Do you have a wearable / follow pet that you no longer use, and that is Transferable? Why not donate it to the Firestorm team for gifting to a new SL user this Christmas?
You may remember that in August, the Firestorm team ran a fun-raiser, asking people to donate their unwanted gacha items?
Well for the end of 2018, they are again asked for the donation of items – but this time with a very different aim in mind, as they explain in the following Firestorm wiki article:
With Christmas around the corner we think of ways to spread the cheer and give gifts to those who are dear to us. This Christmas, how about extending that love to the ones brand new to Second Life, to let them see what a wondrous place they have entered with loving and generous people.
Every year we are presented with amazing new pets from talented creators and they seem to get better and better with each new creation. And although they are just virtual companions, these pets have the ability to make the times we are here without human contact seem less lonely. They transcend the realm of mere fashion accessories to a loving addition to this our Second Lives.
When the new loves come along, our past companions are packed away in a folder, maybe to come out another day. So why not make that day today and why not pass them on to be loved by another.
Many entering Second Life are shy and overwhelmed with learning the basics. Having a virtual friend and companion to share those first tentative steps with could make a world of difference. Just think your well-loved pet going on to give the warmth of friendship to another, touching their second lives and bringing joy to their hearts.
So for December 2018 make it a true month of giving and pass on your Ex-Loved pets so that they too get a chance at a Second Life.
Kindly contact Kio Feila and entrust her with your Ex-Loved Pets and know that they will be warming the hearts of someone new this Christmas.
Christmas is, as they say, the time for giving. So, if you do have a pet or pets now forever kennelled, caged or locked in a folder in your inventory, and which do have suitable permissions for passing them on to others, why not follow the article’s suggestion and donate them so that they might get to have a second life with a new owner? Just drop a line to Kio via the link above!
There are always certain risks involved in on-line living. With Second Life, we’ve all likely seen or heard of various scams and attempts to either data-scrape or gain people’s account details through phishing and other means.
Another area of risk is using viewers from untrusted sources, making a careful checking of linking to TPV sites mandatory (e.g. by checking them through the Third Party Viewer Directory page on the SL wiki) – particularly when they appear in note cards or pop-up in group chat sessions, and so on.
I raise this because Firestorm has been the subject of fake accounts posting links to a completely fake Firestorm viewer website.
Group and individual IMs have been circulating from fake “Firestorm” accounts, pointing to a fake Firestorm website & viewer downloads – with the Windows download link infected
The website – note the addresses arrowed above – is a scam site that is particularly nasty, as the Windows download link is infected – see virustotal.com – and so should not be used.
For clarity, Firestorm’s actual web address is: http://www.firestormviewer.org/ – no “pro” or anything else in the URL. Furthermore, outside of their own support and test groups, Firestorm do not spam other groups or individuals with links for downloading their viewer.
Currently, the Firestorm team is trying to get the false site taken down, and Linden Lab are working with them to ban the fake accounts.
However, if you do receive an IM similar to the one shown above, fielding fake website URLs, or see a similar message in a Group IM or notice, please don’t simply dismiss it. Linden Lab have requested those in receipt on such messages / notices should file an Abuse Report.
When filing a report, make sure you take a screen shot showing the message / notice displayed in your viewer – the abuse report screen shot feature will automatically capture open IM windows, etc. Reports can be filed under the Harassment category.
If you need assistance with raising an Abuse Report, please refer to my Abuse Reports tutorial, written with the assistance of Linden Lab’s Governance team.
Are you a little bit crazy? Have a slight taste for personal suffering? Have you ever wondered what it’s like to develop a personality tic? You might be perfect for our team!
– From the Firestorm blog post on volunteers
This is light-hearted start to a blog post by Firestorm’s Jessica Lyon that has a serious intent: a call for assistance from Firestorm users willing to give some of their time to help support both the Firestorm viewer and the Firestom team’s other activities in Second Life.
