Firestorm ready to launch Gateway; MadPea join as partners

The Firestorm Gateway: partnering with MadPea Games
The Firestorm Gateway: partnering with MadPea Games

I recently covered the soon-to-be-launched Lab trail progamme which will see a new set of community gateways active within Second life and geared towards helping incoming new users get to grips with the platform more positively, and help them to start to engage in activities, thus hopefully improving the chances that they’ll “stick”.

The Firestorm team are one of the groups invited by the Lab to be a part of this new trial programme, and as I reported earlier in October, they will be launching their Gateway on Saturday, October 31st with a special party followed by a month-long Spooky Nights hunt which will take place across the five core regions of the Firestorm Gateway.

What I couldn’t reveal in that article, but am able to now, is that MadPea Games have agreed to partner with Firestorm to help get new users engaged in Second life.

madpea-logo
A number of MadPea games will be available in the Firestorm Gateway regions

In a press release on October 28th, MadPea confirm they are providing Firestorm with a number of their vintage games which income new users will be invited to play free-of-charge, in order to present them with even more opportunities to learn about and engage in Second life.

Commenting on the partnership, Kiana Writer, CEO and Queen Pea of MadPea Games says, “We are all very excited about the opportunity of working with Jessica and her team and waving the flag for what is achievable for user-created content on the grid. There’s a huge learning curve when you enter SL for the first time and we believe Firestorm, along with their partners, are best placed to help guide new users through that arc.”

Jessica Lyon, speaking for the Firestorm team, said: “We are super excited to announce that we’ve formed a mutually beneficial partnership with MadPea Productions! Essentially MadPea will install some of their older games as free play in our environments, and in exchange new residents will learn about MadPea Games to become potential new customers. MadPea will also then be able to send their new users to our installations to learn how to play MadPea games.”

The Firestorm Halloween Party stage area
The Firestorm Halloween Party stage area

The Firestorm Halloween Party will kick-off at 13:00 SLT with a series of live performances running through until 16:00, when things will switch over the DJs, and the Spooky Nights Halloween Hunt will launch.

Topping the bill for the party are:

  • 13:00 SLT – Mankind Tracer
  • 14:00 SLT – Nance Brody
  • 15:00 SLT – The Changhigh Trinity Sisters Fireshow
  • 14:00 SLT onwards – DJ Quad

Over 150 well-known Second Life merchants have contributed to the hunt, and you can read a list of participating creators on the Firestorm post on the party, and also catch photos of some of the prizes on offer.

Four landing points will be in operation for the party, as follows:

For further information on the party and the Firestorm Gateway, please refer to the Firestorm blog post, or to find out more on the Gateway and the new Gateway programme, please refer to the articles in this blog.

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Firestorm Halloween Hunt to open Gateway

The Firestorm Gateway regions: setting for a special Spooky Hunt, but merchant assistance sought
The Firestorm Gateway regions: setting for a special Spooky Hunt, but merchant assistance sought

Firestorm will be opening their new Gateway regions to the public on Saturday, October 31st, with both a special Halloween party and the launch of their Spooky Nights Hunt, which will run through until Monday, November 30th.

The Firestorm Gateway is one of up to 20 new Community Gateways which will soon be opening as a part of a trial of a new Community Gateway programme initiated by the Lab, and  which I previewed back in September.

The idea is to allow communities and groups within Second Life to build their own gateways focused on bringing new users into Second Life and to help get them started. These gateways will include web pages to attract new users to them, which will include a registration API to allow those users to sign-up to SL and create and account without necessarily having to go through the central registration process at secondlife.com.

While the hunt isn't focused on encouraging new users into Second Life, the Firstorm Gateway regions, once officially opened, are itentded to help incoming users gain familiar with SL, gain support, and experience some of the activities to be found in-world, such as socialising, flying, boating and - as shown here - scuba diving
The Firestorm Gateway regions, once officially opened, are intended to help incoming users gain familiar with SL, gain support, and experience some of the activities to be found in-world, such as socialising, flying, boating, playing games, and – as shown here – scuba diving and underwater exploring

The Firestorm party and Spooky Nights hunt do not mark the official opening of the new Gateway programme as a whole – the Lab will hopefully be announcing this is due course. However, they do present the opportunity for Second Life users to explore the Firestorm Gateway regions, five of which will be featured in the hunt, which will also serve as the first event designed to attract new users to Second Life via Firestorm’s website.

