SLS) channel received the server update package previously deployed to the three RC channel. This comprises:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

On Thursday, January 21st,  three RC channels received a new server maintenance package comprising a simulator crash fix and a further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY). This returns the parent_id of any task in the region. If the object came from an object rezzer it returns the ID of the parent object, while If it was rezzed by an avatar, it returns the agent ID of the avatar. The function only works for those objects rezzed in-world after the code deployment (objects in-world prior to deployment will return NULL_KEY).

SL Viewer

The HTTP updates Vivox RC viewer updated  to version 4.0.2.310097 on January 19th, while January 20th saw the Quick Graphics RC viewer updated to version 4.0.2.310127, and the Project Bento (avatar skeleton extensions) viewer updated to version 5.0.0.310099.

Project Bento

I missed the greater part of the Project Bento meeting on Thursday, January 21st, so my apologies for not having a full report.

Cathy Foil demonstrates what can happen when an avatar using a mesh incorporating the new Bento bones deforms ...
Cathy Foil demonstrates what can happen when an avatar using a mesh incorporating the new Bento bones deforms …

Deformed Avatars: The lab is still asking for examples of avatars deforming as a result of using a mesh uploaded with different joint positions. If people have examples, Vir Linden requests that both the .DAE file and a copy of the mesh model are forwarded to him so that the Lab can test items for themselves.

Elizabeth Jarvinen (polysail), also points to some discussion on the Bento forum threat on how to possibly correct the problem when it occurs. see: here, here and here).

.BVH and .ANIM uploaders: It was noted at the meeting that the .BVH and .ANIM uploader have different capabilities. The .BVH uplaoder is viewed as being not as robust as the .ANIM uploader, although it does include optimisations for animations which are not present in the .ANIM uploader. Oz Linden suggested that it would be nice if both uploaders shared the same level of robustness / capabilities.

Vir pointed out that the .BVH uploader has various optimisations which are not present for .ANIM uploads. So how parity between the two is achieved is unclear. fore example:

  • Is the optimisation code removed from the .BVM uploader or added to the .ANIM uploader?
  • Are the updates server-side, or should they be viewer-side, with the ability to preview animations prior to final upload to ensure they are playing correctly?

It is also open to question whether any such work, were it to be undertaken, would form a part of this initial Bento project.

Bento Bone Survey

I was absent (as noted) when this particular item was discussed, so I may have the details wrong. However, it appears that, as previously reported, the Lab are going to put out a survey asking for creators and animators to indicated their preferred additional bones out of those which have been suggested. The survey is liable to be published via the Bento forum and / or the Bento user group wiki page.

World Makers Filming

There will be a final Bento filming session for the upcoming Drax Files World Makers special on Monday, February 1st. Creators and animators who have examples of content using the Bento skeleton extensions and are willing to take part in the filing should contact Draxtor Despres in-world for further details.

Aditi Inventory Syncing

The code for merging main (Agni) inventories into beta (Aditi) grid inventories is still subject to final testing before being deployed to Aditi. As previously noted in these updates, when this does happen, it will mean that logging-in to Aditi will trigger an automatic merge of your Agni inventory with your Aditi inventory as a part of an overnight (PDT) process. This means that items unique to people’s inventories on Aditi will no longer be lost as a result of their Aditi inventory being overwritten by their Agni inventory (as is currently the case). Once deployed, this update also means that a password change will no longer trigger an inventory sync between the two grids.

Suggestions have been put forward that rather than merging Agni inventory directly into the Aditi inventory structure, the incoming Agni items are delivered to a new top-level folder (perhaps called “Agni” or “Main Grid”) during the merge process, so that people can easily distinguish between unique versions of items they’ve been editing on both Aditi and Agni.

Adobe Flash on CEF Viewers

As has been covered in this blog and others, the Second Life viewer, version 4.0.0+, and all v3 TPVs using that code now makes use of the Chromium Embedded Framework for supporting rich media, including Adobe Flash.