As the most popular Second Life viewer (and a viewer with a strong following in OpenSim), Firestorm actually requires a lot of upkeep; not just in maintaining and extending the code either by exposing debug features provided by Linden Lab or through the provision of dedicated code contributions, but also in ensuring the viewer is fit for purpose ahead of any release and in providing that same vast user community with ongoing support and assistance.
As such, Firestorm is looking for volunteers willing to join the following teams:
Firestorm Support: helping residents solve problems they may encounter with installing and using the Firestorm viewer through the in-world support groups and by filing support tickets on the Firestorm Jira (bug-reporting system).
Firestorm QA Team: helping to ensure each viewer release is as good as it can be, by finding and reporting bugs (part of which means accepting frequent crashes). But it also means getting to see, use and test new features before the rest of the user base.
Firestorm are also looking for people to help with work at the seven regions of the Firestorm Community Gateway
In addition, Firestorm is looking for mentors to help assist new users at the Firestorm Community Gateway. The work is rich and diverse, including providing insight, advice, and direction, responding to questions of every possible variation on the viewer and Second Life, helping new residents learn about the viewer and interact with the virtual world, and more.
Those interested in the role are invited to visit the Social Club at the Firestorm Gateway in world, where a red box can be found, offering an application form, which should be posted back to the box when completed.
The Firestorm team has launched a fund-raiser, primarily to help cover the cost of a new main server, used to host the team’s JIRA, web site, wiki, code repository, and so on. However, as the Firestorm blog post on the matter also notes, the team also have recurring costs involved in the license they have to pay in order to use the Kakadu codec for rendering in the viewer, and costs involved in running the land costs (albeit subsidised by the Lab) involved with the Firestorm Community Gateway.
To this end, the new fund-raiser is planned as a hopefully long-term event, and also designed to help people get rid of their unwanted gacha items.
Located over the Firestorm gateway regions is a “Firestorm market” featuring stalls and vendor boards where visitors can purchase collected and donated gacha items. Note that despite the confusing blog title, this is not itself a gacha event – there are no machines, just the opportunity to buy individual items and complete sets previously sold via gacha vendors, which the Firestorm team have collected or have received as donations.
The prices of items vary throughout, and many of them might well be offered under the acronym WTGTG – when they’re gone, they gone.
Anyone wishing to donate items can do so by contacting Kio Feila in-world.
In addition, those wishing to help the Firestorm team but who don’t find anything of interest on sale, can make direct L$ donations, or flow links to the Firestorm listings on the Marketplace, which male and female Firestorm Jackets can be purchased, with all funds also going towards helping cover the team’s costs.
All funds raised will be used directly and solely towards the Firestorm operating costs and overhead; all Firestorm team members are volunteers who receive no financial or L$ compensation.
A quick round-up of news relating to a handful of viewers and clients.
Kokua
Kokua 64 bit (Windows, Mac and Linux) updated both the RLV (5.1.7.43693) and non-RLV (5.1.6.43692) flavours of the viewer on Sunday, August 11th. I’ve not had time to drive the update – and my not be able to, due to other commitments. However, the core of the update brings the viewer to parity with the SL viewer 5.1.7 code base, and offers some updates from the Kokua team, described in the release notes as follows:
In addition the options for configuring the chat range rings and colours move from the Kokua General preferences tab to Kokua Chat which as well as being more logical also frees up space needed in the RLV version for a new option on the General tab.
The RLV version gains an option on the Kokua General tab which allows @standtp to be disabled. This has been added because @standtp tends to operate in various counter-intuitive ways despite operating as intended.
Here’s one scenario that illustrates the problem:-
@standtp is applied to the avatar.
The avatar hitches to (sits on) a cart.
The avatar pulls the cart from location A to location B.
The avatar is unhitched from the cart (stands up).
At that point @standtp teleports them back to location A.
MetaChat the iOS client is having problems courtesy of Apple. The app was removed from the iStore on August 9th, as part of a purge by Apple on “gambling apps”.
Enquiries have been lodged with Apple on when / if the app will be allowed to re-list, but thus far, no response has been given.
In the meantime, versions already downloaded / downloaded and installed will still work, this move by Apple only affects the client’s listing on the iStore.
iOS / MetChat users can read more on the MetaChat blog, where updates will also be posted.