A special stage area has been created for the party on October 31st, which will feature Mankind Tracer and Nance Brody, among others. There will be more details on this announced by the Firestorm team in due course.

The Firestorm Gateway regions also include areas suitable for intdoucing people to role-play, etc. - and you can explore them once the Spooky Hunt opens on October 31st
The Firestorm Gateway regions also include areas suitable for introducing people to role-play, etc. – and you can explore them once the Spooky Hunt opens on October 31st

The Spooky Nights Hunt will take place across the five activity regions of the Gateway, and it is hoped it will provide fun and interaction for both established and new users. Right now, and in support of the hunt, the Firestorm team are reaching out to Merchants who are willing to provide goodies as hunt prizes, with Jessica Lyon, the Firestorm project manager noting:

Although it is a Halloween hunt, the hunt remains open after Halloween. You can make a spooky gift or not.

If you are a Merchant interested in supporting the hunt, please hop over the Firestorm website and the Spooky Hunt application page for further information.

As well as participating in the hunt, newcomers and visitors will be able to explore all six of the Firestorm Gateway regions, which include an orientation region for people new to Second Life and a social area where people can meet and interact (and where questions on using Second Life can be answered). In addition, they’ll be able to participate in any of the activities offered across the regions. These are designed to present a broad feel for the things people can enjoy in Second Life, and include fly aircraft, sailing, jet skiing, scuba diving, playing games, etc. In addition, they can explore a simple role-play environment, or use the sandbox area to learn the basics of building.

The Firestorm Gateway opening will focus on a Halloween party of Saturday, October 31st, followed by a month-long Spooky Nights Hunt in the 5 activity regions of the Gateway

The Firestorm Gateway opening will focus on a Halloween party of Saturday, October 31st, followed by a month-long Spooky Nights Hunt in the 5 activity regions of the Gateway

One of the most important aspects of any Community Gateway is providing volunteers who are willing to spend time in-world providing help and support for new users as they arrive. If you would be interested in supporting the Firestorm Gateway by becoming a mentor there, please send a note card with your name and relevant background information (e.g. whether you have been a mentor in the past, experience in helping newcomers and users, etc.), to Jessica Lyon.

To keep up to date with preparations for the party and the hunt, as well as with further news on the Firestorm Gateway, keep an eye on the Firestorm website. I’ll hopefully have more news on the Gateway programme itself as it is announced by the Lab and / or more Gateways come on-line.

If you are participating in the Gateway trial programme, and would like your Gateway to be previewed in this blog, please use the contact form to drop me a line, or contact me in-world.

Firestorm ask “viewer translations, can you help?”

firestorm-logoOn Friday, July 17th, Jessica Lyon of the Firestorm team issued a blog post updating users on the progress of the upcoming release, together with an appeal for assistance.

The last release of Firestorm – which I overviewed here – was officially referred to as a “beta” release, as it was rolled out at a time when further updates were expected from the Lab which would prompt a further Firestorm release, possibly in short order. In particular, Firestorm were waiting for the following “big three” from the Lab to reach release status with the Lab:

  • Experience tools, (which were promoted to release status by the Lab at the end of June)
  • The Project Big Bird fixes for viewer-side attachment issues (promoted to the official release viewer on Tuesday, July 14th)
  • Viewer-Managed Marketplace  (which the Lab have just announced as “released”, ahead of the start of the automated migration process for Merchants, despite the viewer code still being at RC status at the time of writing).

While the Firestorm post doesn’t commit to a date when the new release might appear, but does make it clear that the release is coming soon. Also, as well as these particular updates, the blog post indicates it will include additional fixes and updates from the Firestorm team and contributors – including updates from Kitty Barnett for RLVa (one of the most frequently requested updates), and other goodies beside – such as updates to the Unified Snapshot floater.

For those not overly keen on the preview pane in the Unified Snapshot Floater (see above left), the next release of Firestorm should see the return of the "old" snapshot preview (seen above right), with the option to freely switch between the two
For those not overly keen on the preview pane in the Unified Snapshot Floater (above left), the next release of Firestorm should see the return of the “old” snapshot preview (above right), with the option to freely switch between the two via the arrow button

As well as hinting at what is to come, the Firestorm post also includes an appeal for help, as Jessica explains:

There was a time when Linden Lab had the interface translated in multiple languages, and we did, too, since we are based on the Linden code. However, as time passed, new additions to the interface were added, and the translation of these interface elements fell behind. Today most translated language interfaces actually contain more English than the chosen language, and it is becoming more and more difficult to merge these half-translated UI elements with upstream code.