However, for the latter to work with the viewer, it requires a specific version of Flash to be installed on your system. For those interested, Jeremy Linden has provided a knowledge base article on what needs to be installed for the official viewer, and how. With thanks to Willow Wilder for the pointer.

 

SL project updates 16 3/1: Server updates and Bento examples

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr) – blog post

Server Deployments

As always, check the server deployment thread for any updates.

On Tuesday, January 19th, the Main (SLS) channel received the server update package previously deployed to the three RC channel. This comprises:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

On Wednesday, January 20th, the three RC channels should be updated with a new server maintenance package. However, at the time of writing, it looked questionable if the deployment would go ahead. On  Tuesday, January 19th, Simon Linden informed the Simulator User Group meeting attendees that there was a problem on the latest deployment image for update which caused it to refuse to start, and was under investigation.

If the deployment does go ahead, it will comprise a simulator crash fix and a further feature request: llGetObjectDetails() functionality to get the parent_id of any task in the region (OBJECT_REZZER_KEY). This returns the parent_id of any task in the region:

  • If the object came from an object rezzer it returns the ID of the parent object
  • If it was rezzed by an avatar, it returns the agent ID of the avatar.

It will only return details for those objects rezzed in-world after the code has been implemented. Objects already in-world prior to deployment will be ignored (NULL_KEY is returned).

Project Bento

no major news here, other than initial filming for The Drax Files World Makers special on Bento took place on Tuesday, January 19th, 2016. There will be a further round of filming on Wednesday, January 20th. If you are an animator  / content creator who has something you’d like to demonstrate and possibly have filmed for the episode, please contact Draxtor Despres in-world ASAP.

In the meantime, a short piece I stitched together at the filming session, showing an avatar rigged to use the Bento finger extensions compared to a avatar without the rigging; a centaur and a part of bat wings (both by Aki Shichiroji)  utilising the Bento bones.

Finger animation in the video by Abramelin Wolfe. Elephant in the splash image by Medhue Simoni.

SL project updates 16 2/2: SBUG / TPVD and 64-bit official viewers

Furillen; Inara Pey, December 2015, on FlickrFurillen (Flickr) – blog post

The following notes are primarily taken from the Server Beta User Group meeting of Thursday, January 14th and the TPV Developer (TPVD) meeting held on Friday, January 15th, 2016. A video of the meeting is included at the end of this report, my thanks as always to North for the video recording and providing it for embedding.

Server Deployments – Recap

There was no deployment to the Main (SLS) channel on Tuesday, January 12th. On Wednesday, January 13th, all three RC channels received the same sever maintenance package comprising:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

RC Server Deployment Week #3

The RC server deployment scheduled for week #3 (week commencing Monday, January 18th), should include the feature request for llGetObjectDetails ( myKey, [OBJECT_REZZER_KEY] ), which returns the parent_id of any task in the region:

  • If the object came from an object rezzer it returns the ID of the parent object
  • If it was rezzed by an avatar, it returns the agent ID of the avatar.

It will only return details for those objects rezzed in-world after the code has been implemented. Objects already in-world prior to deployment will be ignored (NULL_KEY is returned).

SL Viewer Updates

[00:30] The Maintenance RC viewer, version 4.0.1.310054, was promoted to de facto release status on Friday, January 15. This view comprises some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the previous release viewer, and some CEF bugs.

The Project Azumarill HTTP updates RC viewer and the Vivox voice updates RC viewer have been merged into a single release candidate, version 4.0.1.309943, release on Thursday, January 14th, 2016. This is expected to be updated in the next week to deal with a further issue, after which it is anticipated it will be promoted relatively soon to the de facto release viewer.

[01:43] The Quick Graphics RC (Avatar Complexity and graphics presets) is still undoing further refinement, particularly in the way that Avatar Complexity is calculated as a result of feedback provided by users testing the current RC version (4.0.1.309320 at the time of writing).

[0213] There is an update to the Oculus Rift project viewer (3.7.18.295296 at the time of writing) in progress, but no ETA on when it will appear.