Firestorm Version Block
A reminder to Firestorm users, Firestorm 5.0.1.52150 (released December, 2016) will be blocked from Tuesday, August 14th, in keeping with the Firestorm team’s policy of only allowing the current, and the two version immediately prior to it.
This means that if you are still used Firestorm 5.0.1, you need to update to a more recent version: 5.0.7, 5.011 or the current 5.1.7 release.
To find out more about why Firestorm versions are blocked, please read this blog post from the Firestorm team.
On Tuesday, July 24th, 2018, the Firestorm team announced the release of Firestorm 5.1.7.55786. Coming somewhat later than had been hoped, it incorporates some significant updates from recent Lab viewer releases, together with updates from, and contributed to, the Firestorm team, plus the inevitable bag of bug fixes as well.
In keeping with my usual approach to Firestorm releases, what follows is an overview of the release, highlighting some of the more significant changes I feel will be of most interest to users.
Please use the table of contents on the right to jump to any specific topic of interest. Full details of all changes, and contributor credits can be found in the official release notes.
The Usual “Before We Begin” Bit
As per my usual preamble:
There is no need to perform a clean install with this release if you do not wish to.
Do, however, make sure you back-up all your settings safely so you can restore them after installing 5.1.7.
Core Updates
Firestorm 5.1.7 has parity with all version of Linden Lab’s viewer, up to version 5.1.6, with additional cherry picked fixes from upstream of that release.
Firestorm 5.1.7 has been updated to Restrained Love API: RLV v3.2.1 / RLVa v2.2.0.55786 – see the RLVa 2.2 Release Notes for details.
Major Lab Derived Updates
This is a summary of the main updates derived from Linden lab’s core viewer code.
64-bit Project Alex Ivy: rebuilds the viewer using 64-bit address space, utilising Linden Lab’s Alex Ivy code base. This should improve viewer stability, particularly for those with more than 4 Gb of memory, and possibly also improve performance.
As the 64-bit Alex Ivy code uses Linden Lab’s Havoc sub-libraries that are specific to Second Life, this means that the 64-bit versions of Firestorm for Windows and OSX now have both Second Life and OpenSim flavours, the latter allowing for continued support of OpenSim users.
The 64-bit Linux build remains with the Firestorm team’s own 64-bit code.
Media Updates – Project Dullahan: a series of updates, fixes, improvements and security patches for the Chromium Embedded Framework (CEF), that is the basis for the viewer’s built-in web browser.
The option to not accept cookies has been removed due to complexities of not doing so in the in-viewer browser. For a more controlled cookie experience, an external full-featured browser may be better.
Also includes updates to VLC, that provides support for video media playback.
Rendering Improvements – Project love Me Render: this is a large collection of rendering improvement from LL. See the Love Me Render release notes for details.
Vivox Update and Voice Fixes: a number of updates / improvements:
Adds support for a higher quality voice using SLVoice version 4.9.
Fixes the apparent position of the speaker in nearby voice.
Improves retry behaviour when there are problems connecting or during temporary connection problems.
Logs more detailed information to the Lab for quantifying connection issues.
Improves security of the communication between the viewer and SLVoice.
Note that with these changes:
Local teleports will cause a short (a few seconds) voice interruption because the viewer now detaches from voice a little earlier in the teleport sequence.
With some SLVoice changes, the SLVoice executable can be copied into another viewer – that will not work with this update. There are changes to the connection between the viewer and SLVoice that are required. Talking to any viewer version should work.
Unrelated to voice, improves the validation of TLS certificates (security improvement).
Additional Lab-Derived Updates
This update also includes:
Avatar Physics improvements / safety checks: this fixes the problem with boob movement freezing & boobs getting stuck at odd angles (BUG-202903 / FIRE-22135)
Sculpties no longer rendered until fully loaded (or fail to load): this should remove the blobs and spheres see in-world as sculpties load.
Viewer frame rate fix (BUG-6943): viewer FPS should no longer drop when facing away from certain objects.