Because of this, the team have decided to discontinue and remove translations which might be regarded as “incomplete” and for which they do not have the internal expertise to correctly maintain.  These comprise: Chinese, Danish, French, Portuguese, Spanish, and Turkish.

However, the team is will re-introduce any of these languages if there are people willing to commit to providing UI translations for them, and maintaining the translations long-term. As such, the Firestorm team is looking to hear from volunteers willing to do so. However, as Jessica notes:

UI translation involves more work than merely providing the terms for the correct language. Volunteers must be comfortable with editing and properly formatting xml files or should be able to learn how to do so.

If you have the necessary language and technical expertise, and are confident you can provide the required commitment to update and maintain a viewer translation for one of the languages listed above, please read the Translating Firestorm wiki page for further information, and then express your interest directly to the Firestorm team via e-mail to  admin@phoenixviewer.com.

Firestorm: counting down to the next release

firestorm-logoThe Firestorm team are working towards  their next major release. This has been in the works for a while now, and will represent a significant step forward for the viewer, as it will bring it up to parity with  the Lab 3.7.26, and also includes a number of cherry-picked fixes and updates from the more recent maintenance fixes, etc..

This means the viewer will include updates such as the revised snapshot floater, as originally re-designed by Niran V Dean as a contribution to Linden Lab, together with additional effects filters; the new Avatar Hover Height capability, the latest updates for HTTP pipelining and fastpipe changes, plus the recent AIS v3 changes, and much, much more, including numerous updates and improvements made by the Firestorm team and  from other TPVs.

Preview Testers Wanted

Beta versions of the release have been undergoing assorted tests for the last several weeks. However, prior to it reaching a formal release status, the team want to expose it to more extensive testing among users. To this end, a call has been put out through the Firestorm blog requesting more people to consider joining their Preview group.

Things you can expect in Firestorm 4.7.0: the revised snapshot floater (as developed by Niran V Dean), complete with an expanded set of default filter effects
Things you can expect in Firestorm 4.7.0: the revised snapshot floater (as developed by Niran V Dean), complete with an expanded set of default filter effects

If you are a Firestorm user and have a good working knowledge of the viewer, do please read the blog post and consider joining the Preview group. However, do keep in mind the following guidelines:

  • You will be required to give feedback on any Preview release you receive. This includes being prepared to report them through the Preview group and raise bug reports on the Firestorm JIRA – if you’ve never filed a bug report before, you can find guidelines on the Firestorm wiki. There is also a Reporting Bugs class which may also help
  • Please, do not join the group simply to get your hands on shiny new versions of the viewer – not only will this defeat the object of trying to test the viewer and uncover any issues possibly missed during QA and beta testing, you could find yourself running a viewer than has bugs, etc., and for which you cannot get assistance through the normal Firestorm support channels
  • Please do not share any links you are given to Preview versions of the viewer to people outside of the Preview group. Again, this defeats the object of controlled testing, and it runs the risk that if there is a significant issue with the viewer, then it means limiting the impact of the issue is that much harder (if not impossible).
Things you can expect in Firestorm 4.7.0: Avatar Hover Height
Things you can expect in Firestorm 4.7.0: Avatar Hover Height

The Current Release Plan

As it stands, Firestorm hope to ramp-up to a formal release over the next few weeks as follows:

  • A further release to the Beta test group ready for the week commencing Monday, April 13th
  • If no significant issues with this release are found by the Beta testers, it will be released to the Preview group for wider testing
  • A further release is then likely to be made to the Beta and Preview groups for final testing and assessment.

Assuming nothing major is found to be a problem with the second preview release, a formal release of the viewer will then be made – potentially around three weeks (ish) from the date of this article.

Things you can expect in Firestorm 4.7.0: the Preferences floater has been completely overhauled and sub-tabs / options rationalised for easier use
Things you can expect in Firestorm 4.7.0: the Preferences floater has been completely overhauled and sub-tabs / options rationalised for easier use

It is possible that when it is made, the formal release will be classified as a “Public Beta”, rather than a “full” release. Part of the reason for this is that there are a number of further updates coming out of the Lab – such as the new Viewer-Managed Marketplace (VMM) functionality, once it has cleared its beta testing – and the Firestorm team will want to incorporate these updates as soon as they can into a follow-up release, allowing for the Lab’s own release schedule.