Project Bento (Avatar Skeleton Extensions)

Main update: Project Bento User Group update 2 with audio

Issues with the Bento project viewer are viewed as a priority by the Lab. However, no time frames are being set for updates as the project is very much still in beta on Aditi.

There will be a “show and tell” event on Aditi on Tuesday, January 19th, where content creators working the new avatar skeleton extensions will be demonstrating their work for an upcoming episode of The Drax Files World Makers, which takes a look behind the scenes at the project.

CEF and 64-bit Official Viewers

[12:00] The switch to CEF has forced the Lab to re-think its position on 64-bit viewers. Essentially, the CEF code comes as a package, and those producing it ceased supporting Mac 32-bit a while ago (so CEF on the Mac viewer from the Lab is actually a release or so behind the version on Windows).

As a result, the Lab has started on a 64-bit viewer build project, which includes both Windows and Mac. It is possible that as a result of this, and once the 64-bit versions of the viewer are ready to go, the Lab may cease in offering a 32-bit Mac version of the viewer (obviously Windows will continue to be offered in both 32-, and 64-bit flavours).

The 64-bit versions of the official viewer will include 64-bit specific contributions from TPV developers, and Oz has also requested that a number of other open-source contributions which have been languishing since submission are folded into the project.

Aditi Log-in Issues and Inventory Syncing

[06:40] There are still issues being experienced by some people when logging-in to Aditi, which see them redirected to a “safe” zone (most frequently ACME H), rather than to their last log-in point. This is still subject to investigation by the Lab.

The new process for inventory syncing (see my report from 2015 week #52 for full details) between Agni and Aditi still has yet to be implemented. In essence, once this comes into effect, a password change will no longer trigger any syncing between your Agni and Aditi inventories. Instead, logging-in to Aditi will flag your account for inventory syncing. This takes place overnight (Pacific time), and cause your Agni inventory to be merged with your Aditi inventory, rather than overwriting it, thus preserving content unique to your Aditi inventory.

In the meantime, if you need your inventories syncing between the two grids, file a support ticket requesting a manual synchronising of inventories.

Continue reading “SL project updates 16 2/2: SBUG / TPVD and 64-bit official viewers” →

SL project updates 16 2/1: server deployments

Server Deployments

As always, check the server deployment thread for any updates.

There was no deployment to the Main (SLS) channel on Tuesday, January 12th. On Wednesday, January 13th, all three RC channels should receive the same sever maintenance package comprising:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

SL Viewer

So far, no promotions or updates to the current batch of RC and project viewers, leaving the list as it stood in week #1:

  • Current Release version: 4.0.0.309247, December 17, 2015 – formerly the Chromium Embedded Framework RC viewer download page, release notes
  • RC viewers:
    • Project Azumarill (HTTP updates) RC viewer, version 4.0.1.309333, dated January 5th
    • Quick Graphics (Avatar complexity & graphics presets) RC viewer, version 4.0.1.309320, dated January 5th
    • Maintenance (30+ fixes and improvements) RC viewer, version 4.0.1.309460, dated January 5th
    • Vivox (Voice fixes and improvements) RC viewer, version 3.8.7.307744, dated November 17, 2015
  • Project viewers:
    • Project Bento (avatar skeleton extensions) version 5.0.0.309171, dated December 16, 2015
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13th, 2015
  • Obsolete platform viewer (SL access for Win XP  / Mac OS X10.6 users), version 3.7.28.300847 dated May 8, 2015.

During the last TPV Developer meeting of 2015, it had been indicated that the Vivox RC viewer and the HTTP RC viewer were being merged into a single offering. If this is still the case, we can likely expect the updated RC viewer to be appearing soon.

Weekend Issues

For those who may have missed it, April Linden from the Lab’s Operation’s team (who are responsible for trying to keep the grid available 24/7), provided a blog post on the issues Second Life experienced over the weekend of January 9th / 10th 2016, which I also covered in a separate blog post.