Inventory directory (BUG-214575 / FIRE-22281): the inventory directory should no longer be deleted while keeping the Delete key.
Report Abuse (BUG-202904 / FIRE-22152): double-clicking the Report Abuse option will no longer crash the viewer.
Materials update: normal and specular maps are no longer downloaded if ALM is off.
See the Firestorm Change Log for a full list of Lab and Firestorm fixes.
Firestorm Updates and Additions
User Interface: New Features and Updates
Menu Updates
Avatar:
A new Favorite Wearables option for accessing the Favorite Wearables panel (see below).
A new Show / Hide User Interface option (also ALT-Shift-U). Use the keyboard shortcut to show the UI when hidden, and note that chiclets and script dialogues remain visible with the UI hidden. CTRL+ALT+F1 will still hide / show the UI as well.
World:
Set Home To Here relocated to be with the other place-related options.
Teleport Here has an added separator between it and the menu options below it.
World menu: Set Home to Here has been relocated, and Teleport Home has an additional separator below it to help avoid incorrect clicks when using it.
Help: new item: Firestorm Events Calendar – opens the Firestorm Google Calendar of event, including all Firestorm classes.
Preferences Updates
Firestorm:
Uploads: new button to reset custom uploads folders to their viewer defaults.
Build 1: it is now possible to switch the Script Editor font type and adjust the font size. All pre-processed output also obeys the chosen font.
It is now possible to set the font style (drop-down arrowed left) and font style / size (drop-down arrowed right) for the Script Editor
Move & View: new options to manage viewer-side region crossings add to the Movement sub-tab. See Experimental Region Crossing Code, below.
User Interface:
2D Overlay: new option to make the statistics bar ignore focus requests when closing other floaters with CTRL+W. When enabled, the statistics bar will never receive focus when another window is closed. Actions such as changing graph layout for items are still possible when enabled.
New Toolbar Buttons
Beacons: opening the Beacons floater panel.
Wearable Favorites: see Favorite Wearables Panel, below.
Panels and Floaters
Appearance Panel:
Wearing Tab: the Wearing tab now lists the rendering complexity of each worn in-world object. This can be accessed via the Avatar menu > Appearance (or CTRL-O) and then open the Wearing tab.
Outfits Tab:
Double-click will add/remove.
Wearing tab – double-click will remove for “Wearables” and “Temporary attachments”.
Inspect Panel:
A new “Options” button has been added to the Inspect panel allowing you to select which columns are displayed.
New object complexity count added to the information display on the left of the panel.
Favorite Wearables
The Favorite Wearables panel can be used to list frequently used items (e.g. HUDs, attachments) in a floater so they can be quickly attached or removed as needed. This can help with performance, as you can conveniently detach attachments you’re not using and remove their simulator script overhead, or take off HUDs you’re not using, to remove their texture memory use, then quickly re-attach them when needed without having to locate them in Inventory.
The panel has its own toolbar button for quick access., or can be opened via the Avatar menu > Favorite Wearables.
To add items to the panel:
Open the panel and your inventory.
Drag the items you want to display in the panel from inventory into the panel window. Note this will create a link to the original item in the #Wearable Favorites folder in inventory.
To remove an item from the panel, right-click on the item to highlight it and then click the Trash icon at the top of the panel. This will remove the item from the panel’s list, delete the link in the #Wearable Favorites, but will not delete the item from your inventory.
To attach an item listed in the panel, simply right-click on it to display a menu comprising the familiar Add, Wear, Attach to and Attach to HUD (for HUDs) options. This menu also allows you to view the object’s profile, or use Show Original to open your Inventory and highlight the original version.
The Favorite Wearables panel can be accessed via the Avatar menu or a new Toolbar button. It can be used to list HUDs and other frequently used attachments which can be added / removed via a menu.
Right-clicking on an attached item (shown in a different colour in the panel) will display a menu with options to edit the attachment (opens the Build panel), detach it, open its profile or locate the original in inventory.
In addition, the panel includes a search bar that will cause the panel to only display items which fully or partially match the text typed into it, and a drop-down list of sort options.