However, whether a “Public Beta” or a “full” release, I’ll of course be providing an overview / review of the viewer once it is available to everyone.

Firestorm: of releases and springing into Spring

firestorm-logoAs noted in a recent TPV Developer meeting summary, things are in a state of flux with regards to Firestorm updates.

Originally, it had been hoped the team would have an update released during March; however, there have been numerous projects coming through the Lab which have encouraged the team to delay their release. These include things like fixes for the assorted issues of attachments either dropping off following region crossings (notably teleports) or failing to attach, and also with the upcoming Viewer-Managed Marketplace updates (VMM).

In addition, testing of the current pre-release beta has resulted in a very mixed bag of feedback from users involved in the beta process. Some have reported significant issues which may be linked to HTTP pipelining or the recent AIS v3 updates from that Lab, while others have indicated they’ve encountered very few issues, up to and including the attachment loss / failure issues mentioned above (although somewhat limited due to PC issues, my own use of the 4.7.0 pre-release versions of Firestorm has given me almost no issues whatsoever).

Because of this, it now seems likely that the Firestorm team will be handling the next release as follows:

  • Two initial preview releases, issued to the Firestorm preview group. One of these will have the latest AIS v3 updates and HTTP pipelining updates from the Lab enabled by default, and the other will have them disabled by default. The hope is these will help determine how many users may be impacted by any AIS v3  / HTTP pipelining issues, and how things should be defaulted for the follow-up releases
  • A public beta release will follow these two preview releases, which will see Firestorm brought up to par with the current LL viewer code
  • A “full” release will follow some weeks after the beta release, which may include any additional updates from the Lab (e.g. the attachment fixes and / or VMM, depending on the overall status of these updates from the Lab).

No precise time scales are available for any of these releases, but it seem likely (based on comments passed at the TPV meeting linked-to above), that there will likely be an initial call for users to join the Firestorm preview group to assist with the preview testing. The public beta then many still appear later in April.  So, keep an eye on the Firestorm blog for any call that may be made, and for news on upcoming releases.

Seth Regan (Mankind Tracer in SL) will be headlining Firestorm's
Seth Regan (Mankind Tracer in SL) will be headlining Firestorm’s “Fed up with Winter” party, with Firestorm’s Ed Merryman spinning the discs afterwards

In the meantime, the Firestorm has announced a “Fed up with Winter!” party – or as I’ll prefer to call it, a “spring into Spring” party.

Headlining the event which will start at 12:00 noon SLT on Saturday, March 28th, will be Seth Regan, known in-world as Mankind Tracer. After his set, Firestorm’s own Ed Merryman will be providing the music in his usual style of spinning the discs until he (or everyone else) fall over from exhaustion!

The party is open to all – or at least, all who can get into the region, and will take place in a party area overhead on the Firestorm Support island.

Lock’n’load: it’s snowballs 2: this time it’s Firestorm!

On February 6th, residents and Lindens met in-world for what proved to be a challenge met with gusto and delight: the first in-world snowball fight involving Linden staff in a fair while.

As I was able to report from the front lines (when not picking myself up off the floor and dusting myself down after getting splatted by a certain Mr. Gibson Firehawk … several times 😛 ), the event was held in the Winter Wonderland created by the Lab and the Moles to help demonstrate the forthcoming experience keys / tools.

2015 snowball fight, Winter Wonderland;; Inara Pey, February 2015, on FlickrBut will Strawberry “Snap Shot” Singh be on-hand this time? … 

Well, with Winter Wonderland liable to be closing its doors in March, due to springtime arriving, the gauntlet has been once again laid down, with a challenge handed out to one and all for a further snowball fight – only this time it comes from the Firestorm team!

The challenge was given out in a Firestorm blog post, which reads in part:

The Firestorm team wants to do it again! Snowball fight pt 2! For those who couldn’t make it to the first one this is your chance to get involved and have some old school fun! We have extended an invitation to the Lindens as well and hope some of them will join in too.

February 6th proved to be a huge amount of fun for everyone involved, something which even recalcitrant weapons vendors and a healthy smattering of lag amidst the snow could do little to dampen.

2015 snowball fight, Winter Wonderland;; Inara Pey, February 2015, on Flickr… and who might find they’re in need of a bit of a sit-down amidst all the excitement? (And will hot cocoa also be available this time?)

So… if you missed out the first time around, or if you want to do it all over again, be sure to be in-world at the Snowball Warzone in Winter Wonderland by 13:00 SLT on Sunday, February 22nd!

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